| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989 | /* -*- mode: c; tab-width: 4; c-basic-offset: 3; c-file-style: "linux" -*- *///// Copyright (c) 2008, Wei Mingzhi <whistler_wmz@users.sf.net>.// All rights reserved.//// Portions based on PALx Project by palxex.// Copyright (c) 2006-2008, Pal Lockheart <palxex@gmail.com>.//// This file is part of SDLPAL.//// SDLPAL is free software: you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation, either version 3 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program.  If not, see <http://www.gnu.org/licenses/>.//#include "main.h"#define WORD_LENGTH      10#define   FONT_COLOR_DEFAULT        0x4F#define   FONT_COLOR_YELLOW         0x2D#define   FONT_COLOR_RED            0x1A#define   FONT_COLOR_CYAN           0x8D#define   FONT_COLOR_CYAN_ALT       0x8CBOOL      g_fUpdatedInBattle      = FALSE;static const char g_rgszAdditionalWords[][WORD_LENGTH + 1] = {   {0xBE, 0xD4, 0xB0, 0xAB, 0xB3, 0x74, 0xAB, 0xD7, 0x00, 0x00, 0x00}, // Battle Speed   {0xA4, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // 1   {0xA4, 0x47, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // 2   {0xA4, 0x54, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // 3   {0xA5, 0x7C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // 4   {0xA4, 0xAD, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // 5};typedef struct tagTEXTLIB{   LPBYTE          lpWordBuf;   LPBYTE          lpMsgBuf;   LPDWORD         lpMsgOffset;   int             nWords;   int             nMsgs;   int             nCurrentDialogLine;   BYTE            bCurrentFontColor;   PAL_POS         posIcon;   PAL_POS         posDialogTitle;   PAL_POS         posDialogText;   BYTE            bDialogPosition;   BYTE            bIcon;   int             iDelayTime;   BOOL            fUserSkip;   BOOL            fPlayingRNG;   BYTE            bufDialogIcons[282];} TEXTLIB, *LPTEXTLIB;static TEXTLIB         g_TextLib;INTPAL_InitText(   VOID)/*++  Purpose:    Initialize the in-game texts.  Parameters:    None.  Return value:    0 = success.    -1 = memory allocation error.--*/{   FILE       *fpMsg, *fpWord;   int         i;   //   // Open the message and word data files.   //   fpMsg = UTIL_OpenRequiredFile("m.msg");   fpWord = UTIL_OpenRequiredFile("word.dat");   //   // See how many words we have   //   fseek(fpWord, 0, SEEK_END);   i = ftell(fpWord);   //   // Each word has 10 bytes   //   g_TextLib.nWords = (i + (WORD_LENGTH - 1)) / WORD_LENGTH;   //   // Read the words   //   g_TextLib.lpWordBuf = (LPBYTE)malloc(i);   if (g_TextLib.lpWordBuf == NULL)   {      fclose(fpWord);      fclose(fpMsg);      return -1;   }   fseek(fpWord, 0, SEEK_SET);   fread(g_TextLib.lpWordBuf, i, 1, fpWord);   //   // Close the words file   //   fclose(fpWord);   //   // Read the message offsets. The message offsets are in SSS.MKF #3   //   i = PAL_MKFGetChunkSize(3, gpGlobals->f.fpSSS) / sizeof(DWORD);   g_TextLib.nMsgs = i - 1;   g_TextLib.lpMsgOffset = (LPDWORD)malloc(i * sizeof(DWORD));   if (g_TextLib.lpMsgOffset == NULL)   {      free(g_TextLib.lpWordBuf);      fclose(fpMsg);      return -1;   }   PAL_MKFReadChunk((LPBYTE)(g_TextLib.lpMsgOffset), i * sizeof(DWORD), 3,      gpGlobals->f.fpSSS);   //   // Read the messages.   //   fseek(fpMsg, 0, SEEK_END);   i = ftell(fpMsg);   g_TextLib.lpMsgBuf = (LPBYTE)malloc(i);   if (g_TextLib.lpMsgBuf == NULL)   {      free(g_TextLib.lpMsgOffset);      free(g_TextLib.lpWordBuf);      fclose(fpMsg);      return -1;   }   fseek(fpMsg, 0, SEEK_SET);   fread(g_TextLib.lpMsgBuf, 1, i, fpMsg);   fclose(fpMsg);   g_TextLib.bCurrentFontColor = FONT_COLOR_DEFAULT;   g_TextLib.bIcon = 0;   g_TextLib.posIcon = 0;   g_TextLib.nCurrentDialogLine = 0;   g_TextLib.iDelayTime = 3;   g_TextLib.posDialogTitle = PAL_XY(12, 8);   g_TextLib.posDialogText = PAL_XY(44, 26);   g_TextLib.bDialogPosition = kDialogUpper;   g_TextLib.fUserSkip = FALSE;   PAL_MKFReadChunk(g_TextLib.bufDialogIcons, 282, 12, gpGlobals->f.fpDATA);   return 0;}VOIDPAL_FreeText(   VOID)/*++  Purpose:    Free the memory used by the texts.  Parameters:    None.  Return value:    None.--*/{   if (g_TextLib.lpMsgBuf != NULL)   {      free(g_TextLib.lpMsgBuf);      g_TextLib.lpMsgBuf = NULL;   }   if (g_TextLib.lpMsgOffset != NULL)   {      free(g_TextLib.lpMsgOffset);      g_TextLib.lpMsgOffset = NULL;   }   if (g_TextLib.lpWordBuf != NULL)   {      free(g_TextLib.lpWordBuf);      g_TextLib.lpWordBuf = NULL;   }}LPCSTRPAL_GetWord(   WORD       wNumWord)/*++  Purpose:    Get the specified word.  Parameters:    [IN]  wNumWord - the number of the requested word.  Return value:    Pointer to the requested word. NULL if not found.--*/{   static char buf[WORD_LENGTH + 1];   if (wNumWord >= PAL_ADDITIONAL_WORD_FIRST)   {      return g_rgszAdditionalWords[wNumWord - PAL_ADDITIONAL_WORD_FIRST];   }   if (wNumWord >= g_TextLib.nWords)   {      return NULL;   }   memcpy(buf, &g_TextLib.lpWordBuf[wNumWord * WORD_LENGTH], WORD_LENGTH);   buf[WORD_LENGTH] = '\0';   //   // Remove the trailing spaces   //   trim(buf);   if ((strlen(buf) & 1) != 0 && buf[strlen(buf) - 1] == '1')   {      buf[strlen(buf) - 1] = '\0';   }   return buf;}LPCSTRPAL_GetMsg(   WORD       wNumMsg)/*++  Purpose:    Get the specified message.  Parameters:    [IN]  wNumMsg - the number of the requested message.  Return value:    Pointer to the requested message. NULL if not found.--*/{   static char    buf[256];   DWORD          dwOffset, dwSize;   if (wNumMsg >= g_TextLib.nMsgs)   {      return NULL;   }   dwOffset = SWAP32(g_TextLib.lpMsgOffset[wNumMsg]);   dwSize = SWAP32(g_TextLib.lpMsgOffset[wNumMsg + 1]) - dwOffset;   assert(dwSize < 255);   memcpy(buf, &g_TextLib.lpMsgBuf[dwOffset], dwSize);   buf[dwSize] = '\0';   return buf;}VOIDPAL_DrawText(   LPCSTR     lpszText,   PAL_POS    pos,   BYTE       bColor,   BOOL       fShadow,   BOOL       fUpdate)/*++  Purpose:    Draw text on the screen.  Parameters:    [IN]  lpszText - the text to be drawn.    [IN]  pos - Position of the text.    [IN]  bColor - Color of the text.    [IN]  fShadow - TRUE if the text is shadowed or not.    [IN]  fUpdate - TRUE if update the screen area.  Return value:    None.--*/{   SDL_Rect   rect, urect;   WORD       wChar;   rect.x = PAL_X(pos);   rect.y = PAL_Y(pos);   urect.x = rect.x;   urect.y = rect.y;   urect.h = 16;   urect.w = 0;   while (*lpszText)   {      //      // Draw the character      //      if (*lpszText & 0x80)      {         //         // BIG-5 Chinese Character         //         wChar = SWAP16(((LPBYTE)lpszText)[0] | (((LPBYTE)lpszText)[1] << 8));         if (fShadow)         {            PAL_DrawCharOnSurface(wChar, gpScreen, PAL_XY(rect.x + 1, rect.y + 1), 0);            PAL_DrawCharOnSurface(wChar, gpScreen, PAL_XY(rect.x + 1, rect.y), 0);         }         PAL_DrawCharOnSurface(wChar, gpScreen, PAL_XY(rect.x, rect.y), bColor);         lpszText += 2;         rect.x += 16;         urect.w += 16;      }      else      {         //         // ASCII character         //         if (fShadow)         {            PAL_DrawASCIICharOnSurface(*lpszText, gpScreen, PAL_XY(rect.x + 1, rect.y + 1), 0);            PAL_DrawASCIICharOnSurface(*lpszText, gpScreen, PAL_XY(rect.x + 1, rect.y), 0);         }         PAL_DrawASCIICharOnSurface(*lpszText, gpScreen, PAL_XY(rect.x, rect.y), bColor);         lpszText++;         rect.x += 8;         urect.w += 8;      }   }   //   // Update the screen area   //   if (fUpdate && urect.w > 0)   {      VIDEO_UpdateScreen(&urect);   }}VOIDPAL_DialogSetDelayTime(   INT          iDelayTime)/*++  Purpose:    Set the delay time for dialog.  Parameters:    [IN]  iDelayTime - the delay time to be set.  Return value:    None.--*/{   g_TextLib.iDelayTime = iDelayTime;}VOIDPAL_StartDialog(   BYTE         bDialogLocation,   BYTE         bFontColor,   INT          iNumCharFace,   BOOL         fPlayingRNG)/*++  Purpose:    Start a new dialog.  Parameters:    [IN]  bDialogLocation - the location of the text on the screen.    [IN]  bFontColor - the font color of the text.    [IN]  iNumCharFace - number of the character face in RGM.MKF.    [IN]  fPlayingRNG - whether we are playing a RNG video or not.  Return value:    None.--*/{   PAL_LARGE BYTE buf[16384];   SDL_Rect       rect;   if (gpGlobals->fInBattle && !g_fUpdatedInBattle)   {      //      // Update the screen in battle, or the graphics may seem messed up      //      VIDEO_UpdateScreen(NULL);      g_fUpdatedInBattle = TRUE;   }   g_TextLib.bIcon = 0;   g_TextLib.posIcon = 0;   g_TextLib.nCurrentDialogLine = 0;   g_TextLib.posDialogTitle = PAL_XY(12, 8);   g_TextLib.fUserSkip = FALSE;   if (bFontColor != 0)   {      g_TextLib.bCurrentFontColor = bFontColor;   }   if (fPlayingRNG && iNumCharFace)   {      VIDEO_BackupScreen();      g_TextLib.fPlayingRNG = TRUE;   }   switch (bDialogLocation)   {   case kDialogUpper:      if (iNumCharFace > 0)      {         //         // Display the character face at the upper part of the screen         //         if (PAL_MKFReadChunk(buf, 16384, iNumCharFace, gpGlobals->f.fpRGM) > 0)         {            rect.w = PAL_RLEGetWidth((LPCBITMAPRLE)buf);            rect.h = PAL_RLEGetHeight((LPCBITMAPRLE)buf);            rect.x = 48 - rect.w / 2;            rect.y = 55 - rect.h / 2;            if (rect.x < 0)            {               rect.x = 0;            }            if (rect.y < 0)            {               rect.y = 0;            }            PAL_RLEBlitToSurface((LPCBITMAPRLE)buf, gpScreen, PAL_XY(rect.x, rect.y));            if (rect.x < 0)            {               rect.x = 0;            }            if (rect.y < 0)            {               rect.y = 0;            }            VIDEO_UpdateScreen(&rect);         }      }      g_TextLib.posDialogTitle = PAL_XY(iNumCharFace > 0 ? 80 : 12, 8);      g_TextLib.posDialogText = PAL_XY(iNumCharFace > 0 ? 96 : 44, 26);      break;   case kDialogCenter:      g_TextLib.posDialogText = PAL_XY(80, 40);      break;   case kDialogLower:      if (iNumCharFace > 0)      {         //         // Display the character face at the lower part of the screen         //         if (PAL_MKFReadChunk(buf, 16384, iNumCharFace, gpGlobals->f.fpRGM) > 0)         {            rect.x = 270 - PAL_RLEGetWidth((LPCBITMAPRLE)buf) / 2;            rect.y = 144 - PAL_RLEGetHeight((LPCBITMAPRLE)buf) / 2;            PAL_RLEBlitToSurface((LPCBITMAPRLE)buf, gpScreen, PAL_XY(rect.x, rect.y));            VIDEO_UpdateScreen(NULL);         }      }      g_TextLib.posDialogTitle = PAL_XY(iNumCharFace > 0 ? 4 : 12, 108);      g_TextLib.posDialogText = PAL_XY(iNumCharFace > 0 ? 20 : 44, 126);      break;   case kDialogCenterWindow:      g_TextLib.posDialogText = PAL_XY(160, 40);      break;   }   g_TextLib.bDialogPosition = bDialogLocation;}static VOIDPAL_DialogWaitForKey(   VOID)/*++  Purpose:    Wait for player to press a key after showing a dialog.  Parameters:    None.  Return value:    None.--*/{   PAL_LARGE SDL_Color   palette[256];   SDL_Color   *pCurrentPalette, t;   int         i;   //   // get the current palette   //   pCurrentPalette = PAL_GetPalette(gpGlobals->wNumPalette, gpGlobals->fNightPalette);   memcpy(palette, pCurrentPalette, sizeof(palette));   if (g_TextLib.bDialogPosition != kDialogCenterWindow &&      g_TextLib.bDialogPosition != kDialogCenter)   {      //      // show the icon      //      LPCBITMAPRLE p = PAL_SpriteGetFrame(g_TextLib.bufDialogIcons, g_TextLib.bIcon);      if (p != NULL)      {         SDL_Rect rect;         rect.x = PAL_X(g_TextLib.posIcon);         rect.y = PAL_Y(g_TextLib.posIcon);         rect.w = 16;         rect.h = 16;         PAL_RLEBlitToSurface(p, gpScreen, g_TextLib.posIcon);         VIDEO_UpdateScreen(&rect);      }   }   PAL_ClearKeyState();   while (TRUE)   {      UTIL_Delay(100);      if (g_TextLib.bDialogPosition != kDialogCenterWindow &&         g_TextLib.bDialogPosition != kDialogCenter)      {         //         // palette shift         //         t = palette[0xF9];         for (i = 0xF9; i < 0xFE; i++)         {            palette[i] = palette[i + 1];         }         palette[0xFE] = t;         VIDEO_SetPalette(palette);      }      if (g_InputState.dwKeyPress != 0)      {         break;      }   }   if (g_TextLib.bDialogPosition != kDialogCenterWindow &&      g_TextLib.bDialogPosition != kDialogCenter)   {      PAL_SetPalette(gpGlobals->wNumPalette, gpGlobals->fNightPalette);   }   PAL_ClearKeyState();   g_TextLib.fUserSkip = FALSE;}VOIDPAL_ShowDialogText(   LPCSTR       lpszText)/*++  Purpose:    Show one line of the dialog text.  Parameters:    [IN]  lpszText - the text to be shown.  Return value:    None.--*/{   SDL_Rect        rect;   int             x, y, len = strlen(lpszText);   PAL_ClearKeyState();   g_TextLib.bIcon = 0;   if (gpGlobals->fInBattle && !g_fUpdatedInBattle)   {      //      // Update the screen in battle, or the graphics may seem messed up      //      VIDEO_UpdateScreen(NULL);      g_fUpdatedInBattle = TRUE;   }   if (g_TextLib.nCurrentDialogLine > 3)   {      //      // The rest dialogs should be shown in the next page.      //      PAL_DialogWaitForKey();      g_TextLib.nCurrentDialogLine = 0;      VIDEO_RestoreScreen();      VIDEO_UpdateScreen(NULL);   }   x = PAL_X(g_TextLib.posDialogText);   y = PAL_Y(g_TextLib.posDialogText) + g_TextLib.nCurrentDialogLine * 18;   if (g_TextLib.bDialogPosition == kDialogCenterWindow)   {      //      // The text should be shown in a small window at the center of the screen      //#ifndef PAL_CLASSIC      if (gpGlobals->fInBattle && g_Battle.BattleResult == kBattleResultOnGoing)      {         PAL_BattleUIShowText(lpszText, 1400);      }      else#endif      {         PAL_POS    pos;         LPBOX      lpBox;         //         // Create the window box         //         pos = PAL_XY(PAL_X(g_TextLib.posDialogText) - len * 4, PAL_Y(g_TextLib.posDialogText));         lpBox = PAL_CreateSingleLineBox(pos, (len + 1) / 2, TRUE);         rect.x = PAL_X(pos);         rect.y = PAL_Y(pos);         rect.w = 320 - rect.x * 2 + 32;         rect.h = 64;         //         // Show the text on the screen         //         pos = PAL_XY(PAL_X(pos) + 8 + ((len & 1) << 2), PAL_Y(pos) + 10);         PAL_DrawText(lpszText, pos, 0, FALSE, FALSE);         VIDEO_UpdateScreen(&rect);         PAL_DialogWaitForKey();         //         // Delete the box         //         PAL_DeleteBox(lpBox);         VIDEO_UpdateScreen(&rect);         PAL_EndDialog();      }   }   else   {      if (g_TextLib.nCurrentDialogLine == 0 &&         g_TextLib.bDialogPosition != kDialogCenter &&         (BYTE)lpszText[len - 1] == 0x47 && (BYTE)lpszText[len - 2] == 0xA1)      {         //         // name of character         //         PAL_DrawText(lpszText, g_TextLib.posDialogTitle, FONT_COLOR_CYAN_ALT, TRUE, TRUE);      }      else      {         //         // normal texts         //         char text[3];         if (!g_TextLib.fPlayingRNG && g_TextLib.nCurrentDialogLine == 0)         {            //            // Save the screen before we show the first line of dialog            //            VIDEO_BackupScreen();         }         while (lpszText != NULL && *lpszText != '\0')         {            switch (*lpszText)            {            case '-':               //               // Set the font color to Cyan               //               if (g_TextLib.bCurrentFontColor == FONT_COLOR_CYAN)               {                  g_TextLib.bCurrentFontColor = FONT_COLOR_DEFAULT;               }               else               {                  g_TextLib.bCurrentFontColor = FONT_COLOR_CYAN;               }               lpszText++;               break;            case '\'':               //               // Set the font color to Red               //               if (g_TextLib.bCurrentFontColor == FONT_COLOR_RED)               {                  g_TextLib.bCurrentFontColor = FONT_COLOR_DEFAULT;               }               else               {                  g_TextLib.bCurrentFontColor = FONT_COLOR_RED;               }               lpszText++;               break;            case '\"':               //               // Set the font color to Yellow               //               if (g_TextLib.bCurrentFontColor == FONT_COLOR_YELLOW)               {                  g_TextLib.bCurrentFontColor = FONT_COLOR_DEFAULT;               }               else               {                  g_TextLib.bCurrentFontColor = FONT_COLOR_YELLOW;               }               lpszText++;               break;            case '$':               //               // Set the delay time of text-displaying               //               g_TextLib.iDelayTime = atoi(lpszText + 1) * 10 / 7;               lpszText += 3;               break;            case '~':               //               // Delay for a period and quit               //               UTIL_Delay(atoi(lpszText + 1) * 80 / 7);               g_TextLib.nCurrentDialogLine = 0;               g_TextLib.fUserSkip = FALSE;               return; // don't go further            case ')':               //               // Set the waiting icon               //               g_TextLib.bIcon = 1;               lpszText++;               break;            case '(':               //               // Set the waiting icon               //               g_TextLib.bIcon = 2;               lpszText++;               break;            case '\\':               lpszText++;            default:               if (*lpszText & 0x80)               {                  text[0] = lpszText[0];                  text[1] = lpszText[1];                  text[2] = '\0';                  lpszText += 2;               }               else               {                  text[0] = *lpszText;                  text[1] = '\0';                  lpszText++;               }               PAL_DrawText(text, PAL_XY(x, y), g_TextLib.bCurrentFontColor, TRUE, TRUE);               x += ((text[0] & 0x80) ? 16 : 8);               if (!g_TextLib.fUserSkip)               {                  PAL_ClearKeyState();                  UTIL_Delay(g_TextLib.iDelayTime * 8);                  if (g_InputState.dwKeyPress & (kKeySearch | kKeyMenu))                  {                     //                     // User pressed a key to skip the dialog                     //                     g_TextLib.fUserSkip = TRUE;                  }               }            }         }         g_TextLib.posIcon = PAL_XY(x, y);         g_TextLib.nCurrentDialogLine++;      }   }}VOIDPAL_ClearDialog(   BOOL       fWaitForKey)/*++  Purpose:    Clear the state of the dialog.  Parameters:    [IN]  fWaitForKey - whether wait for any key or not.  Return value:    None.--*/{   if (g_TextLib.nCurrentDialogLine > 0 && fWaitForKey)   {      PAL_DialogWaitForKey();   }   g_TextLib.nCurrentDialogLine = 0;   if (g_TextLib.bDialogPosition == kDialogCenter)   {      g_TextLib.posDialogTitle = PAL_XY(12, 8);      g_TextLib.posDialogText = PAL_XY(44, 26);      g_TextLib.bCurrentFontColor = FONT_COLOR_DEFAULT;      g_TextLib.bDialogPosition = kDialogUpper;   }}VOIDPAL_EndDialog(   VOID)/*++  Purpose:    Ends a dialog.  Parameters:    None.  Return value:    None.--*/{   PAL_ClearDialog(TRUE);   //   // Set some default parameters, as there are some parts of script   // which doesn't have a "start dialog" instruction before showing the dialog.   //   g_TextLib.posDialogTitle = PAL_XY(12, 8);   g_TextLib.posDialogText = PAL_XY(44, 26);   g_TextLib.bCurrentFontColor = FONT_COLOR_DEFAULT;   g_TextLib.bDialogPosition = kDialogUpper;   g_TextLib.fUserSkip = FALSE;   g_TextLib.fPlayingRNG = FALSE;}BOOLPAL_IsInDialog(   VOID)/*++  Purpose:    Check if there are dialog texts on the screen.  Parameters:    None.  Return value:    TRUE if there are dialog texts on the screen, FALSE if not.--*/{   return (g_TextLib.nCurrentDialogLine != 0);}BOOLPAL_DialogIsPlayingRNG(   VOID)/*++  Purpose:    Check if the script used the RNG playing parameter when displaying texts.  Parameters:    None.  Return value:    TRUE if the script used the RNG playing parameter, FALSE if not.--*/{   return g_TextLib.fPlayingRNG;}
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