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- /* -*- mode: c; tab-width: 4; c-basic-offset: 3; c-file-style: "linux" -*- */
- //
- // Copyright (c) 2009, Wei Mingzhi <whistler_wmz@users.sf.net>.
- // All rights reserved.
- //
- // This file is part of SDLPAL.
- //
- // SDLPAL is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- //
- // Modified by Lou Yihua <louyihua@21cn.com> with Unicode support, 2015
- //
- #include "main.h"
- #if defined (NDS) && defined (GEKKO)
- # include <fat.h>
- #endif
- #if defined(LONGJMP_EXIT)
- #include <setjmp.h>
- static jmp_buf g_exit_jmp_buf;
- #endif
- #define BITMAPNUM_SPLASH_UP (gConfig.fIsWIN95 ? 0x03 : 0x26)
- #define BITMAPNUM_SPLASH_DOWN (gConfig.fIsWIN95 ? 0x04 : 0x27)
- #define SPRITENUM_SPLASH_TITLE 0x47
- #define SPRITENUM_SPLASH_CRANE 0x49
- #define NUM_RIX_TITLE 0x05
- static VOID
- PAL_Init(
- VOID
- )
- /*++
- Purpose:
- Initialize everything needed by the game.
- Parameters:
- None.
- Return value:
- None.
- --*/
- {
- int e;
- #if defined (NDS) && defined (GEKKO)
- fatInitDefault();
- #endif
- //
- // Initialize defaults, video and audio
- //
- #if defined(DINGOO)
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) == -1)
- #elif defined (__WINRT__)
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) == -1)
- #else
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_CDROM | SDL_INIT_NOPARACHUTE | SDL_INIT_JOYSTICK) == -1)
- #endif
- {
- #if defined (_WIN32) && SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION <= 2
- //
- // Try the WINDIB driver if DirectX failed.
- //
- putenv("SDL_VIDEODRIVER=windib");
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE | SDL_INIT_JOYSTICK) == -1)
- {
- TerminateOnError("Could not initialize SDL: %s.\n", SDL_GetError());
- }
- #else
- TerminateOnError("Could not initialize SDL: %s.\n", SDL_GetError());
- #endif
- }
- //
- // Initialize subsystems.
- //
- e = PAL_InitGlobals();
- if (e != 0)
- {
- TerminateOnError("Could not initialize global data: %d.\n", e);
- }
- e = VIDEO_Startup();
- if (e != 0)
- {
- TerminateOnError("Could not initialize Video: %d.\n", e);
- }
- SDL_WM_SetCaption("Loading...", NULL);
- e = PAL_InitFont(!gConfig.fIsWIN95 && gConfig.fUseEmbeddedFonts);
- if (e != 0)
- {
- TerminateOnError("Could not load fonts: %d.\n", e);
- }
- e = PAL_InitUI();
- if (e != 0)
- {
- TerminateOnError("Could not initialize UI subsystem: %d.\n", e);
- }
- e = PAL_InitText();
- if (e != 0)
- {
- TerminateOnError("Could not initialize text subsystem: %d.\n", e);
- }
- PAL_InitInput();
- PAL_InitResources();
- SOUND_OpenAudio();
- if (gConfig.fIsWIN95)
- {
- #ifdef _DEBUG
- SDL_WM_SetCaption("Pal WIN95 (Debug Build)", NULL);
- #else
- SDL_WM_SetCaption("Pal WIN95", NULL);
- #endif
- }
- else
- {
- #ifdef _DEBUG
- SDL_WM_SetCaption("Pal (Debug Build)", NULL);
- #else
- SDL_WM_SetCaption("Pal", NULL);
- #endif
- }
- }
- VOID
- PAL_Shutdown(
- int exit_code
- )
- /*++
- Purpose:
- Free everything needed by the game.
- Parameters:
- exit_code - The exit code return to OS.
- Return value:
- None.
- --*/
- {
- SOUND_CloseAudio();
- PAL_FreeFont();
- PAL_FreeResources();
- PAL_FreeGlobals();
- PAL_FreeUI();
- PAL_FreeText();
- PAL_ShutdownInput();
- VIDEO_Shutdown();
- UTIL_CloseLog();
- SDL_Quit();
- #if defined(GPH)
- chdir("/usr/gp2x");
- execl("./gp2xmenu", "./gp2xmenu", NULL);
- #endif
- UTIL_Platform_Quit();
- #if defined(LONGJMP_EXIT)
- longjmp(g_exit_jmp_buf, exit_code);
- #else
- # if defined (NDS)
- while (1);
- # else
- exit(exit_code);
- # endif
- #endif
- }
- VOID
- PAL_TrademarkScreen(
- VOID
- )
- /*++
- Purpose:
- Show the trademark screen.
- Parameters:
- None.
- Return value:
- None.
- --*/
- {
- PAL_SetPalette(3, FALSE);
- PAL_RNGPlay(6, 0, 1000, 25);
- UTIL_Delay(1000);
- PAL_FadeOut(1);
- }
- VOID
- PAL_SplashScreen(
- VOID
- )
- /*++
- Purpose:
- Show the splash screen.
- Parameters:
- None.
- Return value:
- None.
- --*/
- {
- SDL_Color *palette = PAL_GetPalette(1, FALSE);
- SDL_Color rgCurrentPalette[256];
- SDL_Surface *lpBitmapDown, *lpBitmapUp;
- SDL_Rect srcrect, dstrect;
- LPSPRITE lpSpriteCrane;
- LPBITMAPRLE lpBitmapTitle;
- LPBYTE buf, buf2;
- int cranepos[9][3], i, iImgPos = 200, iCraneFrame = 0, iTitleHeight;
- DWORD dwTime, dwBeginTime;
- BOOL fUseCD = TRUE;
- if (palette == NULL)
- {
- fprintf(stderr, "ERROR: PAL_SplashScreen(): palette == NULL\n");
- return;
- }
- //
- // Allocate all the needed memory at once for simplification
- //
- buf = (LPBYTE)UTIL_calloc(1, 320 * 200 * 2);
- buf2 = (LPBYTE)(buf + 320 * 200);
- lpSpriteCrane = (LPSPRITE)buf2 + 32000;
- //
- // Create the surfaces
- //
- lpBitmapDown = SDL_CreateRGBSurface(gpScreen->flags, 320, 200, 8,
- gpScreen->format->Rmask, gpScreen->format->Gmask, gpScreen->format->Bmask,
- gpScreen->format->Amask);
- lpBitmapUp = SDL_CreateRGBSurface(gpScreen->flags, 320, 200, 8,
- gpScreen->format->Rmask, gpScreen->format->Gmask, gpScreen->format->Bmask,
- gpScreen->format->Amask);
- #if SDL_VERSION_ATLEAST(2, 0, 0)
- SDL_SetSurfacePalette(lpBitmapDown, gpScreen->format->palette);
- SDL_SetSurfacePalette(lpBitmapUp, gpScreen->format->palette);
- #else
- SDL_SetPalette(lpBitmapDown, SDL_LOGPAL | SDL_PHYSPAL, VIDEO_GetPalette(), 0, 256);
- SDL_SetPalette(lpBitmapUp, SDL_LOGPAL | SDL_PHYSPAL, VIDEO_GetPalette(), 0, 256);
- #endif
- //
- // Read the bitmaps
- //
- PAL_MKFReadChunk(buf, 320 * 200, BITMAPNUM_SPLASH_UP, gpGlobals->f.fpFBP);
- Decompress(buf, buf2, 320 * 200);
- PAL_FBPBlitToSurface(buf2, lpBitmapUp);
- PAL_MKFReadChunk(buf, 320 * 200, BITMAPNUM_SPLASH_DOWN, gpGlobals->f.fpFBP);
- Decompress(buf, buf2, 320 * 200);
- PAL_FBPBlitToSurface(buf2, lpBitmapDown);
- PAL_MKFReadChunk(buf, 32000, SPRITENUM_SPLASH_TITLE, gpGlobals->f.fpMGO);
- Decompress(buf, buf2, 32000);
- lpBitmapTitle = (LPBITMAPRLE)PAL_SpriteGetFrame(buf2, 0);
- PAL_MKFReadChunk(buf, 32000, SPRITENUM_SPLASH_CRANE, gpGlobals->f.fpMGO);
- Decompress(buf, lpSpriteCrane, 32000);
- iTitleHeight = PAL_RLEGetHeight(lpBitmapTitle);
- lpBitmapTitle[2] = 0;
- lpBitmapTitle[3] = 0; // HACKHACK
- //
- // Generate the positions of the cranes
- //
- for (i = 0; i < 9; i++)
- {
- cranepos[i][0] = RandomLong(300, 600);
- cranepos[i][1] = RandomLong(0, 80);
- cranepos[i][2] = RandomLong(0, 8);
- }
- //
- // Play the title music
- //
- if (!SOUND_PlayCDA(7))
- {
- fUseCD = FALSE;
- SOUND_PlayMUS(NUM_RIX_TITLE, TRUE, 2);
- }
- //
- // Clear all of the events and key states
- //
- PAL_ProcessEvent();
- PAL_ClearKeyState();
- dwBeginTime = SDL_GetTicks();
- srcrect.x = 0;
- srcrect.w = 320;
- dstrect.x = 0;
- dstrect.w = 320;
- while (TRUE)
- {
- PAL_ProcessEvent();
- dwTime = SDL_GetTicks() - dwBeginTime;
- //
- // Set the palette
- //
- if (dwTime < 15000)
- {
- for (i = 0; i < 256; i++)
- {
- rgCurrentPalette[i].r = (BYTE)(palette[i].r * ((float)dwTime / 15000));
- rgCurrentPalette[i].g = (BYTE)(palette[i].g * ((float)dwTime / 15000));
- rgCurrentPalette[i].b = (BYTE)(palette[i].b * ((float)dwTime / 15000));
- }
- }
- VIDEO_SetPalette(rgCurrentPalette);
- #if SDL_VERSION_ATLEAST(2, 0, 0)
- SDL_SetSurfacePalette(lpBitmapDown, gpScreen->format->palette);
- SDL_SetSurfacePalette(lpBitmapUp, gpScreen->format->palette);
- #else
- SDL_SetPalette(lpBitmapDown, SDL_LOGPAL | SDL_PHYSPAL, VIDEO_GetPalette(), 0, 256);
- SDL_SetPalette(lpBitmapUp, SDL_LOGPAL | SDL_PHYSPAL, VIDEO_GetPalette(), 0, 256);
- #endif
- //
- // Draw the screen
- //
- if (iImgPos > 1)
- {
- iImgPos--;
- }
- //
- // The upper part...
- //
- srcrect.y = iImgPos;
- srcrect.h = 200 - iImgPos;
- dstrect.y = 0;
- dstrect.h = srcrect.h;
- SDL_BlitSurface(lpBitmapUp, &srcrect, gpScreen, &dstrect);
- //
- // The lower part...
- //
- srcrect.y = 0;
- srcrect.h = iImgPos;
- dstrect.y = 200 - iImgPos;
- dstrect.h = srcrect.h;
- SDL_BlitSurface(lpBitmapDown, &srcrect, gpScreen, &dstrect);
- //
- // Draw the cranes...
- //
- for (i = 0; i < 9; i++)
- {
- LPCBITMAPRLE lpFrame = PAL_SpriteGetFrame(lpSpriteCrane,
- cranepos[i][2] = (cranepos[i][2] + (iCraneFrame & 1)) % 8);
- cranepos[i][1] += ((iImgPos > 1) && (iImgPos & 1)) ? 1 : 0;
- PAL_RLEBlitToSurface(lpFrame, gpScreen,
- PAL_XY(cranepos[i][0], cranepos[i][1]));
- cranepos[i][0]--;
- }
- iCraneFrame++;
- //
- // Draw the title...
- //
- if (PAL_RLEGetHeight(lpBitmapTitle) < iTitleHeight)
- {
- //
- // HACKHACK
- //
- WORD w = lpBitmapTitle[2] | (lpBitmapTitle[3] << 8);
- w++;
- lpBitmapTitle[2] = (w & 0xFF);
- lpBitmapTitle[3] = (w >> 8);
- }
- PAL_RLEBlitToSurface(lpBitmapTitle, gpScreen, PAL_XY(255, 10));
- VIDEO_UpdateScreen(NULL);
- //
- // Check for keypress...
- //
- if (g_InputState.dwKeyPress & (kKeyMenu | kKeySearch))
- {
- //
- // User has pressed a key...
- //
- lpBitmapTitle[2] = iTitleHeight & 0xFF;
- lpBitmapTitle[3] = iTitleHeight >> 8; // HACKHACK
- PAL_RLEBlitToSurface(lpBitmapTitle, gpScreen, PAL_XY(255, 10));
- VIDEO_UpdateScreen(NULL);
- if (dwTime < 15000)
- {
- //
- // If the picture has not completed fading in, complete the rest
- //
- while (dwTime < 15000)
- {
- for (i = 0; i < 256; i++)
- {
- rgCurrentPalette[i].r = (BYTE)(palette[i].r * ((float)dwTime / 15000));
- rgCurrentPalette[i].g = (BYTE)(palette[i].g * ((float)dwTime / 15000));
- rgCurrentPalette[i].b = (BYTE)(palette[i].b * ((float)dwTime / 15000));
- }
- VIDEO_SetPalette(rgCurrentPalette);
- #if SDL_VERSION_ATLEAST(2, 0, 0)
- SDL_SetSurfacePalette(lpBitmapDown, gpScreen->format->palette);
- SDL_SetSurfacePalette(lpBitmapUp, gpScreen->format->palette);
- #else
- SDL_SetPalette(lpBitmapDown, SDL_PHYSPAL | SDL_LOGPAL, VIDEO_GetPalette(), 0, 256);
- SDL_SetPalette(lpBitmapUp, SDL_PHYSPAL | SDL_LOGPAL, VIDEO_GetPalette(), 0, 256);
- #endif
- UTIL_Delay(8);
- dwTime += 250;
- }
- UTIL_Delay(500);
- }
- //
- // Quit the splash screen
- //
- break;
- }
- //
- // Delay a while...
- //
- PAL_ProcessEvent();
- while (SDL_GetTicks() - dwBeginTime < dwTime + 85)
- {
- SDL_Delay(1);
- PAL_ProcessEvent();
- }
- }
- SDL_FreeSurface(lpBitmapDown);
- SDL_FreeSurface(lpBitmapUp);
- free(buf);
- if (!fUseCD)
- {
- SOUND_PlayMUS(0, FALSE, 1);
- }
- PAL_FadeOut(1);
- }
- int
- main(
- int argc,
- char *argv[]
- )
- /*++
- Purpose:
- Program entry.
- Parameters:
- argc - Number of arguments.
- argv - Array of arguments.
- Return value:
- Integer value.
- --*/
- {
- #if defined(LONGJMP_EXIT)
- int exit_code;
- if (exit_code = setjmp(g_exit_jmp_buf))
- return exit_code != 1 ? exit_code : 0;
- #endif
- #if defined(__APPLE__) && !defined(__IOS__)
- char *p = strstr(argv[0], "/Pal.app/");
- if (p != NULL)
- {
- char buf[4096];
- strcpy(buf, argv[0]);
- buf[p - argv[0]] = '\0';
- chdir(buf);
- }
- #endif
- UTIL_OpenLog();
- #if defined(_WIN32) && SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION <= 2
- putenv("SDL_VIDEODRIVER=directx");
- #endif
- PAL_LoadConfig(TRUE);
- //
- // Platform-specific initialization
- //
- if (UTIL_Platform_Init(argc, argv) != 0)
- return -1;
- //
- // Should launch setting
- // However, it may arrive here through the activatation event on WinRT platform
- // So close the current process so that the new process can go to setting
- //
- if (gConfig.fLaunchSetting)
- return 0;
- //
- // Initialize everything
- //
- PAL_Init();
- //
- // Show the trademark screen and splash screen
- //
- PAL_TrademarkScreen();
- PAL_SplashScreen();
- //
- // Run the main game routine
- //
- PAL_GameMain();
- //
- // Should not really reach here...
- //
- assert(FALSE);
- return 255;
- }
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