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- /*
- * Copyright (C) 2002-2015 The DOSBox Team
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * dbopl.cpp - Ported to SDLPAL by Lou Yihua <louyihua@21cn.com>, 2015-08-03.
- */
- /*
- DOSBox implementation of a combined Yamaha YMF262 and Yamaha YM3812 emulator.
- Enabling the opl3 bit will switch the emulator to stereo opl3 output instead of regular mono opl2
- Except for the table generation it's all integer math
- Can choose different types of generators, using muls and bigger tables, try different ones for slower platforms
- The generation was based on the MAME implementation but tried to have it use less memory and be faster in general
- MAME uses much bigger envelope tables and this will be the biggest cause of it sounding different at times
- //TODO Don't delay first operator 1 sample in opl3 mode
- //TODO Maybe not use class method pointers but a regular function pointers with operator as first parameter
- //TODO Fix panning for the Percussion channels, would any opl3 player use it and actually really change it though?
- //TODO Check if having the same accuracy in all frequency multipliers sounds better or not
- //DUNNO Keyon in 4op, switch to 2op without keyoff.
- */
- #include <math.h>
- #include <stdlib.h>
- #include <string.h>
- //#include "dosbox.h"
- #include "dbopl.h"
- #ifndef PI
- #define PI 3.14159265358979323846
- #endif
- namespace DBOPL {
- #define OPLRATE ((double)(14318180.0 / 288.0))
- #define TREMOLO_TABLE 52
- //Try to use most precision for frequencies
- //Else try to keep different waves in synch
- //#define WAVE_PRECISION 1
- #ifndef WAVE_PRECISION
- //Wave bits available in the top of the 32bit range
- //Original adlib uses 10.10, we use 10.22
- #define WAVE_BITS 10
- #else
- //Need some extra bits at the top to have room for octaves and frequency multiplier
- //We support to 8 times lower rate
- //128 * 15 * 8 = 15350, 2^13.9, so need 14 bits
- #define WAVE_BITS 14
- #endif
- #define WAVE_SH ( 32 - WAVE_BITS )
- #define WAVE_MASK ( ( 1 << WAVE_SH ) - 1 )
- //Use the same accuracy as the waves
- #define LFO_SH ( WAVE_SH - 10 )
- //LFO is controlled by our tremolo 256 sample limit
- #define LFO_MAX ( 256 << ( LFO_SH ) )
- //Maximum amount of attenuation bits
- //Envelope goes to 511, 9 bits
- #if (DBOPL_WAVE == WAVE_TABLEMUL )
- //Uses the value directly
- #define ENV_BITS ( 9 )
- #else
- //Add 3 bits here for more accuracy and would have to be shifted up either way
- #define ENV_BITS ( 9 )
- #endif
- //Limits of the envelope with those bits and when the envelope goes silent
- #define ENV_MIN 0
- #define ENV_EXTRA ( ENV_BITS - 9 )
- #define ENV_MAX ( 511 << ENV_EXTRA )
- #define ENV_LIMIT ( ( 12 * 256) >> ( 3 - ENV_EXTRA ) )
- #define ENV_SILENT( _X_ ) ( (_X_) >= ENV_LIMIT )
- //Attack/decay/release rate counter shift
- #define RATE_SH 24
- #define RATE_MASK ( ( 1 << RATE_SH ) - 1 )
- //Has to fit within 16bit lookuptable
- #define MUL_SH 16
- //Check some ranges
- #if ENV_EXTRA > 3
- #error Too many envelope bits
- #endif
- //How much to substract from the base value for the final attenuation
- static const Bit8u KslCreateTable[16] = {
- //0 will always be be lower than 7 * 8
- 64, 32, 24, 19,
- 16, 12, 11, 10,
- 8, 6, 5, 4,
- 3, 2, 1, 0,
- };
- #define M(_X_) ((Bit8u)( (_X_) * 2))
- static const Bit8u FreqCreateTable[16] = {
- M(0.5), M(1 ), M(2 ), M(3 ), M(4 ), M(5 ), M(6 ), M(7 ),
- M(8 ), M(9 ), M(10), M(10), M(12), M(12), M(15), M(15)
- };
- #undef M
- //We're not including the highest attack rate, that gets a special value
- static const Bit8u AttackSamplesTable[13] = {
- 69, 55, 46, 40,
- 35, 29, 23, 20,
- 19, 15, 11, 10,
- 9
- };
- //On a real opl these values take 8 samples to reach and are based upon larger tables
- static const Bit8u EnvelopeIncreaseTable[13] = {
- 4, 5, 6, 7,
- 8, 10, 12, 14,
- 16, 20, 24, 28,
- 32,
- };
- #if ( DBOPL_WAVE == WAVE_HANDLER ) || ( DBOPL_WAVE == WAVE_TABLELOG )
- static Bit16u ExpTable[ 256 ];
- #endif
- #if ( DBOPL_WAVE == WAVE_HANDLER )
- //PI table used by WAVEHANDLER
- static Bit16u SinTable[ 512 ];
- #endif
- #if ( DBOPL_WAVE > WAVE_HANDLER )
- //Layout of the waveform table in 512 entry intervals
- //With overlapping waves we reduce the table to half it's size
- // | |//\\|____|WAV7|//__|/\ |____|/\/\|
- // |\\//| | |WAV7| | \/| | |
- // |06 |0126|17 |7 |3 |4 |4 5 |5 |
- //6 is just 0 shifted and masked
- static Bit16s WaveTable[ 8 * 512 ];
- //Distance into WaveTable the wave starts
- static const Bit16u WaveBaseTable[8] = {
- 0x000, 0x200, 0x200, 0x800,
- 0xa00, 0xc00, 0x100, 0x400,
- };
- //Mask the counter with this
- static const Bit16u WaveMaskTable[8] = {
- 1023, 1023, 511, 511,
- 1023, 1023, 512, 1023,
- };
- //Where to start the counter on at keyon
- static const Bit16u WaveStartTable[8] = {
- 512, 0, 0, 0,
- 0, 512, 512, 256,
- };
- #endif
- #if ( DBOPL_WAVE == WAVE_TABLEMUL )
- static Bit16u MulTable[ 384 ];
- #endif
- static Bit8u KslTable[ 8 * 16 ];
- static Bit8u TremoloTable[ TREMOLO_TABLE ];
- //Start of a channel behind the chip struct start
- static Bit16u ChanOffsetTable[32];
- //Start of an operator behind the chip struct start
- static Bit16u OpOffsetTable[64];
- //The lower bits are the shift of the operator vibrato value
- //The highest bit is right shifted to generate -1 or 0 for negation
- //So taking the highest input value of 7 this gives 3, 7, 3, 0, -3, -7, -3, 0
- static const Bit8s VibratoTable[ 8 ] = {
- 1 - 0x00, 0 - 0x00, 1 - 0x00, 30 - 0x00,
- 1 - 0x80, 0 - 0x80, 1 - 0x80, 30 - 0x80
- };
- //Shift strength for the ksl value determined by ksl strength
- static const Bit8u KslShiftTable[4] = {
- 31,1,2,0
- };
- //Generate a table index and table shift value using input value from a selected rate
- static void EnvelopeSelect( Bit8u val, Bit8u& index, Bit8u& shift ) {
- if ( val < 13 * 4 ) { //Rate 0 - 12
- shift = 12 - ( val >> 2 );
- index = val & 3;
- } else if ( val < 15 * 4 ) { //rate 13 - 14
- shift = 0;
- index = val - 12 * 4;
- } else { //rate 15 and up
- shift = 0;
- index = 12;
- }
- }
- #if ( DBOPL_WAVE == WAVE_HANDLER )
- /*
- Generate the different waveforms out of the sine/exponetial table using handlers
- */
- static inline Bits MakeVolume( Bitu wave, Bitu volume ) {
- Bitu total = wave + volume;
- Bitu index = total & 0xff;
- Bitu sig = ExpTable[ index ];
- Bitu exp = total >> 8;
- #if 0
- //Check if we overflow the 31 shift limit
- if ( exp >= 32 ) {
- LOG_MSG( "WTF %d %d", total, exp );
- }
- #endif
- return (sig >> exp);
- };
- static Bits DB_FASTCALL WaveForm0( Bitu i, Bitu volume ) {
- Bits neg = 0 - (( i >> 9) & 1);//Create ~0 or 0
- Bitu wave = SinTable[i & 511];
- return (MakeVolume( wave, volume ) ^ neg) - neg;
- }
- static Bits DB_FASTCALL WaveForm1( Bitu i, Bitu volume ) {
- Bit32u wave = SinTable[i & 511];
- wave |= ( ( (i ^ 512 ) & 512) - 1) >> ( 32 - 12 );
- return MakeVolume( wave, volume );
- }
- static Bits DB_FASTCALL WaveForm2( Bitu i, Bitu volume ) {
- Bitu wave = SinTable[i & 511];
- return MakeVolume( wave, volume );
- }
- static Bits DB_FASTCALL WaveForm3( Bitu i, Bitu volume ) {
- Bitu wave = SinTable[i & 255];
- wave |= ( ( (i ^ 256 ) & 256) - 1) >> ( 32 - 12 );
- return MakeVolume( wave, volume );
- }
- static Bits DB_FASTCALL WaveForm4( Bitu i, Bitu volume ) {
- //Twice as fast
- i <<= 1;
- Bits neg = 0 - (( i >> 9) & 1);//Create ~0 or 0
- Bitu wave = SinTable[i & 511];
- wave |= ( ( (i ^ 512 ) & 512) - 1) >> ( 32 - 12 );
- return (MakeVolume( wave, volume ) ^ neg) - neg;
- }
- static Bits DB_FASTCALL WaveForm5( Bitu i, Bitu volume ) {
- //Twice as fast
- i <<= 1;
- Bitu wave = SinTable[i & 511];
- wave |= ( ( (i ^ 512 ) & 512) - 1) >> ( 32 - 12 );
- return MakeVolume( wave, volume );
- }
- static Bits DB_FASTCALL WaveForm6( Bitu i, Bitu volume ) {
- Bits neg = 0 - (( i >> 9) & 1);//Create ~0 or 0
- return (MakeVolume( 0, volume ) ^ neg) - neg;
- }
- static Bits DB_FASTCALL WaveForm7( Bitu i, Bitu volume ) {
- //Negative is reversed here
- Bits neg = (( i >> 9) & 1) - 1;
- Bitu wave = (i << 3);
- //When negative the volume also runs backwards
- wave = ((wave ^ neg) - neg) & 4095;
- return (MakeVolume( wave, volume ) ^ neg) - neg;
- }
- static const WaveHandler WaveHandlerTable[8] = {
- WaveForm0, WaveForm1, WaveForm2, WaveForm3,
- WaveForm4, WaveForm5, WaveForm6, WaveForm7
- };
- #endif
- /*
- Operator
- */
- //We zero out when rate == 0
- inline void Operator::UpdateAttack( const Chip* chip ) {
- Bit8u rate = reg60 >> 4;
- if ( rate ) {
- Bit8u val = (rate << 2) + ksr;
- attackAdd = chip->attackRates[ val ];
- rateZero &= ~(1 << ATTACK);
- } else {
- attackAdd = 0;
- rateZero |= (1 << ATTACK);
- }
- }
- inline void Operator::UpdateDecay( const Chip* chip ) {
- Bit8u rate = reg60 & 0xf;
- if ( rate ) {
- Bit8u val = (rate << 2) + ksr;
- decayAdd = chip->linearRates[ val ];
- rateZero &= ~(1 << DECAY);
- } else {
- decayAdd = 0;
- rateZero |= (1 << DECAY);
- }
- }
- inline void Operator::UpdateRelease( const Chip* chip ) {
- Bit8u rate = reg80 & 0xf;
- if ( rate ) {
- Bit8u val = (rate << 2) + ksr;
- releaseAdd = chip->linearRates[ val ];
- rateZero &= ~(1 << RELEASE);
- if ( !(reg20 & MASK_SUSTAIN ) ) {
- rateZero &= ~( 1 << SUSTAIN );
- }
- } else {
- rateZero |= (1 << RELEASE);
- releaseAdd = 0;
- if ( !(reg20 & MASK_SUSTAIN ) ) {
- rateZero |= ( 1 << SUSTAIN );
- }
- }
- }
- inline void Operator::UpdateAttenuation( ) {
- Bit8u kslBase = (Bit8u)((chanData >> SHIFT_KSLBASE) & 0xff);
- Bit32u tl = reg40 & 0x3f;
- Bit8u kslShift = KslShiftTable[ reg40 >> 6 ];
- //Make sure the attenuation goes to the right bits
- totalLevel = tl << ( ENV_BITS - 7 ); //Total level goes 2 bits below max
- totalLevel += ( kslBase << ENV_EXTRA ) >> kslShift;
- }
- void Operator::UpdateFrequency( ) {
- Bit32u freq = chanData & (( 1 << 10 ) - 1);
- Bit32u block = (chanData >> 10) & 0xff;
- #ifdef WAVE_PRECISION
- block = 7 - block;
- waveAdd = ( freq * freqMul ) >> block;
- #else
- waveAdd = ( freq << block ) * freqMul;
- #endif
- if ( reg20 & MASK_VIBRATO ) {
- vibStrength = (Bit8u)(freq >> 7);
- #ifdef WAVE_PRECISION
- vibrato = ( vibStrength * freqMul ) >> block;
- #else
- vibrato = ( vibStrength << block ) * freqMul;
- #endif
- } else {
- vibStrength = 0;
- vibrato = 0;
- }
- }
- void Operator::UpdateRates( const Chip* chip ) {
- //Mame seems to reverse this where enabling ksr actually lowers
- //the rate, but pdf manuals says otherwise?
- Bit8u newKsr = (Bit8u)((chanData >> SHIFT_KEYCODE) & 0xff);
- if ( !( reg20 & MASK_KSR ) ) {
- newKsr >>= 2;
- }
- if ( ksr == newKsr )
- return;
- ksr = newKsr;
- UpdateAttack( chip );
- UpdateDecay( chip );
- UpdateRelease( chip );
- }
- OPL_INLINE Bit32s Operator::RateForward( Bit32u add ) {
- rateIndex += add;
- Bit32s ret = rateIndex >> RATE_SH;
- rateIndex = rateIndex & RATE_MASK;
- return ret;
- }
- template< Operator::State yes>
- Bits Operator::TemplateVolume( ) {
- Bit32s vol = volume;
- Bit32s change;
- switch ( yes ) {
- case OFF:
- return ENV_MAX;
- case ATTACK:
- change = RateForward( attackAdd );
- if ( !change )
- return vol;
- vol += ( (~vol) * change ) >> 3;
- if ( vol < ENV_MIN ) {
- volume = ENV_MIN;
- rateIndex = 0;
- SetState( DECAY );
- return ENV_MIN;
- }
- break;
- case DECAY:
- vol += RateForward( decayAdd );
- if ( GCC_UNLIKELY(vol >= sustainLevel) ) {
- //Check if we didn't overshoot max attenuation, then just go off
- if ( GCC_UNLIKELY(vol >= ENV_MAX) ) {
- volume = ENV_MAX;
- SetState( OFF );
- return ENV_MAX;
- }
- //Continue as sustain
- rateIndex = 0;
- SetState( SUSTAIN );
- }
- break;
- case SUSTAIN:
- if ( reg20 & MASK_SUSTAIN ) {
- return vol;
- }
- //In sustain phase, but not sustaining, do regular release
- case RELEASE:
- vol += RateForward( releaseAdd );;
- if ( GCC_UNLIKELY(vol >= ENV_MAX) ) {
- volume = ENV_MAX;
- SetState( OFF );
- return ENV_MAX;
- }
- break;
- }
- volume = vol;
- return vol;
- }
- static const VolumeHandler VolumeHandlerTable[5] = {
- &Operator::TemplateVolume< Operator::OFF >,
- &Operator::TemplateVolume< Operator::RELEASE >,
- &Operator::TemplateVolume< Operator::SUSTAIN >,
- &Operator::TemplateVolume< Operator::DECAY >,
- &Operator::TemplateVolume< Operator::ATTACK >
- };
- OPL_INLINE Bitu Operator::ForwardVolume() {
- return currentLevel + (this->*volHandler)();
- }
- OPL_INLINE Bitu Operator::ForwardWave() {
- waveIndex += waveCurrent;
- return waveIndex >> WAVE_SH;
- }
- void Operator::Write20( const Chip* chip, Bit8u val ) {
- Bit8u change = (reg20 ^ val );
- if ( !change )
- return;
- reg20 = val;
- //Shift the tremolo bit over the entire register, saved a branch, YES!
- tremoloMask = (Bit8s)(val) >> 7;
- tremoloMask &= ~(( 1 << ENV_EXTRA ) -1);
- //Update specific features based on changes
- if ( change & MASK_KSR ) {
- UpdateRates( chip );
- }
- //With sustain enable the volume doesn't change
- if ( reg20 & MASK_SUSTAIN || ( !releaseAdd ) ) {
- rateZero |= ( 1 << SUSTAIN );
- } else {
- rateZero &= ~( 1 << SUSTAIN );
- }
- //Frequency multiplier or vibrato changed
- if ( change & (0xf | MASK_VIBRATO) ) {
- freqMul = chip->freqMul[ val & 0xf ];
- UpdateFrequency();
- }
- }
- void Operator::Write40( const Chip* /*chip*/, Bit8u val ) {
- if (!(reg40 ^ val ))
- return;
- reg40 = val;
- UpdateAttenuation( );
- }
- void Operator::Write60( const Chip* chip, Bit8u val ) {
- Bit8u change = reg60 ^ val;
- reg60 = val;
- if ( change & 0x0f ) {
- UpdateDecay( chip );
- }
- if ( change & 0xf0 ) {
- UpdateAttack( chip );
- }
- }
- void Operator::Write80( const Chip* chip, Bit8u val ) {
- Bit8u change = (reg80 ^ val );
- if ( !change )
- return;
- reg80 = val;
- Bit8u sustain = val >> 4;
- //Turn 0xf into 0x1f
- sustain |= ( sustain + 1) & 0x10;
- sustainLevel = sustain << ( ENV_BITS - 5 );
- if ( change & 0x0f ) {
- UpdateRelease( chip );
- }
- }
- void Operator::WriteE0( const Chip* chip, Bit8u val ) {
- if ( !(regE0 ^ val) )
- return;
- //in opl3 mode you can always selet 7 waveforms regardless of waveformselect
- Bit8u waveForm = val & ( ( 0x3 & chip->waveFormMask ) | (0x7 & chip->opl3Active ) );
- regE0 = val;
- #if ( DBOPL_WAVE == WAVE_HANDLER )
- waveHandler = WaveHandlerTable[ waveForm ];
- #else
- waveBase = WaveTable + WaveBaseTable[ waveForm ];
- waveStart = WaveStartTable[ waveForm ] << WAVE_SH;
- waveMask = WaveMaskTable[ waveForm ];
- #endif
- }
- OPL_INLINE void Operator::SetState( Bit8u s ) {
- state = s;
- volHandler = VolumeHandlerTable[ s ];
- }
- OPL_INLINE bool Operator::Silent() const {
- if ( !ENV_SILENT( totalLevel + volume ) )
- return false;
- if ( !(rateZero & ( 1 << state ) ) )
- return false;
- return true;
- }
- OPL_INLINE void Operator::Prepare( const Chip* chip ) {
- currentLevel = totalLevel + (chip->tremoloValue & tremoloMask);
- waveCurrent = waveAdd;
- if ( vibStrength >> chip->vibratoShift ) {
- Bit32s add = vibrato >> chip->vibratoShift;
- //Sign extend over the shift value
- Bit32s neg = chip->vibratoSign;
- //Negate the add with -1 or 0
- add = ( add ^ neg ) - neg;
- waveCurrent += add;
- }
- }
- void Operator::KeyOn( Bit8u mask ) {
- if ( !keyOn ) {
- //Restart the frequency generator
- #if ( DBOPL_WAVE > WAVE_HANDLER )
- waveIndex = waveStart;
- #else
- waveIndex = 0;
- #endif
- rateIndex = 0;
- SetState( ATTACK );
- }
- keyOn |= mask;
- }
- void Operator::KeyOff( Bit8u mask ) {
- keyOn &= ~mask;
- if ( !keyOn ) {
- if ( state != OFF ) {
- SetState( RELEASE );
- }
- }
- }
- OPL_INLINE Bits Operator::GetWave( Bitu index, Bitu vol ) {
- #if ( DBOPL_WAVE == WAVE_HANDLER )
- return waveHandler( index, vol << ( 3 - ENV_EXTRA ) );
- #elif ( DBOPL_WAVE == WAVE_TABLEMUL )
- return (waveBase[ index & waveMask ] * MulTable[ vol >> ENV_EXTRA ]) >> MUL_SH;
- #elif ( DBOPL_WAVE == WAVE_TABLELOG )
- Bit32s wave = waveBase[ index & waveMask ];
- Bit32u total = ( wave & 0x7fff ) + vol << ( 3 - ENV_EXTRA );
- Bit32s sig = ExpTable[ total & 0xff ];
- Bit32u exp = total >> 8;
- Bit32s neg = wave >> 16;
- return ((sig ^ neg) - neg) >> exp;
- #else
- #error "No valid wave routine"
- #endif
- }
- Bits OPL_INLINE Operator::GetSample( Bits modulation ) {
- Bitu vol = ForwardVolume();
- if ( ENV_SILENT( vol ) ) {
- //Simply forward the wave
- waveIndex += waveCurrent;
- return 0;
- } else {
- Bitu index = ForwardWave();
- index += modulation;
- return GetWave( index, vol );
- }
- }
- Operator::Operator() {
- chanData = 0;
- freqMul = 0;
- waveIndex = 0;
- waveAdd = 0;
- waveCurrent = 0;
- keyOn = 0;
- ksr = 0;
- reg20 = 0;
- reg40 = 0;
- reg60 = 0;
- reg80 = 0;
- regE0 = 0;
- SetState( OFF );
- rateZero = (1 << OFF);
- sustainLevel = ENV_MAX;
- currentLevel = ENV_MAX;
- totalLevel = ENV_MAX;
- volume = ENV_MAX;
- releaseAdd = 0;
- }
- /*
- Channel
- */
- Channel::Channel() {
- old[0] = old[1] = 0;
- chanData = 0;
- regB0 = 0;
- regC0 = 0;
- maskLeft = -1;
- maskRight = -1;
- feedback = 31;
- fourMask = 0;
- synthHandler = &Channel::BlockTemplate< sm2FM >;
- };
- void Channel::SetChanData( const Chip* chip, Bit32u data ) {
- Bit32u change = chanData ^ data;
- chanData = data;
- Op( 0 )->chanData = data;
- Op( 1 )->chanData = data;
- //Since a frequency update triggered this, always update frequency
- Op( 0 )->UpdateFrequency();
- Op( 1 )->UpdateFrequency();
- if ( change & ( 0xff << SHIFT_KSLBASE ) ) {
- Op( 0 )->UpdateAttenuation();
- Op( 1 )->UpdateAttenuation();
- }
- if ( change & ( 0xff << SHIFT_KEYCODE ) ) {
- Op( 0 )->UpdateRates( chip );
- Op( 1 )->UpdateRates( chip );
- }
- }
- void Channel::UpdateFrequency( const Chip* chip, Bit8u fourOp ) {
- //Extrace the frequency bits
- Bit32u data = chanData & 0xffff;
- Bit32u kslBase = KslTable[ data >> 6 ];
- Bit32u keyCode = ( data & 0x1c00) >> 9;
- if ( chip->reg08 & 0x40 ) {
- keyCode |= ( data & 0x100)>>8; /* notesel == 1 */
- } else {
- keyCode |= ( data & 0x200)>>9; /* notesel == 0 */
- }
- //Add the keycode and ksl into the highest bits of chanData
- data |= (keyCode << SHIFT_KEYCODE) | ( kslBase << SHIFT_KSLBASE );
- ( this + 0 )->SetChanData( chip, data );
- if ( fourOp & 0x3f ) {
- ( this + 1 )->SetChanData( chip, data );
- }
- }
- void Channel::WriteA0( const Chip* chip, Bit8u val ) {
- Bit8u fourOp = chip->reg104 & chip->opl3Active & fourMask;
- //Don't handle writes to silent fourop channels
- if ( fourOp > 0x80 )
- return;
- Bit32u change = (chanData ^ val ) & 0xff;
- if ( change ) {
- chanData ^= change;
- UpdateFrequency( chip, fourOp );
- }
- }
- void Channel::WriteB0( const Chip* chip, Bit8u val ) {
- Bit8u fourOp = chip->reg104 & chip->opl3Active & fourMask;
- //Don't handle writes to silent fourop channels
- if ( fourOp > 0x80 )
- return;
- Bitu change = (chanData ^ ( val << 8 ) ) & 0x1f00;
- if ( change ) {
- chanData ^= change;
- UpdateFrequency( chip, fourOp );
- }
- //Check for a change in the keyon/off state
- if ( !(( val ^ regB0) & 0x20))
- return;
- regB0 = val;
- if ( val & 0x20 ) {
- Op(0)->KeyOn( 0x1 );
- Op(1)->KeyOn( 0x1 );
- if ( fourOp & 0x3f ) {
- ( this + 1 )->Op(0)->KeyOn( 1 );
- ( this + 1 )->Op(1)->KeyOn( 1 );
- }
- } else {
- Op(0)->KeyOff( 0x1 );
- Op(1)->KeyOff( 0x1 );
- if ( fourOp & 0x3f ) {
- ( this + 1 )->Op(0)->KeyOff( 1 );
- ( this + 1 )->Op(1)->KeyOff( 1 );
- }
- }
- }
- void Channel::WriteC0( const Chip* chip, Bit8u val ) {
- Bit8u change = val ^ regC0;
- if ( !change )
- return;
- regC0 = val;
- feedback = ( val >> 1 ) & 7;
- if ( feedback ) {
- //We shift the input to the right 10 bit wave index value
- feedback = 9 - feedback;
- } else {
- feedback = 31;
- }
- //Select the new synth mode
- if ( chip->opl3Active ) {
- //4-op mode enabled for this channel
- if ( (chip->reg104 & fourMask) & 0x3f ) {
- Channel* chan0, *chan1;
- //Check if it's the 2nd channel in a 4-op
- if ( !(fourMask & 0x80 ) ) {
- chan0 = this;
- chan1 = this + 1;
- } else {
- chan0 = this - 1;
- chan1 = this;
- }
- Bit8u synth = ( (chan0->regC0 & 1) << 0 )| (( chan1->regC0 & 1) << 1 );
- switch ( synth ) {
- case 0:
- chan0->synthHandler = &Channel::BlockTemplate< sm3FMFM >;
- break;
- case 1:
- chan0->synthHandler = &Channel::BlockTemplate< sm3AMFM >;
- break;
- case 2:
- chan0->synthHandler = &Channel::BlockTemplate< sm3FMAM >;
- break;
- case 3:
- chan0->synthHandler = &Channel::BlockTemplate< sm3AMAM >;
- break;
- }
- //Disable updating percussion channels
- } else if ((fourMask & 0x40) && ( chip->regBD & 0x20) ) {
- //Regular dual op, am or fm
- } else if ( val & 1 ) {
- synthHandler = &Channel::BlockTemplate< sm3AM >;
- } else {
- synthHandler = &Channel::BlockTemplate< sm3FM >;
- }
- maskLeft = ( val & 0x10 ) ? -1 : 0;
- maskRight = ( val & 0x20 ) ? -1 : 0;
- //opl2 active
- } else {
- //Disable updating percussion channels
- if ( (fourMask & 0x40) && ( chip->regBD & 0x20 ) ) {
- //Regular dual op, am or fm
- } else if ( val & 1 ) {
- synthHandler = &Channel::BlockTemplate< sm2AM >;
- } else {
- synthHandler = &Channel::BlockTemplate< sm2FM >;
- }
- }
- }
- void Channel::ResetC0( const Chip* chip ) {
- Bit8u val = regC0;
- regC0 ^= 0xff;
- WriteC0( chip, val );
- };
- template< bool opl3Mode>
- OPL_INLINE void Channel::GeneratePercussion( Chip* chip, Bit32s* output ) {
- Channel* chan = this;
- //BassDrum
- Bit32s mod = (Bit32u)((old[0] + old[1])) >> feedback;
- old[0] = old[1];
- old[1] = Op(0)->GetSample( mod );
- //When bassdrum is in AM mode first operator is ignoed
- if ( chan->regC0 & 1 ) {
- mod = 0;
- } else {
- mod = old[0];
- }
- Bit32s sample = Op(1)->GetSample( mod );
- //Precalculate stuff used by other outputs
- Bit32u noiseBit = chip->ForwardNoise() & 0x1;
- Bit32u c2 = Op(2)->ForwardWave();
- Bit32u c5 = Op(5)->ForwardWave();
- Bit32u phaseBit = (((c2 & 0x88) ^ ((c2<<5) & 0x80)) | ((c5 ^ (c5<<2)) & 0x20)) ? 0x02 : 0x00;
- //Hi-Hat
- Bit32u hhVol = Op(2)->ForwardVolume();
- if ( !ENV_SILENT( hhVol ) ) {
- Bit32u hhIndex = (phaseBit<<8) | (0x34 << ( phaseBit ^ (noiseBit << 1 )));
- sample += Op(2)->GetWave( hhIndex, hhVol );
- }
- //Snare Drum
- Bit32u sdVol = Op(3)->ForwardVolume();
- if ( !ENV_SILENT( sdVol ) ) {
- Bit32u sdIndex = ( 0x100 + (c2 & 0x100) ) ^ ( noiseBit << 8 );
- sample += Op(3)->GetWave( sdIndex, sdVol );
- }
- //Tom-tom
- sample += Op(4)->GetSample( 0 );
- //Top-Cymbal
- Bit32u tcVol = Op(5)->ForwardVolume();
- if ( !ENV_SILENT( tcVol ) ) {
- Bit32u tcIndex = (1 + phaseBit) << 8;
- sample += Op(5)->GetWave( tcIndex, tcVol );
- }
- sample <<= 1;
- if ( opl3Mode ) {
- output[0] += sample;
- output[1] += sample;
- } else {
- output[0] += sample;
- }
- }
- template<SynthMode mode>
- Channel* Channel::BlockTemplate( Chip* chip, Bit32u samples, Bit32s* output ) {
- switch( mode ) {
- case sm2AM:
- case sm3AM:
- if ( Op(0)->Silent() && Op(1)->Silent() ) {
- old[0] = old[1] = 0;
- return (this + 1);
- }
- break;
- case sm2FM:
- case sm3FM:
- if ( Op(1)->Silent() ) {
- old[0] = old[1] = 0;
- return (this + 1);
- }
- break;
- case sm3FMFM:
- if ( Op(3)->Silent() ) {
- old[0] = old[1] = 0;
- return (this + 2);
- }
- break;
- case sm3AMFM:
- if ( Op(0)->Silent() && Op(3)->Silent() ) {
- old[0] = old[1] = 0;
- return (this + 2);
- }
- break;
- case sm3FMAM:
- if ( Op(1)->Silent() && Op(3)->Silent() ) {
- old[0] = old[1] = 0;
- return (this + 2);
- }
- break;
- case sm3AMAM:
- if ( Op(0)->Silent() && Op(2)->Silent() && Op(3)->Silent() ) {
- old[0] = old[1] = 0;
- return (this + 2);
- }
- break;
- default:
- break;
- }
- //Init the operators with the the current vibrato and tremolo values
- Op( 0 )->Prepare( chip );
- Op( 1 )->Prepare( chip );
- if ( mode > sm4Start ) {
- Op( 2 )->Prepare( chip );
- Op( 3 )->Prepare( chip );
- }
- if ( mode > sm6Start ) {
- Op( 4 )->Prepare( chip );
- Op( 5 )->Prepare( chip );
- }
- for ( Bitu i = 0; i < samples; i++ ) {
- //Early out for percussion handlers
- if ( mode == sm2Percussion ) {
- GeneratePercussion<false>( chip, output + i );
- continue; //Prevent some unitialized value bitching
- } else if ( mode == sm3Percussion ) {
- GeneratePercussion<true>( chip, output + i * 2 );
- continue; //Prevent some unitialized value bitching
- }
- //Do unsigned shift so we can shift out all bits but still stay in 10 bit range otherwise
- Bit32s mod = (Bit32u)((old[0] + old[1])) >> feedback;
- old[0] = old[1];
- old[1] = Op(0)->GetSample( mod );
- Bit32s sample;
- Bit32s out0 = old[0];
- if ( mode == sm2AM || mode == sm3AM ) {
- sample = out0 + Op(1)->GetSample( 0 );
- } else if ( mode == sm2FM || mode == sm3FM ) {
- sample = Op(1)->GetSample( out0 );
- } else if ( mode == sm3FMFM ) {
- Bits next = Op(1)->GetSample( out0 );
- next = Op(2)->GetSample( next );
- sample = Op(3)->GetSample( next );
- } else if ( mode == sm3AMFM ) {
- sample = out0;
- Bits next = Op(1)->GetSample( 0 );
- next = Op(2)->GetSample( next );
- sample += Op(3)->GetSample( next );
- } else if ( mode == sm3FMAM ) {
- sample = Op(1)->GetSample( out0 );
- Bits next = Op(2)->GetSample( 0 );
- sample += Op(3)->GetSample( next );
- } else if ( mode == sm3AMAM ) {
- sample = out0;
- Bits next = Op(1)->GetSample( 0 );
- sample += Op(2)->GetSample( next );
- sample += Op(3)->GetSample( 0 );
- }
- switch( mode ) {
- case sm2AM:
- case sm2FM:
- output[ i ] += sample;
- break;
- case sm3AM:
- case sm3FM:
- case sm3FMFM:
- case sm3AMFM:
- case sm3FMAM:
- case sm3AMAM:
- output[ i * 2 + 0 ] += sample & maskLeft;
- output[ i * 2 + 1 ] += sample & maskRight;
- break;
- default:
- break;
- }
- }
- switch( mode ) {
- case sm2AM:
- case sm2FM:
- case sm3AM:
- case sm3FM:
- return ( this + 1 );
- case sm3FMFM:
- case sm3AMFM:
- case sm3FMAM:
- case sm3AMAM:
- return( this + 2 );
- case sm2Percussion:
- case sm3Percussion:
- return( this + 3 );
- }
- return 0;
- }
- /*
- Chip
- */
- Chip::Chip() {
- reg08 = 0;
- reg04 = 0;
- regBD = 0;
- reg104 = 0;
- opl3Active = 0;
- }
- OPL_INLINE Bit32u Chip::ForwardNoise() {
- noiseCounter += noiseAdd;
- Bitu count = noiseCounter >> LFO_SH;
- noiseCounter &= WAVE_MASK;
- for ( ; count > 0; --count ) {
- //Noise calculation from mame
- noiseValue ^= ( 0x800302 ) & ( 0 - (noiseValue & 1 ) );
- noiseValue >>= 1;
- }
- return noiseValue;
- }
- OPL_INLINE Bit32u Chip::ForwardLFO( Bit32u samples ) {
- //Current vibrato value, runs 4x slower than tremolo
- vibratoSign = ( VibratoTable[ vibratoIndex >> 2] ) >> 7;
- vibratoShift = ( VibratoTable[ vibratoIndex >> 2] & 7) + vibratoStrength;
- tremoloValue = TremoloTable[ tremoloIndex ] >> tremoloStrength;
- //Check hom many samples there can be done before the value changes
- Bit32u todo = LFO_MAX - lfoCounter;
- Bit32u count = (todo + lfoAdd - 1) / lfoAdd;
- if ( count > samples ) {
- count = samples;
- lfoCounter += count * lfoAdd;
- } else {
- lfoCounter += count * lfoAdd;
- lfoCounter &= (LFO_MAX - 1);
- //Maximum of 7 vibrato value * 4
- vibratoIndex = ( vibratoIndex + 1 ) & 31;
- //Clip tremolo to the the table size
- if ( tremoloIndex + 1 < TREMOLO_TABLE )
- ++tremoloIndex;
- else
- tremoloIndex = 0;
- }
- return count;
- }
- void Chip::WriteBD( Bit8u val ) {
- Bit8u change = regBD ^ val;
- if ( !change )
- return;
- regBD = val;
- //TODO could do this with shift and xor?
- vibratoStrength = (val & 0x40) ? 0x00 : 0x01;
- tremoloStrength = (val & 0x80) ? 0x00 : 0x02;
- if ( val & 0x20 ) {
- //Drum was just enabled, make sure channel 6 has the right synth
- if ( change & 0x20 ) {
- if ( opl3Active ) {
- chan[6].synthHandler = &Channel::BlockTemplate< sm3Percussion >;
- } else {
- chan[6].synthHandler = &Channel::BlockTemplate< sm2Percussion >;
- }
- }
- //Bass Drum
- if ( val & 0x10 ) {
- chan[6].op[0].KeyOn( 0x2 );
- chan[6].op[1].KeyOn( 0x2 );
- } else {
- chan[6].op[0].KeyOff( 0x2 );
- chan[6].op[1].KeyOff( 0x2 );
- }
- //Hi-Hat
- if ( val & 0x1 ) {
- chan[7].op[0].KeyOn( 0x2 );
- } else {
- chan[7].op[0].KeyOff( 0x2 );
- }
- //Snare
- if ( val & 0x8 ) {
- chan[7].op[1].KeyOn( 0x2 );
- } else {
- chan[7].op[1].KeyOff( 0x2 );
- }
- //Tom-Tom
- if ( val & 0x4 ) {
- chan[8].op[0].KeyOn( 0x2 );
- } else {
- chan[8].op[0].KeyOff( 0x2 );
- }
- //Top Cymbal
- if ( val & 0x2 ) {
- chan[8].op[1].KeyOn( 0x2 );
- } else {
- chan[8].op[1].KeyOff( 0x2 );
- }
- //Toggle keyoffs when we turn off the percussion
- } else if ( change & 0x20 ) {
- //Trigger a reset to setup the original synth handler
- chan[6].ResetC0( this );
- chan[6].op[0].KeyOff( 0x2 );
- chan[6].op[1].KeyOff( 0x2 );
- chan[7].op[0].KeyOff( 0x2 );
- chan[7].op[1].KeyOff( 0x2 );
- chan[8].op[0].KeyOff( 0x2 );
- chan[8].op[1].KeyOff( 0x2 );
- }
- }
- #define REGOP( _FUNC_ ) \
- index = ( ( reg >> 3) & 0x20 ) | ( reg & 0x1f ); \
- if ( OpOffsetTable[ index ] ) { \
- Operator* regOp = (Operator*)( ((char *)this ) + OpOffsetTable[ index ] ); \
- regOp->_FUNC_( this, val ); \
- }
- #define REGCHAN( _FUNC_ ) \
- index = ( ( reg >> 4) & 0x10 ) | ( reg & 0xf ); \
- if ( ChanOffsetTable[ index ] ) { \
- Channel* regChan = (Channel*)( ((char *)this ) + ChanOffsetTable[ index ] ); \
- regChan->_FUNC_( this, val ); \
- }
- void Chip::WriteReg( Bit32u reg, Bit8u val ) {
- Bitu index;
- switch ( (reg & 0xf0) >> 4 ) {
- case 0x00 >> 4:
- if ( reg == 0x01 ) {
- waveFormMask = ( val & 0x20 ) ? 0x7 : 0x0;
- } else if ( reg == 0x104 ) {
- //Only detect changes in lowest 6 bits
- if ( !((reg104 ^ val) & 0x3f) )
- return;
- //Always keep the highest bit enabled, for checking > 0x80
- reg104 = 0x80 | ( val & 0x3f );
- } else if ( reg == 0x105 ) {
- //MAME says the real opl3 doesn't reset anything on opl3 disable/enable till the next write in another register
- if ( !((opl3Active ^ val) & 1 ) )
- return;
- opl3Active = ( val & 1 ) ? 0xff : 0;
- //Update the 0xc0 register for all channels to signal the switch to mono/stereo handlers
- for ( int i = 0; i < 18;i++ ) {
- chan[i].ResetC0( this );
- }
- } else if ( reg == 0x08 ) {
- reg08 = val;
- }
- case 0x10 >> 4:
- break;
- case 0x20 >> 4:
- case 0x30 >> 4:
- REGOP( Write20 );
- break;
- case 0x40 >> 4:
- case 0x50 >> 4:
- REGOP( Write40 );
- break;
- case 0x60 >> 4:
- case 0x70 >> 4:
- REGOP( Write60 );
- break;
- case 0x80 >> 4:
- case 0x90 >> 4:
- REGOP( Write80 );
- break;
- case 0xa0 >> 4:
- REGCHAN( WriteA0 );
- break;
- case 0xb0 >> 4:
- if ( reg == 0xbd ) {
- WriteBD( val );
- } else {
- REGCHAN( WriteB0 );
- }
- break;
- case 0xc0 >> 4:
- REGCHAN( WriteC0 );
- case 0xd0 >> 4:
- break;
- case 0xe0 >> 4:
- case 0xf0 >> 4:
- REGOP( WriteE0 );
- break;
- }
- }
- Bit32u Chip::WriteAddr( Bit32u port, Bit8u val ) {
- switch ( port & 3 ) {
- case 0:
- return val;
- case 2:
- if ( opl3Active || (val == 0x05) )
- return 0x100 | val;
- else
- return val;
- }
- return 0;
- }
- void Chip::GenerateBlock2( Bitu total, Bit32s* output ) {
- while ( total > 0 ) {
- Bit32u samples = ForwardLFO( total );
- memset(output, 0, sizeof(Bit32s) * samples);
- int count = 0;
- for( Channel* ch = chan; ch < chan + 9; ) {
- count++;
- ch = (ch->*(ch->synthHandler))( this, samples, output );
- }
- total -= samples;
- output += samples;
- }
- }
- void Chip::GenerateBlock3( Bitu total, Bit32s* output ) {
- while ( total > 0 ) {
- Bit32u samples = ForwardLFO( total );
- memset(output, 0, sizeof(Bit32s) * samples *2);
- int count = 0;
- for( Channel* ch = chan; ch < chan + 18; ) {
- count++;
- ch = (ch->*(ch->synthHandler))( this, samples, output );
- }
- total -= samples;
- output += samples * 2;
- }
- }
- void Chip::Setup( Bit32u rate ) {
- double original = OPLRATE;
- // double original = rate;
- double scale = original / (double)rate;
- //Noise counter is run at the same precision as general waves
- noiseAdd = (Bit32u)( 0.5 + scale * ( 1 << LFO_SH ) );
- noiseCounter = 0;
- noiseValue = 1; //Make sure it triggers the noise xor the first time
- //The low frequency oscillation counter
- //Every time his overflows vibrato and tremoloindex are increased
- lfoAdd = (Bit32u)( 0.5 + scale * ( 1 << LFO_SH ) );
- lfoCounter = 0;
- vibratoIndex = 0;
- tremoloIndex = 0;
- //With higher octave this gets shifted up
- //-1 since the freqCreateTable = *2
- #ifdef WAVE_PRECISION
- double freqScale = ( 1 << 7 ) * scale * ( 1 << ( WAVE_SH - 1 - 10));
- for ( int i = 0; i < 16; i++ ) {
- freqMul[i] = (Bit32u)( 0.5 + freqScale * FreqCreateTable[ i ] );
- }
- #else
- Bit32u freqScale = (Bit32u)( 0.5 + scale * ( 1 << ( WAVE_SH - 1 - 10)));
- for ( int i = 0; i < 16; i++ ) {
- freqMul[i] = freqScale * FreqCreateTable[ i ];
- }
- #endif
- //-3 since the real envelope takes 8 steps to reach the single value we supply
- for ( Bit8u i = 0; i < 76; i++ ) {
- Bit8u index, shift;
- EnvelopeSelect( i, index, shift );
- linearRates[i] = (Bit32u)( scale * (EnvelopeIncreaseTable[ index ] << ( RATE_SH + ENV_EXTRA - shift - 3 )));
- }
- //Generate the best matching attack rate
- for ( Bit8u i = 0; i < 62; i++ ) {
- Bit8u index, shift;
- EnvelopeSelect( i, index, shift );
- //Original amount of samples the attack would take
- Bit32s original = (Bit32u)( (AttackSamplesTable[ index ] << shift) / scale);
-
- Bit32s guessAdd = (Bit32u)( scale * (EnvelopeIncreaseTable[ index ] << ( RATE_SH - shift - 3 )));
- Bit32s bestAdd = guessAdd;
- Bit32u bestDiff = 1 << 30;
- for( Bit32u passes = 0; passes < 16; passes ++ ) {
- Bit32s volume = ENV_MAX;
- Bit32s samples = 0;
- Bit32u count = 0;
- while ( volume > 0 && samples < original * 2 ) {
- count += guessAdd;
- Bit32s change = count >> RATE_SH;
- count &= RATE_MASK;
- if ( GCC_UNLIKELY(change) ) { // less than 1 %
- volume += ( ~volume * change ) >> 3;
- }
- samples++;
- }
- Bit32s diff = original - samples;
- Bit32u lDiff = labs( diff );
- //Init last on first pass
- if ( lDiff < bestDiff ) {
- bestDiff = lDiff;
- bestAdd = guessAdd;
- if ( !bestDiff )
- break;
- }
- //Below our target
- if ( diff < 0 ) {
- //Better than the last time
- Bit32s mul = ((original - diff) << 12) / original;
- guessAdd = ((guessAdd * mul) >> 12);
- guessAdd++;
- } else if ( diff > 0 ) {
- Bit32s mul = ((original - diff) << 12) / original;
- guessAdd = (guessAdd * mul) >> 12;
- guessAdd--;
- }
- }
- attackRates[i] = bestAdd;
- }
- for ( Bit8u i = 62; i < 76; i++ ) {
- //This should provide instant volume maximizing
- attackRates[i] = 8 << RATE_SH;
- }
- //Setup the channels with the correct four op flags
- //Channels are accessed through a table so they appear linear here
- chan[ 0].fourMask = 0x00 | ( 1 << 0 );
- chan[ 1].fourMask = 0x80 | ( 1 << 0 );
- chan[ 2].fourMask = 0x00 | ( 1 << 1 );
- chan[ 3].fourMask = 0x80 | ( 1 << 1 );
- chan[ 4].fourMask = 0x00 | ( 1 << 2 );
- chan[ 5].fourMask = 0x80 | ( 1 << 2 );
- chan[ 9].fourMask = 0x00 | ( 1 << 3 );
- chan[10].fourMask = 0x80 | ( 1 << 3 );
- chan[11].fourMask = 0x00 | ( 1 << 4 );
- chan[12].fourMask = 0x80 | ( 1 << 4 );
- chan[13].fourMask = 0x00 | ( 1 << 5 );
- chan[14].fourMask = 0x80 | ( 1 << 5 );
- //mark the percussion channels
- chan[ 6].fourMask = 0x40;
- chan[ 7].fourMask = 0x40;
- chan[ 8].fourMask = 0x40;
- //Clear Everything in opl3 mode
- WriteReg( 0x105, 0x1 );
- for ( int i = 0; i < 512; i++ ) {
- if ( i == 0x105 )
- continue;
- WriteReg( i, 0xff );
- WriteReg( i, 0x0 );
- }
- WriteReg( 0x105, 0x0 );
- //Clear everything in opl2 mode
- for ( int i = 0; i < 255; i++ ) {
- WriteReg( i, 0xff );
- WriteReg( i, 0x0 );
- }
- }
- static bool doneTables = false;
- bool InitTables( void ) {
- if ( doneTables )
- return true;
- doneTables = true;
- #if ( DBOPL_WAVE == WAVE_HANDLER ) || ( DBOPL_WAVE == WAVE_TABLELOG )
- //Exponential volume table, same as the real adlib
- for ( int i = 0; i < 256; i++ ) {
- //Save them in reverse
- ExpTable[i] = (int)( 0.5 + ( pow(2.0, ( 255 - i) * ( 1.0 /256 ) )-1) * 1024 );
- ExpTable[i] += 1024; //or remove the -1 oh well :)
- //Preshift to the left once so the final volume can shift to the right
- ExpTable[i] *= 2;
- }
- #endif
- #if ( DBOPL_WAVE == WAVE_HANDLER )
- //Add 0.5 for the trunc rounding of the integer cast
- //Do a PI sinetable instead of the original 0.5 PI
- for ( int i = 0; i < 512; i++ ) {
- SinTable[i] = (Bit16s)( 0.5 - log10( sin( (i + 0.5) * (PI / 512.0) ) ) / log10(2.0)*256 );
- }
- #endif
- #if ( DBOPL_WAVE == WAVE_TABLEMUL )
- //Multiplication based tables
- for ( int i = 0; i < 384; i++ ) {
- int s = i * 8;
- //TODO maybe keep some of the precision errors of the original table?
- double val = ( 0.5 + ( pow(2.0, -1.0 + ( 255 - s) * ( 1.0 /256 ) )) * ( 1 << MUL_SH ));
- MulTable[i] = (Bit16u)(val);
- }
- //Sine Wave Base
- for ( int i = 0; i < 512; i++ ) {
- WaveTable[ 0x0200 + i ] = (Bit16s)(sin( (i + 0.5) * (PI / 512.0) ) * 4084);
- WaveTable[ 0x0000 + i ] = -WaveTable[ 0x200 + i ];
- }
- //Exponential wave
- for ( int i = 0; i < 256; i++ ) {
- WaveTable[ 0x700 + i ] = (Bit16s)( 0.5 + ( pow(2.0, -1.0 + ( 255 - i * 8) * ( 1.0 /256 ) ) ) * 4085 );
- WaveTable[ 0x6ff - i ] = -WaveTable[ 0x700 + i ];
- }
- #endif
- #if ( DBOPL_WAVE == WAVE_TABLELOG )
- //Sine Wave Base
- for ( int i = 0; i < 512; i++ ) {
- WaveTable[ 0x0200 + i ] = (Bit16s)( 0.5 - log10( sin( (i + 0.5) * (PI / 512.0) ) ) / log10(2.0)*256 );
- WaveTable[ 0x0000 + i ] = ((Bit16s)0x8000) | WaveTable[ 0x200 + i];
- }
- //Exponential wave
- for ( int i = 0; i < 256; i++ ) {
- WaveTable[ 0x700 + i ] = i * 8;
- WaveTable[ 0x6ff - i ] = ((Bit16s)0x8000) | i * 8;
- }
- #endif
- // | |//\\|____|WAV7|//__|/\ |____|/\/\|
- // |\\//| | |WAV7| | \/| | |
- // |06 |0126|27 |7 |3 |4 |4 5 |5 |
- #if (( DBOPL_WAVE == WAVE_TABLELOG ) || ( DBOPL_WAVE == WAVE_TABLEMUL ))
- for ( int i = 0; i < 256; i++ ) {
- //Fill silence gaps
- WaveTable[ 0x400 + i ] = WaveTable[0];
- WaveTable[ 0x500 + i ] = WaveTable[0];
- WaveTable[ 0x900 + i ] = WaveTable[0];
- WaveTable[ 0xc00 + i ] = WaveTable[0];
- WaveTable[ 0xd00 + i ] = WaveTable[0];
- //Replicate sines in other pieces
- WaveTable[ 0x800 + i ] = WaveTable[ 0x200 + i ];
- //double speed sines
- WaveTable[ 0xa00 + i ] = WaveTable[ 0x200 + i * 2 ];
- WaveTable[ 0xb00 + i ] = WaveTable[ 0x000 + i * 2 ];
- WaveTable[ 0xe00 + i ] = WaveTable[ 0x200 + i * 2 ];
- WaveTable[ 0xf00 + i ] = WaveTable[ 0x200 + i * 2 ];
- }
- #endif
- //Create the ksl table
- for ( int oct = 0; oct < 8; oct++ ) {
- int base = oct * 8;
- for ( int i = 0; i < 16; i++ ) {
- int val = base - KslCreateTable[i];
- if ( val < 0 )
- val = 0;
- //*4 for the final range to match attenuation range
- KslTable[ oct * 16 + i ] = val * 4;
- }
- }
- //Create the Tremolo table, just increase and decrease a triangle wave
- for ( Bit8u i = 0; i < TREMOLO_TABLE / 2; i++ ) {
- Bit8u val = i << ENV_EXTRA;
- TremoloTable[i] = val;
- TremoloTable[TREMOLO_TABLE - 1 - i] = val;
- }
- //Create a table with offsets of the channels from the start of the chip
- DBOPL::Chip* chip = 0;
- for ( Bitu i = 0; i < 32; i++ ) {
- Bitu index = i & 0xf;
- if ( index >= 9 ) {
- ChanOffsetTable[i] = 0;
- continue;
- }
- //Make sure the four op channels follow eachother
- if ( index < 6 ) {
- index = (index % 3) * 2 + ( index / 3 );
- }
- //Add back the bits for highest ones
- if ( i >= 16 )
- index += 9;
- Bitu blah = reinterpret_cast<Bitu>( &(chip->chan[ index ]) );
- ChanOffsetTable[i] = blah;
- }
- //Same for operators
- for ( Bitu i = 0; i < 64; i++ ) {
- if ( i % 8 >= 6 || ( (i / 8) % 4 == 3 ) ) {
- OpOffsetTable[i] = 0;
- continue;
- }
- Bitu chNum = (i / 8) * 3 + (i % 8) % 3;
- //Make sure we use 16 and up for the 2nd range to match the chanoffset gap
- if ( chNum >= 12 )
- chNum += 16 - 12;
- Bitu opNum = ( i % 8 ) / 3;
- DBOPL::Channel* chan = 0;
- Bitu blah = reinterpret_cast<Bitu>( &(chan->op[opNum]) );
- OpOffsetTable[i] = ChanOffsetTable[ chNum ] + blah;
- }
- #if 0
- //Stupid checks if table's are correct
- for ( Bitu i = 0; i < 18; i++ ) {
- Bit32u find = (Bit16u)( &(chip->chan[ i ]) );
- for ( Bitu c = 0; c < 32; c++ ) {
- if ( ChanOffsetTable[c] == find ) {
- find = 0;
- break;
- }
- }
- if ( find ) {
- find = find;
- }
- }
- for ( Bitu i = 0; i < 36; i++ ) {
- Bit32u find = (Bit16u)( &(chip->chan[ i / 2 ].op[i % 2]) );
- for ( Bitu c = 0; c < 64; c++ ) {
- if ( OpOffsetTable[c] == find ) {
- find = 0;
- break;
- }
- }
- if ( find ) {
- find = find;
- }
- }
- #endif
- return true;
- }
- }; //Namespace DBOPL
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