123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110 |
- /*
- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- This file is created by : Nitin Jain (nitin.j4@samsung.com)
- */
- /* Sample program: Draw a Chess Board by using SDL_CreateSoftwareRenderer API */
- #include <stdlib.h>
- #include <stdio.h>
- #include "SDL.h"
- void
- DrawChessBoard(SDL_Renderer * renderer)
- {
- int row = 0,coloum = 0,x = 0;
- SDL_Rect rect, darea;
- /* Get the Size of drawing surface */
- SDL_RenderGetViewport(renderer, &darea);
- for(row; row < 8; row++)
- {
- coloum = row%2;
- x = x + coloum;
- for(coloum; coloum < 4+(row%2); coloum++)
- {
- SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF);
- rect.w = darea.w/8;
- rect.h = darea.h/8;
- rect.x = x * rect.w;
- rect.y = row * rect.h;
- x = x + 2;
- SDL_RenderFillRect(renderer, &rect);
- }
- x=0;
- }
- }
- int
- main(int argc, char *argv[])
- {
- SDL_Window *window;
- SDL_Surface *surface;
- SDL_Renderer *renderer;
- /* Enable standard application logging */
- SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
- /* Initialize SDL */
- if(SDL_Init(SDL_INIT_VIDEO) != 0)
- {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError());
- return 1;
- }
- /* Create window and renderer for given surface */
- window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
- if(!window)
- {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError());
- return 1;
- }
- surface = SDL_GetWindowSurface(window);
- renderer = SDL_CreateSoftwareRenderer(surface);
- if(!renderer)
- {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n",SDL_GetError());
- return 1;
- }
- /* Clear the rendering surface with the specified color */
- SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
- SDL_RenderClear(renderer);
- /* Draw the Image on rendering surface */
- while(1)
- {
- SDL_Event e;
- if (SDL_PollEvent(&e)) {
- if (e.type == SDL_QUIT)
- break;
- if(e.key.keysym.sym == SDLK_ESCAPE)
- break;
- }
-
- DrawChessBoard(renderer);
-
- /* Got everything on rendering surface,
- now Update the drawing image on window screen */
- SDL_UpdateWindowSurface(window);
- }
- return 0;
- }
|