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- /* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
- //
- // Copyright (c) 2009-2011, Wei Mingzhi <whistler_wmz@users.sf.net>.
- // Copyright (c) 2011-2017, SDLPAL development team.
- // All rights reserved.
- //
- // This file is part of SDLPAL.
- //
- // SDLPAL is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- //
- #ifndef _PALUTILS_H
- #define _PALUTILS_H
- #include "common.h"
- typedef LPBYTE LPSPRITE, LPBITMAPRLE;
- typedef LPCBYTE LPCSPRITE, LPCBITMAPRLE;
- #ifndef PAL_POS_DEFINED
- #define PAL_POS_DEFINED
- typedef DWORD PAL_POS;
- #endif
- #define PAL_XY(x, y) (PAL_POS)(((((WORD)(y)) << 16) & 0xFFFF0000) | (((WORD)(x)) & 0xFFFF))
- #define PAL_X(xy) (SHORT)((xy) & 0xFFFF)
- #define PAL_Y(xy) (SHORT)(((xy) >> 16) & 0xFFFF)
- #define PAL_XY_OFFSET(xy, x, y) (PAL_POS)(((((INT)(y) << 16) & 0xFFFF0000) + ((xy) & 0xFFFF0000)) | (((INT)(x) & 0xFFFF) + ((xy) & 0xFFFF)))
- // maximum number of players in party
- #define MAX_PLAYERS_IN_PARTY 3
- // total number of possible player roles
- #define MAX_PLAYER_ROLES 6
- // totally number of playable player roles
- #define MAX_PLAYABLE_PLAYER_ROLES 5
- // maximum entries of inventory
- #define MAX_INVENTORY 256
- // maximum items in a store
- #define MAX_STORE_ITEM 9
- // total number of magic attributes
- #define NUM_MAGIC_ELEMENTAL 5
- // maximum number of enemies in a team
- #define MAX_ENEMIES_IN_TEAM 5
- // maximum number of equipments for a player
- #define MAX_PLAYER_EQUIPMENTS 6
- // maximum number of magics for a player
- #define MAX_PLAYER_MAGICS 32
- // maximum number of scenes
- #define MAX_SCENES 300
- // maximum number of objects
- #define MAX_OBJECTS 600
- // maximum number of event objects (should be somewhat more than the original,
- // as there are some modified versions which has more)
- #define MAX_EVENT_OBJECTS 5500
- // maximum number of effective poisons to players
- #define MAX_POISONS 16
- // maximum number of level
- #define MAX_LEVELS 99
- #define OBJECT_ITEM_START 0x3D
- #define OBJECT_ITEM_END 0x126
- #define OBJECT_MAGIC_START 0x127
- #define OBJECT_MAGIC_END 0x18D
- #define MINIMAL_WORD_COUNT (MAX_OBJECTS + 13)
- typedef enum tagPALDIRECTION
- {
- kDirSouth = 0,
- kDirWest,
- kDirNorth,
- kDirEast,
- kDirUnknown
- } PALDIRECTION, *LPPALDIRECTION;
- typedef enum tagMUSICTYPE
- {
- MUSIC_MIDI,
- MUSIC_RIX,
- MUSIC_MP3,
- MUSIC_OGG,
- MUSIC_SDLCD
- } MUSICTYPE, *LPMUSICTYPE;
- typedef enum tagOPLTYPE
- {
- OPL_DOSBOX,
- OPL_MAME,
- OPL_DOSBOX_NEW,
- } OPLTYPE, *LPOPLTYPE;
- typedef enum tagCODEPAGE {
- CP_MIN = 0,
- CP_BIG5 = 0,
- CP_GBK = 1,
- CP_SHIFTJIS = 2,
- CP_JISX0208 = 3,
- CP_MAX = CP_GBK + 1,
- CP_UTF_8 = CP_MAX + 1
- } CODEPAGE;
- PAL_C_LINKAGE_BEGIN
- INT
- PAL_RLEBlitToSurface(
- LPCBITMAPRLE lpBitmapRLE,
- SDL_Surface *lpDstSurface,
- PAL_POS pos
- );
- INT
- PAL_RLEBlitToSurfaceWithShadow(
- LPCBITMAPRLE lpBitmapRLE,
- SDL_Surface *lpDstSurface,
- PAL_POS pos,
- BOOL bShadow
- );
- INT
- PAL_RLEBlitWithColorShift(
- LPCBITMAPRLE lpBitmapRLE,
- SDL_Surface *lpDstSurface,
- PAL_POS pos,
- INT iColorShift
- );
- INT
- PAL_RLEBlitMonoColor(
- LPCBITMAPRLE lpBitmapRLE,
- SDL_Surface *lpDstSurface,
- PAL_POS pos,
- BYTE bColor,
- INT iColorShift
- );
- INT
- PAL_FBPBlitToSurface(
- LPBYTE lpBitmapFBP,
- SDL_Surface *lpDstSurface
- );
- INT
- PAL_RLEGetWidth(
- LPCBITMAPRLE lpBitmapRLE
- );
- INT
- PAL_RLEGetHeight(
- LPCBITMAPRLE lpBitmapRLE
- );
- WORD
- PAL_SpriteGetNumFrames(
- LPCSPRITE lpSprite
- );
- LPCBITMAPRLE
- PAL_SpriteGetFrame(
- LPCSPRITE lpSprite,
- INT iFrameNum
- );
- INT
- PAL_MKFGetChunkCount(
- FILE *fp
- );
- INT
- PAL_MKFGetChunkSize(
- UINT uiChunkNum,
- FILE *fp
- );
- INT
- PAL_MKFReadChunk(
- LPBYTE lpBuffer,
- UINT uiBufferSize,
- UINT uiChunkNum,
- FILE *fp
- );
- INT
- PAL_MKFGetDecompressedSize(
- UINT uiChunkNum,
- FILE *fp
- );
- INT
- PAL_MKFDecompressChunk(
- LPBYTE lpBuffer,
- UINT uiBufferSize,
- UINT uiChunkNum,
- FILE *fp
- );
- // From yj1.c:
- extern INT
- (*Decompress)(
- LPCVOID Source,
- LPVOID Destination,
- INT DestSize
- );
- INT
- YJ1_Decompress(
- LPCVOID Source,
- LPVOID Destination,
- INT DestSize
- );
- INT
- YJ2_Decompress(
- LPCVOID Source,
- LPVOID Destination,
- INT DestSize
- );
- PAL_C_LINKAGE_END
- #define PAL_DelayUntil(t) \
- PAL_ProcessEvent(); \
- while (!SDL_TICKS_PASSED(SDL_GetTicks(), (t))) \
- { \
- PAL_ProcessEvent(); \
- SDL_Delay(1); \
- }
- #endif // _PALUTILS_H
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