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- /* -*- mode: c; tab-width: 4; c-basic-offset: 3; c-file-style: "linux" -*- */
- //
- // Copyright (c) 2009, Wei Mingzhi <whistler_wmz@users.sf.net>.
- // All rights reserved.
- //
- // This file is part of SDLPAL.
- //
- // SDLPAL is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- //
- // Modified by Lou Yihua <louyihua@21cn.com> with Unicode support, 2015
- //
- #include "main.h"
- extern WORD g_rgPlayerPos[3][3][2];
- static int g_iCurMiscMenuItem = 0;
- static int g_iCurSubMenuItem = 0;
- VOID
- PAL_PlayerInfoBox(
- PAL_POS pos,
- WORD wPlayerRole,
- INT iTimeMeter,
- BYTE bTimeMeterColor,
- BOOL fUpdate
- )
- /*++
- Purpose:
- Show the player info box.
- Parameters:
- [IN] pos - the top-left corner position of the box.
- [IN] wPlayerRole - the player role ID to be shown.
- [IN] iTimeMeter - the value of time meter. 0 = empty, 100 = full.
- [IN] bTimeMeterColor - the color of time meter.
- [IN] fUpdate - whether to update the screen area or not.
- Return value:
- None.
- --*/
- {
- SDL_Rect rect;
- BYTE bPoisonColor;
- int i, iPartyIndex;
- WORD wMaxLevel, w;
- const BYTE rgStatusPos[kStatusAll][2] =
- {
- {35, 19}, // confused
- {0, 0}, // slow
- {54, 1}, // sleep
- {55, 20}, // silence
- {0, 0}, // puppet
- {0, 0}, // bravery
- {0, 0}, // protect
- {0, 0}, // haste
- {0, 0}, // dualattack
- };
- const WORD rgwStatusWord[kStatusAll] =
- {
- 0x1D, // confused
- 0x00, // slow
- 0x1C, // sleep
- 0x1A, // silence
- 0x00, // puppet
- 0x00, // bravery
- 0x00, // protect
- 0x00, // haste
- 0x00, // dualattack
- };
- const BYTE rgbStatusColor[kStatusAll] =
- {
- 0x5F, // confused
- 0x00, // slow
- 0x0E, // sleep
- 0x3C, // silence
- 0x00, // puppet
- 0x00, // bravery
- 0x00, // protect
- 0x00, // haste
- 0x00, // dualattack
- };
- //
- // Draw the box
- //
- PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_PLAYERINFOBOX),
- gpScreen, pos);
- //
- // Draw the player face
- //
- wMaxLevel = 0;
- bPoisonColor = 0xFF;
- for (iPartyIndex = 0; iPartyIndex <= gpGlobals->wMaxPartyMemberIndex; iPartyIndex++)
- {
- if (gpGlobals->rgParty[iPartyIndex].wPlayerRole == wPlayerRole)
- {
- break;
- }
- }
- if (iPartyIndex <= gpGlobals->wMaxPartyMemberIndex)
- {
- for (i = 0; i < MAX_POISONS; i++)
- {
- w = gpGlobals->rgPoisonStatus[i][iPartyIndex].wPoisonID;
- if (w != 0 &&
- gpGlobals->g.rgObject[w].poison.wPoisonLevel <= 3)
- {
- if (gpGlobals->g.rgObject[w].poison.wPoisonLevel >= wMaxLevel)
- {
- wMaxLevel = gpGlobals->g.rgObject[w].poison.wPoisonLevel;
- bPoisonColor = (BYTE)(gpGlobals->g.rgObject[w].poison.wColor);
- }
- }
- }
- }
- if (gpGlobals->g.PlayerRoles.rgwHP[wPlayerRole] == 0)
- {
- //
- // Always use the black/white color for dead players
- // and do not use the time meter
- //
- bPoisonColor = 0;
- iTimeMeter = 0;
- }
- if (bPoisonColor == 0xFF)
- {
- PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_PLAYERFACE_FIRST + wPlayerRole),
- gpScreen, PAL_XY(PAL_X(pos) - 2, PAL_Y(pos) - 4));
- }
- else
- {
- PAL_RLEBlitMonoColor(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_PLAYERFACE_FIRST + wPlayerRole),
- gpScreen, PAL_XY(PAL_X(pos) - 2, PAL_Y(pos) - 4), bPoisonColor, 0);
- }
- #ifndef PAL_CLASSIC
- //
- // Draw a border for the Time Meter
- //
- rect.x = PAL_X(pos) + 31;
- rect.y = PAL_Y(pos) + 4;
- rect.w = 1;
- rect.h = 6;
- SDL_FillRect(gpScreen, &rect, 0xBD);
- rect.x += 39;
- SDL_FillRect(gpScreen, &rect, 0xBD);
- rect.x = PAL_X(pos) + 32;
- rect.y = PAL_Y(pos) + 3;
- rect.w = 38;
- rect.h = 1;
- SDL_FillRect(gpScreen, &rect, 0xBD);
- rect.y += 7;
- SDL_FillRect(gpScreen, &rect, 0xBD);
- //
- // Draw the Time meter bar
- //
- if (iTimeMeter >= 100)
- {
- rect.x = PAL_X(pos) + 33;
- rect.y = PAL_Y(pos) + 6;
- rect.w = 36;
- rect.h = 2;
- SDL_FillRect(gpScreen, &rect, 0x2C);
- }
- else if (iTimeMeter > 0)
- {
- rect.x = PAL_X(pos) + 33;
- rect.y = PAL_Y(pos) + 5;
- rect.w = iTimeMeter * 36 / 100;
- rect.h = 4;
- SDL_FillRect(gpScreen, &rect, bTimeMeterColor);
- }
- #endif
- //
- // Draw the HP and MP value
- //
- #ifdef PAL_CLASSIC
- PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen,
- PAL_XY(PAL_X(pos) + 49, PAL_Y(pos) + 6));
- PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxHP[wPlayerRole], 4,
- PAL_XY(PAL_X(pos) + 47, PAL_Y(pos) + 8), kNumColorYellow, kNumAlignRight);
- PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwHP[wPlayerRole], 4,
- PAL_XY(PAL_X(pos) + 26, PAL_Y(pos) + 5), kNumColorYellow, kNumAlignRight);
- PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen,
- PAL_XY(PAL_X(pos) + 49, PAL_Y(pos) + 22));
- PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxMP[wPlayerRole], 4,
- PAL_XY(PAL_X(pos) + 47, PAL_Y(pos) + 24), kNumColorCyan, kNumAlignRight);
- PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMP[wPlayerRole], 4,
- PAL_XY(PAL_X(pos) + 26, PAL_Y(pos) + 21), kNumColorCyan, kNumAlignRight);
- #else
- PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen,
- PAL_XY(PAL_X(pos) + 49, PAL_Y(pos) + 14));
- PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxHP[wPlayerRole], 4,
- PAL_XY(PAL_X(pos) + 47, PAL_Y(pos) + 16), kNumColorYellow, kNumAlignRight);
- PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwHP[wPlayerRole], 4,
- PAL_XY(PAL_X(pos) + 26, PAL_Y(pos) + 13), kNumColorYellow, kNumAlignRight);
- PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH), gpScreen,
- PAL_XY(PAL_X(pos) + 49, PAL_Y(pos) + 24));
- PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMaxMP[wPlayerRole], 4,
- PAL_XY(PAL_X(pos) + 47, PAL_Y(pos) + 26), kNumColorCyan, kNumAlignRight);
- PAL_DrawNumber(gpGlobals->g.PlayerRoles.rgwMP[wPlayerRole], 4,
- PAL_XY(PAL_X(pos) + 26, PAL_Y(pos) + 23), kNumColorCyan, kNumAlignRight);
- #endif
- //
- // Draw Statuses
- //
- if (gpGlobals->g.PlayerRoles.rgwHP[wPlayerRole] > 0)
- {
- for (i = 0; i < kStatusAll; i++)
- {
- if (gpGlobals->rgPlayerStatus[wPlayerRole][i] > 0 &&
- rgwStatusWord[i] != 0)
- {
- PAL_DrawText(PAL_GetWord(rgwStatusWord[i]),
- PAL_XY(PAL_X(pos) + rgStatusPos[i][0], PAL_Y(pos) + rgStatusPos[i][1]),
- rgbStatusColor[i], TRUE, FALSE, FALSE);
- }
- }
- }
- //
- // Update the screen area if needed
- //
- if (fUpdate)
- {
- rect.x = PAL_X(pos) - 2;
- rect.y = PAL_Y(pos) - 4;
- rect.w = 77;
- rect.h = 39;
- VIDEO_UpdateScreen(&rect);
- }
- }
- static BOOL
- PAL_BattleUIIsActionValid(
- BATTLEUIACTION ActionType
- )
- /*++
- Purpose:
- Check if the specified action is valid.
- Parameters:
- [IN] ActionType - the type of the action.
- Return value:
- TRUE if the action is valid, FALSE if not.
- --*/
- {
- WORD wPlayerRole, w;
- int i;
- wPlayerRole = gpGlobals->rgParty[g_Battle.UI.wCurPlayerIndex].wPlayerRole;
- switch (ActionType)
- {
- case kBattleUIActionAttack:
- case kBattleUIActionMisc:
- break;
- case kBattleUIActionMagic:
- if (gpGlobals->rgPlayerStatus[wPlayerRole][kStatusSilence] != 0)
- {
- return FALSE;
- }
- break;
- case kBattleUIActionCoopMagic:
- if (gpGlobals->wMaxPartyMemberIndex == 0)
- {
- return FALSE;
- }
- for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
- {
- w = gpGlobals->rgParty[i].wPlayerRole;
- #ifndef PAL_CLASSIC
- if (gpGlobals->g.PlayerRoles.rgwHP[w] < gpGlobals->g.PlayerRoles.rgwMaxHP[w] / 5 ||
- gpGlobals->rgPlayerStatus[w][kStatusSleep] != 0 ||
- gpGlobals->rgPlayerStatus[w][kStatusConfused] != 0 ||
- gpGlobals->rgPlayerStatus[w][kStatusSilence] != 0 ||
- g_Battle.rgPlayer[i].flTimeMeter < 100 ||
- g_Battle.rgPlayer[i].state == kFighterAct)
- #else
- if (gpGlobals->g.PlayerRoles.rgwHP[w] < gpGlobals->g.PlayerRoles.rgwMaxHP[w] / 5 ||
- gpGlobals->rgPlayerStatus[w][kStatusSleep] != 0 ||
- gpGlobals->rgPlayerStatus[w][kStatusConfused] != 0 ||
- gpGlobals->rgPlayerStatus[w][kStatusSilence] != 0)
- #endif
- {
- return FALSE;
- }
- }
- break;
- }
- return TRUE;
- }
- static VOID
- PAL_BattleUIDrawMiscMenu(
- WORD wCurrentItem,
- BOOL fConfirmed
- )
- /*++
- Purpose:
- Draw the misc menu.
- Parameters:
- [IN] wCurrentItem - the current selected menu item.
- [IN] fConfirmed - TRUE if confirmed, FALSE if not.
- Return value:
- None.
- --*/
- {
- int i;
- BYTE bColor;
- #ifdef PAL_CLASSIC
- MENUITEM rgMenuItem[] = {
- // value label enabled position
- { 0, BATTLEUI_LABEL_AUTO, TRUE, PAL_XY(16, 32) },
- { 1, BATTLEUI_LABEL_INVENTORY, TRUE, PAL_XY(16, 50) },
- { 2, BATTLEUI_LABEL_DEFEND, TRUE, PAL_XY(16, 68) },
- { 3, BATTLEUI_LABEL_FLEE, TRUE, PAL_XY(16, 86) },
- { 4, BATTLEUI_LABEL_STATUS, TRUE, PAL_XY(16, 104) }
- };
- #else
- MENUITEM rgMenuItem[] = {
- // value label enabled position
- { 0, BATTLEUI_LABEL_ITEM, TRUE, PAL_XY(16, 32) },
- { 1, BATTLEUI_LABEL_DEFEND, TRUE, PAL_XY(16, 50) },
- { 2, BATTLEUI_LABEL_AUTO, TRUE, PAL_XY(16, 68) },
- { 3, BATTLEUI_LABEL_FLEE, TRUE, PAL_XY(16, 86) },
- { 4, BATTLEUI_LABEL_STATUS, TRUE, PAL_XY(16, 104) }
- };
- #endif
- //
- // Draw the box
- //
- PAL_CreateBox(PAL_XY(2, 20), 4, 1, 0, FALSE);
- //
- // Draw the menu items
- //
- for (i = 0; i < 5; i++)
- {
- bColor = MENUITEM_COLOR;
- if (i == wCurrentItem)
- {
- if (fConfirmed)
- {
- bColor = MENUITEM_COLOR_CONFIRMED;
- }
- else
- {
- bColor = MENUITEM_COLOR_SELECTED;
- }
- }
- PAL_DrawText(PAL_GetWord(rgMenuItem[i].wNumWord), rgMenuItem[i].pos, bColor, TRUE, FALSE, FALSE);
- }
- }
- static WORD
- PAL_BattleUIMiscMenuUpdate(
- VOID
- )
- /*++
- Purpose:
- Update the misc menu.
- Parameters:
- None.
- Return value:
- The selected item number. 0 if cancelled, 0xFFFF if not confirmed.
- --*/
- {
- //
- // Draw the menu
- //
- PAL_BattleUIDrawMiscMenu(g_iCurMiscMenuItem, FALSE);
- //
- // Process inputs
- //
- if (g_InputState.dwKeyPress & (kKeyUp | kKeyLeft))
- {
- g_iCurMiscMenuItem--;
- if (g_iCurMiscMenuItem < 0)
- {
- g_iCurMiscMenuItem = 4;
- }
- }
- else if (g_InputState.dwKeyPress & (kKeyDown | kKeyRight))
- {
- g_iCurMiscMenuItem++;
- if (g_iCurMiscMenuItem > 4)
- {
- g_iCurMiscMenuItem = 0;
- }
- }
- else if (g_InputState.dwKeyPress & kKeySearch)
- {
- return g_iCurMiscMenuItem + 1;
- }
- else if (g_InputState.dwKeyPress & kKeyMenu)
- {
- return 0;
- }
- return 0xFFFF;
- }
- static WORD
- PAL_BattleUIMiscItemSubMenuUpdate(
- VOID
- )
- /*++
- Purpose:
- Update the item sub menu of the misc menu.
- Parameters:
- None.
- Return value:
- The selected item number. 0 if cancelled, 0xFFFF if not confirmed.
- --*/
- {
- int i;
- BYTE bColor;
- MENUITEM rgMenuItem[] = {
- // value label enabled position
- { 0, BATTLEUI_LABEL_USEITEM, TRUE, PAL_XY(44, 62) },
- { 1, BATTLEUI_LABEL_THROWITEM, TRUE, PAL_XY(44, 80) },
- };
- //
- // Draw the menu
- //
- #ifdef PAL_CLASSIC
- PAL_BattleUIDrawMiscMenu(1, TRUE);
- #else
- PAL_BattleUIDrawMiscMenu(0, TRUE);
- #endif
- PAL_CreateBox(PAL_XY(30, 50), 1, PAL_MenuTextMaxWidth(rgMenuItem, 2) - 1, 0, FALSE);
- //
- // Draw the menu items
- //
- for (i = 0; i < 2; i++)
- {
- bColor = MENUITEM_COLOR;
- if (i == g_iCurSubMenuItem)
- {
- bColor = MENUITEM_COLOR_SELECTED;
- }
- PAL_DrawText(PAL_GetWord(rgMenuItem[i].wNumWord), rgMenuItem[i].pos, bColor, TRUE, FALSE, FALSE);
- }
- //
- // Process inputs
- //
- if (g_InputState.dwKeyPress & (kKeyUp | kKeyLeft))
- {
- g_iCurSubMenuItem = 0;
- }
- else if (g_InputState.dwKeyPress & (kKeyDown | kKeyRight))
- {
- g_iCurSubMenuItem = 1;
- }
- else if (g_InputState.dwKeyPress & kKeySearch)
- {
- return g_iCurSubMenuItem + 1;
- }
- else if (g_InputState.dwKeyPress & kKeyMenu)
- {
- return 0;
- }
- return 0xFFFF;
- }
- VOID
- PAL_BattleUIShowText(
- LPCWSTR lpszText,
- WORD wDuration
- )
- /*++
- Purpose:
- Show a text message in the battle.
- Parameters:
- [IN] lpszText - the text message to be shown.
- [IN] wDuration - the duration of the message, in milliseconds.
- Return value:
- None.
- --*/
- {
- if (!SDL_TICKS_PASSED(SDL_GetTicks(), g_Battle.UI.dwMsgShowTime))
- {
- wcscpy(g_Battle.UI.szNextMsg, lpszText);
- g_Battle.UI.wNextMsgDuration = wDuration;
- }
- else
- {
- wcscpy(g_Battle.UI.szMsg, lpszText);
- g_Battle.UI.dwMsgShowTime = SDL_GetTicks() + wDuration;
- }
- }
- VOID
- PAL_BattleUIPlayerReady(
- WORD wPlayerIndex
- )
- /*++
- Purpose:
- Start the action selection menu of the specified player.
- Parameters:
- [IN] wPlayerIndex - the player index.
- Return value:
- None.
- --*/
- {
- #ifndef PAL_CLASSIC
- WORD w = gpGlobals->rgParty[wPlayerIndex].wPlayerRole;
- #endif
- g_Battle.UI.wCurPlayerIndex = wPlayerIndex;
- g_Battle.UI.state = kBattleUISelectMove;
- g_Battle.UI.wSelectedAction = 0;
- g_Battle.UI.MenuState = kBattleMenuMain;
- #ifndef PAL_CLASSIC
- //
- // Play a sound which indicates the player is ready
- //
- if (gpGlobals->rgPlayerStatus[w][kStatusPuppet] == 0 &&
- gpGlobals->rgPlayerStatus[w][kStatusSleep] == 0 &&
- gpGlobals->rgPlayerStatus[w][kStatusConfused] == 0 &&
- !g_Battle.UI.fAutoAttack && !gpGlobals->fAutoBattle)
- {
- SOUND_PlayChannel(78, 1);
- }
- #endif
- }
- static VOID
- PAL_BattleUIUseItem(
- VOID
- )
- /*++
- Purpose:
- Use an item in the battle UI.
- Parameters:
- None.
- Return value:
- None.
- --*/
- {
- WORD wSelectedItem;
- wSelectedItem = PAL_ItemSelectMenuUpdate();
- if (wSelectedItem != 0xFFFF)
- {
- if (wSelectedItem != 0)
- {
- g_Battle.UI.wActionType = kBattleActionUseItem;
- g_Battle.UI.wObjectID = wSelectedItem;
- if (gpGlobals->g.rgObject[wSelectedItem].item.wFlags & kItemFlagApplyToAll)
- {
- g_Battle.UI.state = kBattleUISelectTargetPlayerAll;
- }
- else
- {
- #ifdef PAL_CLASSIC
- g_Battle.UI.wSelectedIndex = 0;
- #else
- g_Battle.UI.wSelectedIndex = g_Battle.UI.wCurPlayerIndex;
- #endif
- g_Battle.UI.state = kBattleUISelectTargetPlayer;
- }
- }
- else
- {
- g_Battle.UI.MenuState = kBattleMenuMain;
- }
- }
- }
- static VOID
- PAL_BattleUIThrowItem(
- VOID
- )
- /*++
- Purpose:
- Throw an item in the battle UI.
- Parameters:
- None.
- Return value:
- None.
- --*/
- {
- WORD wSelectedItem = PAL_ItemSelectMenuUpdate();
- if (wSelectedItem != 0xFFFF)
- {
- if (wSelectedItem != 0)
- {
- g_Battle.UI.wActionType = kBattleActionThrowItem;
- g_Battle.UI.wObjectID = wSelectedItem;
- if (gpGlobals->g.rgObject[wSelectedItem].item.wFlags & kItemFlagApplyToAll)
- {
- g_Battle.UI.state = kBattleUISelectTargetEnemyAll;
- }
- else
- {
- g_Battle.UI.wSelectedIndex = g_Battle.UI.wPrevEnemyTarget;
- g_Battle.UI.state = kBattleUISelectTargetEnemy;
- }
- }
- else
- {
- g_Battle.UI.MenuState = kBattleMenuMain;
- }
- }
- }
- static WORD
- PAL_BattleUIPickAutoMagic(
- WORD wPlayerRole,
- WORD wRandomRange
- )
- /*++
- Purpose:
- Pick a magic for the specified player for automatic usage.
- Parameters:
- [IN] wPlayerRole - the player role ID.
- [IN] wRandomRange - the range of the magic power.
- Return value:
- The object ID of the selected magic. 0 for physical attack.
- --*/
- {
- WORD wMagic = 0, w, wMagicNum;
- int i, iMaxPower = 0, iPower;
- if (gpGlobals->rgPlayerStatus[wPlayerRole][kStatusSilence] != 0)
- {
- return 0;
- }
- for (i = 0; i < MAX_PLAYER_MAGICS; i++)
- {
- w = gpGlobals->g.PlayerRoles.rgwMagic[i][wPlayerRole];
- if (w == 0)
- {
- continue;
- }
- wMagicNum = gpGlobals->g.rgObject[w].magic.wMagicNumber;
- //
- // skip if the magic is an ultimate move or not enough MP
- //
- if (gpGlobals->g.lprgMagic[wMagicNum].wCostMP == 1 ||
- gpGlobals->g.lprgMagic[wMagicNum].wCostMP > gpGlobals->g.PlayerRoles.rgwMP[wPlayerRole] ||
- (SHORT)(gpGlobals->g.lprgMagic[wMagicNum].wBaseDamage) <= 0)
- {
- continue;
- }
- iPower = (SHORT)(gpGlobals->g.lprgMagic[wMagicNum].wBaseDamage) +
- RandomLong(0, wRandomRange);
- if (iPower > iMaxPower)
- {
- iMaxPower = iPower;
- wMagic = w;
- }
- }
- return wMagic;
- }
- VOID
- PAL_BattleUIUpdate(
- VOID
- )
- /*++
- Purpose:
- Update the status of battle UI.
- Parameters:
- None.
- Return value:
- None.
- --*/
- {
- int i, j, x, y;
- WORD wPlayerRole, w;
- static int s_iFrame = 0;
- s_iFrame++;
- if (g_Battle.UI.fAutoAttack && !gpGlobals->fAutoBattle)
- {
- //
- // Draw the "auto attack" message if in the autoattack mode.
- //
- if (g_InputState.dwKeyPress & kKeyMenu)
- {
- g_Battle.UI.fAutoAttack = FALSE;
- }
- else
- {
- PAL_DrawText(PAL_GetWord(BATTLEUI_LABEL_AUTO), PAL_XY(280, 10),
- MENUITEM_COLOR_CONFIRMED, TRUE, FALSE, FALSE);
- }
- }
- if (gpGlobals->fAutoBattle)
- {
- PAL_BattlePlayerCheckReady();
- for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
- {
- if (g_Battle.rgPlayer[i].state == kFighterCom)
- {
- PAL_BattleUIPlayerReady(i);
- break;
- }
- }
- if (g_Battle.UI.state != kBattleUIWait)
- {
- w = PAL_BattleUIPickAutoMagic(gpGlobals->rgParty[g_Battle.UI.wCurPlayerIndex].wPlayerRole, 9999);
- if (w == 0)
- {
- g_Battle.UI.wActionType = kBattleActionAttack;
- g_Battle.UI.wSelectedIndex = PAL_BattleSelectAutoTarget();
- }
- else
- {
- g_Battle.UI.wActionType = kBattleActionMagic;
- g_Battle.UI.wObjectID = w;
- if (gpGlobals->g.rgObject[w].magic.wFlags & kMagicFlagApplyToAll)
- {
- g_Battle.UI.wSelectedIndex = -1;
- }
- else
- {
- g_Battle.UI.wSelectedIndex = PAL_BattleSelectAutoTarget();
- }
- }
- PAL_BattleCommitAction(FALSE);
- }
- goto end;
- }
- if (g_InputState.dwKeyPress & kKeyAuto)
- {
- g_Battle.UI.fAutoAttack = !g_Battle.UI.fAutoAttack;
- g_Battle.UI.MenuState = kBattleMenuMain;
- }
- #ifdef PAL_CLASSIC
- if (g_Battle.Phase == kBattlePhasePerformAction)
- {
- goto end;
- }
- if (!g_Battle.UI.fAutoAttack)
- #endif
- {
- //
- // Draw the player info boxes.
- //
- for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
- {
- wPlayerRole = gpGlobals->rgParty[i].wPlayerRole;
- w = (WORD)(g_Battle.rgPlayer[i].flTimeMeter);
- j = TIMEMETER_COLOR_DEFAULT;
- #ifndef PAL_CLASSIC
- if (gpGlobals->rgPlayerStatus[wPlayerRole][kStatusHaste] > 0)
- {
- j = TIMEMETER_COLOR_HASTE;
- }
- else if (gpGlobals->rgPlayerStatus[wPlayerRole][kStatusSlow] > 0)
- {
- j = TIMEMETER_COLOR_SLOW;
- }
- #endif
- if (gpGlobals->rgPlayerStatus[wPlayerRole][kStatusSleep] != 0 ||
- gpGlobals->rgPlayerStatus[wPlayerRole][kStatusConfused] != 0 ||
- gpGlobals->rgPlayerStatus[wPlayerRole][kStatusPuppet] != 0)
- {
- w = 0;
- }
- PAL_PlayerInfoBox(PAL_XY(91 + 77 * i, 165), wPlayerRole,
- w, j, FALSE);
- }
- }
- if (g_InputState.dwKeyPress & kKeyStatus)
- {
- PAL_PlayerStatus();
- goto end;
- }
- if (g_Battle.UI.state != kBattleUIWait)
- {
- wPlayerRole = gpGlobals->rgParty[g_Battle.UI.wCurPlayerIndex].wPlayerRole;
- if (gpGlobals->g.PlayerRoles.rgwHP[wPlayerRole] == 0 &&
- gpGlobals->rgPlayerStatus[wPlayerRole][kStatusPuppet])
- {
- g_Battle.UI.wActionType = kBattleActionAttack;
- if (PAL_PlayerCanAttackAll(gpGlobals->rgParty[g_Battle.UI.wCurPlayerIndex].wPlayerRole))
- {
- g_Battle.UI.wSelectedIndex = -1;
- }
- else
- {
- g_Battle.UI.wSelectedIndex = PAL_BattleSelectAutoTarget();
- }
- PAL_BattleCommitAction(FALSE);
- goto end; // don't go further
- }
- //
- // Cancel any actions if player is dead or sleeping.
- //
- if (gpGlobals->g.PlayerRoles.rgwHP[wPlayerRole] == 0 ||
- gpGlobals->rgPlayerStatus[wPlayerRole][kStatusSleep] != 0 ||
- gpGlobals->rgPlayerStatus[wPlayerRole][kStatusParalyzed] != 0)
- {
- g_Battle.UI.wActionType = kBattleActionPass;
- PAL_BattleCommitAction(FALSE);
- goto end; // don't go further
- }
- if (gpGlobals->rgPlayerStatus[wPlayerRole][kStatusConfused] != 0)
- {
- g_Battle.UI.wActionType = kBattleActionAttackMate;
- PAL_BattleCommitAction(FALSE);
- goto end; // don't go further
- }
- if (g_Battle.UI.fAutoAttack)
- {
- g_Battle.UI.wActionType = kBattleActionAttack;
- if (PAL_PlayerCanAttackAll(gpGlobals->rgParty[g_Battle.UI.wCurPlayerIndex].wPlayerRole))
- {
- g_Battle.UI.wSelectedIndex = -1;
- }
- else
- {
- g_Battle.UI.wSelectedIndex = PAL_BattleSelectAutoTarget();
- }
- PAL_BattleCommitAction(FALSE);
- goto end; // don't go further
- }
- //
- // Draw the arrow on the player's head.
- //
- i = SPRITENUM_BATTLE_ARROW_CURRENTPLAYER_RED;
- if (s_iFrame & 1)
- {
- i = SPRITENUM_BATTLE_ARROW_CURRENTPLAYER;
- }
- x = g_rgPlayerPos[gpGlobals->wMaxPartyMemberIndex][g_Battle.UI.wCurPlayerIndex][0] - 8;
- y = g_rgPlayerPos[gpGlobals->wMaxPartyMemberIndex][g_Battle.UI.wCurPlayerIndex][1] - 74;
- PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, i), gpScreen, PAL_XY(x, y));
- }
- switch (g_Battle.UI.state)
- {
- case kBattleUIWait:
- if (!g_Battle.fEnemyCleared)
- {
- PAL_BattlePlayerCheckReady();
- for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
- {
- if (g_Battle.rgPlayer[i].state == kFighterCom)
- {
- PAL_BattleUIPlayerReady(i);
- break;
- }
- }
- }
- break;
- case kBattleUISelectMove:
- //
- // Draw the icons
- //
- {
- struct {
- int iSpriteNum;
- PAL_POS pos;
- BATTLEUIACTION action;
- } rgItems[] =
- {
- {SPRITENUM_BATTLEICON_ATTACK, PAL_XY(27, 140), kBattleUIActionAttack},
- {SPRITENUM_BATTLEICON_MAGIC, PAL_XY(0, 155), kBattleUIActionMagic},
- {SPRITENUM_BATTLEICON_COOPMAGIC, PAL_XY(54, 155), kBattleUIActionCoopMagic},
- {SPRITENUM_BATTLEICON_MISCMENU, PAL_XY(27, 170), kBattleUIActionMisc}
- };
- if (g_Battle.UI.MenuState == kBattleMenuMain)
- {
- if (g_InputState.dir == kDirNorth)
- {
- g_Battle.UI.wSelectedAction = 0;
- }
- else if (g_InputState.dir == kDirSouth)
- {
- g_Battle.UI.wSelectedAction = 3;
- }
- else if (g_InputState.dir == kDirWest)
- {
- if (PAL_BattleUIIsActionValid(kBattleUIActionMagic))
- {
- g_Battle.UI.wSelectedAction = 1;
- }
- }
- else if (g_InputState.dir == kDirEast)
- {
- if (PAL_BattleUIIsActionValid(kBattleUIActionCoopMagic))
- {
- g_Battle.UI.wSelectedAction = 2;
- }
- }
- }
- if (!PAL_BattleUIIsActionValid(rgItems[g_Battle.UI.wSelectedAction].action))
- {
- g_Battle.UI.wSelectedAction = 0;
- }
- for (i = 0; i < 4; i++)
- {
- if (g_Battle.UI.wSelectedAction == i)
- {
- PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, rgItems[i].iSpriteNum),
- gpScreen, rgItems[i].pos);
- }
- else if (PAL_BattleUIIsActionValid(rgItems[i].action))
- {
- PAL_RLEBlitMonoColor(PAL_SpriteGetFrame(gpSpriteUI, rgItems[i].iSpriteNum),
- gpScreen, rgItems[i].pos, 0, -4);
- }
- else
- {
- PAL_RLEBlitMonoColor(PAL_SpriteGetFrame(gpSpriteUI, rgItems[i].iSpriteNum),
- gpScreen, rgItems[i].pos, 0x10, -4);
- }
- }
- switch (g_Battle.UI.MenuState)
- {
- case kBattleMenuMain:
- if (g_InputState.dwKeyPress & kKeySearch)
- {
- switch (g_Battle.UI.wSelectedAction)
- {
- case 0:
- //
- // Attack
- //
- g_Battle.UI.wActionType = kBattleActionAttack;
- if (PAL_PlayerCanAttackAll(gpGlobals->rgParty[g_Battle.UI.wCurPlayerIndex].wPlayerRole))
- {
- g_Battle.UI.state = kBattleUISelectTargetEnemyAll;
- }
- else
- {
- g_Battle.UI.wSelectedIndex = g_Battle.UI.wPrevEnemyTarget;
- g_Battle.UI.state = kBattleUISelectTargetEnemy;
- }
- break;
- case 1:
- //
- // Magic
- //
- g_Battle.UI.MenuState = kBattleMenuMagicSelect;
- PAL_MagicSelectionMenuInit(wPlayerRole, TRUE, 0);
- break;
- case 2:
- //
- // Cooperative magic
- //
- w = gpGlobals->rgParty[g_Battle.UI.wCurPlayerIndex].wPlayerRole;
- w = PAL_GetPlayerCooperativeMagic(w);
- g_Battle.UI.wActionType = kBattleActionCoopMagic;
- g_Battle.UI.wObjectID = w;
- if (gpGlobals->g.rgObject[w].magic.wFlags & kMagicFlagUsableToEnemy)
- {
- if (gpGlobals->g.rgObject[w].magic.wFlags & kMagicFlagApplyToAll)
- {
- g_Battle.UI.state = kBattleUISelectTargetEnemyAll;
- }
- else
- {
- g_Battle.UI.wSelectedIndex = g_Battle.UI.wPrevEnemyTarget;
- g_Battle.UI.state = kBattleUISelectTargetEnemy;
- }
- }
- else
- {
- if (gpGlobals->g.rgObject[w].magic.wFlags & kMagicFlagApplyToAll)
- {
- g_Battle.UI.state = kBattleUISelectTargetPlayerAll;
- }
- else
- {
- #ifdef PAL_CLASSIC
- g_Battle.UI.wSelectedIndex = 0;
- #else
- g_Battle.UI.wSelectedIndex = g_Battle.UI.wCurPlayerIndex;
- #endif
- g_Battle.UI.state = kBattleUISelectTargetPlayer;
- }
- }
- break;
- case 3:
- //
- // Misc menu
- //
- g_Battle.UI.MenuState = kBattleMenuMisc;
- g_iCurMiscMenuItem = 0;
- break;
- }
- }
- else if (g_InputState.dwKeyPress & kKeyDefend)
- {
- g_Battle.UI.wActionType = kBattleActionDefend;
- PAL_BattleCommitAction(FALSE);
- }
- else if (g_InputState.dwKeyPress & kKeyForce)
- {
- w = PAL_BattleUIPickAutoMagic(gpGlobals->rgParty[g_Battle.UI.wCurPlayerIndex].wPlayerRole, 60);
- if (w == 0)
- {
- g_Battle.UI.wActionType = kBattleActionAttack;
- if (PAL_PlayerCanAttackAll(gpGlobals->rgParty[g_Battle.UI.wCurPlayerIndex].wPlayerRole))
- {
- g_Battle.UI.wSelectedIndex = -1;
- }
- else
- {
- g_Battle.UI.wSelectedIndex = PAL_BattleSelectAutoTarget();
- }
- }
- else
- {
- g_Battle.UI.wActionType = kBattleActionMagic;
- g_Battle.UI.wObjectID = w;
- if (gpGlobals->g.rgObject[w].magic.wFlags & kMagicFlagApplyToAll)
- {
- g_Battle.UI.wSelectedIndex = -1;
- }
- else
- {
- g_Battle.UI.wSelectedIndex = PAL_BattleSelectAutoTarget();
- }
- }
- PAL_BattleCommitAction(FALSE);
- }
- else if (g_InputState.dwKeyPress & kKeyFlee)
- {
- g_Battle.UI.wActionType = kBattleActionFlee;
- PAL_BattleCommitAction(FALSE);
- }
- else if (g_InputState.dwKeyPress & kKeyUseItem)
- {
- g_Battle.UI.MenuState = kBattleMenuUseItemSelect;
- PAL_ItemSelectMenuInit(kItemFlagUsable);
- }
- else if (g_InputState.dwKeyPress & kKeyThrowItem)
- {
- g_Battle.UI.MenuState = kBattleMenuThrowItemSelect;
- PAL_ItemSelectMenuInit(kItemFlagThrowable);
- }
- else if (g_InputState.dwKeyPress & kKeyRepeat)
- {
- PAL_BattleCommitAction(TRUE);
- }
- #ifdef PAL_CLASSIC
- else if (g_InputState.dwKeyPress & kKeyMenu)
- {
- g_Battle.rgPlayer[g_Battle.UI.wCurPlayerIndex].state = kFighterWait;
- g_Battle.UI.state = kBattleUIWait;
- if (g_Battle.UI.wCurPlayerIndex > 0)
- {
- //
- // Revert to the previous player
- //
- do
- {
- g_Battle.rgPlayer[--g_Battle.UI.wCurPlayerIndex].state = kFighterWait;
- if (g_Battle.rgPlayer[g_Battle.UI.wCurPlayerIndex].action.ActionType == kBattleActionThrowItem)
- {
- for (i = 0; i < MAX_INVENTORY; i++)
- {
- if (gpGlobals->rgInventory[i].wItem ==
- g_Battle.rgPlayer[g_Battle.UI.wCurPlayerIndex].action.wActionID)
- {
- gpGlobals->rgInventory[i].nAmountInUse--;
- break;
- }
- }
- }
- else if (g_Battle.rgPlayer[g_Battle.UI.wCurPlayerIndex].action.ActionType == kBattleActionUseItem)
- {
- if (gpGlobals->g.rgObject[g_Battle.rgPlayer[g_Battle.UI.wCurPlayerIndex].action.wActionID].item.wFlags & kItemFlagConsuming)
- {
- for (i = 0; i < MAX_INVENTORY; i++)
- {
- if (gpGlobals->rgInventory[i].wItem ==
- g_Battle.rgPlayer[g_Battle.UI.wCurPlayerIndex].action.wActionID)
- {
- gpGlobals->rgInventory[i].nAmountInUse--;
- break;
- }
- }
- }
- }
- } while (g_Battle.UI.wCurPlayerIndex > 0 &&
- (gpGlobals->g.PlayerRoles.rgwHP[gpGlobals->rgParty[g_Battle.UI.wCurPlayerIndex].wPlayerRole] == 0 ||
- gpGlobals->rgPlayerStatus[gpGlobals->rgParty[g_Battle.UI.wCurPlayerIndex].wPlayerRole][kStatusConfused] > 0 ||
- gpGlobals->rgPlayerStatus[gpGlobals->rgParty[g_Battle.UI.wCurPlayerIndex].wPlayerRole][kStatusSleep] > 0 ||
- gpGlobals->rgPlayerStatus[gpGlobals->rgParty[g_Battle.UI.wCurPlayerIndex].wPlayerRole][kStatusParalyzed] > 0));
- }
- }
- #else
- else if (g_InputState.dwKeyPress & kKeyMenu)
- {
- float flMin = -1;
- j = -1;
- for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
- {
- if (g_Battle.rgPlayer[i].flTimeMeter >= 100)
- {
- g_Battle.rgPlayer[i].flTimeMeter += 100; // HACKHACK: Prevent the time meter from going below 100
- if ((g_Battle.rgPlayer[i].flTimeMeter < flMin || flMin < 0) &&
- i != (int)g_Battle.UI.wCurPlayerIndex &&
- g_Battle.rgPlayer[i].state == kFighterWait)
- {
- flMin = g_Battle.rgPlayer[i].flTimeMeter;
- j = i;
- }
- }
- }
- if (j != -1)
- {
- g_Battle.rgPlayer[g_Battle.UI.wCurPlayerIndex].flTimeMeter = flMin - 99;
- g_Battle.rgPlayer[g_Battle.UI.wCurPlayerIndex].state = kFighterWait;
- g_Battle.UI.state = kBattleUIWait;
- }
- }
- #endif
- break;
- case kBattleMenuMagicSelect:
- w = PAL_MagicSelectionMenuUpdate();
- if (w != 0xFFFF)
- {
- g_Battle.UI.MenuState = kBattleMenuMain;
- if (w != 0)
- {
- g_Battle.UI.wActionType = kBattleActionMagic;
- g_Battle.UI.wObjectID = w;
- if (gpGlobals->g.rgObject[w].magic.wFlags & kMagicFlagUsableToEnemy)
- {
- if (gpGlobals->g.rgObject[w].magic.wFlags & kMagicFlagApplyToAll)
- {
- g_Battle.UI.state = kBattleUISelectTargetEnemyAll;
- }
- else
- {
- g_Battle.UI.wSelectedIndex = g_Battle.UI.wPrevEnemyTarget;
- g_Battle.UI.state = kBattleUISelectTargetEnemy;
- }
- }
- else
- {
- if (gpGlobals->g.rgObject[w].magic.wFlags & kMagicFlagApplyToAll)
- {
- g_Battle.UI.state = kBattleUISelectTargetPlayerAll;
- }
- else
- {
- #ifdef PAL_CLASSIC
- g_Battle.UI.wSelectedIndex = 0;
- #else
- g_Battle.UI.wSelectedIndex = g_Battle.UI.wCurPlayerIndex;
- #endif
- g_Battle.UI.state = kBattleUISelectTargetPlayer;
- }
- }
- }
- }
- break;
- case kBattleMenuUseItemSelect:
- PAL_BattleUIUseItem();
- break;
- case kBattleMenuThrowItemSelect:
- PAL_BattleUIThrowItem();
- break;
- case kBattleMenuMisc:
- w = PAL_BattleUIMiscMenuUpdate();
- if (w != 0xFFFF)
- {
- g_Battle.UI.MenuState = kBattleMenuMain;
- switch (w)
- {
- #ifdef PAL_CLASSIC
- case 2: // item
- #else
- case 1: // item
- #endif
- g_Battle.UI.MenuState = kBattleMenuMiscItemSubMenu;
- g_iCurSubMenuItem = 0;
- break;
- #ifdef PAL_CLASSIC
- case 3: // defend
- #else
- case 2: // defend
- #endif
- g_Battle.UI.wActionType = kBattleActionDefend;
- PAL_BattleCommitAction(FALSE);
- break;
- #ifdef PAL_CLASSIC
- case 1: // auto
- #else
- case 3: // auto
- #endif
- g_Battle.UI.fAutoAttack = TRUE;
- break;
- case 4: // flee
- g_Battle.UI.wActionType = kBattleActionFlee;
- PAL_BattleCommitAction(FALSE);
- break;
- case 5: // status
- PAL_PlayerStatus();
- break;
- }
- }
- break;
- case kBattleMenuMiscItemSubMenu:
- w = PAL_BattleUIMiscItemSubMenuUpdate();
- if (w != 0xFFFF)
- {
- g_Battle.UI.MenuState = kBattleMenuMain;
- switch (w)
- {
- case 1: // use
- g_Battle.UI.MenuState = kBattleMenuUseItemSelect;
- PAL_ItemSelectMenuInit(kItemFlagUsable);
- break;
- case 2: // throw
- g_Battle.UI.MenuState = kBattleMenuThrowItemSelect;
- PAL_ItemSelectMenuInit(kItemFlagThrowable);
- break;
- }
- }
- break;
- }
- }
- break;
- case kBattleUISelectTargetEnemy:
- x = -1;
- y = 0;
- for (i = 0; i <= g_Battle.wMaxEnemyIndex; i++)
- {
- if (g_Battle.rgEnemy[i].wObjectID != 0)
- {
- x = i;
- y++;
- }
- }
- if (x == -1)
- {
- g_Battle.UI.state = kBattleUISelectMove;
- break;
- }
- if (g_Battle.UI.wActionType == kBattleActionCoopMagic)
- {
- if (!PAL_BattleUIIsActionValid(kBattleActionCoopMagic))
- {
- g_Battle.UI.state = kBattleUISelectMove;
- break;
- }
- }
- #ifdef PAL_CLASSIC
- //
- // Don't bother selecting when only 1 enemy left
- //
- if (y == 1)
- {
- g_Battle.UI.wPrevEnemyTarget = (WORD)x;
- PAL_BattleCommitAction(FALSE);
- break;
- }
- #endif
- if (g_Battle.UI.wSelectedIndex > x)
- {
- g_Battle.UI.wSelectedIndex = x;
- }
- for (i = 0; i <= x; i++)
- {
- if (g_Battle.rgEnemy[g_Battle.UI.wSelectedIndex].wObjectID != 0)
- {
- break;
- }
- g_Battle.UI.wSelectedIndex++;
- g_Battle.UI.wSelectedIndex %= x + 1;
- }
- //
- // Highlight the selected enemy
- //
- if (s_iFrame & 1)
- {
- i = g_Battle.UI.wSelectedIndex;
- x = PAL_X(g_Battle.rgEnemy[i].pos);
- y = PAL_Y(g_Battle.rgEnemy[i].pos);
- x -= PAL_RLEGetWidth(PAL_SpriteGetFrame(g_Battle.rgEnemy[i].lpSprite, g_Battle.rgEnemy[i].wCurrentFrame)) / 2;
- y -= PAL_RLEGetHeight(PAL_SpriteGetFrame(g_Battle.rgEnemy[i].lpSprite, g_Battle.rgEnemy[i].wCurrentFrame));
- PAL_RLEBlitWithColorShift(PAL_SpriteGetFrame(g_Battle.rgEnemy[i].lpSprite, g_Battle.rgEnemy[i].wCurrentFrame),
- gpScreen, PAL_XY(x, y), 7);
- }
- if (g_InputState.dwKeyPress & kKeyMenu)
- {
- g_Battle.UI.state = kBattleUISelectMove;
- }
- else if (g_InputState.dwKeyPress & kKeySearch)
- {
- g_Battle.UI.wPrevEnemyTarget = g_Battle.UI.wSelectedIndex;
- PAL_BattleCommitAction(FALSE);
- }
- else if (g_InputState.dwKeyPress & (kKeyLeft | kKeyDown))
- {
- if (g_Battle.UI.wSelectedIndex != 0)
- {
- g_Battle.UI.wSelectedIndex--;
- while (g_Battle.UI.wSelectedIndex != 0 &&
- g_Battle.rgEnemy[g_Battle.UI.wSelectedIndex].wObjectID == 0)
- {
- g_Battle.UI.wSelectedIndex--;
- }
- }
- }
- else if (g_InputState.dwKeyPress & (kKeyRight | kKeyUp))
- {
- if (g_Battle.UI.wSelectedIndex < x)
- {
- g_Battle.UI.wSelectedIndex++;
- while (g_Battle.UI.wSelectedIndex < x &&
- g_Battle.rgEnemy[g_Battle.UI.wSelectedIndex].wObjectID == 0)
- {
- g_Battle.UI.wSelectedIndex++;
- }
- }
- }
- break;
- case kBattleUISelectTargetPlayer:
- #ifdef PAL_CLASSIC
- //
- // Don't bother selecting when only 1 player is in the party
- //
- if (gpGlobals->wMaxPartyMemberIndex == 0)
- {
- g_Battle.UI.wSelectedIndex = 0;
- PAL_BattleCommitAction(FALSE);
- }
- #endif
- j = SPRITENUM_BATTLE_ARROW_SELECTEDPLAYER;
- if (s_iFrame & 1)
- {
- j = SPRITENUM_BATTLE_ARROW_SELECTEDPLAYER_RED;
- }
- //
- // Draw arrows on the selected player
- //
- x = g_rgPlayerPos[gpGlobals->wMaxPartyMemberIndex][g_Battle.UI.wSelectedIndex][0] - 8;
- y = g_rgPlayerPos[gpGlobals->wMaxPartyMemberIndex][g_Battle.UI.wSelectedIndex][1] - 67;
- PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, j), gpScreen, PAL_XY(x, y));
- if (g_InputState.dwKeyPress & kKeyMenu)
- {
- g_Battle.UI.state = kBattleUISelectMove;
- }
- else if (g_InputState.dwKeyPress & kKeySearch)
- {
- PAL_BattleCommitAction(FALSE);
- }
- else if (g_InputState.dwKeyPress & (kKeyLeft | kKeyDown))
- {
- if (g_Battle.UI.wSelectedIndex != 0)
- {
- g_Battle.UI.wSelectedIndex--;
- }
- else
- {
- g_Battle.UI.wSelectedIndex = gpGlobals->wMaxPartyMemberIndex;
- }
- }
- else if (g_InputState.dwKeyPress & (kKeyRight | kKeyUp))
- {
- if (g_Battle.UI.wSelectedIndex < gpGlobals->wMaxPartyMemberIndex)
- {
- g_Battle.UI.wSelectedIndex++;
- }
- else
- {
- g_Battle.UI.wSelectedIndex = 0;
- }
- }
- break;
- case kBattleUISelectTargetEnemyAll:
- #ifdef PAL_CLASSIC
- //
- // Don't bother selecting
- //
- g_Battle.UI.wSelectedIndex = (WORD)-1;
- PAL_BattleCommitAction(FALSE);
- #else
- if (g_Battle.UI.wActionType == kBattleActionCoopMagic)
- {
- if (!PAL_BattleUIIsActionValid(kBattleActionCoopMagic))
- {
- g_Battle.UI.state = kBattleUISelectMove;
- break;
- }
- }
- if (s_iFrame & 1)
- {
- //
- // Highlight all enemies
- //
- for (i = g_Battle.wMaxEnemyIndex; i >= 0; i--)
- {
- if (g_Battle.rgEnemy[i].wObjectID == 0)
- {
- continue;
- }
- x = PAL_X(g_Battle.rgEnemy[i].pos);
- y = PAL_Y(g_Battle.rgEnemy[i].pos);
- x -= PAL_RLEGetWidth(PAL_SpriteGetFrame(g_Battle.rgEnemy[i].lpSprite, g_Battle.rgEnemy[i].wCurrentFrame)) / 2;
- y -= PAL_RLEGetHeight(PAL_SpriteGetFrame(g_Battle.rgEnemy[i].lpSprite, g_Battle.rgEnemy[i].wCurrentFrame));
- PAL_RLEBlitWithColorShift(PAL_SpriteGetFrame(g_Battle.rgEnemy[i].lpSprite, g_Battle.rgEnemy[i].wCurrentFrame),
- gpScreen, PAL_XY(x, y), 7);
- }
- }
- if (g_InputState.dwKeyPress & kKeyMenu)
- {
- g_Battle.UI.state = kBattleUISelectMove;
- }
- else if (g_InputState.dwKeyPress & kKeySearch)
- {
- g_Battle.UI.wSelectedIndex = (WORD)-1;
- PAL_BattleCommitAction(FALSE);
- }
- #endif
- break;
- case kBattleUISelectTargetPlayerAll:
- #ifdef PAL_CLASSIC
- //
- // Don't bother selecting
- //
- g_Battle.UI.wSelectedIndex = (WORD)-1;
- PAL_BattleCommitAction(FALSE);
- #else
- j = SPRITENUM_BATTLE_ARROW_SELECTEDPLAYER;
- if (s_iFrame & 1)
- {
- j = SPRITENUM_BATTLE_ARROW_SELECTEDPLAYER_RED;
- }
- for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
- {
- if (g_Battle.UI.wActionType == kBattleActionMagic)
- {
- w = gpGlobals->g.rgObject[g_Battle.UI.wObjectID].magic.wMagicNumber;
- if (gpGlobals->g.lprgMagic[w].wType == kMagicTypeTrance)
- {
- if (i != g_Battle.UI.wCurPlayerIndex)
- continue;
- }
- }
- //
- // Draw arrows on all players, despite of dead or not
- //
- x = g_rgPlayerPos[gpGlobals->wMaxPartyMemberIndex][i][0] - 8;
- y = g_rgPlayerPos[gpGlobals->wMaxPartyMemberIndex][i][1] - 67;
- PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, j), gpScreen, PAL_XY(x, y));
- }
- if (g_InputState.dwKeyPress & kKeyMenu)
- {
- g_Battle.UI.state = kBattleUISelectMove;
- }
- else if (g_InputState.dwKeyPress & kKeySearch)
- {
- g_Battle.UI.wSelectedIndex = (WORD)-1;
- PAL_BattleCommitAction(FALSE);
- }
- #endif
- break;
- }
- end:
- //
- // Show the text message if there is one.
- //
- #ifndef PAL_CLASSIC
- if (!SDL_TICKS_PASSED(SDL_GetTicks(), g_Battle.UI.dwMsgShowTime))
- {
- //
- // The text should be shown in a small window at the center of the screen
- //
- PAL_POS pos;
- int i, w = wcslen(g_Battle.UI.szMsg), len = 0;
- for (i = 0; i < w; i++)
- len += PAL_CharWidth(g_Battle.UI.szMsg[i]) >> 3;
- //
- // Create the window box
- //
- pos = PAL_XY(160 - len * 4, 40);
- PAL_CreateSingleLineBox(pos, (len + 1) / 2, FALSE);
- //
- // Show the text on the screen
- //
- pos = PAL_XY(PAL_X(pos) + 8 + ((len & 1) << 2), PAL_Y(pos) + 10);
- PAL_DrawText(g_Battle.UI.szMsg, pos, 0, FALSE, FALSE, FALSE);
- }
- else if (g_Battle.UI.szNextMsg[0] != '\0')
- {
- wcscpy(g_Battle.UI.szMsg, g_Battle.UI.szNextMsg);
- g_Battle.UI.dwMsgShowTime = SDL_GetTicks() + g_Battle.UI.wNextMsgDuration;
- g_Battle.UI.szNextMsg[0] = '\0';
- }
- #endif
- //
- // Draw the numbers
- //
- for (i = 0; i < BATTLEUI_MAX_SHOWNUM; i++)
- {
- if (g_Battle.UI.rgShowNum[i].wNum > 0)
- {
- if ((SDL_GetTicks() - g_Battle.UI.rgShowNum[i].dwTime) / BATTLE_FRAME_TIME > 10)
- {
- g_Battle.UI.rgShowNum[i].wNum = 0;
- }
- else
- {
- PAL_DrawNumber(g_Battle.UI.rgShowNum[i].wNum, 5,
- PAL_XY(PAL_X(g_Battle.UI.rgShowNum[i].pos), PAL_Y(g_Battle.UI.rgShowNum[i].pos) - (SDL_GetTicks() - g_Battle.UI.rgShowNum[i].dwTime) / BATTLE_FRAME_TIME),
- g_Battle.UI.rgShowNum[i].color, kNumAlignRight);
- }
- }
- }
- PAL_ClearKeyState();
- }
- VOID
- PAL_BattleUIShowNum(
- WORD wNum,
- PAL_POS pos,
- NUMCOLOR color
- )
- /*++
- Purpose:
- Show a number on battle screen (indicates HP/MP change).
- Parameters:
- [IN] wNum - number to be shown.
- [IN] pos - position of the number on the screen.
- [IN] color - color of the number.
- Return value:
- None.
- --*/
- {
- int i;
- for (i = 0; i < BATTLEUI_MAX_SHOWNUM; i++)
- {
- if (g_Battle.UI.rgShowNum[i].wNum == 0)
- {
- g_Battle.UI.rgShowNum[i].wNum = wNum;
- g_Battle.UI.rgShowNum[i].pos = PAL_XY(PAL_X(pos) - 15, PAL_Y(pos));
- g_Battle.UI.rgShowNum[i].color = color;
- g_Battle.UI.rgShowNum[i].dwTime = SDL_GetTicks();
- break;
- }
- }
- }
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