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- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include "../../global.h"
- #include "../../util.h"
- #include "../../palcfg.h"
- #ifndef PAL_NO_LAUNCH_UI
- #include <Fl/Fl.H>
- #include <Fl/Fl_Window.H>
- #include <Fl/Fl_Box.H>
- #include <Fl/Fl_Button.H>
- #include <Fl/Fl_Check_Button.H>
- #include <Fl/Fl_Radio_Round_Button.H>
- #include <Fl/Fl_Hor_Value_Slider.H>
- #include <Fl/Fl_Input.H>
- #include <Fl/Fl_Int_Input.H>
- #include <Fl/Fl_Choice.H>
- struct {
- Fl_Input* gamepath;
- Fl_Radio_Round_Button* cht;
- Fl_Radio_Round_Button* chs;
- Fl_Input* msgfile;
- Fl_Check_Button* font;
- Fl_Check_Button* touch;
- Fl_Check_Button* aspect;
- Fl_Check_Button* fullscreen;
- Fl_Choice* cd;
- Fl_Choice* bgm;
- Fl_Choice* opl;
- Fl_Int_Input* samplerate;
- Fl_Check_Button* stereo;
- Fl_Int_Input* oplrate;
- Fl_Check_Button* surround;
- Fl_Int_Input* buffer;
- Fl_Hor_Value_Slider* quality;
- Fl_Hor_Value_Slider* music;
- Fl_Hor_Value_Slider* sound;
- } gWidgets;
- struct {
- const char* title;
- const char* language;
- const char* display;
- const char* audio;
- const char* gamepath;
- const char* cht;
- const char* chs;
- const char* msgfile;
- const char* font;
- const char* touch;
- const char* aspect;
- const char* fullscreen;
- const char* cd;
- const char* bgm;
- const char* opl;
- const char* samplerate;
- const char* stereo;
- const char* oplrate;
- const char* surround;
- const char* buffer;
- const char* quality;
- const char* musvol;
- const char* sndvol;
- const char* exit;
- const char* launch;
- const char* def;
- } gLabels[3] = {
- { "SDLPAL Launcher", "Game language", "Display", "Audio", "Game resource path:",
- "&Traditional Chinese", "&Simplified Chinese", "Message file:", "Use &embedded font",
- "Use touc&h overlay", "&Keep aspect ratio", "&Full screen", "&CD type:", "&BGM type:",
- "&OPL type:", "Sample rate:", "Ste&reo", "OPL rate:", "Surround O&PL", "Buffer:",
- "Quality:", "Music volume:", "Sound volume:", "E&xit", "&Launch game", "&Default" },
- { "SDLPAL 启动器", "游戏语言设置", "显示设置", "音频设置", "游戏资源目录:",
- "繁体中文(&T)", "简体中文(&S)", "语言文件:", "使用游戏资源内嵌字体(&E)",
- "启用触屏辅助(&H)", "保持纵横比(&K)", "全屏模式(&F)", "&CD 音源:", "&BGM 音源:",
- "&OPL 类型:", "采样率:", "立体声(&R)", "OPL 采样率:", "环绕声 O&PL", "缓冲区:",
- "质量:", "音乐音量:", "音效音量:", "退出(&X)", "启动游戏(&L)", "默认设置(&D)" },
- { "SDLPAL 啟動器", "遊戲語言設置", "顯示設定", "音訊設定", "遊戲資源目錄:",
- "繁體中文(&T)", "簡體中文(&S)", "語言檔:", "使用遊戲資源內嵌字體(&E)",
- "啟用觸屏輔助(&H)", "保持縱橫比(&K)", "全屏模式(&F)", "&CD 音源:", "&BGM 音源:",
- "&OPL 類型:", "取樣速率:", "立體聲(&R)", "OPL 取樣速率:", "環繞聲 O&PL", "緩衝區:",
- "品質:", "音樂音量:", "音效音量:", "退出(&X)", "啟動遊戲(&L)", "默認設定(&D)" },
- };
- void InitControls()
- {
- char buffer[64];
- gWidgets.gamepath->value(gConfig.pszGamePath);
- gWidgets.cht->value(gConfig.uCodePage == CP_BIG5 ? 1 : 0);
- gWidgets.chs->value(gConfig.uCodePage == CP_GBK ? 1 : 0);
- gWidgets.msgfile->value(gConfig.pszMsgFile);
- gWidgets.font->value(gConfig.fUseEmbeddedFonts ? 1 : 0);
- gWidgets.touch->value(gConfig.fUseTouchOverlay ? 1 : 0);
- #if SDL_VERSION_ATLEAST(2,0,0)
- gWidgets.aspect->value(gConfig.fKeepAspectRatio ? 1 : 0);
- #endif
- gWidgets.fullscreen->value(gConfig.fFullScreen ? 1 : 0);
- gWidgets.cd->value(gConfig.eCDType - MUSIC_MP3);
- gWidgets.bgm->value(gConfig.eMusicType - MUSIC_RIX);
- gWidgets.stereo->value(gConfig.iAudioChannels == 2 ? 1 : 0);
- sprintf(buffer, "%d", gConfig.iSampleRate); gWidgets.samplerate->value(buffer);
- gWidgets.opl->value(gConfig.eOPLType);
- sprintf(buffer, "%d", gConfig.iOPLSampleRate); gWidgets.oplrate->value(buffer);
- gWidgets.surround->value(gConfig.fUseSurroundOPL ? 1 : 0);
- sprintf(buffer, "%d", gConfig.wAudioBufferSize); gWidgets.buffer->value(buffer);
- gWidgets.quality->value(gConfig.iResampleQuality);
- gWidgets.music->value(gConfig.iMusicVolume);
- gWidgets.sound->value(gConfig.iSoundVolume);
- }
- void SaveControls()
- {
- free(gConfig.pszGamePath);
- gConfig.pszGamePath = strlen(gWidgets.gamepath->value()) ? strdup(gWidgets.gamepath->value()) : nullptr;
- free(gConfig.pszMsgFile);
- gConfig.pszMsgFile = strlen(gWidgets.msgfile->value()) ? strdup(gWidgets.msgfile->value()) : nullptr;
- gConfig.uCodePage = (gWidgets.cht->value() ? CP_BIG5 : CP_GBK);
- gConfig.fUseEmbeddedFonts = gWidgets.font->value();
- gConfig.fUseTouchOverlay = gWidgets.touch->value();
- #if SDL_VERSION_ATLEAST(2,0,0)
- gConfig.fKeepAspectRatio = gWidgets.aspect->value();
- #endif
- gConfig.fFullScreen = gWidgets.fullscreen->value();
- gConfig.eCDType = (MUSICTYPE)(gWidgets.cd->value() + MUSIC_MP3);
- gConfig.eMusicType = (MUSICTYPE)(gWidgets.bgm->value() + MUSIC_RIX);
- gConfig.iAudioChannels = gWidgets.stereo->value() ? 2 : 1;
- gConfig.iSampleRate = atoi(gWidgets.samplerate->value());
- gConfig.eOPLType = (OPLTYPE)gWidgets.opl->value();
- gConfig.iOPLSampleRate = atoi(gWidgets.oplrate->value());
- gConfig.fUseSurroundOPL = gWidgets.surround->value();
- gConfig.wAudioBufferSize = atoi(gWidgets.buffer->value());
- gConfig.iResampleQuality = (int)gWidgets.quality->value();
- gConfig.iMusicVolume = (int)gWidgets.music->value();
- gConfig.iSoundVolume = (int)gWidgets.sound->value();
- gConfig.fLaunchSetting = FALSE;
- }
- int GetLanguage()
- {
- auto lang = getenv("LANG");
- if (!lang) return 0;
- if (strncasecmp(lang, "zh_", 3) == 0)
- {
- if (strncasecmp(lang + 3, "hans", 4) == 0 || strncasecmp(lang + 3, "CN", 2) == 0 || strncasecmp(lang + 3, "SG", 2) == 0)
- return 1;
- else
- return 2;
- }
- else
- return 0;
- }
- Fl_Window* InitWindow()
- {
- int lang = GetLanguage();
- Fl_Window* window = new Fl_Window(640, 400, gLabels[lang].title);
- (gWidgets.gamepath = new Fl_Input(160, 9, 475, 22, gLabels[lang].gamepath))->value(gConfig.pszGamePath);
- (new Fl_Box(FL_BORDER_BOX, 5, 70, 310, 100, gLabels[lang].language))->align(FL_ALIGN_TOP);
- gWidgets.cht = new Fl_Radio_Round_Button(10, 80, 160, 20, gLabels[lang].cht);
- gWidgets.chs = new Fl_Radio_Round_Button(10, 110, 160, 20, gLabels[lang].chs);
- (gWidgets.msgfile = new Fl_Input(109, 139, 196, 22, gLabels[lang].msgfile))->value(gConfig.pszMsgFile);
- (new Fl_Box(FL_BORDER_BOX, 325, 70, 310, 100, gLabels[lang].display))->align(FL_ALIGN_TOP);
- gWidgets.font = new Fl_Check_Button(330, 80, 160, 20, gLabels[lang].font);
- gWidgets.touch = new Fl_Check_Button(330, 110, 160, 20, gLabels[lang].touch);
- gWidgets.aspect = new Fl_Check_Button(330, 140, 160, 20, gLabels[lang].aspect);
- gWidgets.fullscreen = new Fl_Check_Button(520, 140, 120, 20, gLabels[lang].fullscreen);
- (new Fl_Box(FL_BORDER_BOX, 5, 210, 630, 130, gLabels[lang].audio))->align(FL_ALIGN_TOP);
- (gWidgets.cd = new Fl_Choice(84, 219, lang ? 100 : 120, 22, gLabels[lang].cd))->add("MP3|OGG");
- (gWidgets.bgm = new Fl_Choice(285, 219, 60, 22, gLabels[lang].bgm))->add("RIX|MP3|OGG");
- gWidgets.stereo = new Fl_Check_Button(365, 220, 60, 20, gLabels[lang].stereo);
- gWidgets.samplerate = new Fl_Int_Input(570, 219, 60, 22, gLabels[lang].samplerate);
- (gWidgets.opl = new Fl_Choice(84, 249, lang ? 100 : 120, 22, gLabels[lang].opl))->add("DOSBOX|MAME|DOSBOXNEW");
- gWidgets.oplrate = new Fl_Int_Input(285, 249, 60, 22, gLabels[lang].oplrate);
- gWidgets.surround = new Fl_Check_Button(365, 250, 60, 20, gLabels[lang].surround);
- gWidgets.buffer = new Fl_Int_Input(570, 249, 60, 22, gLabels[lang].buffer);
- gWidgets.quality = new Fl_Hor_Value_Slider(72, 279, 180, 22, gLabels[lang].quality);
- gWidgets.quality->align(FL_ALIGN_LEFT);
- gWidgets.quality->bounds(0, 4);
- gWidgets.quality->precision(0);
- gWidgets.music = new Fl_Hor_Value_Slider(380, 279, 250, 22, gLabels[lang].musvol);
- gWidgets.music->align(FL_ALIGN_LEFT);
- gWidgets.music->bounds(0, 100);
- gWidgets.music->precision(0);
- gWidgets.sound = new Fl_Hor_Value_Slider(380, 309, 250, 22, gLabels[lang].sndvol);
- gWidgets.sound->align(FL_ALIGN_LEFT);
- gWidgets.sound->bounds(0, 100);
- gWidgets.sound->precision(0);
- (new Fl_Button(5, 370, 120, 24, gLabels[lang].exit))->callback([](Fl_Widget* ctrl, void* window) {
- if (ctrl->when() == FL_WHEN_RELEASE)
- static_cast<Fl_Window*>(window)->hide();
- }, window);
- (new Fl_Button(260, 370, 120, 24, gLabels[lang].launch))->callback([](Fl_Widget* ctrl, void* window) {
- if (ctrl->when() == FL_WHEN_RELEASE) {
- SaveControls();
- PAL_SaveConfig();
- static_cast<Fl_Window*>(window)->hide();
- }
- }, window);
- (new Fl_Button(515, 370, 120, 24, gLabels[lang].def))->callback([](Fl_Widget*) { PAL_LoadConfig(FALSE); InitControls(); });
- window->end();
- InitControls();
- return window;
- }
- #endif
- BOOL
- UTIL_GetScreenSize(
- DWORD *pdwScreenWidth,
- DWORD *pdwScreenHeight
- )
- {
- return pdwScreenWidth && pdwScreenHeight && *pdwScreenWidth && *pdwScreenHeight;
- }
- BOOL
- UTIL_IsAbsolutePath(
- LPCSTR lpszFileName
- )
- {
- return lpszFileName && *lpszFileName == '/';
- }
- INT
- UTIL_Platform_Init(
- int argc,
- char* argv[]
- )
- {
- #ifndef PAL_NO_LAUNCH_UI
- if (gConfig.fLaunchSetting)
- {
- Fl_Window *window = InitWindow();
- window->show(argc, argv);
- Fl::run();
- Fl::flush();
- delete window;
- }
- #else
- gConfig.fLaunchSetting = FALSE;
- #endif
- return 0;
- }
- VOID
- UTIL_Platform_Quit(
- VOID
- )
- {
- }
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