| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990 | ###################################################### Configuration file for SDLPAL                     ##                                                   ## Lines started with '#' is treated as comments.    ####################################################### CD: Indicates which type of CD audio source to use. Valid types include 'RAW',#     'OGG' and 'MP3'. 'RAW' means use the SDL 1.2's CDAudio API (default when#     compiled with SDL 1.2), 'OGG' means use files named as '100xx.ogg' inside#     the 'ogg' directory (default when compiled with SDL 2.0), while 'MP3'#     means use files named as '100xx.mp3' inside the 'mp3' directory.#CD=OGG# MUSIC: Indicates which type of music source to use. Valid types include #        'RIX', 'MIDI', 'OGG' and 'MP3'. 'RIX' means use the RIX music (default),#        'MIDI' means midi (either in 'mus.mkf' or inside 'musics' directory),#        'OGG' means use files named as 'xx.ogg' inside the 'ogg' directory, while#        'MP3' means use files named as 'xx.mp3' inside the 'mp3' directory.#Music=RIX# OPL: Indicates which type of OPL emulator to use. Valid types include 'DOSBOX'#      (default), 'MAME' and 'DOSBOXNEW'. 'DOSBOXNEW' is the recommended OPL simulator#      on high-performance devices like PC or tablet. However, for lower-end phones,#      'DOSBOX' is the best choice for performance-quality balance.#OPL=DOSBOX# Stereo: Indicates whether to use mono audio or stereo audio. Non-zero means to use#         stereo audio (default), while zero means only use mono audio.#Stereo=1# UseSurroundOPL: Indicates whether to use surround opl emulator or not. Non-zero#                 means to using (default), while zero means not to use. Only#                 valid when Stereo is set to non-zero.#UseSurroundOPL=1# SampleRate: Indicates which sample rate to use, valid values include 44100 (default),#             and 22050. Other values (<=48000) are supported but not recommended.#SampleRate=44100# OPLSampleRate: Indicates which sample rate to use for opl emulator. Suggested value#                is 49716, but other values may also be used.#OPLSampleRate=49716# SurroundOPLOffset: Indicates the frequency offset of surround opl. The default and#                    recommended value is 384.0, but other values may also be used.#SurroundOPLOffset=384.0# ResampleQuality: Indicates the resample quality, valid values from 0 to 4 (default).#                  Larger value indicates higher quality and higher hardware requirement.#ResampleQuality=4# AudioBufferSize: Indicates the size of audio buffer in samples. Valid values are in #                  range 2 - 32768, but should be power of 2. Default value is 1024.#AudioBufferSize=1024# Volume: Indicates the global volume. Valid values are from 0 to 100, default is 100.#Volume=100# WindowWidth: Indicates the width of game window. Default value varies on different#              platforms. On desktop, the default value is 640.#WindowWidth=640# WindowHeight: Indicates the height of game window. Default value varies on different#               platforms. On desktop, the default value is 400.#WindowHeight=400# FullScreen: Indicates whether the game should started fullscreen or not, default is not.#             On some platforms, such as mobile OS or WinRT, this option is ignored.#FullScreen=0# KeepAspectRatio: Indicates whether the content in game window should keep its original#                  aspect ratio (default) or not. When aspect ratio is kept, there may be#                  left/right or top/bottom black edges in the game window. Currently this#                  value is only valid if the game is built with SDL 2.0 or higher, otherwise#                  this value is ignored.#KeepAspectRatio=1# MessageFileName: Indicates whether to use external message files.#MessageFileName=jm.msg# FontFileName: Indicates whether to use external font files. Currently supports only BDF font.#FontFileName=jm.msg# LogLevel: This value controls how many logs can be output by the program. Valid ranges are:# 0 (Verbose), 1 (Debug), 2 (Informational), 3 (Warning), 4 (Error) and 5 (Fatal). Only logs# whose levels are larger or equal to this value can be output.#LogLevel=5# LogFileName: When set, the program's log will be output to this file as well.#LogFileName=sdlpal.log
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