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- /*
- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- /* Simple program: Test relative mouse motion */
- #include <stdlib.h>
- #include <stdio.h>
- #include <time.h>
- #include "SDL_test_common.h"
- static SDLTest_CommonState *state;
- static SDL_Rect rect;
- static void
- DrawRects(SDL_Renderer * renderer)
- {
- SDL_SetRenderDrawColor(renderer, 255, 127, 0, 255);
- SDL_RenderFillRect(renderer,&rect);
- }
- int
- main(int argc, char *argv[])
- {
- int i, done;
- SDL_Event event;
- /* Enable standard application logging */
- SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
- /* Initialize test framework */
- state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
- if (!state) {
- return 1;
- }
- for (i = 1; i < argc;i++) {
- SDLTest_CommonArg(state, i);
- }
- if (!SDLTest_CommonInit(state)) {
- return 2;
- }
- /* Create the windows and initialize the renderers */
- for (i = 0; i < state->num_windows; ++i) {
- SDL_Renderer *renderer = state->renderers[i];
- SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
- SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
- SDL_RenderClear(renderer);
- }
- srand((unsigned int)time(NULL));
- if(SDL_SetRelativeMouseMode(SDL_TRUE) < 0) {
- return 3;
- };
- rect.x = DEFAULT_WINDOW_WIDTH / 2;
- rect.y = DEFAULT_WINDOW_HEIGHT / 2;
- rect.w = 10;
- rect.h = 10;
- /* Main render loop */
- done = 0;
- while (!done) {
- /* Check for events */
- while (SDL_PollEvent(&event)) {
- SDLTest_CommonEvent(state, &event, &done);
- switch(event.type) {
- case SDL_MOUSEMOTION:
- {
- rect.x += event.motion.xrel;
- rect.y += event.motion.yrel;
- }
- break;
- }
- }
- for (i = 0; i < state->num_windows; ++i) {
- SDL_Renderer *renderer = state->renderers[i];
- if (state->windows[i] == NULL)
- continue;
- SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
- SDL_RenderClear(renderer);
- DrawRects(renderer);
- SDL_RenderPresent(renderer);
- }
- }
- SDLTest_CommonQuit(state);
- return 0;
- }
- /* vi: set ts=4 sw=4 expandtab: */
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