sdlpal.rc 18 KB

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  1. // Microsoft Visual C++ generated resource script.
  2. //
  3. #include "resource.h"
  4. #define APSTUDIO_READONLY_SYMBOLS
  5. /////////////////////////////////////////////////////////////////////////////
  6. //
  7. // Generated from the TEXTINCLUDE 2 resource.
  8. //
  9. #include "Windows.h"
  10. /////////////////////////////////////////////////////////////////////////////
  11. #undef APSTUDIO_READONLY_SYMBOLS
  12. /////////////////////////////////////////////////////////////////////////////
  13. // 非特定语言 resources
  14. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU)
  15. LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
  16. #pragma code_page(936)
  17. /////////////////////////////////////////////////////////////////////////////
  18. //
  19. // Dialog
  20. //
  21. IDD_LAUNCHER DIALOGEX 0, 0, 405, 225
  22. STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
  23. EXSTYLE WS_EX_APPWINDOW
  24. CAPTION "SDL PAL Launcher"
  25. FONT 8, "MS Shell Dlg", 400, 0, 0x1
  26. BEGIN
  27. DEFPUSHBUTTON "&Launch game",IDOK,177,204,50,14
  28. PUSHBUTTON "E&xit",IDCANCEL,7,204,50,14
  29. LTEXT "Game resource path:",IDC_STATIC,14,10,68,8
  30. EDITTEXT IDC_GAMEPATH,84,7,256,14,ES_AUTOHSCROLL | ES_READONLY
  31. LTEXT "CD source:",IDC_STATIC,14,133,36,8
  32. GROUPBOX "Game version && Language",IDC_STATIC,7,47,192,64
  33. CONTROL "&DOS version",IDC_DOS,"Button",BS_AUTORADIOBUTTON | WS_GROUP,14,62,55,10
  34. CONTROL "&WIN95 version",IDC_WIN95,"Button",BS_AUTORADIOBUTTON,102,62,63,10
  35. CONTROL "&Traditional Chinese",IDC_CHT,"Button",BS_AUTORADIOBUTTON | WS_GROUP,14,78,77,10
  36. CONTROL "Simplified &Chinese",IDC_CHS,"Button",BS_AUTORADIOBUTTON,102,78,73,10
  37. CONTROL "Use &embedded font",IDC_EMBEDFONT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,215,62,79,10
  38. GROUPBOX "Display",IDC_STATIC,206,47,192,64
  39. LTEXT "Window size:",IDC_STATIC,215,94,43,8
  40. EDITTEXT IDC_WIDTH,260,91,32,14,ES_AUTOHSCROLL | ES_NUMBER
  41. CTEXT "X",IDC_STATIC,295,94,8,8
  42. EDITTEXT IDC_HEIGHT,306,91,32,14,ES_AUTOHSCROLL | ES_NUMBER
  43. CONTROL "&Keep aspect ratio",IDC_ASPECTRATIO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,215,78,72,10
  44. LTEXT "BGM source:",IDC_STATIC,115,133,41,8
  45. CONTROL "&Full screen",IDC_FULLSCREEN,"Button",BS_AUTOCHECKBOX | NOT WS_VISIBLE | WS_DISABLED | WS_TABSTOP,348,62,50,10
  46. EDITTEXT IDC_MSGFILE,59,91,131,14,ES_AUTOHSCROLL
  47. GROUPBOX "Audio",IDC_STATIC,7,118,391,78
  48. COMBOBOX IDC_CD,54,132,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  49. COMBOBOX IDC_BGM,157,132,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  50. LTEXT "OPL type:",IDC_STATIC,14,153,33,8
  51. COMBOBOX IDC_OPL,54,151,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  52. CONTROL "S&tereo",IDC_STEREO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,225,133,37,10
  53. PUSHBUTTON "&Default",IDC_DEFAULT,348,204,50,14
  54. CONTROL "Surround &OPL",IDC_SURROUNDOPL,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,245,153,55,10
  55. LTEXT "Audio sample rate: Hz",IDC_STATIC,280,133,113,8
  56. EDITTEXT IDC_SAMPLERATE,342,130,40,14,ES_AUTOHSCROLL | ES_NUMBER
  57. LTEXT "OPL sample rate: Hz",IDC_STATIC,115,153,110,8
  58. EDITTEXT IDC_OPLSR,172,150,40,14,ES_AUTOHSCROLL | ES_NUMBER
  59. LTEXT "Audio quality:",IDC_STATIC,14,173,45,8
  60. LTEXT "Low High",IDC_STATIC,47,182,98,8
  61. CONTROL "",IDC_QUALITY,"msctls_trackbar32",TBS_AUTOTICKS | WS_TABSTOP,59,171,70,15
  62. LTEXT "Volume:",IDC_STATIC,145,173,26,8
  63. CONTROL "",IDC_VOLUME,"msctls_trackbar32",WS_TABSTOP,170,171,100,15
  64. LTEXT "Low High",IDC_STATIC,163,182,120,8
  65. LTEXT "parameter: Hz",IDC_STATIC,304,153,94,8
  66. EDITTEXT IDC_OPLOFFSET,343,150,40,14,ES_AUTOHSCROLL | ES_NUMBER
  67. LTEXT "Audio buffer:",IDC_STATIC,299,173,44,8
  68. EDITTEXT IDC_AUDIOBUFFER,343,170,40,14,ES_AUTOHSCROLL | ES_NUMBER
  69. LTEXT "Game save path:",IDC_STATIC,26,28,56,8
  70. EDITTEXT IDC_SAVEPATH,84,25,256,14,ES_AUTOHSCROLL | ES_READONLY
  71. PUSHBUTTON "&Browse",IDC_BRGAME,348,7,50,14
  72. PUSHBUTTON "&Browse",IDC_BRSAVE,348,25,50,14
  73. LTEXT "Message file:",IDC_STATIC,14,94,43,8
  74. END
  75. /////////////////////////////////////////////////////////////////////////////
  76. //
  77. // DESIGNINFO
  78. //
  79. #ifdef APSTUDIO_INVOKED
  80. GUIDELINES DESIGNINFO
  81. BEGIN
  82. IDD_LAUNCHER, DIALOG
  83. BEGIN
  84. LEFTMARGIN, 7
  85. RIGHTMARGIN, 398
  86. TOPMARGIN, 7
  87. BOTTOMMARGIN, 218
  88. END
  89. END
  90. #endif // APSTUDIO_INVOKED
  91. /////////////////////////////////////////////////////////////////////////////
  92. //
  93. // AFX_DIALOG_LAYOUT
  94. //
  95. IDD_LAUNCHER AFX_DIALOG_LAYOUT
  96. BEGIN
  97. 0
  98. END
  99. /////////////////////////////////////////////////////////////////////////////
  100. //
  101. // Dialog Info
  102. //
  103. IDD_LAUNCHER DLGINIT
  104. BEGIN
  105. IDC_CD, 0x403, 4, 0
  106. 0x504d, 0x0033,
  107. IDC_CD, 0x403, 4, 0
  108. 0x474f, 0x0047,
  109. IDC_BGM, 0x403, 4, 0
  110. 0x4952, 0x0058,
  111. IDC_BGM, 0x403, 5, 0
  112. 0x494d, 0x4944, "\000"
  113. IDC_BGM, 0x403, 4, 0
  114. 0x504d, 0x0033,
  115. IDC_BGM, 0x403, 4, 0
  116. 0x474f, 0x0047,
  117. IDC_OPL, 0x403, 7, 0
  118. 0x4f44, 0x4253, 0x584f, "\000"
  119. IDC_OPL, 0x403, 5, 0
  120. 0x414d, 0x454d, "\000"
  121. 0
  122. END
  123. /////////////////////////////////////////////////////////////////////////////
  124. //
  125. // String Table
  126. //
  127. STRINGTABLE
  128. BEGIN
  129. IDS_LAUNCHSETTING "Launch setting dialog on next game start?"
  130. IDS_CONFIRM "Confirm"
  131. END
  132. #endif // 非特定语言 resources
  133. /////////////////////////////////////////////////////////////////////////////
  134. /////////////////////////////////////////////////////////////////////////////
  135. // 中文(简体,中国) resources
  136. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
  137. LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
  138. #pragma code_page(936)
  139. /////////////////////////////////////////////////////////////////////////////
  140. //
  141. // Dialog
  142. //
  143. IDD_LAUNCHER DIALOGEX 0, 0, 405, 225
  144. STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
  145. EXSTYLE WS_EX_APPWINDOW
  146. CAPTION "SDL PAL 启动器"
  147. FONT 8, "MS Shell Dlg", 400, 0, 0x1
  148. BEGIN
  149. DEFPUSHBUTTON "启动游戏(&L)",IDOK,177,204,50,14
  150. PUSHBUTTON "退出(&X)",IDCANCEL,7,204,50,14
  151. LTEXT "游戏资源目录:",IDC_STATIC,14,10,57,8
  152. EDITTEXT IDC_GAMEPATH,71,7,270,14,ES_AUTOHSCROLL | ES_READONLY
  153. LTEXT "CD 音源:",IDC_STATIC,14,133,36,8
  154. GROUPBOX "游戏资源版本及语言设置",IDC_STATIC,7,47,192,64
  155. CONTROL "&DOS 版",IDC_DOS,"Button",BS_AUTORADIOBUTTON | WS_GROUP,14,62,40,10
  156. CONTROL "&WIN95 版",IDC_WIN95,"Button",BS_AUTORADIOBUTTON,102,62,48,10
  157. CONTROL "繁体中文(&T)",IDC_CHT,"Button",BS_AUTORADIOBUTTON | WS_GROUP,14,78,57,10
  158. CONTROL "简体中文(&C)",IDC_CHS,"Button",BS_AUTORADIOBUTTON,102,78,58,10
  159. CONTROL "使用游戏内字体(&E)",IDC_EMBEDFONT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,215,62,81,10
  160. GROUPBOX "显示设置",IDC_STATIC,206,47,192,64
  161. LTEXT "窗口尺寸:",IDC_STATIC,215,94,41,8
  162. EDITTEXT IDC_WIDTH,260,91,32,14,ES_AUTOHSCROLL | ES_NUMBER
  163. CTEXT "X",IDC_STATIC,295,94,8,8
  164. EDITTEXT IDC_HEIGHT,306,91,32,14,ES_AUTOHSCROLL | ES_NUMBER
  165. CONTROL "保持纵横比(&K)",IDC_ASPECTRATIO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,215,78,65,10
  166. LTEXT "BGM 音源:",IDC_STATIC,115,133,41,8
  167. CONTROL "全屏启动游戏(&F)",IDC_FULLSCREEN,"Button",BS_AUTOCHECKBOX | NOT WS_VISIBLE | WS_DISABLED | WS_TABSTOP,325,62,73,10
  168. EDITTEXT IDC_MSGFILE,57,91,133,14,ES_AUTOHSCROLL
  169. GROUPBOX "音频设置",IDC_STATIC,7,118,391,78
  170. COMBOBOX IDC_CD,54,131,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  171. COMBOBOX IDC_BGM,157,131,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  172. LTEXT "OPL 类型:",IDC_STATIC,14,153,40,8
  173. COMBOBOX IDC_OPL,54,151,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  174. CONTROL "立体声(&T)",IDC_STEREO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,225,132,49,10
  175. PUSHBUTTON "默认设置(&D)",IDC_DEFAULT,348,204,50,14
  176. CONTROL "环绕声 &OPL",IDC_SURROUNDOPL,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,225,153,55,10
  177. LTEXT "音频采样率: Hz",IDC_STATIC,285,133,101,8
  178. EDITTEXT IDC_SAMPLERATE,335,130,40,14,ES_AUTOHSCROLL | ES_NUMBER
  179. LTEXT "OPL 采样率: Hz",IDC_STATIC,115,153,102,8
  180. EDITTEXT IDC_OPLSR,165,150,40,14,ES_AUTOHSCROLL | ES_NUMBER
  181. LTEXT "音频质量:",IDC_STATIC,14,173,41,8
  182. LTEXT "低 高",IDC_STATIC,47,182,87,8
  183. CONTROL "",IDC_QUALITY,"msctls_trackbar32",TBS_AUTOTICKS | WS_TABSTOP,55,171,70,15
  184. LTEXT "音量:",IDC_STATIC,145,173,25,8
  185. CONTROL "",IDC_VOLUME,"msctls_trackbar32",WS_TABSTOP,170,171,100,15
  186. LTEXT "低 高",IDC_STATIC,163,182,117,8
  187. LTEXT "参数: Hz",IDC_STATIC,285,153,75,8
  188. EDITTEXT IDC_OPLOFFSET,308,150,40,14,ES_AUTOHSCROLL | ES_NUMBER
  189. LTEXT "音频缓冲区:",IDC_STATIC,291,173,49,8
  190. EDITTEXT IDC_AUDIOBUFFER,341,170,40,14,ES_AUTOHSCROLL | ES_NUMBER
  191. LTEXT "游戏存档目录:",IDC_STATIC,14,28,57,8
  192. EDITTEXT IDC_SAVEPATH,71,25,270,14,ES_AUTOHSCROLL | ES_READONLY
  193. PUSHBUTTON "浏览(&B)",IDC_BRGAME,348,7,50,14
  194. PUSHBUTTON "浏览(&B)",IDC_BRSAVE,348,25,50,14
  195. LTEXT "语言文件:",IDC_STATIC,14,94,41,8
  196. END
  197. /////////////////////////////////////////////////////////////////////////////
  198. //
  199. // DESIGNINFO
  200. //
  201. #ifdef APSTUDIO_INVOKED
  202. GUIDELINES DESIGNINFO
  203. BEGIN
  204. IDD_LAUNCHER, DIALOG
  205. BEGIN
  206. LEFTMARGIN, 7
  207. RIGHTMARGIN, 398
  208. TOPMARGIN, 7
  209. BOTTOMMARGIN, 218
  210. END
  211. END
  212. #endif // APSTUDIO_INVOKED
  213. /////////////////////////////////////////////////////////////////////////////
  214. //
  215. // AFX_DIALOG_LAYOUT
  216. //
  217. IDD_LAUNCHER AFX_DIALOG_LAYOUT
  218. BEGIN
  219. 0
  220. END
  221. /////////////////////////////////////////////////////////////////////////////
  222. //
  223. // Dialog Info
  224. //
  225. IDD_LAUNCHER DLGINIT
  226. BEGIN
  227. IDC_CD, 0x403, 4, 0
  228. 0x504d, 0x0033,
  229. IDC_CD, 0x403, 4, 0
  230. 0x474f, 0x0047,
  231. IDC_BGM, 0x403, 4, 0
  232. 0x4952, 0x0058,
  233. IDC_BGM, 0x403, 5, 0
  234. 0x494d, 0x4944, "\000"
  235. IDC_BGM, 0x403, 4, 0
  236. 0x504d, 0x0033,
  237. IDC_BGM, 0x403, 4, 0
  238. 0x474f, 0x0047,
  239. IDC_OPL, 0x403, 7, 0
  240. 0x4f44, 0x4253, 0x584f, "\000"
  241. IDC_OPL, 0x403, 5, 0
  242. 0x414d, 0x454d, "\000"
  243. 0
  244. END
  245. /////////////////////////////////////////////////////////////////////////////
  246. //
  247. // Icon
  248. //
  249. // Icon with lowest ID value placed first to ensure application icon
  250. // remains consistent on all systems.
  251. IDI_SDLPAL ICON "../sdlpal.ico"
  252. #ifdef APSTUDIO_INVOKED
  253. /////////////////////////////////////////////////////////////////////////////
  254. //
  255. // TEXTINCLUDE
  256. //
  257. 1 TEXTINCLUDE
  258. BEGIN
  259. "resource.h\0"
  260. END
  261. 2 TEXTINCLUDE
  262. BEGIN
  263. "#include ""Windows.h""\r\n"
  264. "\0"
  265. END
  266. 3 TEXTINCLUDE
  267. BEGIN
  268. "\r\n"
  269. "\0"
  270. END
  271. #endif // APSTUDIO_INVOKED
  272. /////////////////////////////////////////////////////////////////////////////
  273. //
  274. // Version
  275. //
  276. VS_VERSION_INFO VERSIONINFO
  277. FILEVERSION 2,0,0,1
  278. PRODUCTVERSION 2,0,0,1
  279. FILEFLAGSMASK 0x3fL
  280. #ifdef _DEBUG
  281. FILEFLAGS 0x1L
  282. #else
  283. FILEFLAGS 0x0L
  284. #endif
  285. FILEOS 0x40004L
  286. FILETYPE 0x1L
  287. FILESUBTYPE 0x0L
  288. BEGIN
  289. BLOCK "StringFileInfo"
  290. BEGIN
  291. BLOCK "080404b0"
  292. BEGIN
  293. VALUE "CompanyName", "SDLPAL Team"
  294. VALUE "FileDescription", "SDLPAL Main executable"
  295. VALUE "FileVersion", "2.0.0.1"
  296. VALUE "InternalName", "sdlpal.exe"
  297. VALUE "LegalCopyright", "Copyright (C) SDLPAL Team 2008 - 2016"
  298. VALUE "OriginalFilename", "sdlpal.exe"
  299. VALUE "ProductName", "SDL PAL"
  300. VALUE "ProductVersion", "2.0.0.1"
  301. END
  302. END
  303. BLOCK "VarFileInfo"
  304. BEGIN
  305. VALUE "Translation", 0x804, 1200
  306. END
  307. END
  308. /////////////////////////////////////////////////////////////////////////////
  309. //
  310. // String Table
  311. //
  312. STRINGTABLE
  313. BEGIN
  314. IDS_LAUNCHSETTING "下次启动时还要进入设置界面吗?"
  315. IDS_CONFIRM "确认"
  316. END
  317. STRINGTABLE
  318. BEGIN
  319. IDC_BRGAME "打开游戏资源目录"
  320. IDC_BRSAVE "打开游戏存档目录"
  321. END
  322. #endif // 中文(简体,中国) resources
  323. /////////////////////////////////////////////////////////////////////////////
  324. /////////////////////////////////////////////////////////////////////////////
  325. // 中文(繁体,台湾) resources
  326. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHT)
  327. LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_TRADITIONAL
  328. #pragma code_page(950)
  329. /////////////////////////////////////////////////////////////////////////////
  330. //
  331. // Dialog
  332. //
  333. IDD_LAUNCHER DIALOGEX 0, 0, 405, 225
  334. STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
  335. EXSTYLE WS_EX_APPWINDOW
  336. CAPTION "SDL PAL 币笆竟"
  337. FONT 8, "MS Shell Dlg", 400, 0, 0x1
  338. BEGIN
  339. DEFPUSHBUTTON "币笆笴栏(&L)",IDOK,177,204,50,14
  340. PUSHBUTTON "癶�(&X)",IDCANCEL,7,204,50,14
  341. LTEXT "笴栏戈方郎Ж�",IDC_STATIC,14,10,57,8
  342. EDITTEXT IDC_GAMEPATH,71,7,270,14,ES_AUTOHSCROLL | ES_READONLY
  343. LTEXT "CD �方�",IDC_STATIC,14,133,36,8
  344. GROUPBOX "笴栏戈方�セの粂ē砞﹚",IDC_STATIC,7,47,192,64
  345. CONTROL "&DOS �",IDC_DOS,"Button",BS_AUTORADIOBUTTON | WS_GROUP,14,62,40,10
  346. CONTROL "&WIN95 �",IDC_WIN95,"Button",BS_AUTORADIOBUTTON,102,62,48,10
  347. CONTROL "羉砰いゅ(&T)",IDC_CHT,"Button",BS_AUTORADIOBUTTON | WS_GROUP,14,78,57,10
  348. CONTROL "虏砰いゅ(&C)",IDC_CHS,"Button",BS_AUTORADIOBUTTON,102,78,58,10
  349. CONTROL "ㄏノ笴栏ず�砰(&E)",IDC_EMBEDFONT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,215,62,81,10
  350. GROUPBOX "陪ボ砞﹚",IDC_STATIC,206,47,192,64
  351. LTEXT "跌怠へ��",IDC_STATIC,215,94,41,8
  352. EDITTEXT IDC_WIDTH,260,91,32,14,ES_AUTOHSCROLL | ES_NUMBER
  353. CTEXT "X",IDC_STATIC,295,94,8,8
  354. EDITTEXT IDC_HEIGHT,306,91,32,14,ES_AUTOHSCROLL | ES_NUMBER
  355. CONTROL "玂�羇绢ゑ(&K)",IDC_ASPECTRATIO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,215,78,65,10
  356. LTEXT "BGM �方�",IDC_STATIC,115,133,41,8
  357. CONTROL "��币笆笴栏(&F)",IDC_FULLSCREEN,"Button",BS_AUTOCHECKBOX | NOT WS_VISIBLE | WS_DISABLED | WS_TABSTOP,325,62,73,10
  358. EDITTEXT IDC_MSGFILE,57,91,133,14,ES_AUTOHSCROLL
  359. GROUPBOX "�癟砞﹚",IDC_STATIC,7,118,391,78
  360. COMBOBOX IDC_CD,54,132,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  361. COMBOBOX IDC_BGM,157,132,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  362. LTEXT "OPL 摸��",IDC_STATIC,14,153,40,8
  363. COMBOBOX IDC_OPL,54,151,48,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
  364. CONTROL "ミ砰羘(&T)",IDC_STEREO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,225,132,49,10
  365. PUSHBUTTON "纐粄砞﹚(&D)",IDC_DEFAULT,348,204,50,14
  366. CONTROL "吏露羘 &OPL",IDC_SURROUNDOPL,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,235,153,55,10
  367. LTEXT "�癟�妓硉瞯� Hz",IDC_STATIC,285,133,109,8
  368. EDITTEXT IDC_SAMPLERATE,342,130,40,14,ES_AUTOHSCROLL | ES_NUMBER
  369. LTEXT "OPL �妓硉瞯� Hz",IDC_STATIC,115,153,110,8
  370. EDITTEXT IDC_OPLSR,172,150,40,14,ES_AUTOHSCROLL | ES_NUMBER
  371. LTEXT "�癟珇借�",IDC_STATIC,14,173,41,8
  372. LTEXT "� 蔼",IDC_STATIC,47,182,87,8
  373. CONTROL "",IDC_QUALITY,"msctls_trackbar32",TBS_AUTOTICKS | WS_TABSTOP,55,171,70,15
  374. LTEXT "�秖�",IDC_STATIC,145,173,25,8
  375. CONTROL "",IDC_VOLUME,"msctls_trackbar32",WS_TABSTOP,170,171,100,15
  376. LTEXT "� 蔼",IDC_STATIC,163,182,117,8
  377. LTEXT "把计� Hz",IDC_STATIC,297,153,75,8
  378. EDITTEXT IDC_OPLOFFSET,320,150,40,14,ES_AUTOHSCROLL | ES_NUMBER
  379. LTEXT "�癟絯侥跋�",IDC_STATIC,291,173,49,8
  380. EDITTEXT IDC_AUDIOBUFFER,341,170,40,14,ES_AUTOHSCROLL | ES_NUMBER
  381. LTEXT "笴栏秈�郎Ж�",IDC_STATIC,15,27,57,8
  382. EDITTEXT IDC_SAVEPATH,71,25,270,14,ES_AUTOHSCROLL | ES_READONLY
  383. PUSHBUTTON "聅凝(&B)",IDC_BRGAME,348,7,50,14
  384. PUSHBUTTON "聅凝(&B)",IDC_BRSAVE,348,25,50,14
  385. LTEXT "粂ē郎�",IDC_STATIC,14,94,33,8
  386. END
  387. /////////////////////////////////////////////////////////////////////////////
  388. //
  389. // DESIGNINFO
  390. //
  391. #ifdef APSTUDIO_INVOKED
  392. GUIDELINES DESIGNINFO
  393. BEGIN
  394. IDD_LAUNCHER, DIALOG
  395. BEGIN
  396. LEFTMARGIN, 7
  397. RIGHTMARGIN, 398
  398. TOPMARGIN, 7
  399. BOTTOMMARGIN, 218
  400. END
  401. END
  402. #endif // APSTUDIO_INVOKED
  403. /////////////////////////////////////////////////////////////////////////////
  404. //
  405. // AFX_DIALOG_LAYOUT
  406. //
  407. IDD_LAUNCHER AFX_DIALOG_LAYOUT
  408. BEGIN
  409. 0
  410. END
  411. /////////////////////////////////////////////////////////////////////////////
  412. //
  413. // Dialog Info
  414. //
  415. IDD_LAUNCHER DLGINIT
  416. BEGIN
  417. IDC_CD, 0x403, 4, 0
  418. 0x504d, 0x0033,
  419. IDC_CD, 0x403, 4, 0
  420. 0x474f, 0x0047,
  421. IDC_BGM, 0x403, 4, 0
  422. 0x4952, 0x0058,
  423. IDC_BGM, 0x403, 5, 0
  424. 0x494d, 0x4944, "\000"
  425. IDC_BGM, 0x403, 4, 0
  426. 0x504d, 0x0033,
  427. IDC_BGM, 0x403, 4, 0
  428. 0x474f, 0x0047,
  429. IDC_OPL, 0x403, 7, 0
  430. 0x4f44, 0x4253, 0x584f, "\000"
  431. IDC_OPL, 0x403, 5, 0
  432. 0x414d, 0x454d, "\000"
  433. 0
  434. END
  435. /////////////////////////////////////////////////////////////////////////////
  436. //
  437. // String Table
  438. //
  439. STRINGTABLE
  440. BEGIN
  441. IDS_LAUNCHSETTING "�Ω币笆�临璶秈�砞﹚ざ�盾�"
  442. IDS_CONFIRM "絋粄"
  443. END
  444. #endif // 中文(繁体,台湾) resources
  445. /////////////////////////////////////////////////////////////////////////////
  446. #ifndef APSTUDIO_INVOKED
  447. /////////////////////////////////////////////////////////////////////////////
  448. //
  449. // Generated from the TEXTINCLUDE 3 resource.
  450. //
  451. /////////////////////////////////////////////////////////////////////////////
  452. #endif // not APSTUDIO_INVOKED