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- /*
- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- /* Program to load a wave file and loop playing it using SDL sound */
- /* loopwaves.c is much more robust in handling WAVE files --
- This is only for simple WAVEs
- */
- #include "SDL_config.h"
- #include <stdio.h>
- #include <stdlib.h>
- #if HAVE_SIGNAL_H
- #include <signal.h>
- #endif
- #include "SDL.h"
- #include "SDL_audio.h"
- struct
- {
- SDL_AudioSpec spec;
- Uint8 *sound; /* Pointer to wave data */
- Uint32 soundlen; /* Length of wave data */
- int soundpos; /* Current play position */
- } wave;
- /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
- static void
- quit(int rc)
- {
- SDL_Quit();
- exit(rc);
- }
- void SDLCALL
- fillerup(void *unused, Uint8 * stream, int len)
- {
- Uint8 *waveptr;
- int waveleft;
- /* Set up the pointers */
- waveptr = wave.sound + wave.soundpos;
- waveleft = wave.soundlen - wave.soundpos;
- /* Go! */
- while (waveleft <= len) {
- SDL_memcpy(stream, waveptr, waveleft);
- stream += waveleft;
- len -= waveleft;
- waveptr = wave.sound;
- waveleft = wave.soundlen;
- wave.soundpos = 0;
- }
- SDL_memcpy(stream, waveptr, len);
- wave.soundpos += len;
- }
- static int done = 0;
- void
- poked(int sig)
- {
- done = 1;
- }
- int
- main(int argc, char *argv[])
- {
- int i;
- char filename[4096];
- /* Enable standard application logging */
- SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
- /* Load the SDL library */
- if (SDL_Init(SDL_INIT_AUDIO) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
- return (1);
- }
- if (argc >= 1) {
- SDL_strlcpy(filename, argv[1], sizeof(filename));
- } else {
- SDL_strlcpy(filename, "sample.wav", sizeof(filename));
- }
- /* Load the wave file into memory */
- if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", argv[1], SDL_GetError());
- quit(1);
- }
- wave.spec.callback = fillerup;
- #if HAVE_SIGNAL_H
- /* Set the signals */
- #ifdef SIGHUP
- signal(SIGHUP, poked);
- #endif
- signal(SIGINT, poked);
- #ifdef SIGQUIT
- signal(SIGQUIT, poked);
- #endif
- signal(SIGTERM, poked);
- #endif /* HAVE_SIGNAL_H */
- /* Show the list of available drivers */
- SDL_Log("Available audio drivers:");
- for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
- SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
- }
- /* Initialize fillerup() variables */
- if (SDL_OpenAudio(&wave.spec, NULL) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
- SDL_FreeWAV(wave.sound);
- quit(2);
- }
- SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
- /* Let the audio run */
- SDL_PauseAudio(0);
- while (!done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING))
- SDL_Delay(1000);
- /* Clean up on signal */
- SDL_CloseAudio();
- SDL_FreeWAV(wave.sound);
- SDL_Quit();
- return (0);
- }
- /* vi: set ts=4 sw=4 expandtab: */
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