ui.h 6.1 KB

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  1. /* -*- mode: c; tab-width: 4; c-basic-offset: 3; c-file-style: "linux" -*- */
  2. //
  3. // Copyright (c) 2009, Wei Mingzhi <whistler_wmz@users.sf.net>.
  4. // All rights reserved.
  5. //
  6. // This file is part of SDLPAL.
  7. //
  8. // SDLPAL is free software: you can redistribute it and/or modify
  9. // it under the terms of the GNU General Public License as published by
  10. // the Free Software Foundation, either version 3 of the License, or
  11. // (at your option) any later version.
  12. //
  13. // This program is distributed in the hope that it will be useful,
  14. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. // GNU General Public License for more details.
  17. //
  18. // You should have received a copy of the GNU General Public License
  19. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. //
  21. #ifndef UI_H
  22. #define UI_H
  23. #ifdef __cplusplus
  24. extern "C"
  25. {
  26. #endif
  27. #include "common.h"
  28. #define CHUNKNUM_SPRITEUI 9
  29. #define MENUITEM_COLOR 0x4F
  30. #define MENUITEM_COLOR_INACTIVE 0x1C
  31. #define MENUITEM_COLOR_CONFIRMED 0x2C
  32. #define MENUITEM_COLOR_SELECTED_INACTIVE 0x1F
  33. #define MENUITEM_COLOR_SELECTED_FIRST 0xF9
  34. #define MENUITEM_COLOR_SELECTED_TOTALNUM 6
  35. #define MENUITEM_COLOR_SELECTED \
  36. (MENUITEM_COLOR_SELECTED_FIRST + \
  37. SDL_GetTicks() / (600 / MENUITEM_COLOR_SELECTED_TOTALNUM) \
  38. % MENUITEM_COLOR_SELECTED_TOTALNUM)
  39. #define MENUITEM_COLOR_EQUIPPEDITEM 0xC8
  40. #define DESCTEXT_COLOR 0x2E
  41. #ifdef PAL_WIN95
  42. #define MAINMENU_BACKGROUND_FBPNUM 2
  43. #else
  44. #define MAINMENU_BACKGROUND_FBPNUM 60
  45. #endif
  46. #define RIX_NUM_OPENINGMENU 4
  47. #define MAINMENU_LABEL_NEWGAME 7
  48. #define MAINMENU_LABEL_LOADGAME 8
  49. #define LOADMENU_LABEL_SLOT_FIRST 43
  50. #define CONFIRMMENU_LABEL_NO 19
  51. #define CONFIRMMENU_LABEL_YES 20
  52. #define CASH_LABEL 21
  53. #define SWITCHMENU_LABEL_DISABLE 17
  54. #define SWITCHMENU_LABEL_ENABLE 18
  55. #define GAMEMENU_LABEL_STATUS 3
  56. #define GAMEMENU_LABEL_MAGIC 4
  57. #define GAMEMENU_LABEL_INVENTORY 5
  58. #define GAMEMENU_LABEL_SYSTEM 6
  59. #define SYSMENU_LABEL_SAVE 11
  60. #define SYSMENU_LABEL_LOAD 12
  61. #define SYSMENU_LABEL_MUSIC 13
  62. #define SYSMENU_LABEL_SOUND 14
  63. #define SYSMENU_LABEL_QUIT 15
  64. #define SYSMENU_LABEL_BATTLEMODE (PAL_ADDITIONAL_WORD_FIRST)
  65. #define BATTLESPEEDMENU_LABEL_1 (PAL_ADDITIONAL_WORD_FIRST + 1)
  66. #define BATTLESPEEDMENU_LABEL_2 (PAL_ADDITIONAL_WORD_FIRST + 2)
  67. #define BATTLESPEEDMENU_LABEL_3 (PAL_ADDITIONAL_WORD_FIRST + 3)
  68. #define BATTLESPEEDMENU_LABEL_4 (PAL_ADDITIONAL_WORD_FIRST + 4)
  69. #define BATTLESPEEDMENU_LABEL_5 (PAL_ADDITIONAL_WORD_FIRST + 5)
  70. #define INVMENU_LABEL_USE 23
  71. #define INVMENU_LABEL_EQUIP 22
  72. #define STATUS_BACKGROUND_FBPNUM 0
  73. #define STATUS_LABEL_EXP 2
  74. #define STATUS_LABEL_LEVEL 48
  75. #define STATUS_LABEL_HP 49
  76. #define STATUS_LABEL_MP 50
  77. #define STATUS_LABEL_ATTACKPOWER 51
  78. #define STATUS_LABEL_MAGICPOWER 52
  79. #define STATUS_LABEL_RESISTANCE 53
  80. #define STATUS_LABEL_DEXTERITY 54
  81. #define STATUS_LABEL_FLEERATE 55
  82. #define STATUS_COLOR_EQUIPMENT 0xBE
  83. #define BUYMENU_LABEL_CURRENT 35
  84. #define SELLMENU_LABEL_PRICE 25
  85. #define SPRITENUM_SLASH 39
  86. #define SPRITENUM_ITEMBOX 70
  87. #define SPRITENUM_CURSOR_YELLOW 68
  88. #define SPRITENUM_CURSOR 69
  89. #define SPRITENUM_PLAYERINFOBOX 18
  90. #define SPRITENUM_PLAYERFACE_FIRST 48
  91. #define EQUIPMENU_BACKGROUND_FBPNUM 1
  92. #define ITEMUSEMENU_COLOR_STATLABEL 0xBB
  93. #define BATTLEWIN_GETEXP_LABEL 30
  94. #define BATTLEWIN_BEATENEMY_LABEL 9
  95. #define BATTLEWIN_DOLLAR_LABEL 10
  96. #define BATTLEWIN_LEVELUP_LABEL 32
  97. #define BATTLEWIN_ADDMAGIC_LABEL 33
  98. #define BATTLEWIN_LEVELUP_LABEL_COLOR 0x39
  99. #define SPRITENUM_ARROW 47
  100. #define BATTLE_LABEL_ESCAPEFAIL 31
  101. typedef struct tagBOX
  102. {
  103. PAL_POS pos;
  104. WORD wWidth, wHeight;
  105. SDL_Surface *lpSavedArea;
  106. } BOX, *LPBOX;
  107. typedef struct tagMENUITEM
  108. {
  109. WORD wValue;
  110. WORD wNumWord;
  111. BOOL fEnabled;
  112. PAL_POS pos;
  113. } MENUITEM, *LPMENUITEM;
  114. typedef struct tagOBJECTDESC
  115. {
  116. WORD wObjectID;
  117. LPSTR lpDesc;
  118. struct tagOBJECTDESC *next;
  119. } OBJECTDESC, *LPOBJECTDESC;
  120. typedef VOID (*LPITEMCHANGED_CALLBACK)(WORD);
  121. #define MENUITEM_VALUE_CANCELLED 0xFFFF
  122. typedef enum tagNUMCOLOR
  123. {
  124. kNumColorYellow,
  125. kNumColorBlue,
  126. kNumColorCyan
  127. } NUMCOLOR;
  128. typedef enum tagNUMALIGN
  129. {
  130. kNumAlignLeft,
  131. kNumAlignMid,
  132. kNumAlignRight
  133. } NUMALIGN;
  134. INT
  135. PAL_InitUI(
  136. VOID
  137. );
  138. VOID
  139. PAL_FreeUI(
  140. VOID
  141. );
  142. LPBOX
  143. PAL_CreateBox(
  144. PAL_POS pos,
  145. INT nRows,
  146. INT nColumns,
  147. INT iStyle,
  148. BOOL fSaveScreen
  149. );
  150. LPBOX
  151. PAL_CreateSingleLineBox(
  152. PAL_POS pos,
  153. INT nLen,
  154. BOOL fSaveScreen
  155. );
  156. VOID
  157. PAL_DeleteBox(
  158. LPBOX lpBox
  159. );
  160. WORD
  161. PAL_ReadMenu(
  162. LPITEMCHANGED_CALLBACK lpfnMenuItemChanged,
  163. LPMENUITEM rgMenuItem,
  164. INT nMenuItem,
  165. WORD wDefaultItem,
  166. BYTE bLabelColor
  167. );
  168. VOID
  169. PAL_DrawNumber(
  170. UINT iNum,
  171. UINT nLength,
  172. PAL_POS pos,
  173. NUMCOLOR color,
  174. NUMALIGN align
  175. );
  176. LPOBJECTDESC
  177. PAL_LoadObjectDesc(
  178. LPCSTR lpszFileName
  179. );
  180. VOID
  181. PAL_FreeObjectDesc(
  182. LPOBJECTDESC lpObjectDesc
  183. );
  184. LPCSTR
  185. PAL_GetObjectDesc(
  186. LPOBJECTDESC lpObjectDesc,
  187. WORD wObjectID
  188. );
  189. extern LPSPRITE gpSpriteUI;
  190. #ifdef __cplusplus
  191. }
  192. #endif
  193. #endif