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- Microsoft ResX Schema
-
- Version 2.0
-
- The primary goals of this format is to allow a simple XML format
- that is mostly human readable. The generation and parsing of the
- various data types are done through the TypeConverter classes
- associated with the data types.
-
- Example:
-
- ... ado.net/XML headers & schema ...
- <resheader name="resmimetype">text/microsoft-resx</resheader>
- <resheader name="version">2.0</resheader>
- <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
- <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
- <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
- <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
- <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
- <value>[base64 mime encoded serialized .NET Framework object]</value>
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- <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
- <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
- <comment>This is a comment</comment>
- </data>
-
- There are any number of "resheader" rows that contain simple
- name/value pairs.
-
- Each data row contains a name, and value. The row also contains a
- type or mimetype. Type corresponds to a .NET class that support
- text/value conversion through the TypeConverter architecture.
- Classes that don't support this are serialized and stored with the
- mimetype set.
-
- The mimetype is used for serialized objects, and tells the
- ResXResourceReader how to depersist the object. This is currently not
- extensible. For a given mimetype the value must be set accordingly:
-
- Note - application/x-microsoft.net.object.binary.base64 is the format
- that the ResXResourceWriter will generate, however the reader can
- read any of the formats listed below.
-
- mimetype: application/x-microsoft.net.object.binary.base64
- value : The object must be serialized with
- : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
- : and then encoded with base64 encoding.
-
- mimetype: application/x-microsoft.net.object.soap.base64
- value : The object must be serialized with
- : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
- : and then encoded with base64 encoding.
- mimetype: application/x-microsoft.net.object.bytearray.base64
- value : The object must be serialized into a byte array
- : using a System.ComponentModel.TypeConverter
- : and then encoded with base64 encoding.
- -->
- <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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- <xsd:attribute name="type" type="xsd:string" />
- <xsd:attribute name="mimetype" type="xsd:string" />
- <xsd:attribute ref="xml:space" />
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- <xsd:element name="assembly">
- <xsd:complexType>
- <xsd:attribute name="alias" type="xsd:string" />
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- <xsd:element name="data">
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- <resheader name="resmimetype">
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- <resheader name="version">
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- <resheader name="reader">
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- </resheader>
- <data name="AppDescription" xml:space="preserve">
- <value>SDL-based reimplementation of classic Chinese RPG "Xian Jian Qi Xia Zhuan".</value>
- </data>
- <data name="AspectRatio.Header" xml:space="preserve">
- <value>Keep aspect ratio</value>
- </data>
- <data name="AspectRatio.OffContent" xml:space="preserve">
- <value>No</value>
- </data>
- <data name="AspectRatio.OnContent" xml:space="preserve">
- <value>Yes</value>
- </data>
- <data name="AudioBuffer.Header" xml:space="preserve">
- <value>Audio buffer size</value>
- </data>
- <data name="AudioBuffer.PlaceholderText" xml:space="preserve">
- <value>Choose audio buffer size</value>
- </data>
- <data name="BGM.Header" xml:space="preserve">
- <value>Format of BGM</value>
- </data>
- <data name="BGM.PlaceholderText" xml:space="preserve">
- <value>Choose format of BGM</value>
- </data>
- <data name="ButtonBrowse.Content" xml:space="preserve">
- <value>Browse</value>
- </data>
- <data name="ButtonDefault.Content" xml:space="preserve">
- <value>Default setting</value>
- </data>
- <data name="ButtonFinish.Content" xml:space="preserve">
- <value>Finish setting</value>
- </data>
- <data name="ButtonReset.Content" xml:space="preserve">
- <value>Reset setting</value>
- </data>
- <data name="CD.Header" xml:space="preserve">
- <value>Format of CD track</value>
- </data>
- <data name="CD.PlaceholderText" xml:space="preserve">
- <value>Choose format of CD track</value>
- </data>
- <data name="Debug.Content" xml:space="preserve">
- <value>Debug</value>
- </data>
- <data name="EnableAVI.Header" xml:space="preserve">
- <value>Enable AVI animation</value>
- </data>
- <data name="EnableAVI.OffContent" xml:space="preserve">
- <value>No</value>
- </data>
- <data name="EnableAVI.OnContent" xml:space="preserve">
- <value>Yes</value>
- </data>
- <data name="Error.Content" xml:space="preserve">
- <value>Error</value>
- </data>
- <data name="Fatal.Content" xml:space="preserve">
- <value>Fatal</value>
- </data>
- <data name="FontFile.PlaceholderText" xml:space="preserve">
- <value>No customized font file</value>
- </data>
- <data name="GamePath.Header" xml:space="preserve">
- <value>Folder of game resource</value>
- </data>
- <data name="GamePath.PlaceholderText" xml:space="preserve">
- <value>No folder selected</value>
- </data>
- <data name="Information.Content" xml:space="preserve">
- <value>Informational</value>
- </data>
- <data name="LogFile.PlaceholderText" xml:space="preserve">
- <value>No logging file</value>
- </data>
- <data name="LogFileType" xml:space="preserve">
- <value>Log files</value>
- </data>
- <data name="LogLevel.Header" xml:space="preserve">
- <value>Logging level</value>
- </data>
- <data name="LogLevel.PlaceholderText" xml:space="preserve">
- <value>Choose logging level</value>
- </data>
- <data name="MBCrashContent" xml:space="preserve">
- <value>The program is abnormally terminated last time. The setting page has been launched for you. Please check if there are any incorrect settings.</value>
- </data>
- <data name="MBEmptyContent" xml:space="preserve">
- <value>The game resource folder must be specified!</value>
- </data>
- <data name="MBExitContent" xml:space="preserve">
- <value>Settings have been saved and the game will be started on next launch.
- You can use the main menu option inside the game to return to this page.</value>
- </data>
- <data name="MBExitTitle" xml:space="preserve">
- <value>Setting finished</value>
- </data>
- <data name="MessageFile.PlaceholderText" xml:space="preserve">
- <value>No customized message file</value>
- </data>
- <data name="MusicVolume.Header" xml:space="preserve">
- <value>Music volume</value>
- </data>
- <data name="OPL.Header" xml:space="preserve">
- <value>Type of OPL emulator</value>
- </data>
- <data name="OPL.PlaceholderText" xml:space="preserve">
- <value>Choose type of OPL emulator</value>
- </data>
- <data name="OPLSR.Header" xml:space="preserve">
- <value>Sample rate of OPL emulator</value>
- </data>
- <data name="OPLSR.PlaceholderText" xml:space="preserve">
- <value>Choose sample rate of OPL emulator</value>
- </data>
- <data name="Publisher" xml:space="preserve">
- <value>SDLPAL development team</value>
- </data>
- <data name="Quality.Header" xml:space="preserve">
- <value>Audio quality</value>
- </data>
- <data name="Samplerate.Header" xml:space="preserve">
- <value>Sample rate of audio output</value>
- </data>
- <data name="Samplerate.PlaceholderText" xml:space="preserve">
- <value>Choose sample rate of audio output</value>
- </data>
- <data name="SoundVolume.Header" xml:space="preserve">
- <value>Sound volume</value>
- </data>
- <data name="Stereo.Header" xml:space="preserve">
- <value>Stereo</value>
- </data>
- <data name="Stereo.OffContent" xml:space="preserve">
- <value>No</value>
- </data>
- <data name="Stereo.OnContent" xml:space="preserve">
- <value>Yes</value>
- </data>
- <data name="SurroundOPL.Header" xml:space="preserve">
- <value>Use surround OPL</value>
- </data>
- <data name="SurroundOPL.OffContent" xml:space="preserve">
- <value>No</value>
- </data>
- <data name="SurroundOPL.OnContent" xml:space="preserve">
- <value>Yes</value>
- </data>
- <data name="Title.Text" xml:space="preserve">
- <value>Setting mode</value>
- </data>
- <data name="TouchOverlay.Header" xml:space="preserve">
- <value>Use touch overlay</value>
- </data>
- <data name="TouchOverlay.OffContent" xml:space="preserve">
- <value>No</value>
- </data>
- <data name="TouchOverlay.OnContent" xml:space="preserve">
- <value>Yes</value>
- </data>
- <data name="UseFontFile.Content" xml:space="preserve">
- <value>Use customized font file</value>
- </data>
- <data name="UseLogFile.Content" xml:space="preserve">
- <value>Log to file</value>
- </data>
- <data name="UseMessageFile.Content" xml:space="preserve">
- <value>Customized message file</value>
- </data>
- <data name="Verbose.Content" xml:space="preserve">
- <value>Verbose</value>
- </data>
- <data name="Warning.Content" xml:space="preserve">
- <value>Warning</value>
- </data>
- </root>
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