SDL_VS2012.vcxproj 27 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Debug|x64">
  9. <Configuration>Debug</Configuration>
  10. <Platform>x64</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Release|Win32">
  13. <Configuration>Release</Configuration>
  14. <Platform>Win32</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Release|x64">
  17. <Configuration>Release</Configuration>
  18. <Platform>x64</Platform>
  19. </ProjectConfiguration>
  20. </ItemGroup>
  21. <PropertyGroup Label="Globals">
  22. <ProjectName>SDL2</ProjectName>
  23. <ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
  24. <RootNamespace>SDL</RootNamespace>
  25. </PropertyGroup>
  26. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  27. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  28. <ConfigurationType>DynamicLibrary</ConfigurationType>
  29. <UseOfMfc>false</UseOfMfc>
  30. <PlatformToolset>v110</PlatformToolset>
  31. </PropertyGroup>
  32. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  33. <ConfigurationType>DynamicLibrary</ConfigurationType>
  34. <UseOfMfc>false</UseOfMfc>
  35. <PlatformToolset>v110</PlatformToolset>
  36. </PropertyGroup>
  37. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
  38. <ConfigurationType>DynamicLibrary</ConfigurationType>
  39. <UseOfMfc>false</UseOfMfc>
  40. <PlatformToolset>v110</PlatformToolset>
  41. </PropertyGroup>
  42. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
  43. <ConfigurationType>DynamicLibrary</ConfigurationType>
  44. <UseOfMfc>false</UseOfMfc>
  45. <CharacterSet>MultiByte</CharacterSet>
  46. <PlatformToolset>v110</PlatformToolset>
  47. </PropertyGroup>
  48. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  49. <ImportGroup Label="ExtensionSettings">
  50. </ImportGroup>
  51. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
  52. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  53. <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
  54. </ImportGroup>
  55. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
  56. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  57. <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
  58. </ImportGroup>
  59. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
  60. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  61. <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
  62. </ImportGroup>
  63. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
  64. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  65. <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
  66. </ImportGroup>
  67. <PropertyGroup Label="UserMacros" />
  68. <PropertyGroup>
  69. <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
  70. <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
  71. <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
  72. <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
  73. <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
  74. <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
  75. <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
  76. <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
  77. <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
  78. </PropertyGroup>
  79. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  80. <PreBuildEvent />
  81. <Midl>
  82. <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  83. <MkTypLibCompatible>true</MkTypLibCompatible>
  84. <SuppressStartupBanner>true</SuppressStartupBanner>
  85. <TargetEnvironment>Win32</TargetEnvironment>
  86. </Midl>
  87. <ClCompile>
  88. <Optimization>Disabled</Optimization>
  89. <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories);"$(DXSDK_DIR)\Include";</AdditionalIncludeDirectories>
  90. <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  91. <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
  92. <BufferSecurityCheck>false</BufferSecurityCheck>
  93. <PrecompiledHeader>
  94. </PrecompiledHeader>
  95. <WarningLevel>Level3</WarningLevel>
  96. <SuppressStartupBanner>true</SuppressStartupBanner>
  97. <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
  98. <CompileAs>Default</CompileAs>
  99. <ExceptionHandling>false</ExceptionHandling>
  100. </ClCompile>
  101. <ResourceCompile>
  102. <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  103. <Culture>0x0409</Culture>
  104. </ResourceCompile>
  105. <Link>
  106. <AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
  107. <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
  108. <GenerateDebugInformation>true</GenerateDebugInformation>
  109. <SubSystem>Windows</SubSystem>
  110. <CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck>
  111. <AdditionalLibraryDirectories>$(DXSDK_DIR)\lib\x86</AdditionalLibraryDirectories>
  112. </Link>
  113. </ItemDefinitionGroup>
  114. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  115. <Midl>
  116. <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  117. <MkTypLibCompatible>true</MkTypLibCompatible>
  118. <SuppressStartupBanner>true</SuppressStartupBanner>
  119. <TargetEnvironment>X64</TargetEnvironment>
  120. </Midl>
  121. <ClCompile>
  122. <Optimization>Disabled</Optimization>
  123. <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories);"$(DXSDK_DIR)\Include";</AdditionalIncludeDirectories>
  124. <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  125. <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
  126. <BufferSecurityCheck>false</BufferSecurityCheck>
  127. <PrecompiledHeader>
  128. </PrecompiledHeader>
  129. <WarningLevel>Level3</WarningLevel>
  130. <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
  131. <ExceptionHandling>false</ExceptionHandling>
  132. </ClCompile>
  133. <ResourceCompile>
  134. <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  135. <Culture>0x0409</Culture>
  136. </ResourceCompile>
  137. <Link>
  138. <AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
  139. <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
  140. <GenerateDebugInformation>true</GenerateDebugInformation>
  141. <SubSystem>Windows</SubSystem>
  142. <CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck>
  143. <AdditionalLibraryDirectories>$(DXSDK_DIR)\lib\x64</AdditionalLibraryDirectories>
  144. </Link>
  145. </ItemDefinitionGroup>
  146. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  147. <PreBuildEvent />
  148. <Midl>
  149. <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  150. <MkTypLibCompatible>true</MkTypLibCompatible>
  151. <SuppressStartupBanner>true</SuppressStartupBanner>
  152. <TargetEnvironment>Win32</TargetEnvironment>
  153. </Midl>
  154. <ClCompile>
  155. <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
  156. <IntrinsicFunctions>false</IntrinsicFunctions>
  157. <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories);"$(DXSDK_DIR)\Include";</AdditionalIncludeDirectories>
  158. <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  159. <StringPooling>true</StringPooling>
  160. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  161. <BufferSecurityCheck>false</BufferSecurityCheck>
  162. <FunctionLevelLinking>true</FunctionLevelLinking>
  163. <PrecompiledHeader>
  164. </PrecompiledHeader>
  165. <WarningLevel>Level3</WarningLevel>
  166. <SuppressStartupBanner>true</SuppressStartupBanner>
  167. <CompileAs>Default</CompileAs>
  168. <ExceptionHandling>false</ExceptionHandling>
  169. <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  170. </ClCompile>
  171. <ResourceCompile>
  172. <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  173. <Culture>0x0409</Culture>
  174. </ResourceCompile>
  175. <Link>
  176. <AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
  177. <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
  178. <SubSystem>Windows</SubSystem>
  179. <AdditionalLibraryDirectories>$(DXSDK_DIR)\lib\x86</AdditionalLibraryDirectories>
  180. <OptimizeReferences>true</OptimizeReferences>
  181. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  182. <GenerateDebugInformation>true</GenerateDebugInformation>
  183. </Link>
  184. </ItemDefinitionGroup>
  185. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  186. <Midl>
  187. <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  188. <MkTypLibCompatible>true</MkTypLibCompatible>
  189. <SuppressStartupBanner>true</SuppressStartupBanner>
  190. <TargetEnvironment>X64</TargetEnvironment>
  191. </Midl>
  192. <ClCompile>
  193. <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
  194. <IntrinsicFunctions>false</IntrinsicFunctions>
  195. <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories);"$(DXSDK_DIR)\Include";</AdditionalIncludeDirectories>
  196. <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  197. <StringPooling>true</StringPooling>
  198. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  199. <BufferSecurityCheck>false</BufferSecurityCheck>
  200. <FunctionLevelLinking>true</FunctionLevelLinking>
  201. <PrecompiledHeader>
  202. </PrecompiledHeader>
  203. <WarningLevel>Level3</WarningLevel>
  204. <ExceptionHandling>false</ExceptionHandling>
  205. <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  206. </ClCompile>
  207. <ResourceCompile>
  208. <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  209. <Culture>0x0409</Culture>
  210. </ResourceCompile>
  211. <Link>
  212. <AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
  213. <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
  214. <SubSystem>Windows</SubSystem>
  215. <AdditionalLibraryDirectories>$(DXSDK_DIR)\lib\x64</AdditionalLibraryDirectories>
  216. <OptimizeReferences>true</OptimizeReferences>
  217. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  218. <GenerateDebugInformation>true</GenerateDebugInformation>
  219. </Link>
  220. </ItemDefinitionGroup>
  221. <ItemGroup>
  222. <ClInclude Include="..\..\include\SDL.h" />
  223. <ClInclude Include="..\..\include\SDL_assert.h" />
  224. <ClInclude Include="..\..\include\SDL_atomic.h" />
  225. <ClInclude Include="..\..\include\SDL_audio.h" />
  226. <ClInclude Include="..\..\include\SDL_bits.h" />
  227. <ClInclude Include="..\..\include\SDL_blendmode.h" />
  228. <ClInclude Include="..\..\include\SDL_clipboard.h" />
  229. <ClInclude Include="..\..\include\SDL_config.h" />
  230. <ClInclude Include="..\..\include\SDL_config_windows.h" />
  231. <ClInclude Include="..\..\include\SDL_copying.h" />
  232. <ClInclude Include="..\..\include\SDL_cpuinfo.h" />
  233. <ClInclude Include="..\..\include\SDL_endian.h" />
  234. <ClInclude Include="..\..\include\SDL_error.h" />
  235. <ClInclude Include="..\..\include\SDL_events.h" />
  236. <ClInclude Include="..\..\include\SDL_filesystem.h" />
  237. <ClInclude Include="..\..\include\SDL_gesture.h" />
  238. <ClInclude Include="..\..\include\SDL_haptic.h" />
  239. <ClInclude Include="..\..\include\SDL_hints.h" />
  240. <ClInclude Include="..\..\include\SDL_joystick.h" />
  241. <ClInclude Include="..\..\include\SDL_keyboard.h" />
  242. <ClInclude Include="..\..\include\SDL_keycode.h" />
  243. <ClInclude Include="..\..\include\SDL_loadso.h" />
  244. <ClInclude Include="..\..\include\SDL_log.h" />
  245. <ClInclude Include="..\..\include\SDL_main.h" />
  246. <ClInclude Include="..\..\include\SDL_mouse.h" />
  247. <ClInclude Include="..\..\include\SDL_mutex.h" />
  248. <ClInclude Include="..\..\include\SDL_name.h" />
  249. <ClInclude Include="..\..\include\SDL_opengl.h" />
  250. <ClInclude Include="..\..\include\SDL_opengles.h" />
  251. <ClInclude Include="..\..\include\SDL_pixels.h" />
  252. <ClInclude Include="..\..\include\SDL_platform.h" />
  253. <ClInclude Include="..\..\include\SDL_power.h" />
  254. <ClInclude Include="..\..\include\SDL_quit.h" />
  255. <ClInclude Include="..\..\include\SDL_rect.h" />
  256. <ClInclude Include="..\..\include\SDL_render.h" />
  257. <ClInclude Include="..\..\include\SDL_revision.h" />
  258. <ClInclude Include="..\..\include\SDL_rwops.h" />
  259. <ClInclude Include="..\..\include\SDL_scancode.h" />
  260. <ClInclude Include="..\..\include\SDL_shape.h" />
  261. <ClInclude Include="..\..\include\SDL_stdinc.h" />
  262. <ClInclude Include="..\..\include\SDL_surface.h" />
  263. <ClInclude Include="..\..\include\SDL_system.h" />
  264. <ClInclude Include="..\..\include\SDL_syswm.h" />
  265. <ClInclude Include="..\..\include\SDL_thread.h" />
  266. <ClInclude Include="..\..\include\SDL_timer.h" />
  267. <ClInclude Include="..\..\include\SDL_touch.h" />
  268. <ClInclude Include="..\..\include\SDL_types.h" />
  269. <ClInclude Include="..\..\include\SDL_version.h" />
  270. <ClInclude Include="..\..\include\SDL_video.h" />
  271. <ClInclude Include="..\..\include\SDL_gamecontroller.h" />
  272. <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
  273. <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
  274. <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
  275. <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
  276. <ClInclude Include="..\..\src\events\blank_cursor.h" />
  277. <ClInclude Include="..\..\src\events\default_cursor.h" />
  278. <ClInclude Include="..\..\src\audio\directsound\directx.h" />
  279. <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
  280. <ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
  281. <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
  282. <ClInclude Include="..\..\src\libm\math.h" />
  283. <ClInclude Include="..\..\src\libm\math_private.h" />
  284. <ClInclude Include="..\..\src\render\mmx.h" />
  285. <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
  286. <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
  287. <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
  288. <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
  289. <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
  290. <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
  291. <ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
  292. <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
  293. <ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
  294. <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
  295. <ClInclude Include="..\..\src\render\software\SDL_draw.h" />
  296. <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
  297. <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
  298. <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
  299. <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
  300. <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
  301. <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
  302. <ClInclude Include="..\..\src\video\SDL_blit.h" />
  303. <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
  304. <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
  305. <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
  306. <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
  307. <ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
  308. <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
  309. <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
  310. <ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
  311. <ClInclude Include="..\..\src\SDL_error_c.h" />
  312. <ClInclude Include="..\..\src\SDL_hints_c.h" />
  313. <ClInclude Include="..\..\src\events\SDL_events_c.h" />
  314. <ClInclude Include="..\..\src\video\SDL_glesfuncs.h" />
  315. <ClInclude Include="..\..\src\video\SDL_glfuncs.h" />
  316. <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
  317. <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
  318. <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
  319. <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
  320. <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
  321. <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
  322. <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
  323. <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
  324. <ClInclude Include="..\..\src\video\SDL_stretch_c.h" />
  325. <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
  326. <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
  327. <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
  328. <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
  329. <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
  330. <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
  331. <ClInclude Include="..\..\src\timer\SDL_systimer.h" />
  332. <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
  333. <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
  334. <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
  335. <ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
  336. <ClInclude Include="..\..\src\audio\SDL_wave.h" />
  337. <ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
  338. <ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
  339. <ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
  340. <ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
  341. <ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
  342. <ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
  343. <ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
  344. <ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
  345. <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
  346. <ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
  347. <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
  348. <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
  349. <ClInclude Include="..\..\src\video\windows\wmmsg.h" />
  350. <ClInclude Include="resource.h" />
  351. <ClInclude Include="..\..\include\SDL_egl.h" />
  352. <ClInclude Include="..\..\src\video\sdl_egl_c.h" />
  353. <ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
  354. </ItemGroup>
  355. <ItemGroup>
  356. <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
  357. <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
  358. <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
  359. <ClCompile Include="..\..\src\events\SDL_gesture.c" />
  360. <ClCompile Include="..\..\src\events\SDL_touch.c" />
  361. <ClCompile Include="..\..\src\libm\e_atan2.c" />
  362. <ClCompile Include="..\..\src\libm\e_log.c" />
  363. <ClCompile Include="..\..\src\libm\e_pow.c" />
  364. <ClCompile Include="..\..\src\libm\e_rem_pio2.c" />
  365. <ClCompile Include="..\..\src\libm\e_sqrt.c" />
  366. <ClCompile Include="..\..\src\libm\k_cos.c" />
  367. <ClCompile Include="..\..\src\libm\k_rem_pio2.c" />
  368. <ClCompile Include="..\..\src\libm\k_sin.c" />
  369. <ClCompile Include="..\..\src\libm\s_atan.c" />
  370. <ClCompile Include="..\..\src\libm\s_copysign.c" />
  371. <ClCompile Include="..\..\src\libm\s_cos.c" />
  372. <ClCompile Include="..\..\src\libm\s_fabs.c" />
  373. <ClCompile Include="..\..\src\libm\s_floor.c" />
  374. <ClCompile Include="..\..\src\libm\s_scalbn.c" />
  375. <ClCompile Include="..\..\src\libm\s_sin.c" />
  376. <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
  377. <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
  378. <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
  379. <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
  380. <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
  381. <ClCompile Include="..\..\src\render\SDL_render.c" />
  382. <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
  383. <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
  384. <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
  385. <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
  386. <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
  387. <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
  388. <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
  389. <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
  390. <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
  391. <ClCompile Include="..\..\src\SDL.c" />
  392. <ClCompile Include="..\..\src\SDL_assert.c" />
  393. <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
  394. <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
  395. <ClCompile Include="..\..\src\audio\SDL_audio.c" />
  396. <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
  397. <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
  398. <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
  399. <ClCompile Include="..\..\src\SDL_hints.c" />
  400. <ClCompile Include="..\..\src\SDL_log.c" />
  401. <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
  402. <ClCompile Include="..\..\src\video\SDL_blit.c" />
  403. <ClCompile Include="..\..\src\video\SDL_blit_0.c" />
  404. <ClCompile Include="..\..\src\video\SDL_blit_1.c" />
  405. <ClCompile Include="..\..\src\video\SDL_blit_A.c" />
  406. <ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
  407. <ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
  408. <ClCompile Include="..\..\src\video\SDL_blit_N.c" />
  409. <ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
  410. <ClCompile Include="..\..\src\video\SDL_bmp.c" />
  411. <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
  412. <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
  413. <ClCompile Include="..\..\src\video\SDL_shape.c" />
  414. <ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
  415. <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
  416. <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
  417. <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
  418. <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
  419. <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
  420. <ClCompile Include="..\..\src\joystick\windows\SDL_dxjoystick.c" />
  421. <ClCompile Include="..\..\src\SDL_error.c" />
  422. <ClCompile Include="..\..\src\events\SDL_events.c" />
  423. <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
  424. <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
  425. <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
  426. <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
  427. <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
  428. <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
  429. <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
  430. <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
  431. <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
  432. <ClCompile Include="..\..\src\events\SDL_mouse.c" />
  433. <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
  434. <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
  435. <ClCompile Include="..\..\src\video\SDL_pixels.c" />
  436. <ClCompile Include="..\..\src\power\SDL_power.c" />
  437. <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
  438. <ClCompile Include="..\..\src\events\SDL_quit.c" />
  439. <ClCompile Include="..\..\src\video\SDL_rect.c" />
  440. <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
  441. <ClCompile Include="..\..\src\file\SDL_rwops.c" />
  442. <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
  443. <ClCompile Include="..\..\src\video\SDL_stretch.c" />
  444. <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
  445. <ClCompile Include="..\..\src\video\SDL_surface.c" />
  446. <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
  447. <ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
  448. <ClCompile Include="..\..\src\haptic\windows\SDL_syshaptic.c" />
  449. <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
  450. <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
  451. <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
  452. <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
  453. <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
  454. <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
  455. <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
  456. <ClCompile Include="..\..\src\thread\SDL_thread.c" />
  457. <ClCompile Include="..\..\src\timer\SDL_timer.c" />
  458. <ClCompile Include="..\..\src\video\SDL_video.c" />
  459. <ClCompile Include="..\..\src\audio\SDL_wave.c" />
  460. <ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
  461. <ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
  462. <ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
  463. <ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
  464. <ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
  465. <ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
  466. <ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
  467. <ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
  468. <ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
  469. <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
  470. <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
  471. <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
  472. <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
  473. <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
  474. <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
  475. <ClCompile Include="..\..\src\video\SDL_egl.c" />
  476. <ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
  477. </ItemGroup>
  478. <ItemGroup>
  479. <ResourceCompile Include="..\..\src\main\windows\version.rc" />
  480. </ItemGroup>
  481. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  482. <ImportGroup Label="ExtensionTargets">
  483. </ImportGroup>
  484. </Project>