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- #ifndef UIGAME_H
- #define UIGAME_H
- #ifdef __cplusplus
- extern "C"
- {
- #endif
- #include "ui.h"
- VOID
- PAL_DrawOpeningMenuBackground(
- VOID
- );
- INT
- PAL_OpeningMenu(
- VOID
- );
- INT
- PAL_SaveSlotMenu(
- WORD wDefaultSlot
- );
- WORD
- PAL_TripleMenu(
- WORD wThirdWord
- );
- BOOL
- PAL_ConfirmMenu(
- VOID
- );
- BOOL
- PAL_SwitchMenu(
- BOOL fEnabled
- );
- VOID
- PAL_InGameMagicMenu(
- VOID
- );
- VOID
- PAL_InGameMenu(
- VOID
- );
- VOID
- PAL_PlayerStatus(
- VOID
- );
- WORD
- PAL_ItemUseMenu(
- WORD wItemToUse
- );
- VOID
- PAL_BuyMenu(
- WORD wStoreNum
- );
- VOID
- PAL_SellMenu(
- VOID
- );
- VOID
- PAL_EquipItemMenu(
- WORD wItem
- );
- VOID
- PAL_QuitGame(
- VOID
- );
- #ifdef __cplusplus
- }
- #endif
- #endif
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