sdlpal.rc 16 KB

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  1. // Microsoft Visual C++ generated resource script.
  2. //
  3. #include "resource.h"
  4. #define APSTUDIO_READONLY_SYMBOLS
  5. /////////////////////////////////////////////////////////////////////////////
  6. //
  7. // Generated from the TEXTINCLUDE 2 resource.
  8. //
  9. #include "Windows.h"
  10. /////////////////////////////////////////////////////////////////////////////
  11. #undef APSTUDIO_READONLY_SYMBOLS
  12. /////////////////////////////////////////////////////////////////////////////
  13. // 非特定语言 resources
  14. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU)
  15. LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
  16. #pragma code_page(936)
  17. /////////////////////////////////////////////////////////////////////////////
  18. //
  19. // Dialog
  20. //
  21. IDD_LAUNCHER DIALOGEX 0, 0, 405, 206
  22. STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
  23. EXSTYLE WS_EX_APPWINDOW
  24. CAPTION "SDL PAL Launcher"
  25. FONT 8, "MS Shell Dlg", 400, 0, 0x1
  26. BEGIN
  27. DEFPUSHBUTTON "&Launch game",IDOK,177,185,50,14
  28. PUSHBUTTON "E&xit",IDCANCEL,7,185,50,14
  29. LTEXT "Game resource path:",IDC_STATIC,14,10,68,8
  30. EDITTEXT IDC_GAMEPATH,84,7,256,14,ES_AUTOHSCROLL | ES_READONLY
  31. LTEXT "CD source:",IDC_STATIC,14,106,36,8
  32. GROUPBOX "Game Language",IDC_STATIC,7,28,192,50
  33. CONTROL "&Traditional Chinese",IDC_CHT,"Button",BS_AUTORADIOBUTTON | WS_GROUP,14,44,77,10
  34. CONTROL "Simplified &Chinese",IDC_CHS,"Button",BS_AUTORADIOBUTTON,102,44,73,10
  35. CONTROL "Use &embedded font",IDC_EMBEDFONT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,215,44,79,10
  36. GROUPBOX "Display",IDC_STATIC,206,28,192,50
  37. CONTROL "&Keep aspect ratio",IDC_ASPECTRATIO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,215,60,72,10
  38. LTEXT "BGM source:",IDC_STATIC,115,106,41,8
  39. CONTROL "&Full screen",IDC_FULLSCREEN,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,310,44,50,10
  40. EDITTEXT IDC_MSGFILE,59,57,131,14,ES_AUTOHSCROLL
  41. GROUPBOX "Audio",IDC_STATIC,7,86,391,85
  42. COMBOBOX IDC_CD,54,103,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  43. COMBOBOX IDC_BGM,157,103,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  44. LTEXT "OPL type:",IDC_STATIC,14,125,33,8
  45. COMBOBOX IDC_OPL,54,122,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  46. CONTROL "S&tereo",IDC_STEREO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,225,106,37,10
  47. PUSHBUTTON "&Default",IDC_DEFAULT,348,185,50,14
  48. CONTROL "Surround &OPL",IDC_SURROUNDOPL,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,225,125,55,10
  49. LTEXT "Audio sample rate: Hz",IDC_STATIC,280,106,113,8
  50. EDITTEXT IDC_SAMPLERATE,342,103,40,14,ES_AUTOHSCROLL | ES_NUMBER
  51. LTEXT "OPL sample rate: Hz",IDC_STATIC,108,125,110,8
  52. EDITTEXT IDC_OPLSR,165,122,40,14,ES_AUTOHSCROLL | ES_NUMBER
  53. LTEXT "Audio buffer:",IDC_STATIC,298,125,44,8
  54. EDITTEXT IDC_AUDIOBUFFER,342,122,40,14,ES_AUTOHSCROLL | ES_NUMBER
  55. PUSHBUTTON "&Browse",IDC_BRGAME,348,7,50,14
  56. LTEXT "Message file:",IDC_STATIC,14,60,43,8
  57. CONTROL "Enable &touch overlay",IDC_TOUCHOVERLAY,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,310,60,83,10
  58. LTEXT "Quality:",IDC_STATIC,14,144,26,8
  59. LTEXT "Low High",IDC_STATIC,31,158,88,8
  60. CONTROL "",IDC_QUALITY,"msctls_trackbar32",TBS_AUTOTICKS | WS_TABSTOP,43,143,60,15
  61. LTEXT "Music volume:",IDC_STATIC,118,144,46,8
  62. LTEXT "Low High",IDC_STATIC,153,158,104,8
  63. CONTROL "",IDC_MUSICVOLUME,"msctls_trackbar32",WS_TABSTOP,165,143,80,15
  64. LTEXT "Sound volume:",IDC_STATIC,256,145,48,8
  65. LTEXT "Low High",IDC_STATIC,291,158,104,8
  66. CONTROL "",IDC_SOUNDVOLUME,"msctls_trackbar32",WS_TABSTOP,303,144,80,15
  67. END
  68. /////////////////////////////////////////////////////////////////////////////
  69. //
  70. // DESIGNINFO
  71. //
  72. #ifdef APSTUDIO_INVOKED
  73. GUIDELINES DESIGNINFO
  74. BEGIN
  75. IDD_LAUNCHER, DIALOG
  76. BEGIN
  77. LEFTMARGIN, 7
  78. RIGHTMARGIN, 398
  79. TOPMARGIN, 7
  80. BOTTOMMARGIN, 199
  81. END
  82. END
  83. #endif // APSTUDIO_INVOKED
  84. /////////////////////////////////////////////////////////////////////////////
  85. //
  86. // AFX_DIALOG_LAYOUT
  87. //
  88. IDD_LAUNCHER AFX_DIALOG_LAYOUT
  89. BEGIN
  90. 0
  91. END
  92. /////////////////////////////////////////////////////////////////////////////
  93. //
  94. // Dialog Info
  95. //
  96. IDD_LAUNCHER DLGINIT
  97. BEGIN
  98. IDC_CD, 0x403, 4, 0,
  99. 0x504d, 0x0033,
  100. IDC_CD, 0x403, 4, 0,
  101. 0x474f, 0x0047,
  102. IDC_BGM, 0x403, 4, 0,
  103. 0x4952, 0x0058,
  104. IDC_BGM, 0x403, 5, 0,
  105. 0x494d, 0x4944, "\000",
  106. IDC_BGM, 0x403, 4, 0,
  107. 0x504d, 0x0033,
  108. IDC_BGM, 0x403, 4, 0,
  109. 0x474f, 0x0047,
  110. IDC_OPL, 0x403, 7, 0,
  111. 0x4f44, 0x4253, 0x584f, "\000",
  112. IDC_OPL, 0x403, 5, 0,
  113. 0x414d, 0x454d, "\000",
  114. 0
  115. END
  116. /////////////////////////////////////////////////////////////////////////////
  117. //
  118. // String Table
  119. //
  120. STRINGTABLE
  121. BEGIN
  122. IDS_CONFIRM "Confirm"
  123. END
  124. STRINGTABLE
  125. BEGIN
  126. IDC_BRGAME "Open game resource folder"
  127. END
  128. #endif // 非特定语言 resources
  129. /////////////////////////////////////////////////////////////////////////////
  130. /////////////////////////////////////////////////////////////////////////////
  131. // 中文(简体,中国) resources
  132. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
  133. LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
  134. #pragma code_page(936)
  135. /////////////////////////////////////////////////////////////////////////////
  136. //
  137. // Dialog
  138. //
  139. IDD_LAUNCHER DIALOGEX 0, 0, 405, 206
  140. STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
  141. EXSTYLE WS_EX_APPWINDOW
  142. CAPTION "SDL PAL 启动器"
  143. FONT 8, "MS Shell Dlg", 400, 0, 0x1
  144. BEGIN
  145. DEFPUSHBUTTON "启动游戏(&L)",IDOK,177,185,50,14
  146. PUSHBUTTON "退出(&X)",IDCANCEL,7,185,50,14
  147. LTEXT "游戏资源目录:",IDC_STATIC,14,10,57,8
  148. EDITTEXT IDC_GAMEPATH,71,7,270,14,ES_AUTOHSCROLL | ES_READONLY
  149. LTEXT "CD 音源:",IDC_STATIC,14,106,36,8
  150. GROUPBOX "游戏语言设置",IDC_STATIC,7,28,192,50
  151. CONTROL "繁体中文(&T)",IDC_CHT,"Button",BS_AUTORADIOBUTTON | WS_GROUP,14,44,57,10
  152. CONTROL "简体中文(&C)",IDC_CHS,"Button",BS_AUTORADIOBUTTON,102,44,58,10
  153. CONTROL "使用游戏内字体(&E)",IDC_EMBEDFONT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,215,44,81,10
  154. GROUPBOX "显示设置",IDC_STATIC,206,28,192,50
  155. CONTROL "保持纵横比(&K)",IDC_ASPECTRATIO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,215,60,65,10
  156. LTEXT "BGM 音源:",IDC_STATIC,115,106,41,8
  157. CONTROL "全屏启动游戏(&F)",IDC_FULLSCREEN,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,310,44,73,10
  158. EDITTEXT IDC_MSGFILE,57,57,133,14,ES_AUTOHSCROLL
  159. GROUPBOX "音频设置",IDC_STATIC,7,86,391,85
  160. COMBOBOX IDC_CD,54,103,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  161. COMBOBOX IDC_BGM,157,103,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  162. LTEXT "OPL 类型:",IDC_STATIC,14,125,40,8
  163. COMBOBOX IDC_OPL,54,122,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  164. CONTROL "立体声(&T)",IDC_STEREO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,225,106,49,10
  165. PUSHBUTTON "默认设置(&D)",IDC_DEFAULT,348,185,50,14
  166. CONTROL "环绕声 &OPL",IDC_SURROUNDOPL,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,225,125,55,10
  167. LTEXT "音频采样率: Hz",IDC_STATIC,285,106,101,8
  168. EDITTEXT IDC_SAMPLERATE,335,103,40,14,ES_AUTOHSCROLL | ES_NUMBER
  169. LTEXT "OPL 采样率: Hz",IDC_STATIC,115,125,102,8
  170. EDITTEXT IDC_OPLSR,165,122,40,14,ES_AUTOHSCROLL | ES_NUMBER
  171. LTEXT "音频缓冲区:",IDC_STATIC,285,125,49,8
  172. EDITTEXT IDC_AUDIOBUFFER,335,122,40,14,ES_AUTOHSCROLL | ES_NUMBER
  173. PUSHBUTTON "浏览(&B)",IDC_BRGAME,348,7,50,14
  174. LTEXT "语言文件:",IDC_STATIC,14,60,41,8
  175. CONTROL "启用触屏辅助(&T)",IDC_TOUCHOVERLAY,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,310,60,73,10
  176. LTEXT "音频质量:",IDC_STATIC,14,144,41,8
  177. LTEXT "低 高",IDC_STATIC,47,158,77,8
  178. CONTROL "",IDC_QUALITY,"msctls_trackbar32",TBS_AUTOTICKS | WS_TABSTOP,55,143,60,15
  179. LTEXT "音乐音量:",IDC_STATIC,131,144,41,8
  180. CONTROL "",IDC_MUSICVOLUME,"msctls_trackbar32",WS_TABSTOP,172,143,80,15
  181. LTEXT "低 高",IDC_STATIC,165,158,93,8
  182. LTEXT "音效音量:",IDC_STATIC,266,145,41,8
  183. CONTROL "",IDC_SOUNDVOLUME,"msctls_trackbar32",WS_TABSTOP,307,144,80,15
  184. LTEXT "低 高",IDC_STATIC,300,158,93,8
  185. END
  186. /////////////////////////////////////////////////////////////////////////////
  187. //
  188. // DESIGNINFO
  189. //
  190. #ifdef APSTUDIO_INVOKED
  191. GUIDELINES DESIGNINFO
  192. BEGIN
  193. IDD_LAUNCHER, DIALOG
  194. BEGIN
  195. LEFTMARGIN, 7
  196. RIGHTMARGIN, 398
  197. TOPMARGIN, 7
  198. BOTTOMMARGIN, 199
  199. END
  200. END
  201. #endif // APSTUDIO_INVOKED
  202. /////////////////////////////////////////////////////////////////////////////
  203. //
  204. // AFX_DIALOG_LAYOUT
  205. //
  206. IDD_LAUNCHER AFX_DIALOG_LAYOUT
  207. BEGIN
  208. 0
  209. END
  210. /////////////////////////////////////////////////////////////////////////////
  211. //
  212. // Dialog Info
  213. //
  214. IDD_LAUNCHER DLGINIT
  215. BEGIN
  216. IDC_CD, 0x403, 4, 0,
  217. 0x504d, 0x0033,
  218. IDC_CD, 0x403, 4, 0,
  219. 0x474f, 0x0047,
  220. IDC_BGM, 0x403, 4, 0,
  221. 0x4952, 0x0058,
  222. IDC_BGM, 0x403, 5, 0,
  223. 0x494d, 0x4944, "\000",
  224. IDC_BGM, 0x403, 4, 0,
  225. 0x504d, 0x0033,
  226. IDC_BGM, 0x403, 4, 0,
  227. 0x474f, 0x0047,
  228. IDC_OPL, 0x403, 7, 0,
  229. 0x4f44, 0x4253, 0x584f, "\000",
  230. IDC_OPL, 0x403, 5, 0,
  231. 0x414d, 0x454d, "\000",
  232. 0
  233. END
  234. /////////////////////////////////////////////////////////////////////////////
  235. //
  236. // Icon
  237. //
  238. // Icon with lowest ID value placed first to ensure application icon
  239. // remains consistent on all systems.
  240. IDI_SDLPAL ICON "../sdlpal.ico"
  241. #ifdef APSTUDIO_INVOKED
  242. /////////////////////////////////////////////////////////////////////////////
  243. //
  244. // TEXTINCLUDE
  245. //
  246. 1 TEXTINCLUDE
  247. BEGIN
  248. "resource.h\0"
  249. END
  250. 2 TEXTINCLUDE
  251. BEGIN
  252. "#include ""Windows.h""\r\n"
  253. "\0"
  254. END
  255. 3 TEXTINCLUDE
  256. BEGIN
  257. "\r\n"
  258. "\0"
  259. END
  260. #endif // APSTUDIO_INVOKED
  261. /////////////////////////////////////////////////////////////////////////////
  262. //
  263. // Version
  264. //
  265. VS_VERSION_INFO VERSIONINFO
  266. FILEVERSION 2,0,0,1
  267. PRODUCTVERSION 2,0,0,1
  268. FILEFLAGSMASK 0x3fL
  269. #ifdef _DEBUG
  270. FILEFLAGS 0x1L
  271. #else
  272. FILEFLAGS 0x0L
  273. #endif
  274. FILEOS 0x40004L
  275. FILETYPE 0x1L
  276. FILESUBTYPE 0x0L
  277. BEGIN
  278. BLOCK "StringFileInfo"
  279. BEGIN
  280. BLOCK "080404b0"
  281. BEGIN
  282. VALUE "CompanyName", "SDLPAL Team"
  283. VALUE "FileDescription", "SDLPAL Main executable"
  284. VALUE "FileVersion", "2.0.0.1"
  285. VALUE "InternalName", "sdlpal.exe"
  286. VALUE "LegalCopyright", "Copyright (C) SDLPAL Team 2008 - 2017"
  287. VALUE "OriginalFilename", "sdlpal.exe"
  288. VALUE "ProductName", "SDL PAL"
  289. VALUE "ProductVersion", "2.0.0.1"
  290. END
  291. END
  292. BLOCK "VarFileInfo"
  293. BEGIN
  294. VALUE "Translation", 0x804, 1200
  295. END
  296. END
  297. /////////////////////////////////////////////////////////////////////////////
  298. //
  299. // String Table
  300. //
  301. STRINGTABLE
  302. BEGIN
  303. IDS_CONFIRM "确认"
  304. END
  305. STRINGTABLE
  306. BEGIN
  307. IDC_BRGAME "打开游戏资源文件夹"
  308. END
  309. #endif // 中文(简体,中国) resources
  310. /////////////////////////////////////////////////////////////////////////////
  311. /////////////////////////////////////////////////////////////////////////////
  312. // 中文(繁体,台湾) resources
  313. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHT)
  314. LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_TRADITIONAL
  315. #pragma code_page(950)
  316. /////////////////////////////////////////////////////////////////////////////
  317. //
  318. // Dialog
  319. //
  320. IDD_LAUNCHER DIALOGEX 0, 0, 405, 206
  321. STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
  322. EXSTYLE WS_EX_APPWINDOW
  323. CAPTION "SDL PAL 币笆竟"
  324. FONT 8, "MS Shell Dlg", 400, 0, 0x1
  325. BEGIN
  326. DEFPUSHBUTTON "币笆笴栏(&L)",IDOK,177,185,50,14
  327. PUSHBUTTON "癶�(&X)",IDCANCEL,7,185,50,14
  328. LTEXT "笴栏戈方郎Ж�",IDC_STATIC,14,10,57,8
  329. EDITTEXT IDC_GAMEPATH,71,7,270,14,ES_AUTOHSCROLL | ES_READONLY
  330. LTEXT "CD �方�",IDC_STATIC,14,106,36,8
  331. GROUPBOX "笴栏粂ē砞﹚",IDC_STATIC,7,28,192,50
  332. CONTROL "羉砰いゅ(&T)",IDC_CHT,"Button",BS_AUTORADIOBUTTON | WS_GROUP,14,44,57,10
  333. CONTROL "虏砰いゅ(&C)",IDC_CHS,"Button",BS_AUTORADIOBUTTON,102,44,58,10
  334. CONTROL "ㄏノ笴栏ず�砰(&E)",IDC_EMBEDFONT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,215,44,81,10
  335. GROUPBOX "陪ボ砞﹚",IDC_STATIC,206,28,192,50
  336. CONTROL "玂�羇绢ゑ(&K)",IDC_ASPECTRATIO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,215,60,65,10
  337. LTEXT "BGM �方�",IDC_STATIC,115,106,41,8
  338. CONTROL "��币笆笴栏(&F)",IDC_FULLSCREEN,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,310,44,73,10
  339. EDITTEXT IDC_MSGFILE,57,57,133,14,ES_AUTOHSCROLL
  340. GROUPBOX "�癟砞﹚",IDC_STATIC,7,86,391,85
  341. COMBOBOX IDC_CD,54,103,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  342. COMBOBOX IDC_BGM,157,103,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  343. LTEXT "OPL 摸��",IDC_STATIC,14,124,40,8
  344. COMBOBOX IDC_OPL,54,121,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  345. CONTROL "ミ砰羘(&T)",IDC_STEREO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,230,106,49,10
  346. PUSHBUTTON "纐粄砞﹚(&D)",IDC_DEFAULT,348,185,50,14
  347. CONTROL "吏露羘 &OPL",IDC_SURROUNDOPL,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,230,124,55,10
  348. LTEXT "�癟�妓硉瞯� Hz",IDC_STATIC,285,106,109,8
  349. EDITTEXT IDC_SAMPLERATE,342,103,40,14,ES_AUTOHSCROLL | ES_NUMBER
  350. LTEXT "OPL �妓硉瞯� Hz",IDC_STATIC,115,124,110,8
  351. EDITTEXT IDC_OPLSR,172,121,40,14,ES_AUTOHSCROLL | ES_NUMBER
  352. LTEXT "�癟珇借�",IDC_STATIC,14,144,41,8
  353. CONTROL "",IDC_QUALITY,"msctls_trackbar32",TBS_AUTOTICKS | WS_TABSTOP,55,143,60,15
  354. LTEXT "�癟絯侥跋�",IDC_STATIC,293,124,48,8
  355. EDITTEXT IDC_AUDIOBUFFER,342,121,40,14,ES_AUTOHSCROLL | ES_NUMBER
  356. PUSHBUTTON "聅凝(&B)",IDC_BRGAME,348,7,50,14
  357. LTEXT "粂ē郎�",IDC_STATIC,14,60,33,8
  358. CONTROL "币ノ牟�徊�(&T)",IDC_TOUCHOVERLAY,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,310,60,73,10
  359. LTEXT "� 蔼",IDC_STATIC,47,158,77,8
  360. LTEXT "�贾�秖�",IDC_STATIC,131,144,41,8
  361. CONTROL "",IDC_MUSICVOLUME,"msctls_trackbar32",WS_TABSTOP,172,143,80,15
  362. LTEXT "� 蔼",IDC_STATIC,165,158,93,8
  363. LTEXT "���秖�",IDC_STATIC,266,145,41,8
  364. CONTROL "",IDC_SOUNDVOLUME,"msctls_trackbar32",WS_TABSTOP,307,144,80,15
  365. LTEXT "� 蔼",IDC_STATIC,300,158,93,8
  366. END
  367. /////////////////////////////////////////////////////////////////////////////
  368. //
  369. // DESIGNINFO
  370. //
  371. #ifdef APSTUDIO_INVOKED
  372. GUIDELINES DESIGNINFO
  373. BEGIN
  374. IDD_LAUNCHER, DIALOG
  375. BEGIN
  376. LEFTMARGIN, 7
  377. RIGHTMARGIN, 398
  378. TOPMARGIN, 7
  379. BOTTOMMARGIN, 199
  380. END
  381. END
  382. #endif // APSTUDIO_INVOKED
  383. /////////////////////////////////////////////////////////////////////////////
  384. //
  385. // AFX_DIALOG_LAYOUT
  386. //
  387. IDD_LAUNCHER AFX_DIALOG_LAYOUT
  388. BEGIN
  389. 0
  390. END
  391. /////////////////////////////////////////////////////////////////////////////
  392. //
  393. // Dialog Info
  394. //
  395. IDD_LAUNCHER DLGINIT
  396. BEGIN
  397. IDC_CD, 0x403, 4, 0,
  398. 0x504d, 0x0033,
  399. IDC_CD, 0x403, 4, 0,
  400. 0x474f, 0x0047,
  401. IDC_BGM, 0x403, 4, 0,
  402. 0x4952, 0x0058,
  403. IDC_BGM, 0x403, 5, 0,
  404. 0x494d, 0x4944, "\000",
  405. IDC_BGM, 0x403, 4, 0,
  406. 0x504d, 0x0033,
  407. IDC_BGM, 0x403, 4, 0,
  408. 0x474f, 0x0047,
  409. IDC_OPL, 0x403, 7, 0,
  410. 0x4f44, 0x4253, 0x584f, "\000",
  411. IDC_OPL, 0x403, 5, 0,
  412. 0x414d, 0x454d, "\000",
  413. 0
  414. END
  415. /////////////////////////////////////////////////////////////////////////////
  416. //
  417. // String Table
  418. //
  419. STRINGTABLE
  420. BEGIN
  421. IDS_CONFIRM "絋粄"
  422. END
  423. STRINGTABLE
  424. BEGIN
  425. IDC_BRGAME "ゴ秨笴栏戈方郎Ж"
  426. END
  427. #endif // 中文(繁体,台湾) resources
  428. /////////////////////////////////////////////////////////////////////////////
  429. #ifndef APSTUDIO_INVOKED
  430. /////////////////////////////////////////////////////////////////////////////
  431. //
  432. // Generated from the TEXTINCLUDE 3 resource.
  433. //
  434. /////////////////////////////////////////////////////////////////////////////
  435. #endif // not APSTUDIO_INVOKED