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- /* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
- //
- // Copyright (c) 2009-2011, Wei Mingzhi <whistler_wmz@users.sf.net>.
- // Copyright (c) 2011-2017, SDLPAL development team.
- // All rights reserved.
- //
- // This file is part of SDLPAL.
- //
- // SDLPAL is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- //
- #include "main.h"
- SDL_Color *
- PAL_GetPalette(
- INT iPaletteNum,
- BOOL fNight
- )
- /*++
- Purpose:
- Get the specified palette in pat.mkf file.
- Parameters:
- [IN] iPaletteNum - number of the palette.
- [IN] fNight - whether use the night palette or not.
- Return value:
- Pointer to the palette. NULL if failed.
- --*/
- {
- static SDL_Color palette[256];
- PAL_LARGE BYTE buf[1536];
- INT i;
- FILE *fp;
- fp = UTIL_OpenRequiredFile("pat.mkf");
- //
- // Read the palette data from the pat.mkf file
- //
- i = PAL_MKFReadChunk(buf, 1536, iPaletteNum, fp);
- fclose(fp);
- if (i < 0)
- {
- //
- // Read failed
- //
- return NULL;
- }
- else if (i <= 256 * 3)
- {
- //
- // There is no night colors in the palette
- //
- fNight = FALSE;
- }
- for (i = 0; i < 256; i++)
- {
- palette[i].r = buf[(fNight ? 256 * 3 : 0) + i * 3] << 2;
- palette[i].g = buf[(fNight ? 256 * 3 : 0) + i * 3 + 1] << 2;
- palette[i].b = buf[(fNight ? 256 * 3 : 0) + i * 3 + 2] << 2;
- #if 0
- palette[i].r += (255 - palette[i].r) / 5;
- palette[i].g += (255 - palette[i].g) / 5;
- palette[i].b += (255 - palette[i].b) / 5;
- #endif
- }
- return palette;
- }
- VOID
- PAL_SetPalette(
- INT iPaletteNum,
- BOOL fNight
- )
- /*++
- Purpose:
- Set the screen palette to the specified one.
- Parameters:
- [IN] iPaletteNum - number of the palette.
- [IN] fNight - whether use the night palette or not.
- Return value:
- None.
- --*/
- {
- SDL_Color *p = PAL_GetPalette(iPaletteNum, fNight);
- if (p != NULL)
- {
- VIDEO_SetPalette(p);
- }
- }
- VOID
- PAL_FadeOut(
- INT iDelay
- )
- /*++
- Purpose:
- Fadeout screen to black from the specified palette.
- Parameters:
- [IN] iPaletteNum - number of the palette.
- [IN] fNight - whether use the night palette or not.
- [IN] iDelay - delay time for each step.
- Return value:
- None.
- --*/
- {
- int i, j;
- UINT time;
- PAL_LARGE SDL_Color palette[256];
- PAL_LARGE SDL_Color newpalette[256];
- //
- // Get the original palette...
- //
- for (i = 0; i < 256; i++)
- {
- palette[i] = VIDEO_GetPalette()[i];
- }
- //
- // Start fading out...
- //
- time = SDL_GetTicks() + iDelay * 10 * 60;
- while (TRUE)
- {
- //
- // Set the current palette...
- //
- j = (int)(time - SDL_GetTicks()) / iDelay / 10;
- if (j < 0)
- {
- break;
- }
- for (i = 0; i < 256; i++)
- {
- newpalette[i].r = (palette[i].r * j) >> 6;
- newpalette[i].g = (palette[i].g * j) >> 6;
- newpalette[i].b = (palette[i].b * j) >> 6;
- }
- VIDEO_SetPalette(newpalette);
- UTIL_Delay(10);
- }
- memset(newpalette, 0, sizeof(newpalette));
- VIDEO_SetPalette(newpalette);
- }
- VOID
- PAL_FadeIn(
- INT iPaletteNum,
- BOOL fNight,
- INT iDelay
- )
- /*++
- Purpose:
- Fade in the screen to the specified palette.
- Parameters:
- [IN] iPaletteNum - number of the palette.
- [IN] fNight - whether use the night palette or not.
- [IN] iDelay - delay time for each step.
- Return value:
- None.
- --*/
- {
- int i, j;
- UINT time;
- SDL_Color *palette;
- PAL_LARGE SDL_Color newpalette[256];
- //
- // Get the new palette...
- //
- palette = PAL_GetPalette(iPaletteNum, fNight);
- //
- // Start fading in...
- //
- time = SDL_GetTicks() + iDelay * 10 * 60;
- while (TRUE)
- {
- //
- // Set the current palette...
- //
- j = (int)(time - SDL_GetTicks()) / iDelay / 10;
- if (j < 0)
- {
- break;
- }
- j = 60 - j;
- for (i = 0; i < 256; i++)
- {
- newpalette[i].r = (palette[i].r * j) >> 6;
- newpalette[i].g = (palette[i].g * j) >> 6;
- newpalette[i].b = (palette[i].b * j) >> 6;
- }
- VIDEO_SetPalette(newpalette);
- UTIL_Delay(10);
- }
- VIDEO_SetPalette(palette);
- }
- VOID
- PAL_SceneFade(
- INT iPaletteNum,
- BOOL fNight,
- INT iStep
- )
- /*++
- Purpose:
- Fade in or fade out the screen. Update the scene during the process.
- Parameters:
- [IN] iPaletteNum - number of the palette.
- [IN] fNight - whether use the night palette or not.
- [IN] iStep - positive to fade in, nagative to fade out.
- Return value:
- None.
- --*/
- {
- SDL_Color *palette, newpalette[256];
- int i, j;
- DWORD time;
- palette = PAL_GetPalette(iPaletteNum, fNight);
- if (palette == NULL)
- {
- return;
- }
- if (iStep == 0)
- {
- iStep = 1;
- }
- gpGlobals->fNeedToFadeIn = FALSE;
- if (iStep > 0)
- {
- for (i = 0; i < 64; i += iStep)
- {
- time = SDL_GetTicks() + 100;
- //
- // Generate the scene
- //
- PAL_ClearKeyState();
- g_InputState.dir = kDirUnknown;
- g_InputState.prevdir = kDirUnknown;
- PAL_GameUpdate(FALSE);
- PAL_MakeScene();
- VIDEO_UpdateScreen(NULL);
- //
- // Calculate the current palette...
- //
- for (j = 0; j < 256; j++)
- {
- newpalette[j].r = (palette[j].r * i) >> 6;
- newpalette[j].g = (palette[j].g * i) >> 6;
- newpalette[j].b = (palette[j].b * i) >> 6;
- }
- VIDEO_SetPalette(newpalette);
- PAL_ProcessEvent();
- while (!SDL_TICKS_PASSED(SDL_GetTicks(), time))
- {
- PAL_ProcessEvent();
- SDL_Delay(5);
- }
- }
- }
- else
- {
- for (i = 63; i >= 0; i += iStep)
- {
- time = SDL_GetTicks() + 100;
- //
- // Generate the scene
- //
- PAL_ClearKeyState();
- g_InputState.dir = kDirUnknown;
- g_InputState.prevdir = kDirUnknown;
- PAL_GameUpdate(FALSE);
- PAL_MakeScene();
- VIDEO_UpdateScreen(NULL);
- //
- // Calculate the current palette...
- //
- for (j = 0; j < 256; j++)
- {
- newpalette[j].r = (palette[j].r * i) >> 6;
- newpalette[j].g = (palette[j].g * i) >> 6;
- newpalette[j].b = (palette[j].b * i) >> 6;
- }
- VIDEO_SetPalette(newpalette);
- PAL_ProcessEvent();
- while (!SDL_TICKS_PASSED(SDL_GetTicks(), time))
- {
- PAL_ProcessEvent();
- SDL_Delay(5);
- }
- }
- }
- }
- VOID
- PAL_PaletteFade(
- INT iPaletteNum,
- BOOL fNight,
- BOOL fUpdateScene
- )
- /*++
- Purpose:
- Fade from the current palette to the specified one.
- Parameters:
- [IN] iPaletteNum - number of the palette.
- [IN] fNight - whether use the night palette or not.
- [IN] fUpdateScene - TRUE if update the scene in the progress.
- Return value:
- None.
- --*/
- {
- int i, j;
- UINT time;
- SDL_Color *newpalette = PAL_GetPalette(iPaletteNum, fNight);
- PAL_LARGE SDL_Color palette[256];
- PAL_LARGE SDL_Color t[256];
- if (newpalette == NULL)
- {
- return;
- }
- for (i = 0; i < 256; i++)
- {
- palette[i] = VIDEO_GetPalette()[i];
- }
- //
- // Start fading...
- //
- for (i = 0; i < 32; i++)
- {
- time = SDL_GetTicks() + (fUpdateScene ? FRAME_TIME : FRAME_TIME / 4);
- for (j = 0; j < 256; j++)
- {
- t[j].r =
- (BYTE)(((INT)(palette[j].r) * (31 - i) + (INT)(newpalette[j].r) * i) / 31);
- t[j].g =
- (BYTE)(((INT)(palette[j].g) * (31 - i) + (INT)(newpalette[j].g) * i) / 31);
- t[j].b =
- (BYTE)(((INT)(palette[j].b) * (31 - i) + (INT)(newpalette[j].b) * i) / 31);
- }
- VIDEO_SetPalette(t);
- if (fUpdateScene)
- {
- PAL_ClearKeyState();
- g_InputState.dir = kDirUnknown;
- g_InputState.prevdir = kDirUnknown;
- PAL_GameUpdate(FALSE);
- PAL_MakeScene();
- VIDEO_UpdateScreen(NULL);
- }
- PAL_ProcessEvent();
- while (!SDL_TICKS_PASSED(SDL_GetTicks(), time))
- {
- PAL_ProcessEvent();
- SDL_Delay(5);
- }
- }
- }
- VOID
- PAL_ColorFade(
- INT iDelay,
- BYTE bColor,
- BOOL fFrom
- )
- /*++
- Purpose:
- Fade the palette from/to the specified color.
- Parameters:
- [IN] iDelay - the delay time of each step.
- [IN] bColor - the color to fade from/to.
- [IN] fFrom - if TRUE then fade from bColor, else fade to bColor.
- Return value:
- None.
- --*/
- {
- SDL_Color *palette;
- PAL_LARGE SDL_Color newpalette[256];
- int i, j;
- palette = PAL_GetPalette(gpGlobals->wNumPalette, gpGlobals->fNightPalette);
- iDelay *= 10;
- if (iDelay == 0)
- {
- iDelay = 10;
- }
- if (fFrom)
- {
- for (i = 0; i < 256; i++)
- {
- newpalette[i] = palette[bColor];
- }
- for (i = 0; i < 64; i++)
- {
- for (j = 0; j < 256; j++)
- {
- if (newpalette[j].r > palette[j].r)
- {
- newpalette[j].r -= 4;
- }
- else if (newpalette[j].r < palette[j].r)
- {
- newpalette[j].r += 4;
- }
- if (newpalette[j].g > palette[j].g)
- {
- newpalette[j].g -= 4;
- }
- else if (newpalette[j].g < palette[j].g)
- {
- newpalette[j].g += 4;
- }
- if (newpalette[j].b > palette[j].b)
- {
- newpalette[j].b -= 4;
- }
- else if (newpalette[j].b < palette[j].b)
- {
- newpalette[j].b += 4;
- }
- }
- VIDEO_SetPalette(newpalette);
- UTIL_Delay(iDelay);
- }
- VIDEO_SetPalette(palette);
- }
- else
- {
- memcpy(newpalette, palette, sizeof(newpalette));
- for (i = 0; i < 64; i++)
- {
- for (j = 0; j < 256; j++)
- {
- if (newpalette[j].r > palette[bColor].r)
- {
- newpalette[j].r -= 4;
- }
- else if (newpalette[j].r < palette[bColor].r)
- {
- newpalette[j].r += 4;
- }
- if (newpalette[j].g > palette[bColor].g)
- {
- newpalette[j].g -= 4;
- }
- else if (newpalette[j].g < palette[bColor].g)
- {
- newpalette[j].g += 4;
- }
- if (newpalette[j].b > palette[bColor].b)
- {
- newpalette[j].b -= 4;
- }
- else if (newpalette[j].b < palette[bColor].b)
- {
- newpalette[j].b += 4;
- }
- }
- VIDEO_SetPalette(newpalette);
- UTIL_Delay(iDelay);
- }
- for (i = 0; i < 256; i++)
- {
- newpalette[i] = palette[bColor];
- }
- VIDEO_SetPalette(newpalette);
- }
- }
- VOID
- PAL_FadeToRed(
- VOID
- )
- /*++
- Purpose:
- Fade the whole screen to red color.
- Parameters:
- None.
- Return value:
- None.
- --*/
- {
- SDL_Color *palette;
- PAL_LARGE SDL_Color newpalette[256];
- int i, j;
- BYTE color;
- palette = PAL_GetPalette(gpGlobals->wNumPalette, gpGlobals->fNightPalette);
- memcpy(newpalette, palette, sizeof(newpalette));
- for (i = 0; i < gpScreen->pitch * gpScreen->h; i++)
- {
- if (((LPBYTE)(gpScreen->pixels))[i] == 0x4F)
- {
- ((LPBYTE)(gpScreen->pixels))[i] = 0x4E; // HACKHACK
- }
- }
- VIDEO_UpdateScreen(NULL);
- for (i = 0; i < 32; i++)
- {
- for (j = 0; j < 256; j++)
- {
- if (j == 0x4F)
- {
- continue; // so that texts will not be affected
- }
- color = ((INT)palette[j].r + (INT)palette[j].g + (INT)palette[j].b) / 4 + 64;
- if (newpalette[j].r > color)
- {
- newpalette[j].r -= (newpalette[j].r - color > 8 ? 8 : newpalette[j].r - color);
- }
- else if (newpalette[j].r < color)
- {
- newpalette[j].r += (color - newpalette[j].r > 8 ? 8 : color - newpalette[j].r);
- }
- if (newpalette[j].g > 0)
- {
- newpalette[j].g -= (newpalette[j].g > 8 ? 8 : newpalette[j].g);
- }
- if (newpalette[j].b > 0)
- {
- newpalette[j].b -= (newpalette[j].b > 8 ? 8 : newpalette[j].b);
- }
- }
- VIDEO_SetPalette(newpalette);
- UTIL_Delay(75);
- }
- }
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