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							- /* -*- mode: c; tab-width: 4; c-basic-offset: 3; c-file-style: "linux" -*- */
 
- //
 
- // Copyright (c) 2009, Wei Mingzhi <whistler_wmz@users.sf.net>.
 
- // All rights reserved.
 
- //
 
- // This file is part of SDLPAL.
 
- //
 
- // SDLPAL is free software: you can redistribute it and/or modify
 
- // it under the terms of the GNU General Public License as published by
 
- // the Free Software Foundation, either version 3 of the License, or
 
- // (at your option) any later version.
 
- //
 
- // This program is distributed in the hope that it will be useful,
 
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
 
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
- // GNU General Public License for more details.
 
- //
 
- // You should have received a copy of the GNU General Public License
 
- // along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- //
 
- // Modified by Lou Yihua <louyihua@21cn.com> with Unicode support, 2015
 
- //
 
- #include "main.h"
 
- static struct MAGICITEM
 
- {
 
-    WORD         wMagic;
 
-    WORD         wMP;
 
-    BOOL         fEnabled;
 
- } rgMagicItem[MAX_PLAYER_MAGICS];
 
- static int     g_iNumMagic = 0;
 
- static int     g_iCurrentItem = 0;
 
- static WORD    g_wPlayerMP = 0;
 
- WORD
 
- PAL_MagicSelectionMenuUpdate(
 
-    VOID
 
- )
 
- /*++
 
-   Purpose:
 
-     Update the magic selection menu.
 
-   Parameters:
 
-     None.
 
-   Return value:
 
-     The selected magic. 0 if cancelled, 0xFFFF if not confirmed.
 
- --*/
 
- {
 
-    int         i, j, k, line;
 
-    BYTE        bColor;
 
-    WORD        wScript;
 
-    const int   iItemsPerLine = 32 / gpGlobals->dwWordLength;
 
-    const int   iItemTextWidth = 8 * gpGlobals->dwWordLength + 7;
 
-    const int   iLinesPerPage = 5 - gpGlobals->dwExtraMagicDescLines;
 
-    const int   iBoxYOffset = gpGlobals->dwExtraMagicDescLines * 16;
 
-    const int   iCursorXOffset = gpGlobals->dwWordLength * 5 / 2;
 
-    const int   iPageLineOffset = iLinesPerPage / 2;
 
-    //
 
-    // Check for inputs
 
-    //
 
-    if (g_InputState.dwKeyPress & kKeyUp)
 
-    {
 
-       g_iCurrentItem -= iItemsPerLine;
 
-    }
 
-    else if (g_InputState.dwKeyPress & kKeyDown)
 
-    {
 
-       g_iCurrentItem += iItemsPerLine;
 
-    }
 
-    else if (g_InputState.dwKeyPress & kKeyLeft)
 
-    {
 
-       g_iCurrentItem--;
 
-    }
 
-    else if (g_InputState.dwKeyPress & kKeyRight)
 
-    {
 
-       g_iCurrentItem++;
 
-    }
 
-    else if (g_InputState.dwKeyPress & kKeyPgUp)
 
-    {
 
-       g_iCurrentItem -= iItemsPerLine * iLinesPerPage;
 
-    }
 
-    else if (g_InputState.dwKeyPress & kKeyPgDn)
 
-    {
 
-       g_iCurrentItem += iItemsPerLine * iLinesPerPage;
 
-    }
 
-    else if (g_InputState.dwKeyPress & kKeyMenu)
 
-    {
 
-       return 0;
 
-    }
 
-    //
 
-    // Make sure the current menu item index is in bound
 
-    //
 
-    if (g_iCurrentItem < 0)
 
-    {
 
-       g_iCurrentItem = 0;
 
-    }
 
-    else if (g_iCurrentItem >= g_iNumMagic)
 
-    {
 
-       g_iCurrentItem = g_iNumMagic - 1;
 
-    }
 
-    //
 
-    // Create the box.
 
-    //
 
-    PAL_CreateBox(PAL_XY(10, 42 + iBoxYOffset), iLinesPerPage - 1, 16, 1, FALSE);
 
-    if (!gpGlobals->fIsWIN95)
 
-    {
 
-       if (gpGlobals->lpObjectDesc == NULL)
 
-       {
 
-          //
 
-          // Draw the cash amount.
 
-          //
 
-          PAL_CreateSingleLineBox(PAL_XY(0, 0), 5, FALSE);
 
-          PAL_DrawText(PAL_GetWord(CASH_LABEL), PAL_XY(10, 10), 0, FALSE, FALSE);
 
-          PAL_DrawNumber(gpGlobals->dwCash, 6, PAL_XY(49, 14), kNumColorYellow, kNumAlignRight);
 
-          //
 
-          // Draw the MP of the selected magic.
 
-          //
 
-          PAL_CreateSingleLineBox(PAL_XY(215, 0), 5, FALSE);
 
-          PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH),
 
-             gpScreen, PAL_XY(260, 14));
 
-          PAL_DrawNumber(rgMagicItem[g_iCurrentItem].wMP, 4, PAL_XY(230, 14),
 
-             kNumColorYellow, kNumAlignRight);
 
-          PAL_DrawNumber(g_wPlayerMP, 4, PAL_XY(265, 14), kNumColorCyan, kNumAlignRight);
 
-       }
 
-       else
 
-       {
 
-          WCHAR szDesc[512], *next;
 
-          const WCHAR *d = PAL_GetObjectDesc(gpGlobals->lpObjectDesc, rgMagicItem[g_iCurrentItem].wMagic);
 
-          //
 
-          // Draw the magic description.
 
-          //
 
-          if (d != NULL)
 
-          {
 
-             k = 3;
 
- 		    wcscpy(szDesc, d);
 
-             d = szDesc;
 
-             while (TRUE)
 
-             {
 
-                next = wcschr(d, '*');
 
-                if (next != NULL)
 
-                {
 
-                   *next++ = '\0';
 
-                }
 
-                PAL_DrawText(d, PAL_XY(100, k), DESCTEXT_COLOR, TRUE, FALSE);
 
-                k += 16;
 
-                if (next == NULL)
 
-                {
 
-                   break;
 
-                }
 
-                d = next;
 
-             }
 
-          }
 
-          //
 
-          // Draw the MP of the selected magic.
 
-          //
 
-          PAL_CreateSingleLineBox(PAL_XY(0, 0), 5, FALSE);
 
-          PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH),
 
-             gpScreen, PAL_XY(45, 14));
 
-          PAL_DrawNumber(rgMagicItem[g_iCurrentItem].wMP, 4, PAL_XY(15, 14),
 
-             kNumColorYellow, kNumAlignRight);
 
-          PAL_DrawNumber(g_wPlayerMP, 4, PAL_XY(50, 14), kNumColorCyan, kNumAlignRight);
 
-       }
 
-    }
 
-    else
 
-    {
 
-       wScript = gpGlobals->g.rgObject[rgMagicItem[g_iCurrentItem].wMagic].item.wScriptDesc;
 
-       line = 0;
 
-       while (wScript && gpGlobals->g.lprgScriptEntry[wScript].wOperation != 0)
 
-       {
 
-          if (gpGlobals->g.lprgScriptEntry[wScript].wOperation == 0xFFFF)
 
-          {
 
-             int line_incr = (gpGlobals->g.lprgScriptEntry[wScript].rgwOperand[1] != 1) ? 1 : 0;
 
-             wScript = PAL_RunAutoScript(wScript, line);
 
-             line += line_incr;
 
- 	     }
 
-          else
 
-          {
 
-             wScript = PAL_RunAutoScript(wScript, 0);
 
-          }
 
-       }
 
-       //
 
-       // Draw the MP of the selected magic.
 
-       //
 
-       PAL_CreateSingleLineBox(PAL_XY(0, 0), 5, FALSE);
 
-       PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_SLASH),
 
-          gpScreen, PAL_XY(45, 14));
 
-       PAL_DrawNumber(rgMagicItem[g_iCurrentItem].wMP, 4, PAL_XY(15, 14),
 
-          kNumColorYellow, kNumAlignRight);
 
-       PAL_DrawNumber(g_wPlayerMP, 4, PAL_XY(50, 14), kNumColorCyan, kNumAlignRight);
 
-    }
 
-    //
 
-    // Draw the texts of the current page
 
-    //
 
-    i = g_iCurrentItem / iItemsPerLine * iItemsPerLine - iItemsPerLine * iPageLineOffset;
 
-    if (i < 0)
 
-    {
 
-       i = 0;
 
-    }
 
-    for (j = 0; j < iLinesPerPage; j++)
 
-    {
 
-       for (k = 0; k < iItemsPerLine; k++)
 
-       {
 
-          bColor = MENUITEM_COLOR;
 
-          if (i >= g_iNumMagic)
 
-          {
 
-             //
 
-             // End of the list reached
 
-             //
 
-             j = iLinesPerPage;
 
-             break;
 
-          }
 
-          if (i == g_iCurrentItem)
 
-          {
 
-             if (rgMagicItem[i].fEnabled)
 
-             {
 
-                bColor = MENUITEM_COLOR_SELECTED;
 
-             }
 
-             else
 
-             {
 
-                bColor = MENUITEM_COLOR_SELECTED_INACTIVE;
 
-             }
 
-          }
 
-          else if (!rgMagicItem[i].fEnabled)
 
-          {
 
-             bColor = MENUITEM_COLOR_INACTIVE;
 
-          }
 
-          //
 
-          // Draw the text
 
-          //
 
-          PAL_DrawText(PAL_GetWord(rgMagicItem[i].wMagic),
 
-             PAL_XY(35 + k * iItemTextWidth, 54 + j * 18 + iBoxYOffset), bColor, TRUE, FALSE);
 
-          //
 
-          // Draw the cursor on the current selected item
 
-          //
 
-          if (i == g_iCurrentItem)
 
-          {
 
-             PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_CURSOR),
 
-                gpScreen, PAL_XY(35 + iCursorXOffset + k * iItemTextWidth, 64 + j * 18 + iBoxYOffset));
 
-          }
 
-          i++;
 
-       }
 
-    }
 
-    if (g_InputState.dwKeyPress & kKeySearch)
 
-    {
 
-       if (rgMagicItem[g_iCurrentItem].fEnabled)
 
-       {
 
-          j = g_iCurrentItem % iItemsPerLine;
 
- 		 k = (g_iCurrentItem < iItemsPerLine * iPageLineOffset) ? (g_iCurrentItem / iItemsPerLine) : iPageLineOffset;
 
- 		 j = 35 + j * iItemTextWidth;
 
- 		 k = 54 + k * 18 + iBoxYOffset;
 
-          PAL_DrawText(PAL_GetWord(rgMagicItem[g_iCurrentItem].wMagic), PAL_XY(j, k),
 
-             MENUITEM_COLOR_CONFIRMED, FALSE, TRUE);
 
-          return rgMagicItem[g_iCurrentItem].wMagic;
 
-       }
 
-    }
 
-    return 0xFFFF;
 
- }
 
- VOID
 
- PAL_MagicSelectionMenuInit(
 
-    WORD         wPlayerRole,
 
-    BOOL         fInBattle,
 
-    WORD         wDefaultMagic
 
- )
 
- /*++
 
-   Purpose:
 
-     Initialize the magic selection menu.
 
-   Parameters:
 
-     [IN]  wPlayerRole - the player ID.
 
-     [IN]  fInBattle - TRUE if in battle, FALSE if not.
 
-     [IN]  wDefaultMagic - the default magic item.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    WORD       w;
 
-    int        i, j;
 
-    g_iCurrentItem = 0;
 
-    g_iNumMagic = 0;
 
-    g_wPlayerMP = gpGlobals->g.PlayerRoles.rgwMP[wPlayerRole];
 
-    //
 
-    // Put all magics of this player to the array
 
-    //
 
-    for (i = 0; i < MAX_PLAYER_MAGICS; i++)
 
-    {
 
-       w = gpGlobals->g.PlayerRoles.rgwMagic[i][wPlayerRole];
 
-       if (w != 0)
 
-       {
 
-          rgMagicItem[g_iNumMagic].wMagic = w;
 
-          w = gpGlobals->g.rgObject[w].magic.wMagicNumber;
 
-          rgMagicItem[g_iNumMagic].wMP = gpGlobals->g.lprgMagic[w].wCostMP;
 
-          rgMagicItem[g_iNumMagic].fEnabled = TRUE;
 
-          if (rgMagicItem[g_iNumMagic].wMP > g_wPlayerMP)
 
-          {
 
-             rgMagicItem[g_iNumMagic].fEnabled = FALSE;
 
-          }
 
-          w = gpGlobals->g.rgObject[rgMagicItem[g_iNumMagic].wMagic].magic.wFlags;
 
-          if (fInBattle)
 
-          {
 
-             if (!(w & kMagicFlagUsableInBattle))
 
-             {
 
-                rgMagicItem[g_iNumMagic].fEnabled = FALSE;
 
-             }
 
-          }
 
-          else
 
-          {
 
-             if (!(w & kMagicFlagUsableOutsideBattle))
 
-             {
 
-                rgMagicItem[g_iNumMagic].fEnabled = FALSE;
 
-             }
 
-          }
 
-          g_iNumMagic++;
 
-       }
 
-    }
 
-    //
 
-    // Sort the array
 
-    //
 
-    for (i = 0; i < g_iNumMagic - 1; i++)
 
-    {
 
-       BOOL fCompleted = TRUE;
 
-       for (j = 0; j < g_iNumMagic - 1 - i; j++)
 
-       {
 
-          if (rgMagicItem[j].wMagic > rgMagicItem[j + 1].wMagic)
 
-          {
 
-             struct MAGICITEM t = rgMagicItem[j];
 
-             rgMagicItem[j] = rgMagicItem[j + 1];
 
-             rgMagicItem[j + 1] = t;
 
-             fCompleted = FALSE;
 
-          }
 
-       }
 
-       if (fCompleted)
 
-       {
 
-          break;
 
-       }
 
-    }
 
-    //
 
-    // Place the cursor to the default item
 
-    //
 
-    for (i = 0; i < g_iNumMagic; i++)
 
-    {
 
-       if (rgMagicItem[i].wMagic == wDefaultMagic)
 
-       {
 
-          g_iCurrentItem = i;
 
-          break;
 
-       }
 
-    }
 
- }
 
- WORD
 
- PAL_MagicSelectionMenu(
 
-    WORD         wPlayerRole,
 
-    BOOL         fInBattle,
 
-    WORD         wDefaultMagic
 
- )
 
- /*++
 
-   Purpose:
 
-     Show the magic selection menu.
 
-   Parameters:
 
-     [IN]  wPlayerRole - the player ID.
 
-     [IN]  fInBattle - TRUE if in battle, FALSE if not.
 
-     [IN]  wDefaultMagic - the default magic item.
 
-   Return value:
 
-     The selected magic. 0 if cancelled.
 
- --*/
 
- {
 
-    WORD            w;
 
-    int             i;
 
-    DWORD           dwTime;
 
-    PAL_MagicSelectionMenuInit(wPlayerRole, fInBattle, wDefaultMagic);
 
-    PAL_ClearKeyState();
 
-    dwTime = SDL_GetTicks();
 
-    while (TRUE)
 
-    {
 
-       PAL_MakeScene();
 
-       w = 45;
 
-       for (i = 0; i <= gpGlobals->wMaxPartyMemberIndex; i++)
 
-       {
 
-          PAL_PlayerInfoBox(PAL_XY(w, 165), gpGlobals->rgParty[i].wPlayerRole, 100,
 
-             TIMEMETER_COLOR_DEFAULT, FALSE);
 
-          w += 78;
 
-       }
 
-       w = PAL_MagicSelectionMenuUpdate();
 
-       VIDEO_UpdateScreen(NULL);
 
-       PAL_ClearKeyState();
 
-       if (w != 0xFFFF)
 
-       {
 
-          return w;
 
-       }
 
-       PAL_ProcessEvent();
 
-       while (SDL_GetTicks() < dwTime)
 
-       {
 
-          PAL_ProcessEvent();
 
-          if (g_InputState.dwKeyPress != 0)
 
-          {
 
-             break;
 
-          }
 
-          SDL_Delay(5);
 
-       }
 
-       dwTime = SDL_GetTicks() + FRAME_TIME;
 
-    }
 
-    return 0; // should not really reach here
 
- }
 
 
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