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- /*
- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- /* Game controller mapping generator */
- /* Gabriel Jacobo <gabomdq@gmail.com> */
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include "SDL.h"
- #ifndef SDL_JOYSTICK_DISABLED
- #ifdef __IPHONEOS__
- #define SCREEN_WIDTH 320
- #define SCREEN_HEIGHT 480
- #else
- #define SCREEN_WIDTH 512
- #define SCREEN_HEIGHT 317
- #endif
- #define MAP_WIDTH 512
- #define MAP_HEIGHT 317
- #define MARKER_BUTTON 1
- #define MARKER_AXIS 2
- typedef struct MappingStep
- {
- int x, y;
- double angle;
- int marker;
- char *field;
- int axis, button, hat, hat_value;
- char mapping[4096];
- }MappingStep;
- SDL_Texture *
- LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent)
- {
- SDL_Surface *temp;
- SDL_Texture *texture;
- /* Load the sprite image */
- temp = SDL_LoadBMP(file);
- if (temp == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
- return NULL;
- }
- /* Set transparent pixel as the pixel at (0,0) */
- if (transparent) {
- if (temp->format->palette) {
- SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
- } else {
- switch (temp->format->BitsPerPixel) {
- case 15:
- SDL_SetColorKey(temp, SDL_TRUE,
- (*(Uint16 *) temp->pixels) & 0x00007FFF);
- break;
- case 16:
- SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
- break;
- case 24:
- SDL_SetColorKey(temp, SDL_TRUE,
- (*(Uint32 *) temp->pixels) & 0x00FFFFFF);
- break;
- case 32:
- SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
- break;
- }
- }
- }
- /* Create textures from the image */
- texture = SDL_CreateTextureFromSurface(renderer, temp);
- if (!texture) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
- SDL_FreeSurface(temp);
- return NULL;
- }
- SDL_FreeSurface(temp);
- /* We're ready to roll. :) */
- return texture;
- }
- static SDL_bool
- WatchJoystick(SDL_Joystick * joystick)
- {
- SDL_Window *window = NULL;
- SDL_Renderer *screen = NULL;
- SDL_Texture *background, *button, *axis, *marker;
- const char *name = NULL;
- SDL_bool retval = SDL_FALSE;
- SDL_bool done = SDL_FALSE, next=SDL_FALSE;
- SDL_Event event;
- SDL_Rect dst;
- int s, _s;
- Uint8 alpha=200, alpha_step = -1;
- Uint32 alpha_ticks;
- char mapping[4096], temp[4096];
- MappingStep *step;
- MappingStep steps[] = {
- {342, 132, 0.0, MARKER_BUTTON, "x", -1, -1, -1, -1, ""},
- {387, 167, 0.0, MARKER_BUTTON, "a", -1, -1, -1, -1, ""},
- {431, 132, 0.0, MARKER_BUTTON, "b", -1, -1, -1, -1, ""},
- {389, 101, 0.0, MARKER_BUTTON, "y", -1, -1, -1, -1, ""},
- {174, 132, 0.0, MARKER_BUTTON, "back", -1, -1, -1, -1, ""},
- {233, 132, 0.0, MARKER_BUTTON, "guide", -1, -1, -1, -1, ""},
- {289, 132, 0.0, MARKER_BUTTON, "start", -1, -1, -1, -1, ""},
- {116, 217, 0.0, MARKER_BUTTON, "dpleft", -1, -1, -1, -1, ""},
- {154, 249, 0.0, MARKER_BUTTON, "dpdown", -1, -1, -1, -1, ""},
- {186, 217, 0.0, MARKER_BUTTON, "dpright", -1, -1, -1, -1, ""},
- {154, 188, 0.0, MARKER_BUTTON, "dpup", -1, -1, -1, -1, ""},
- {77, 40, 0.0, MARKER_BUTTON, "leftshoulder", -1, -1, -1, -1, ""},
- {91, 0, 0.0, MARKER_BUTTON, "lefttrigger", -1, -1, -1, -1, ""},
- {396, 36, 0.0, MARKER_BUTTON, "rightshoulder", -1, -1, -1, -1, ""},
- {375, 0, 0.0, MARKER_BUTTON, "righttrigger", -1, -1, -1, -1, ""},
- {75, 154, 0.0, MARKER_BUTTON, "leftstick", -1, -1, -1, -1, ""},
- {305, 230, 0.0, MARKER_BUTTON, "rightstick", -1, -1, -1, -1, ""},
- {75, 154, 0.0, MARKER_AXIS, "leftx", -1, -1, -1, -1, ""},
- {75, 154, 90.0, MARKER_AXIS, "lefty", -1, -1, -1, -1, ""},
- {305, 230, 0.0, MARKER_AXIS, "rightx", -1, -1, -1, -1, ""},
- {305, 230, 90.0, MARKER_AXIS, "righty", -1, -1, -1, -1, ""},
- };
- /* Create a window to display joystick axis position */
- window = SDL_CreateWindow("Game Controller Map", SDL_WINDOWPOS_CENTERED,
- SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
- SCREEN_HEIGHT, 0);
- if (window == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
- return SDL_FALSE;
- }
- screen = SDL_CreateRenderer(window, -1, 0);
- if (screen == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
- SDL_DestroyWindow(window);
- return SDL_FALSE;
- }
-
- background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
- button = LoadTexture(screen, "button.bmp", SDL_TRUE);
- axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
- SDL_RaiseWindow(window);
- /* scale for platforms that don't give you the window size you asked for. */
- SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT);
- /* Print info about the joystick we are watching */
- name = SDL_JoystickName(joystick);
- SDL_Log("Watching joystick %d: (%s)\n", SDL_JoystickInstanceID(joystick),
- name ? name : "Unknown Joystick");
- SDL_Log("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
- SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
- SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
-
- SDL_Log("\n\n\
- ====================================================================================\n\
- Press the buttons on your controller when indicated\n\
- (Your controller may look different than the picture)\n\
- If you want to correct a mistake, press backspace or the back button on your device\n\
- To skip a button, press SPACE or click/touch the screen\n\
- To exit, press ESC\n\
- ====================================================================================\n");
-
- /* Initialize mapping with GUID and name */
- SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, SDL_arraysize(temp));
- SDL_snprintf(mapping, SDL_arraysize(mapping), "%s,%s,platform:%s,",
- temp, name ? name : "Unknown Joystick", SDL_GetPlatform());
- /* Loop, getting joystick events! */
- for(s=0; s<SDL_arraysize(steps) && !done;) {
- /* blank screen, set up for drawing this frame. */
- step = &steps[s];
- SDL_strlcpy(step->mapping, mapping, SDL_arraysize(step->mapping));
- step->axis = -1;
- step->button = -1;
- step->hat = -1;
- step->hat_value = -1;
- SDL_SetClipboardText("TESTING TESTING 123");
-
- switch(step->marker) {
- case MARKER_AXIS:
- marker = axis;
- break;
- case MARKER_BUTTON:
- marker = button;
- break;
- default:
- break;
- }
-
- dst.x = step->x;
- dst.y = step->y;
- SDL_QueryTexture(marker, NULL, NULL, &dst.w, &dst.h);
- next=SDL_FALSE;
- SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
- while (!done && !next) {
- if (SDL_GetTicks() - alpha_ticks > 5) {
- alpha_ticks = SDL_GetTicks();
- alpha += alpha_step;
- if (alpha == 255) {
- alpha_step = -1;
- }
- if (alpha < 128) {
- alpha_step = 1;
- }
- }
-
- SDL_RenderClear(screen);
- SDL_RenderCopy(screen, background, NULL, NULL);
- SDL_SetTextureAlphaMod(marker, alpha);
- SDL_SetTextureColorMod(marker, 10, 255, 21);
- SDL_RenderCopyEx(screen, marker, NULL, &dst, step->angle, NULL, 0);
- SDL_RenderPresent(screen);
-
- if (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_JOYAXISMOTION:
- if (event.jaxis.value > 20000 || event.jaxis.value < -20000) {
- for (_s = 0; _s < s; _s++) {
- if (steps[_s].axis == event.jaxis.axis) {
- break;
- }
- }
- if (_s == s) {
- step->axis = event.jaxis.axis;
- SDL_strlcat(mapping, step->field, SDL_arraysize(mapping));
- SDL_snprintf(temp, SDL_arraysize(temp), ":a%u,", event.jaxis.axis);
- SDL_strlcat(mapping, temp, SDL_arraysize(mapping));
- s++;
- next=SDL_TRUE;
- }
- }
-
- break;
- case SDL_JOYHATMOTION:
- for (_s = 0; _s < s; _s++) {
- if (steps[_s].hat == event.jhat.hat && steps[_s].hat_value == event.jhat.value) {
- break;
- }
- }
- if (_s == s) {
- step->hat = event.jhat.hat;
- step->hat_value = event.jhat.value;
- SDL_strlcat(mapping, step->field, SDL_arraysize(mapping));
- SDL_snprintf(temp, SDL_arraysize(temp), ":h%u.%u,", event.jhat.hat, event.jhat.value );
- SDL_strlcat(mapping, temp, SDL_arraysize(mapping));
- s++;
- next=SDL_TRUE;
- }
- break;
- case SDL_JOYBALLMOTION:
- break;
- case SDL_JOYBUTTONUP:
- for (_s = 0; _s < s; _s++) {
- if (steps[_s].button == event.jbutton.button) {
- break;
- }
- }
- if (_s == s) {
- step->button = event.jbutton.button;
- SDL_strlcat(mapping, step->field, SDL_arraysize(mapping));
- SDL_snprintf(temp, SDL_arraysize(temp), ":b%u,", event.jbutton.button);
- SDL_strlcat(mapping, temp, SDL_arraysize(mapping));
- s++;
- next=SDL_TRUE;
- }
- break;
- case SDL_FINGERDOWN:
- case SDL_MOUSEBUTTONDOWN:
- /* Skip this step */
- s++;
- next=SDL_TRUE;
- break;
- case SDL_KEYDOWN:
- if (event.key.keysym.sym == SDLK_BACKSPACE || event.key.keysym.sym == SDLK_AC_BACK) {
- /* Undo! */
- if (s > 0) {
- SDL_strlcpy(mapping, step->mapping, SDL_arraysize(step->mapping));
- s--;
- next = SDL_TRUE;
- }
- break;
- }
- if (event.key.keysym.sym == SDLK_SPACE) {
- /* Skip this step */
- s++;
- next=SDL_TRUE;
- break;
- }
-
- if ((event.key.keysym.sym != SDLK_ESCAPE)) {
- break;
- }
- /* Fall through to signal quit */
- case SDL_QUIT:
- done = SDL_TRUE;
- break;
- default:
- break;
- }
- }
- }
- }
- if (s == SDL_arraysize(steps) ) {
- SDL_Log("Mapping:\n\n%s\n\n", mapping);
- /* Print to stdout as well so the user can cat the output somewhere */
- printf("%s\n", mapping);
- }
-
- while(SDL_PollEvent(&event)) {};
-
- SDL_DestroyRenderer(screen);
- SDL_DestroyWindow(window);
- return retval;
- }
- int
- main(int argc, char *argv[])
- {
- const char *name;
- int i;
- SDL_Joystick *joystick;
- /* Enable standard application logging */
- SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
- /* Initialize SDL (Note: video is required to start event loop) */
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
- exit(1);
- }
- /* Print information about the joysticks */
- SDL_Log("There are %d joysticks attached\n", SDL_NumJoysticks());
- for (i = 0; i < SDL_NumJoysticks(); ++i) {
- name = SDL_JoystickNameForIndex(i);
- SDL_Log("Joystick %d: %s\n", i, name ? name : "Unknown Joystick");
- joystick = SDL_JoystickOpen(i);
- if (joystick == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_JoystickOpen(%d) failed: %s\n", i,
- SDL_GetError());
- } else {
- char guid[64];
- SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick),
- guid, sizeof (guid));
- SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joystick));
- SDL_Log(" balls: %d\n", SDL_JoystickNumBalls(joystick));
- SDL_Log(" hats: %d\n", SDL_JoystickNumHats(joystick));
- SDL_Log(" buttons: %d\n", SDL_JoystickNumButtons(joystick));
- SDL_Log("instance id: %d\n", SDL_JoystickInstanceID(joystick));
- SDL_Log(" guid: %s\n", guid);
- SDL_JoystickClose(joystick);
- }
- }
- #ifdef ANDROID
- if (SDL_NumJoysticks() > 0) {
- #else
- if (argv[1]) {
- #endif
- SDL_bool reportederror = SDL_FALSE;
- SDL_bool keepGoing = SDL_TRUE;
- SDL_Event event;
- int device;
- #ifdef ANDROID
- device = 0;
- #else
- device = atoi(argv[1]);
- #endif
- joystick = SDL_JoystickOpen(device);
- while ( keepGoing ) {
- if (joystick == NULL) {
- if ( !reportederror ) {
- SDL_Log("Couldn't open joystick %d: %s\n", device, SDL_GetError());
- keepGoing = SDL_FALSE;
- reportederror = SDL_TRUE;
- }
- } else {
- reportederror = SDL_FALSE;
- keepGoing = WatchJoystick(joystick);
- SDL_JoystickClose(joystick);
- }
- joystick = NULL;
- if (keepGoing) {
- SDL_Log("Waiting for attach\n");
- }
- while (keepGoing) {
- SDL_WaitEvent(&event);
- if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN)
- || (event.type == SDL_MOUSEBUTTONDOWN)) {
- keepGoing = SDL_FALSE;
- } else if (event.type == SDL_JOYDEVICEADDED) {
- joystick = SDL_JoystickOpen(device);
- break;
- }
- }
- }
- }
- else {
- SDL_Log("\n\nUsage: ./controllermap number\nFor example: ./controllermap 0\nOr: ./controllermap 0 >> gamecontrollerdb.txt");
- }
- SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
- return 0;
- }
- #else
- int
- main(int argc, char *argv[])
- {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n");
- exit(1);
- }
- #endif
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