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- /* -*- mode: c; tab-width: 4; c-basic-offset: 3; c-file-style: "linux" -*- */
- //
- // Copyright (c) 2009, Wei Mingzhi <whistler_wmz@users.sf.net>.
- // All rights reserved.
- //
- // This file is part of SDLPAL.
- //
- // SDLPAL is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- //
- #include "main.h"
- static struct MAGICITEM
- {
- WORD wMagic;
- WORD wMP;
- BOOL fEnabled;
- } rgMagicItem[MAX_PLAYER_MAGICS];
- static int g_iNumMagic = 0;
- static int g_iCurrentItem = 0;
- static WORD g_wPlayerMP = 0;
- WORD
- PAL_MagicSelectionMenuUpdate(
- VOID
- )
- /*++
- Purpose:
- Update the magic selection menu.
- Parameters:
- None.
- Return value:
- The selected magic. 0 if cancelled, 0xFFFF if not confirmed.
- --*/
- {
- int i, j, k;
- BYTE bColor;
- //
- // Check for inputs
- //
- if (g_InputState.dwKeyPress & kKeyUp)
- {
- g_iCurrentItem -= 3;
- }
- else if (g_InputState.dwKeyPress & kKeyDown)
- {
- g_iCurrentItem += 3;
- }
- else if (g_InputState.dwKeyPress & kKeyLeft)
- {
- g_iCurrentItem--;
- }
- else if (g_InputState.dwKeyPress & kKeyRight)
- {
- g_iCurrentItem++;
- }
- else if (g_InputState.dwKeyPress & kKeyPgUp)
- {
- g_iCurrentItem -= 3 * 5;
- }
- else if (g_InputState.dwKeyPress & kKeyPgDn)
- {
- g_iCurrentItem += 3 * 5;
- }
- else if (g_InputState.dwKeyPress & kKeyMenu)
- {
- return 0;
- }
- //
- // Make sure the current menu item index is in bound
- //
- if (g_iCurrentItem < 0)
- {
- g_iCurrentItem = 0;
- }
- else if (g_iCurrentItem >= g_iNumMagic)
- {
- g_iCurrentItem = g_iNumMagic - 1;
- }
- //
- // Create the box.
- //
- PAL_CreateBox(PAL_XY(10, 42), 4, 16, 1, FALSE);
- if (gpGlobals->lpObjectDesc == NULL)
- {
- //
- // Draw the cash amount.
- //
- PAL_CreateSingleLineBox(PAL_XY(0, 0), 5, FALSE);
- PAL_DrawText(PAL_GetWord(CASH_LABEL), PAL_XY(10, 10), 0, FALSE, FALSE);
- PAL_DrawNumber(gpGlobals->dwCash, 6, PAL_XY(49, 14), kNumColorYellow, kNumAlignRight);
- //
- // Draw the MP of the selected magic.
- //
- PAL_CreateSingleLineBox(PAL_XY(215, 0), 5, FALSE);
- PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH),
- gpScreen, PAL_XY(260, 14));
- PAL_DrawNumber(rgMagicItem[g_iCurrentItem].wMP, 4, PAL_XY(230, 14),
- kNumColorYellow, kNumAlignRight);
- PAL_DrawNumber(g_wPlayerMP, 4, PAL_XY(265, 14), kNumColorCyan, kNumAlignRight);
- }
- else
- {
- char szDesc[512], *next;
- const char *d = PAL_GetObjectDesc(gpGlobals->lpObjectDesc, rgMagicItem[g_iCurrentItem].wMagic);
- //
- // Draw the magic description.
- //
- if (d != NULL)
- {
- k = 3;
- strcpy(szDesc, d);
- d = szDesc;
- while (TRUE)
- {
- next = strchr(d, '*');
- if (next != NULL)
- {
- *next = '\0';
- next++;
- }
- PAL_DrawText(d, PAL_XY(100, k), DESCTEXT_COLOR, TRUE, FALSE);
- k += 16;
- if (next == NULL)
- {
- break;
- }
- d = next;
- }
- }
- //
- // Draw the MP of the selected magic.
- //
- PAL_CreateSingleLineBox(PAL_XY(0, 0), 5, FALSE);
- PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH),
- gpScreen, PAL_XY(45, 14));
- PAL_DrawNumber(rgMagicItem[g_iCurrentItem].wMP, 4, PAL_XY(15, 14),
- kNumColorYellow, kNumAlignRight);
- PAL_DrawNumber(g_wPlayerMP, 4, PAL_XY(50, 14), kNumColorCyan, kNumAlignRight);
- }
- //
- // Draw the texts of the current page
- //
- i = g_iCurrentItem / 3 * 3 - 3 * 2;
- if (i < 0)
- {
- i = 0;
- }
- for (j = 0; j < 5; j++)
- {
- for (k = 0; k < 3; k++)
- {
- bColor = MENUITEM_COLOR;
- if (i >= g_iNumMagic)
- {
- //
- // End of the list reached
- //
- j = 5;
- break;
- }
- if (i == g_iCurrentItem)
- {
- if (rgMagicItem[i].fEnabled)
- {
- bColor = MENUITEM_COLOR_SELECTED;
- }
- else
- {
- bColor = MENUITEM_COLOR_SELECTED_INACTIVE;
- }
- }
- else if (!rgMagicItem[i].fEnabled)
- {
- bColor = MENUITEM_COLOR_INACTIVE;
- }
- //
- // Draw the text
- //
- PAL_DrawText(PAL_GetWord(rgMagicItem[i].wMagic),
- PAL_XY(35 + k * 87, 54 + j * 18), bColor, TRUE, FALSE);
- //
- // Draw the cursor on the current selected item
- //
- if (i == g_iCurrentItem)
- {
- PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_CURSOR),
- gpScreen, PAL_XY(60 + k * 87, 64 + j * 18));
- }
- i++;
- }
- }
- if (g_InputState.dwKeyPress & kKeySearch)
- {
- if (rgMagicItem[g_iCurrentItem].fEnabled)
- {
- j = g_iCurrentItem % 3;
- k = (g_iCurrentItem < 3 * 2) ? (g_iCurrentItem / 3) : 2;
- j = 35 + j * 87;
- k = 54 + k * 18;
- PAL_DrawText(PAL_GetWord(rgMagicItem[g_iCurrentItem].wMagic), PAL_XY(j, k),
- MENUITEM_COLOR_CONFIRMED, FALSE, TRUE);
- return rgMagicItem[g_iCurrentItem].wMagic;
- }
- }
- return 0xFFFF;
- }
- VOID
- PAL_MagicSelectionMenuInit(
- WORD wPlayerRole,
- BOOL fInBattle,
- WORD wDefaultMagic
- )
- /*++
- Purpose:
- Initialize the magic selection menu.
- Parameters:
- [IN] wPlayerRole - the player ID.
- [IN] fInBattle - TRUE if in battle, FALSE if not.
- [IN] wDefaultMagic - the default magic item.
- Return value:
- None.
- --*/
- {
- WORD w;
- int i, j;
- g_iCurrentItem = 0;
- g_iNumMagic = 0;
- g_wPlayerMP = gpGlobals->g.PlayerRoles.rgwMP[wPlayerRole];
- //
- // Put all magics of this player to the array
- //
- for (i = 0; i < MAX_PLAYER_MAGICS; i++)
- {
- w = gpGlobals->g.PlayerRoles.rgwMagic[i][wPlayerRole];
- if (w != 0)
- {
- rgMagicItem[g_iNumMagic].wMagic = w;
- w = gpGlobals->g.rgObject[w].magic.wMagicNumber;
- rgMagicItem[g_iNumMagic].wMP = gpGlobals->g.lprgMagic[w].wCostMP;
- rgMagicItem[g_iNumMagic].fEnabled = TRUE;
- if (rgMagicItem[g_iNumMagic].wMP > g_wPlayerMP)
- {
- rgMagicItem[g_iNumMagic].fEnabled = FALSE;
- }
- w = gpGlobals->g.rgObject[rgMagicItem[g_iNumMagic].wMagic].magic.wFlags;
- if (fInBattle)
- {
- if (!(w & kMagicFlagUsableInBattle))
- {
- rgMagicItem[g_iNumMagic].fEnabled = FALSE;
- }
- }
- else
- {
- if (!(w & kMagicFlagUsableOutsideBattle))
- {
- rgMagicItem[g_iNumMagic].fEnabled = FALSE;
- }
- }
- g_iNumMagic++;
- }
- }
- //
- // Sort the array
- //
- for (i = 0; i < g_iNumMagic - 1; i++)
- {
- BOOL fCompleted = TRUE;
- for (j = 0; j < g_iNumMagic - 1 - i; j++)
- {
- if (rgMagicItem[j].wMagic > rgMagicItem[j + 1].wMagic)
- {
- struct MAGICITEM t = rgMagicItem[j];
- rgMagicItem[j] = rgMagicItem[j + 1];
- rgMagicItem[j + 1] = t;
- fCompleted = FALSE;
- }
- }
- if (fCompleted)
- {
- break;
- }
- }
- //
- // Place the cursor to the default item
- //
- for (i = 0; i < g_iNumMagic; i++)
- {
- if (rgMagicItem[i].wMagic == wDefaultMagic)
- {
- g_iCurrentItem = i;
- break;
- }
- }
- }
- WORD
- PAL_MagicSelectionMenu(
- WORD wPlayerRole,
- BOOL fInBattle,
- WORD wDefaultMagic
- )
- /*++
- Purpose:
- Show the magic selection menu.
- Parameters:
- [IN] wPlayerRole - the player ID.
- [IN] fInBattle - TRUE if in battle, FALSE if not.
- [IN] wDefaultMagic - the default magic item.
- Return value:
- The selected magic. 0 if cancelled.
- --*/
- {
- WORD w;
- int i;
- DWORD dwTime;
- PAL_MagicSelectionMenuInit(wPlayerRole, fInBattle, wDefaultMagic);
- PAL_ClearKeyState();
- dwTime = SDL_GetTicks();
- while (TRUE)
- {
- PAL_MakeScene();
- w = 45;
- for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
- {
- PAL_PlayerInfoBox(PAL_XY(w, 165), gpGlobals->rgParty[i].wPlayerRole, 100,
- TIMEMETER_COLOR_DEFAULT, FALSE);
- w += 78;
- }
- w = PAL_MagicSelectionMenuUpdate();
- VIDEO_UpdateScreen(NULL);
- PAL_ClearKeyState();
- if (w != 0xFFFF)
- {
- return w;
- }
- PAL_ProcessEvent();
- while (SDL_GetTicks() < dwTime)
- {
- PAL_ProcessEvent();
- if (g_InputState.dwKeyPress != 0)
- {
- break;
- }
- SDL_Delay(5);
- }
- dwTime = SDL_GetTicks() + FRAME_TIME;
- }
- return 0; // should not really reach here
- }
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