main.c 11 KB

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  1. /* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
  2. //
  3. // Copyright (c) 2009-2011, Wei Mingzhi <whistler_wmz@users.sf.net>.
  4. // Copyright (c) 2011-2017, SDLPAL development team.
  5. // All rights reserved.
  6. //
  7. // This file is part of SDLPAL.
  8. //
  9. // SDLPAL is free software: you can redistribute it and/or modify
  10. // it under the terms of the GNU General Public License as published by
  11. // the Free Software Foundation, either version 3 of the License, or
  12. // (at your option) any later version.
  13. //
  14. // This program is distributed in the hope that it will be useful,
  15. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  16. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  17. // GNU General Public License for more details.
  18. //
  19. // You should have received a copy of the GNU General Public License
  20. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  21. //
  22. #include "main.h"
  23. #include <setjmp.h>
  24. static jmp_buf g_exit_jmp_buf;
  25. static int g_exit_code = 0;
  26. #define BITMAPNUM_SPLASH_UP (gConfig.fIsWIN95 ? 0x03 : 0x26)
  27. #define BITMAPNUM_SPLASH_DOWN (gConfig.fIsWIN95 ? 0x04 : 0x27)
  28. #define SPRITENUM_SPLASH_TITLE 0x47
  29. #define SPRITENUM_SPLASH_CRANE 0x49
  30. #define NUM_RIX_TITLE 0x05
  31. static VOID
  32. PAL_Init(
  33. VOID
  34. )
  35. /*++
  36. Purpose:
  37. Initialize everything needed by the game.
  38. Parameters:
  39. None.
  40. Return value:
  41. None.
  42. --*/
  43. {
  44. int e;
  45. //
  46. // Initialize defaults, video and audio
  47. //
  48. if (SDL_Init(PAL_SDL_INIT_FLAGS) == -1)
  49. {
  50. TerminateOnError("Could not initialize SDL: %s.\n", SDL_GetError());
  51. }
  52. //
  53. // Initialize subsystems.
  54. //
  55. e = PAL_InitGlobals();
  56. if (e != 0)
  57. {
  58. TerminateOnError("Could not initialize global data: %d.\n", e);
  59. }
  60. e = VIDEO_Startup();
  61. if (e != 0)
  62. {
  63. TerminateOnError("Could not initialize Video: %d.\n", e);
  64. }
  65. VIDEO_SetWindowTitle("Loading...");
  66. e = PAL_InitFont(&gConfig);
  67. if (e != 0)
  68. {
  69. TerminateOnError("Could not load fonts: %d.\n", e);
  70. }
  71. e = PAL_InitUI();
  72. if (e != 0)
  73. {
  74. TerminateOnError("Could not initialize UI subsystem: %d.\n", e);
  75. }
  76. e = PAL_InitText();
  77. if (e != 0)
  78. {
  79. TerminateOnError("Could not initialize text subsystem: %d.\n", e);
  80. }
  81. PAL_InitInput();
  82. PAL_InitResources();
  83. AUDIO_OpenDevice();
  84. PAL_AVIInit();
  85. VIDEO_SetWindowTitle(va("Pal %s%s%s",
  86. gConfig.fIsWIN95 ? "Win95" : "DOS",
  87. #if defined(_DEBUG) || defined(DEBUG)
  88. " (Debug) ",
  89. #else
  90. "",
  91. #endif
  92. #if defined(PAL_HAS_GIT_REVISION) && defined(PAL_GIT_REVISION)
  93. " [" PAL_GIT_REVISION "] "
  94. #else
  95. ""
  96. #endif
  97. ));
  98. }
  99. VOID
  100. PAL_Shutdown(
  101. int exit_code
  102. )
  103. /*++
  104. Purpose:
  105. Free everything needed by the game.
  106. Parameters:
  107. exit_code - The exit code return to OS.
  108. Return value:
  109. None.
  110. --*/
  111. {
  112. AUDIO_CloseDevice();
  113. PAL_AVIShutdown();
  114. PAL_FreeFont();
  115. PAL_FreeResources();
  116. PAL_FreeGlobals();
  117. PAL_FreeUI();
  118. PAL_FreeText();
  119. PAL_ShutdownInput();
  120. VIDEO_Shutdown();
  121. SDL_Quit();
  122. g_exit_code = exit_code;
  123. longjmp(g_exit_jmp_buf, 1);
  124. }
  125. VOID
  126. PAL_TrademarkScreen(
  127. VOID
  128. )
  129. /*++
  130. Purpose:
  131. Show the trademark screen.
  132. Parameters:
  133. None.
  134. Return value:
  135. None.
  136. --*/
  137. {
  138. if (PAL_PlayAVI("1.avi")) return;
  139. PAL_SetPalette(3, FALSE);
  140. PAL_RNGPlay(6, 0, 1000, 25);
  141. UTIL_Delay(1000);
  142. PAL_FadeOut(1);
  143. }
  144. VOID
  145. PAL_SplashScreen(
  146. VOID
  147. )
  148. /*++
  149. Purpose:
  150. Show the splash screen.
  151. Parameters:
  152. None.
  153. Return value:
  154. None.
  155. --*/
  156. {
  157. SDL_Color *palette = PAL_GetPalette(1, FALSE);
  158. SDL_Color rgCurrentPalette[256];
  159. SDL_Surface *lpBitmapDown, *lpBitmapUp;
  160. SDL_Rect srcrect, dstrect;
  161. LPSPRITE lpSpriteCrane;
  162. LPBITMAPRLE lpBitmapTitle;
  163. LPBYTE buf, buf2;
  164. int cranepos[9][3], i, iImgPos = 200, iCraneFrame = 0, iTitleHeight;
  165. DWORD dwTime, dwBeginTime;
  166. BOOL fUseCD = TRUE;
  167. if (PAL_PlayAVI("2.avi")) return;
  168. if (palette == NULL)
  169. {
  170. fprintf(stderr, "ERROR: PAL_SplashScreen(): palette == NULL\n");
  171. return;
  172. }
  173. //
  174. // Allocate all the needed memory at once for simplification
  175. //
  176. buf = (LPBYTE)UTIL_calloc(1, 320 * 200 * 2);
  177. buf2 = (LPBYTE)(buf + 320 * 200);
  178. lpSpriteCrane = (LPSPRITE)buf2 + 32000;
  179. //
  180. // Create the surfaces
  181. //
  182. lpBitmapDown = VIDEO_CreateCompatibleSurface(gpScreen);
  183. lpBitmapUp = VIDEO_CreateCompatibleSurface(gpScreen);
  184. //
  185. // Read the bitmaps
  186. //
  187. PAL_MKFReadChunk(buf, 320 * 200, BITMAPNUM_SPLASH_UP, gpGlobals->f.fpFBP);
  188. Decompress(buf, buf2, 320 * 200);
  189. PAL_FBPBlitToSurface(buf2, lpBitmapUp);
  190. PAL_MKFReadChunk(buf, 320 * 200, BITMAPNUM_SPLASH_DOWN, gpGlobals->f.fpFBP);
  191. Decompress(buf, buf2, 320 * 200);
  192. PAL_FBPBlitToSurface(buf2, lpBitmapDown);
  193. PAL_MKFReadChunk(buf, 32000, SPRITENUM_SPLASH_TITLE, gpGlobals->f.fpMGO);
  194. Decompress(buf, buf2, 32000);
  195. lpBitmapTitle = (LPBITMAPRLE)PAL_SpriteGetFrame(buf2, 0);
  196. PAL_MKFReadChunk(buf, 32000, SPRITENUM_SPLASH_CRANE, gpGlobals->f.fpMGO);
  197. Decompress(buf, lpSpriteCrane, 32000);
  198. iTitleHeight = PAL_RLEGetHeight(lpBitmapTitle);
  199. lpBitmapTitle[2] = 0;
  200. lpBitmapTitle[3] = 0; // HACKHACK
  201. //
  202. // Generate the positions of the cranes
  203. //
  204. for (i = 0; i < 9; i++)
  205. {
  206. cranepos[i][0] = RandomLong(300, 600);
  207. cranepos[i][1] = RandomLong(0, 80);
  208. cranepos[i][2] = RandomLong(0, 8);
  209. }
  210. //
  211. // Play the title music
  212. //
  213. if (!AUDIO_PlayCDTrack(7))
  214. {
  215. fUseCD = FALSE;
  216. AUDIO_PlayMusic(NUM_RIX_TITLE, TRUE, 2);
  217. }
  218. //
  219. // Clear all of the events and key states
  220. //
  221. PAL_ProcessEvent();
  222. PAL_ClearKeyState();
  223. dwBeginTime = SDL_GetTicks();
  224. srcrect.x = 0;
  225. srcrect.w = 320;
  226. dstrect.x = 0;
  227. dstrect.w = 320;
  228. while (TRUE)
  229. {
  230. PAL_ProcessEvent();
  231. dwTime = SDL_GetTicks() - dwBeginTime;
  232. //
  233. // Set the palette
  234. //
  235. if (dwTime < 15000)
  236. {
  237. for (i = 0; i < 256; i++)
  238. {
  239. rgCurrentPalette[i].r = (BYTE)(palette[i].r * ((float)dwTime / 15000));
  240. rgCurrentPalette[i].g = (BYTE)(palette[i].g * ((float)dwTime / 15000));
  241. rgCurrentPalette[i].b = (BYTE)(palette[i].b * ((float)dwTime / 15000));
  242. }
  243. }
  244. VIDEO_SetPalette(rgCurrentPalette);
  245. VIDEO_UpdateSurfacePalette(lpBitmapDown);
  246. VIDEO_UpdateSurfacePalette(lpBitmapUp);
  247. //
  248. // Draw the screen
  249. //
  250. if (iImgPos > 1)
  251. {
  252. iImgPos--;
  253. }
  254. //
  255. // The upper part...
  256. //
  257. srcrect.y = iImgPos;
  258. srcrect.h = 200 - iImgPos;
  259. dstrect.y = 0;
  260. dstrect.h = srcrect.h;
  261. VIDEO_CopySurface(lpBitmapUp, &srcrect, gpScreen, &dstrect);
  262. //
  263. // The lower part...
  264. //
  265. srcrect.y = 0;
  266. srcrect.h = iImgPos;
  267. dstrect.y = 200 - iImgPos;
  268. dstrect.h = srcrect.h;
  269. VIDEO_CopySurface(lpBitmapDown, &srcrect, gpScreen, &dstrect);
  270. //
  271. // Draw the cranes...
  272. //
  273. for (i = 0; i < 9; i++)
  274. {
  275. LPCBITMAPRLE lpFrame = PAL_SpriteGetFrame(lpSpriteCrane,
  276. cranepos[i][2] = (cranepos[i][2] + (iCraneFrame & 1)) % 8);
  277. cranepos[i][1] += ((iImgPos > 1) && (iImgPos & 1)) ? 1 : 0;
  278. PAL_RLEBlitToSurface(lpFrame, gpScreen,
  279. PAL_XY(cranepos[i][0], cranepos[i][1]));
  280. cranepos[i][0]--;
  281. }
  282. iCraneFrame++;
  283. //
  284. // Draw the title...
  285. //
  286. if (PAL_RLEGetHeight(lpBitmapTitle) < iTitleHeight)
  287. {
  288. //
  289. // HACKHACK
  290. //
  291. WORD w = lpBitmapTitle[2] | (lpBitmapTitle[3] << 8);
  292. w++;
  293. lpBitmapTitle[2] = (w & 0xFF);
  294. lpBitmapTitle[3] = (w >> 8);
  295. }
  296. PAL_RLEBlitToSurface(lpBitmapTitle, gpScreen, PAL_XY(255, 10));
  297. VIDEO_UpdateScreen(NULL);
  298. //
  299. // Check for keypress...
  300. //
  301. if (g_InputState.dwKeyPress & (kKeyMenu | kKeySearch))
  302. {
  303. //
  304. // User has pressed a key...
  305. //
  306. lpBitmapTitle[2] = iTitleHeight & 0xFF;
  307. lpBitmapTitle[3] = iTitleHeight >> 8; // HACKHACK
  308. PAL_RLEBlitToSurface(lpBitmapTitle, gpScreen, PAL_XY(255, 10));
  309. VIDEO_UpdateScreen(NULL);
  310. if (dwTime < 15000)
  311. {
  312. //
  313. // If the picture has not completed fading in, complete the rest
  314. //
  315. while (dwTime < 15000)
  316. {
  317. for (i = 0; i < 256; i++)
  318. {
  319. rgCurrentPalette[i].r = (BYTE)(palette[i].r * ((float)dwTime / 15000));
  320. rgCurrentPalette[i].g = (BYTE)(palette[i].g * ((float)dwTime / 15000));
  321. rgCurrentPalette[i].b = (BYTE)(palette[i].b * ((float)dwTime / 15000));
  322. }
  323. VIDEO_SetPalette(rgCurrentPalette);
  324. VIDEO_UpdateSurfacePalette(lpBitmapDown);
  325. VIDEO_UpdateSurfacePalette(lpBitmapUp);
  326. UTIL_Delay(8);
  327. dwTime += 250;
  328. }
  329. UTIL_Delay(500);
  330. }
  331. //
  332. // Quit the splash screen
  333. //
  334. break;
  335. }
  336. //
  337. // Delay a while...
  338. //
  339. PAL_ProcessEvent();
  340. while (SDL_GetTicks() - dwBeginTime < dwTime + 85)
  341. {
  342. SDL_Delay(1);
  343. PAL_ProcessEvent();
  344. }
  345. }
  346. VIDEO_FreeSurface(lpBitmapDown);
  347. VIDEO_FreeSurface(lpBitmapUp);
  348. free(buf);
  349. if (!fUseCD)
  350. {
  351. AUDIO_PlayMusic(0, FALSE, 1);
  352. }
  353. PAL_FadeOut(1);
  354. }
  355. int
  356. main(
  357. int argc,
  358. char *argv[]
  359. )
  360. /*++
  361. Purpose:
  362. Program entry.
  363. Parameters:
  364. argc - Number of arguments.
  365. argv - Array of arguments.
  366. Return value:
  367. Integer value.
  368. --*/
  369. {
  370. #if defined(__APPLE__) && !defined(__IOS__) && !defined(DEBUG) //for ease of debugging(specify resource dir in xcode scheme)
  371. char *p = strstr(argv[0], "/Pal.app/");
  372. if (p != NULL)
  373. {
  374. char buf[4096];
  375. strcpy(buf, argv[0]);
  376. buf[p - argv[0]] = '\0';
  377. chdir(buf);
  378. }
  379. #endif
  380. if (setjmp(g_exit_jmp_buf) != 0)
  381. {
  382. // A longjmp is made, should exit here
  383. UTIL_Platform_Quit();
  384. return g_exit_code;
  385. }
  386. #if !defined(UNIT_TEST) || defined(UNIT_TEST_GAME_INIT)
  387. PAL_LoadConfig(TRUE);
  388. //
  389. // Platform-specific initialization
  390. //
  391. if (UTIL_Platform_Init(argc, argv) != 0)
  392. return -1;
  393. //
  394. // Should launch setting?
  395. // Generally, the condition should never be TRUE as the UTIL_Platform_Init is assumed
  396. // to handle gConfig.fLaunchSetting correctly. However, it may actually be true due to
  397. // the activatation event on WinRT platform, so close the current process to make new
  398. // process go to setting.
  399. // For platforms without configuration page available, this condition will NEVER be true.
  400. //
  401. if (PAL_HAS_CONFIG_PAGE && gConfig.fLaunchSetting)
  402. return 0;
  403. //
  404. // If user requests a file-based log, then add it after the system-specific one.
  405. //
  406. if (gConfig.pszLogFile)
  407. UTIL_LogAddOutputCallback(UTIL_LogToFile, gConfig.iLogLevel);
  408. //
  409. // Initialize everything
  410. //
  411. PAL_Init();
  412. #endif
  413. #if !defined(UNIT_TEST)
  414. //
  415. // Show the trademark screen and splash screen
  416. //
  417. PAL_TrademarkScreen();
  418. PAL_SplashScreen();
  419. //
  420. // Run the main game routine
  421. //
  422. PAL_GameMain();
  423. //
  424. // Should not really reach here...
  425. //
  426. assert(FALSE);
  427. return 255;
  428. #else
  429. extern int testmain(int argc, char *argv[]);
  430. return testmain(argc, argv);
  431. #endif
  432. }