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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- /* Thread management routines for SDL */
- extern "C" {
- #include "SDL_thread.h"
- #include "../SDL_thread_c.h"
- #include "../SDL_systhread.h"
- #include "SDL_log.h"
- }
- #include <mutex>
- #include <thread>
- #include <system_error>
- #ifdef __WINRT__
- #include <Windows.h>
- #endif
- static void
- RunThread(void *args)
- {
- SDL_RunThread(args);
- }
- extern "C"
- int
- SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
- {
- try {
- std::thread cpp_thread(RunThread, args);
- thread->handle = (void *) new std::thread(std::move(cpp_thread));
- return 0;
- } catch (std::system_error & ex) {
- SDL_SetError("unable to start a C++ thread: code=%d; %s", ex.code(), ex.what());
- return -1;
- } catch (std::bad_alloc &) {
- SDL_OutOfMemory();
- return -1;
- }
- }
- extern "C"
- void
- SDL_SYS_SetupThread(const char *name)
- {
- // Make sure a thread ID gets assigned ASAP, for debugging purposes:
- SDL_ThreadID();
- return;
- }
- extern "C"
- SDL_threadID
- SDL_ThreadID(void)
- {
- #ifdef __WINRT__
- return GetCurrentThreadId();
- #else
- // HACK: Mimick a thread ID, if one isn't otherwise available.
- static thread_local SDL_threadID current_thread_id = 0;
- static SDL_threadID next_thread_id = 1;
- static std::mutex next_thread_id_mutex;
- if (current_thread_id == 0) {
- std::lock_guard<std::mutex> lock(next_thread_id_mutex);
- current_thread_id = next_thread_id;
- ++next_thread_id;
- }
- return current_thread_id;
- #endif
- }
- extern "C"
- int
- SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
- {
- // Thread priorities do not look to be settable via C++11's thread
- // interface, at least as of this writing (Nov 2012). std::thread does
- // provide access to the OS' native handle, however, and some form of
- // priority-setting could, in theory, be done through this interface.
- //
- // WinRT: UPDATE (Aug 20, 2013): thread priorities cannot be changed
- // on WinRT, at least not for any thread that's already been created.
- // WinRT threads appear to be based off of the WinRT class,
- // ThreadPool, more info on which can be found at:
- // http://msdn.microsoft.com/en-us/library/windows/apps/windows.system.threading.threadpool.aspx
- //
- // For compatibility sake, 0 will be returned here.
- return (0);
- }
- extern "C"
- void
- SDL_SYS_WaitThread(SDL_Thread * thread)
- {
- if ( ! thread) {
- return;
- }
- try {
- std::thread * cpp_thread = (std::thread *) thread->handle;
- if (cpp_thread->joinable()) {
- cpp_thread->join();
- }
- } catch (std::system_error &) {
- // An error occurred when joining the thread. SDL_WaitThread does not,
- // however, seem to provide a means to report errors to its callers
- // though!
- }
- }
- extern "C"
- void
- SDL_SYS_DetachThread(SDL_Thread * thread)
- {
- if ( ! thread) {
- return;
- }
- try {
- std::thread * cpp_thread = (std::thread *) thread->handle;
- if (cpp_thread->joinable()) {
- cpp_thread->detach();
- }
- } catch (std::system_error &) {
- // An error occurred when detaching the thread. SDL_DetachThread does not,
- // however, seem to provide a means to report errors to its callers
- // though!
- }
- }
- extern "C"
- SDL_TLSData *
- SDL_SYS_GetTLSData()
- {
- return SDL_Generic_GetTLSData();
- }
- extern "C"
- int
- SDL_SYS_SetTLSData(SDL_TLSData *data)
- {
- return SDL_Generic_SetTLSData(data);
- }
- /* vi: set ts=4 sw=4 expandtab: */
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