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- /* -*- mode: c; tab-width: 4; c-basic-offset: 3; c-file-style: "linux" -*- */
- //
- // Copyright (c) 2009, Wei Mingzhi <whistler_wmz@users.sf.net>.
- // All rights reserved.
- //
- // This file is part of SDLPAL.
- //
- // SDLPAL is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- //
- #include "palcommon.h"
- #include "global.h"
- #include "palcfg.h"
- #include "sound.h"
- #include "players.h"
- #include "util.h"
- #include "resampler.h"
- #include "midi.h"
- #include <math.h>
- #if PAL_HAS_OGG
- #include <vorbis/codec.h>
- #endif
- #define PAL_CDTRACK_BASE 10000
- typedef LPCBYTE(*FNLoadSoundData)(LPCBYTE, DWORD, SDL_AudioSpec *);
- typedef struct tagWAVEPLAYER
- {
- FNLoadSoundData LoadSoundData;
- void *resampler;
- short *buf;
- int buf_len, pos, len;
- } WAVEPLAYER;
- typedef struct tagSNDPLAYER
- {
- FILE *mkf;
- SDL_AudioSpec spec;
- SDL_AudioCVT cvt;
- SDL_mutex *mtx;
- MUSICPLAYER *pMusPlayer;
- MUSICPLAYER *pCDPlayer;
- #if PAL_HAS_SDLCD
- SDL_CD *pCD;
- #endif
- WAVEPLAYER wavePlayer;
- INT iMusicVolume, iSoundVolume;
- BOOL fOpened;
- BOOL fMusicEnabled;
- BOOL fSoundEnabled;
- } SNDPLAYER;
- static SNDPLAYER gSndPlayer;
- PAL_FORCE_INLINE
- void
- AUDIO_MixNative(
- short *dst,
- short *src,
- int samples
- )
- {
- while (samples > 0)
- {
- int val = *src++ + *dst;
- if (val > SHRT_MAX)
- *dst++ = SHRT_MAX;
- else if (val < SHRT_MIN)
- *dst++ = SHRT_MIN;
- else
- *dst++ = (short)val;
- samples--;
- }
- }
- PAL_FORCE_INLINE
- void
- AUDIO_AdjustVolume(
- short *srcdst,
- int iVolume,
- int samples
- )
- {
- if (iVolume == SDL_MIX_MAXVOLUME) return;
- if (iVolume == 0) { memset(srcdst, 0, samples << 1); return; }
- while (samples > 0)
- {
- *srcdst = *srcdst * iVolume / SDL_MIX_MAXVOLUME;
- samples--; srcdst++;
- }
- }
- typedef struct tagRIFFHEADER
- {
- DWORD riff_sig; /* 'RIFF' */
- DWORD data_length; /* Total length minus eight, little-endian */
- DWORD riff_type; /* 'WAVE' */
- } RIFFHEADER, *LPRIFFHEADER;
- typedef const RIFFHEADER *LPCRIFFHEADER;
- typedef struct tagRIFFCHUNK
- {
- DWORD chunk_type; /* 'fmt ' and so on */
- DWORD chunk_length; /* Total chunk length minus eight, little-endian */
- } RIFFCHUNK, *LPRIFFCHUNK;
- typedef const RIFFCHUNK *LPCRIFFCHUNK;
- typedef struct tagWAVEFORMATPCM
- {
- WORD wFormatTag; /* format type */
- WORD nChannels; /* number of channels (i.e. mono, stereo, etc.) */
- DWORD nSamplesPerSec; /* sample rate */
- DWORD nAvgBytesPerSec; /* for buffer estimation */
- WORD nBlockAlign; /* block size of data */
- WORD wBitsPerSample;
- } WAVEFORMATPCM, *LPWAVEFORMATPCM;
- typedef const WAVEFORMATPCM *LPCWAVEFORMATPCM;
- static LPCBYTE
- SOUND_LoadWAVEData(
- LPCBYTE lpData,
- DWORD dwLen,
- SDL_AudioSpec *lpSpec
- )
- /*++
- Purpose:
- Return the WAVE data pointer inside the input buffer.
- Parameters:
- [IN] lpData - pointer to the buffer of the WAVE file.
- [IN] dwLen - length of the buffer of the WAVE file.
- [OUT] lpSpec - pointer to the SDL_AudioSpec structure, which contains
- some basic information about the WAVE file.
- Return value:
- Pointer to the WAVE data inside the input buffer, NULL if failed.
- --*/
- {
- #if SDL_BYTEORDER == SDL_BIG_ENDIAN
- # define RIFF 'RIFF'
- # define WAVE 'WAVE'
- # define FMT 'fmt '
- # define DATA 'data'
- # define PCM 0x0100
- #else
- # define RIFF 'FFIR'
- # define WAVE 'EVAW'
- # define FMT ' tmf'
- # define DATA 'atad'
- # define PCM 0x0001
- #endif
- LPCRIFFHEADER lpRiff = (LPCRIFFHEADER)lpData;
- LPCRIFFCHUNK lpChunk;
- LPCWAVEFORMATPCM lpFormat = NULL;
- LPCBYTE lpWaveData = NULL;
- DWORD len;
- if (dwLen < sizeof(RIFFHEADER) || lpRiff->riff_sig != RIFF || lpRiff->riff_type != WAVE || dwLen < SDL_SwapLE32(lpRiff->data_length) + 8)
- {
- return NULL;
- }
- lpChunk = (LPCRIFFCHUNK)(lpRiff + 1); dwLen -= sizeof(RIFFHEADER);
- while (dwLen >= sizeof(RIFFCHUNK))
- {
- len = SDL_SwapLE32(lpChunk->chunk_length);
- if (dwLen >= sizeof(RIFFCHUNK) + len)
- dwLen -= sizeof(RIFFCHUNK) + len;
- else
- return NULL;
- switch (lpChunk->chunk_type)
- {
- case FMT:
- lpFormat = (LPCWAVEFORMATPCM)(lpChunk + 1);
- if (len != sizeof(WAVEFORMATPCM) || lpFormat->wFormatTag != PCM)
- {
- return NULL;
- }
- break;
- case DATA:
- lpWaveData = (LPCBYTE)(lpChunk + 1);
- dwLen = 0;
- break;
- }
- lpChunk = (LPCRIFFCHUNK)((LPCBYTE)(lpChunk + 1) + len);
- }
- if (lpFormat == NULL || lpWaveData == NULL)
- {
- return NULL;
- }
- lpSpec->channels = lpFormat->nChannels;
- lpSpec->format = (lpFormat->wBitsPerSample == 16) ? AUDIO_S16 : AUDIO_U8;
- lpSpec->freq = lpFormat->nSamplesPerSec;
- lpSpec->size = len;
- return lpWaveData;
- #undef RIFF
- #undef WAVE
- #undef FMT
- }
- typedef struct tagVOCHEADER
- {
- char signature[0x14]; /* "Creative Voice File\x1A" */
- WORD data_offset; /* little endian */
- WORD version;
- WORD version_checksum;
- } VOCHEADER, *LPVOCHEADER;
- typedef const VOCHEADER *LPCVOCHEADER;
- static LPCBYTE
- SOUND_LoadVOCData(
- LPCBYTE lpData,
- DWORD dwLen,
- SDL_AudioSpec *lpSpec
- )
- /*++
- Purpose:
- Return the VOC data pointer inside the input buffer. Currently supports type 01 block only.
- Parameters:
- [IN] lpData - pointer to the buffer of the VOC file.
- [IN] dwLen - length of the buffer of the VOC file.
- [OUT] lpSpec - pointer to the SDL_AudioSpec structure, which contains
- some basic information about the VOC file.
- Return value:
- Pointer to the WAVE data inside the input buffer, NULL if failed.
- Reference: http://sox.sourceforge.net/AudioFormats-11.html
- --*/
- {
- LPCVOCHEADER lpVOC = (LPCVOCHEADER)lpData;
- if (dwLen < sizeof(VOCHEADER) || memcmp(lpVOC->signature, "Creative Voice File\x1A", 0x14) || SDL_SwapLE16(lpVOC->data_offset) >= dwLen)
- {
- return NULL;
- }
- lpData += SDL_SwapLE16(lpVOC->data_offset);
- dwLen -= SDL_SwapLE16(lpVOC->data_offset);
- while (dwLen && *lpData)
- {
- DWORD len;
- if (dwLen >= 4)
- {
- len = lpData[1] | (lpData[2] << 8) | (lpData[3] << 16);
- if (dwLen >= len + 4)
- dwLen -= len + 4;
- else
- return NULL;
- }
- else
- {
- return NULL;
- }
- if (*lpData == 0x01)
- {
- if (lpData[5] != 0) return NULL; /* Only 8-bit is supported */
- lpSpec->format = AUDIO_U8;
- lpSpec->channels = 1;
- lpSpec->freq = ((1000000 / (256 - lpData[4]) + 99) / 100) * 100; /* Round to next 100Hz */
- lpSpec->size = len - 2;
- return lpData + 6;
- }
- else
- {
- lpData += len + 4;
- }
- }
- return NULL;
- }
- static void
- SOUND_ResampleU8(
- LPCBYTE lpData,
- const SDL_AudioSpec *lpSpec,
- LPBYTE lpBuffer,
- DWORD dwLen,
- void *resampler
- )
- /*++
- Purpose:
- Resample 8-bit unsigned PCM data into 16-bit signed (little-endian) PCM data.
- Parameters:
- [IN] lpData - pointer to the buffer of the input PCM data.
- [IN] lpSpec - pointer to the SDL_AudioSpec structure, which contains
- some basic information about the input PCM data.
- [IN] lpBuffer - pointer of the buffer of the output PCM data.
- [IN] dwLen - length of the buffer of the output PCM data, should be exactly
- the number of bytes needed of the resampled data.
- [IN] resampler - pointer of the resampler instance.
- Return value:
- None.
- --*/
- {
- int src_samples = lpSpec->size / lpSpec->channels, i;
- for (i = 0; i < lpSpec->channels; i++)
- {
- LPCBYTE src = lpData + i;
- short *dst = (short *)lpBuffer + i;
- int channel_len = dwLen / lpSpec->channels, total_bytes = 0;
- resampler_clear(resampler);
- while (total_bytes < channel_len && src_samples > 0)
- {
- int to_write, j;
- to_write = resampler_get_free_count(resampler);
- if (to_write > src_samples) to_write = src_samples;
- for (j = 0; j < to_write; j++)
- {
- resampler_write_sample(resampler, (*src ^ 0x80) << 8);
- src += lpSpec->channels;
- }
- src_samples -= to_write;
- while (total_bytes < channel_len && resampler_get_sample_count(resampler) > 0)
- {
- *dst = resampler_get_and_remove_sample(resampler);
- dst += lpSpec->channels; total_bytes += (SDL_AUDIO_BITSIZE(AUDIO_S16) >> 3);
- }
- }
- /* Flush resampler's output buffer */
- while (total_bytes < channel_len)
- {
- int j, to_write = resampler_get_free_count(resampler);
- for (j = 0; j < to_write; j++)
- resampler_write_sample(resampler, (src[-lpSpec->channels] ^ 0x80) << 8);
- while (total_bytes < channel_len && resampler_get_sample_count(resampler) > 0)
- {
- *dst = resampler_get_and_remove_sample(resampler);
- dst += lpSpec->channels; total_bytes += (SDL_AUDIO_BITSIZE(AUDIO_S16) >> 3);
- }
- }
- }
- }
- static void
- SOUND_ResampleS16(
- LPCBYTE lpData,
- const SDL_AudioSpec *lpSpec,
- LPBYTE lpBuffer,
- DWORD dwLen,
- void *resampler
- )
- /*++
- Purpose:
- Resample 16-bit signed (little-endian) PCM data into 16-bit signed (little-endian) PCM data.
- Parameters:
- [IN] lpData - pointer to the buffer of the input PCM data.
- [IN] lpSpec - pointer to the SDL_AudioSpec structure, which contains
- some basic information about the input PCM data.
- [IN] lpBuffer - pointer of the buffer of the output PCM data.
- [IN] dwLen - length of the buffer of the output PCM data, should be exactly
- the number of bytes needed of the resampled data.
- [IN] resampler - pointer of the resampler instance.
- Return value:
- None.
- --*/
- {
- int src_samples = lpSpec->size / lpSpec->channels / 2, i;
- for (i = 0; i < lpSpec->channels; i++)
- {
- const short *src = (short *)lpData + i;
- short *dst = (short *)lpBuffer + i;
- int channel_len = dwLen / lpSpec->channels, total_bytes = 0;
- resampler_clear(resampler);
- while (total_bytes < channel_len && src_samples > 0)
- {
- int to_write, j;
- to_write = resampler_get_free_count(resampler);
- if (to_write > src_samples) to_write = src_samples;
- for (j = 0; j < to_write; j++)
- {
- resampler_write_sample(resampler, SDL_SwapLE16(*src));
- src += lpSpec->channels;
- }
- src_samples -= to_write;
- while (total_bytes < channel_len && resampler_get_sample_count(resampler) > 0)
- {
- *dst = resampler_get_and_remove_sample(resampler);
- dst += lpSpec->channels; total_bytes += (SDL_AUDIO_BITSIZE(AUDIO_S16) >> 3);
- }
- }
- /* Flush resampler's output buffer */
- while (total_bytes < channel_len)
- {
- int j, to_write = resampler_get_free_count(resampler);
- short val = SDL_SwapLE16(src[-lpSpec->channels]);
- for (j = 0; j < to_write; j++)
- resampler_write_sample(resampler, val);
- while (total_bytes < channel_len && resampler_get_sample_count(resampler) > 0)
- {
- *dst = resampler_get_and_remove_sample(resampler);
- dst += lpSpec->channels; total_bytes += (SDL_AUDIO_BITSIZE(AUDIO_S16) >> 3);
- }
- }
- }
- }
- static VOID SDLCALL
- AUDIO_FillBuffer(
- LPVOID udata,
- LPBYTE stream,
- INT len
- )
- /*++
- Purpose:
- SDL sound callback function.
- Parameters:
- [IN] udata - pointer to user-defined parameters (Not used).
- [OUT] stream - pointer to the stream buffer.
- [IN] len - Length of the buffer.
- Return value:
- None.
- --*/
- {
- #if SDL_VERSION_ATLEAST(2,0,0)
- memset(stream, 0, len);
- #endif
- SDL_mutexP(gSndPlayer.mtx);
- gSndPlayer.cvt.buf = stream;
- gSndPlayer.cvt.len = len;
- //
- // Play music
- //
- if (gSndPlayer.fMusicEnabled && gSndPlayer.iMusicVolume > 0)
- {
- if (gSndPlayer.pMusPlayer)
- {
- gSndPlayer.pMusPlayer->FillBuffer(gSndPlayer.pMusPlayer, stream, len);
- }
- if (gSndPlayer.pCDPlayer)
- {
- gSndPlayer.pCDPlayer->FillBuffer(gSndPlayer.pCDPlayer, stream, len);
- }
- //
- // Adjust volume for music
- //
- AUDIO_AdjustVolume((short *)stream, gSndPlayer.iMusicVolume, len >> 1);
- }
- //
- // Play sound
- //
- if (gSndPlayer.fSoundEnabled && gSndPlayer.wavePlayer.len > 0 && gSndPlayer.iSoundVolume > 0)
- {
- //
- // Mix as much sound data as possible
- //
- WAVEPLAYER *player = &gSndPlayer.wavePlayer;
- int mixlen = min(player->len, len >> 1);
- if (player->pos + mixlen > player->buf_len)
- {
- AUDIO_MixNative((short *)stream, player->buf + player->pos, player->buf_len - player->pos);
- stream += (player->buf_len - player->pos) << 1; memset(player->buf + player->pos, 0, (player->buf_len - player->pos) << 1);
- AUDIO_MixNative((short *)stream, player->buf, player->pos + mixlen - player->buf_len);
- stream += (player->pos + mixlen - player->buf_len) << 1; memset(player->buf, 0, (player->pos + mixlen - player->buf_len) << 1);
- }
- else
- {
- AUDIO_MixNative((short *)stream, player->buf + player->pos, mixlen);
- stream += mixlen << 1; memset(player->buf + player->pos, 0, mixlen << 1);
- }
- player->pos = (player->pos + mixlen) % player->buf_len; player->len -= mixlen; len -= (mixlen << 1);
- }
- //
- // Convert audio from native byte-order to actual byte-order
- //
- SDL_ConvertAudio(&gSndPlayer.cvt);
- SDL_mutexV(gSndPlayer.mtx);
- }
- static VOID
- SOUND_LoadMKF(
- VOID
- )
- /*++
- Purpose:
- Load MKF contents into memory.
- Parameters:
- None.
- Return value:
- None.
- --*/
- {
- char *mkfs[2];
- FNLoadSoundData func[2];
- int i;
- if (gConfig.fIsWIN95)
- {
- mkfs[0] = "sounds.mkf"; func[0] = SOUND_LoadWAVEData;
- mkfs[1] = "voc.mkf"; func[1] = SOUND_LoadVOCData;
- }
- else
- {
- mkfs[0] = "voc.mkf"; func[0] = SOUND_LoadVOCData;
- mkfs[1] = "sounds.mkf"; func[1] = SOUND_LoadWAVEData;
- }
- for (i = 0; i < 2; i++)
- {
- gSndPlayer.mkf = UTIL_OpenFile(mkfs[i]);
- if (gSndPlayer.mkf)
- {
- gSndPlayer.wavePlayer.LoadSoundData = func[i];
- break;
- }
- }
- }
- INT
- AUDIO_OpenDevice(
- VOID
- )
- /*++
- Purpose:
- Initialize the audio subsystem.
- Parameters:
- None.
- Return value:
- 0 if succeed, others if failed.
- --*/
- {
- SDL_AudioSpec spec;
- if (gSndPlayer.fOpened)
- {
- //
- // Already opened
- //
- return -1;
- }
- gSndPlayer.fOpened = FALSE;
- gSndPlayer.fMusicEnabled = TRUE;
- gSndPlayer.fSoundEnabled = TRUE;
- gSndPlayer.iMusicVolume = gConfig.iMusicVolume * SDL_MIX_MAXVOLUME / PAL_MAX_VOLUME;
- gSndPlayer.iSoundVolume = gConfig.iSoundVolume * SDL_MIX_MAXVOLUME / PAL_MAX_VOLUME;
- //
- // Load the MKF file.
- //
- SOUND_LoadMKF();
- if (gSndPlayer.mkf == NULL)
- {
- return -2;
- }
- //
- // Initialize the resampler
- //
- resampler_init();
- gSndPlayer.wavePlayer.resampler = resampler_create();
- //
- // Open the sound subsystem.
- //
- gSndPlayer.spec.freq = gConfig.iSampleRate;
- gSndPlayer.spec.format = AUDIO_S16;
- gSndPlayer.spec.channels = gConfig.iAudioChannels;
- gSndPlayer.spec.samples = gConfig.wAudioBufferSize;
- gSndPlayer.spec.callback = AUDIO_FillBuffer;
- if (SDL_OpenAudio(&gSndPlayer.spec, &spec) < 0)
- {
- //
- // Failed
- //
- return -3;
- }
- else
- gSndPlayer.spec = spec;
- SDL_BuildAudioCVT(&gSndPlayer.cvt, AUDIO_S16SYS, spec.channels, spec.freq, spec.format, spec.channels, spec.freq);
- gSndPlayer.wavePlayer.buf = NULL;
- gSndPlayer.wavePlayer.buf_len = 0;
- gSndPlayer.wavePlayer.pos = 0;
- gSndPlayer.wavePlayer.len = 0;
- gSndPlayer.mtx = SDL_CreateMutex();
- gSndPlayer.fOpened = TRUE;
- //
- // Initialize the music subsystem.
- //
- switch (gConfig.eMusicType)
- {
- case MUSIC_RIX:
- if (!(gSndPlayer.pMusPlayer = RIX_Init(va("%s%s", gConfig.pszGamePath, "mus.mkf"))))
- {
- gSndPlayer.pMusPlayer = RIX_Init(va("%s%s", gConfig.pszGamePath, "MUS.MKF"));
- }
- break;
- case MUSIC_MP3:
- #if PAL_HAS_MP3
- gSndPlayer.pMusPlayer = MP3_Init(NULL);
- #else
- gSndPlayer.pMusPlayer = NULL;
- #endif
- break;
- case MUSIC_OGG:
- #if PAL_HAS_OGG
- gSndPlayer.pMusPlayer = OGG_Init(NULL);
- #else
- gSndPlayer.pMusPlayer = NULL;
- #endif
- break;
- case MUSIC_MIDI:
- gSndPlayer.pMusPlayer = NULL;
- break;
- }
- //
- // Initialize the CD audio.
- //
- switch (gConfig.eCDType)
- {
- case MUSIC_SDLCD:
- {
- #if PAL_HAS_SDLCD
- int i;
- gSndPlayer.pCD = NULL;
- for (i = 0; i < SDL_CDNumDrives(); i++)
- {
- gSndPlayer.pCD = SDL_CDOpen(i);
- if (gSndPlayer.pCD != NULL)
- {
- if (!CD_INDRIVE(SDL_CDStatus(gSndPlayer.pCD)))
- {
- SDL_CDClose(gSndPlayer.pCD);
- gSndPlayer.pCD = NULL;
- }
- else
- {
- break;
- }
- }
- }
- #endif
- gSndPlayer.pCDPlayer = NULL;
- break;
- }
- case MUSIC_MP3:
- #if PAL_HAS_MP3
- gSndPlayer.pCDPlayer = MP3_Init(NULL);
- #else
- gSndPlayer.pCDPlayer = NULL;
- #endif
- break;
- case MUSIC_OGG:
- #if PAL_HAS_OGG
- gSndPlayer.pCDPlayer = OGG_Init(NULL);
- #else
- gSndPlayer.pCDPlayer = NULL;
- #endif
- break;
- }
- //
- // Let the callback function run so that musics will be played.
- //
- SDL_PauseAudio(0);
- return 0;
- }
- VOID
- AUDIO_CloseDevice(
- VOID
- )
- /*++
- Purpose:
- Close the audio subsystem.
- Parameters:
- None.
- Return value:
- None.
- --*/
- {
- SDL_CloseAudio();
- SDL_mutexP(gSndPlayer.mtx);
- if (gSndPlayer.wavePlayer.buf != NULL)
- {
- free(gSndPlayer.wavePlayer.buf);
- gSndPlayer.wavePlayer.buf = NULL;
- gSndPlayer.wavePlayer.buf_len = 0;
- gSndPlayer.wavePlayer.pos = 0;
- gSndPlayer.wavePlayer.len = 0;
- }
- if (gSndPlayer.mkf != NULL)
- {
- fclose(gSndPlayer.mkf);
- gSndPlayer.mkf = NULL;
- }
- if (gSndPlayer.pMusPlayer)
- {
- gSndPlayer.pMusPlayer->Shutdown(gSndPlayer.pMusPlayer);
- gSndPlayer.pMusPlayer = NULL;
- }
- if (gSndPlayer.pCDPlayer)
- {
- gSndPlayer.pCDPlayer->Shutdown(gSndPlayer.pCDPlayer);
- gSndPlayer.pCDPlayer = NULL;
- }
- #if PAL_HAS_SDLCD
- if (gSndPlayer.pCD != NULL)
- {
- AUDIO_PlayCDTrack(-1);
- SDL_CDClose(gSndPlayer.pCD);
- }
- #endif
- if (gConfig.eMusicType == MUSIC_MIDI) MIDI_Play(0, FALSE);
- if (gSndPlayer.wavePlayer.resampler)
- {
- resampler_delete(gSndPlayer.wavePlayer.resampler);
- gSndPlayer.wavePlayer.resampler = NULL;
- }
- SDL_mutexV(gSndPlayer.mtx);
- SDL_DestroyMutex(gSndPlayer.mtx);
- }
- SDL_AudioSpec*
- AUDIO_GetDeviceSpec(
- VOID
- )
- {
- return &gSndPlayer.spec;
- }
- static INT
- AUDIO_ChangeVolumeByValue(
- INT *iVolume,
- INT iValue
- )
- {
- *iVolume += iValue;
- if (*iVolume > PAL_MAX_VOLUME)
- *iVolume = PAL_MAX_VOLUME;
- else if (*iVolume < 0)
- *iVolume = 0;
- return *iVolume;
- }
- VOID
- AUDIO_IncreaseVolume(
- VOID
- )
- /*++
- Purpose:
- Increase global volume by 3%.
- Parameters:
- None.
- Return value:
- None.
- --*/
- {
- AUDIO_ChangeVolumeByValue(&gConfig.iMusicVolume, 3);
- AUDIO_ChangeVolumeByValue(&gConfig.iSoundVolume, 3);
- gSndPlayer.iMusicVolume = gConfig.iMusicVolume * SDL_MIX_MAXVOLUME / PAL_MAX_VOLUME;
- gSndPlayer.iSoundVolume = gConfig.iSoundVolume * SDL_MIX_MAXVOLUME / PAL_MAX_VOLUME;
- }
- VOID
- AUDIO_DecreaseVolume(
- VOID
- )
- /*++
- Purpose:
- Decrease global volume by 3%.
- Parameters:
- None.
- Return value:
- None.
- --*/
- {
- AUDIO_ChangeVolumeByValue(&gConfig.iMusicVolume, -3);
- AUDIO_ChangeVolumeByValue(&gConfig.iSoundVolume, -3);
- gSndPlayer.iMusicVolume = gConfig.iMusicVolume * SDL_MIX_MAXVOLUME / PAL_MAX_VOLUME;
- gSndPlayer.iSoundVolume = gConfig.iSoundVolume * SDL_MIX_MAXVOLUME / PAL_MAX_VOLUME;
- }
- VOID
- AUDIO_PlaySound(
- INT iSoundNum
- )
- /*++
- Purpose:
- Play a sound in voc.mkf/sounds.mkf file.
- Parameters:
- [IN] iSoundNum - number of the sound; the absolute value is used.
- Return value:
- None.
- --*/
- {
- SDL_AudioCVT wavecvt;
- SDL_AudioSpec wavespec;
- LPBYTE buf, bufdec;
- LPCBYTE bufsrc;
- int len;
- if (!gSndPlayer.fOpened || !gSndPlayer.fSoundEnabled)
- {
- return;
- }
- if (iSoundNum < 0)
- {
- iSoundNum = -iSoundNum;
- }
- //
- // Get the length of the sound file.
- //
- len = PAL_MKFGetChunkSize(iSoundNum, gSndPlayer.mkf);
- if (len <= 0)
- {
- return;
- }
- buf = (LPBYTE)malloc(len);
- if (buf == NULL)
- {
- return;
- }
- //
- // Read the sound file from the MKF archive.
- //
- PAL_MKFReadChunk(buf, len, iSoundNum, gSndPlayer.mkf);
- bufsrc = gSndPlayer.wavePlayer.LoadSoundData(buf, len, &wavespec);
- if (bufsrc == NULL)
- {
- free(buf);
- return;
- }
- if (wavespec.freq != gSndPlayer.spec.freq)
- {
- /* Resampler is needed */
- resampler_set_quality(gSndPlayer.wavePlayer.resampler, AUDIO_IsIntegerConversion(wavespec.freq) ? RESAMPLER_QUALITY_MIN : gConfig.iResampleQuality);
- resampler_set_rate(gSndPlayer.wavePlayer.resampler, (double)wavespec.freq / (double)gSndPlayer.spec.freq);
- len = (int)ceil(wavespec.size * (double)gSndPlayer.spec.freq / (double)wavespec.freq) * (SDL_AUDIO_BITSIZE(AUDIO_S16SYS) / SDL_AUDIO_BITSIZE(wavespec.format));
- if (len >= wavespec.channels * 2 && (bufdec = malloc(len)))
- {
- if (wavespec.format == AUDIO_S16)
- SOUND_ResampleS16(bufsrc, &wavespec, bufdec, len, gSndPlayer.wavePlayer.resampler);
- else
- SOUND_ResampleU8(bufsrc, &wavespec, bufdec, len, gSndPlayer.wavePlayer.resampler);
- /* Free the original buffer and reset the pointer for simpler later operations */
- free(buf); buf = bufdec;
- wavespec.format = AUDIO_S16SYS;
- wavespec.freq = gSndPlayer.spec.freq;
- }
- else
- {
- free(buf);
- return;
- }
- }
- else
- {
- bufdec = (LPBYTE)bufsrc;
- len = wavespec.size;
- }
- //
- // Build the audio converter and create conversion buffers
- //
- if (SDL_BuildAudioCVT(&wavecvt, wavespec.format, wavespec.channels, wavespec.freq,
- AUDIO_S16SYS, gSndPlayer.spec.channels, gSndPlayer.spec.freq) < 0)
- {
- free(buf);
- return;
- }
- wavecvt.len = len & ~((SDL_AUDIO_BITSIZE(wavespec.format) >> 3) * wavespec.channels - 1);
- wavecvt.buf = (LPBYTE)malloc(wavecvt.len * wavecvt.len_mult);
- if (wavecvt.buf == NULL)
- {
- free(buf);
- return;
- }
- memcpy(wavecvt.buf, bufdec, len);
- free(buf);
- //
- // Run the audio converter
- //
- if (SDL_ConvertAudio(&wavecvt) == 0)
- {
- WAVEPLAYER *player = &gSndPlayer.wavePlayer;
- wavecvt.len = (int)(wavecvt.len * wavecvt.len_ratio) >> 1;
- AUDIO_AdjustVolume((short *)wavecvt.buf, gSndPlayer.iSoundVolume, wavecvt.len);
- SDL_mutexP(gSndPlayer.mtx);
- //
- // Check if the current sound buffer is large enough
- //
- if (gSndPlayer.wavePlayer.buf_len < wavecvt.len)
- {
- if (player->pos + player->len > player->buf_len)
- {
- short *old_buf = player->buf;
- player->buf = (short *)malloc(wavecvt.len << 1);
- memcpy(player->buf, old_buf + player->pos, (player->buf_len - player->pos) << 1);
- memcpy(player->buf + player->buf_len - player->pos, old_buf, (player->pos + player->len - player->buf_len) << 1);
- player->pos = 0; free(old_buf);
- }
- else
- player->buf = (short *)realloc(player->buf, wavecvt.len << 1);
- memset(player->buf + player->pos + player->len, 0, ((player->buf_len = wavecvt.len) - player->pos - player->len) << 1);
- }
- //
- // Mix the current sound buffer with newly played sound and adjust the length of valid data
- //
- if (player->pos + wavecvt.len > player->buf_len)
- {
- AUDIO_MixNative(player->buf + player->pos, (short *)wavecvt.buf, player->buf_len - player->pos);
- AUDIO_MixNative(player->buf, (short *)wavecvt.buf + player->buf_len - player->pos, player->pos + wavecvt.len - player->buf_len);
- }
- else
- AUDIO_MixNative(player->buf + player->pos, (short *)wavecvt.buf, wavecvt.len);
- player->len = max(player->len, wavecvt.len);
- SDL_mutexV(gSndPlayer.mtx);
- }
- free(wavecvt.buf);
- }
- VOID
- AUDIO_PlayMusic(
- INT iNumRIX,
- BOOL fLoop,
- FLOAT flFadeTime
- )
- {
- SDL_mutexP(gSndPlayer.mtx);
- if (gConfig.eMusicType == MUSIC_MIDI)
- {
- MIDI_Play(iNumRIX, fLoop);
- }
- else if (gSndPlayer.pMusPlayer)
- {
- gSndPlayer.pMusPlayer->Play(gSndPlayer.pMusPlayer, iNumRIX, fLoop, flFadeTime);
- }
- SDL_mutexV(gSndPlayer.mtx);
- }
- BOOL
- AUDIO_PlayCDTrack(
- INT iNumTrack
- )
- /*++
- Purpose:
- Play a CD Audio Track.
- Parameters:
- [IN] iNumTrack - number of the CD Audio Track.
- Return value:
- TRUE if the track can be played, FALSE if not.
- --*/
- {
- BOOL ret = FALSE;
- #if PAL_HAS_SDLCD
- if (gSndPlayer.pCD != NULL)
- {
- if (CD_INDRIVE(SDL_CDStatus(gSndPlayer.pCD)))
- {
- SDL_CDStop(gSndPlayer.pCD);
- if (iNumTrack != -1)
- {
- AUDIO_PlayMusic(-1, FALSE, 0);
- if (SDL_CDPlayTracks(gSndPlayer.pCD, iNumTrack - 1, 0, 1, 0) == 0)
- {
- return TRUE;
- }
- }
- }
- }
- #endif
- SDL_mutexP(gSndPlayer.mtx);
- if (gSndPlayer.pCDPlayer)
- {
- if (iNumTrack != -1)
- {
- AUDIO_PlayMusic(-1, FALSE, 0);
- ret = gSndPlayer.pCDPlayer->Play(gSndPlayer.pCDPlayer, PAL_CDTRACK_BASE + iNumTrack, TRUE, 0);
- }
- else
- {
- ret = gSndPlayer.pCDPlayer->Play(gSndPlayer.pCDPlayer, -1, FALSE, 0);
- }
- }
- SDL_mutexV(gSndPlayer.mtx);
- return ret;
- }
- VOID
- AUDIO_EnableMusic(
- BOOL fEnable
- )
- {
- gSndPlayer.fMusicEnabled = fEnable;
- }
- BOOL
- AUDIO_MusicEnabled(
- VOID
- )
- {
- return gSndPlayer.fMusicEnabled;
- }
- VOID
- AUDIO_EnableSound(
- BOOL fEnable
- )
- {
- gSndPlayer.fSoundEnabled = fEnable;
- }
- BOOL
- AUDIO_SoundEnabled(
- VOID
- )
- {
- return gSndPlayer.fSoundEnabled;
- }
- #ifdef PSP
- void
- SOUND_Reload(
- void
- )
- {
- fclose(gSndPlayer.mkf);
- SOUND_LoadMKF();
- }
- #endif
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