audio.c 12 KB

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  1. /* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
  2. //
  3. // Copyright (c) 2009-2011, Wei Mingzhi <whistler_wmz@users.sf.net>.
  4. // Copyright (c) 2011-2017, SDLPAL development team.
  5. // All rights reserved.
  6. //
  7. // This file is part of SDLPAL.
  8. //
  9. // SDLPAL is free software: you can redistribute it and/or modify
  10. // it under the terms of the GNU General Public License as published by
  11. // the Free Software Foundation, either version 3 of the License, or
  12. // (at your option) any later version.
  13. //
  14. // This program is distributed in the hope that it will be useful,
  15. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  16. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  17. // GNU General Public License for more details.
  18. //
  19. // You should have received a copy of the GNU General Public License
  20. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  21. //
  22. #include "palcommon.h"
  23. #include "global.h"
  24. #include "palcfg.h"
  25. #include "audio.h"
  26. #include "players.h"
  27. #include "util.h"
  28. #include "resampler.h"
  29. #include "midi.h"
  30. #include "aviplay.h"
  31. #include <math.h>
  32. #define PAL_CDTRACK_BASE 10000
  33. typedef void(*ResampleMixFunction)(void *, const void *, int, void *, int, int, uint8_t);
  34. typedef struct tagAUDIODEVICE
  35. {
  36. SDL_AudioSpec spec; /* Actual-used sound specification */
  37. SDL_AudioCVT cvt; /* Audio format conversion parameter */
  38. AUDIOPLAYER *pMusPlayer;
  39. AUDIOPLAYER *pCDPlayer;
  40. #if PAL_HAS_SDLCD
  41. SDL_CD *pCD;
  42. #endif
  43. AUDIOPLAYER *pSoundPlayer;
  44. void *pSoundBuffer; /* The output buffer for sound */
  45. INT iMusicVolume; /* The BGM volume ranged in [0, 128] for better performance */
  46. INT iSoundVolume; /* The sound effect volume ranged in [0, 128] for better performance */
  47. BOOL fMusicEnabled; /* Is BGM enabled? */
  48. BOOL fSoundEnabled; /* Is sound effect enabled? */
  49. BOOL fOpened; /* Is the audio device opened? */
  50. } AUDIODEVICE;
  51. static AUDIODEVICE gAudioDevice;
  52. PAL_FORCE_INLINE
  53. void
  54. AUDIO_MixNative(
  55. short *dst,
  56. short *src,
  57. int samples
  58. )
  59. {
  60. while (samples > 0)
  61. {
  62. int val = *src++ + *dst;
  63. if (val > SHRT_MAX)
  64. *dst++ = SHRT_MAX;
  65. else if (val < SHRT_MIN)
  66. *dst++ = SHRT_MIN;
  67. else
  68. *dst++ = (short)val;
  69. samples--;
  70. }
  71. }
  72. PAL_FORCE_INLINE
  73. void
  74. AUDIO_AdjustVolume(
  75. short *srcdst,
  76. int iVolume,
  77. int samples
  78. )
  79. {
  80. if (iVolume == SDL_MIX_MAXVOLUME) return;
  81. if (iVolume == 0) { memset(srcdst, 0, samples << 1); return; }
  82. while (samples > 0)
  83. {
  84. *srcdst = *srcdst * iVolume / SDL_MIX_MAXVOLUME;
  85. samples--; srcdst++;
  86. }
  87. }
  88. static VOID SDLCALL
  89. AUDIO_FillBuffer(
  90. LPVOID udata,
  91. LPBYTE stream,
  92. INT len
  93. )
  94. /*++
  95. Purpose:
  96. SDL sound callback function.
  97. Parameters:
  98. [IN] udata - pointer to user-defined parameters (Not used).
  99. [OUT] stream - pointer to the stream buffer.
  100. [IN] len - Length of the buffer.
  101. Return value:
  102. None.
  103. --*/
  104. {
  105. memset(stream, 0, len);
  106. gAudioDevice.cvt.buf = stream;
  107. gAudioDevice.cvt.len = len;
  108. //
  109. // Play music
  110. //
  111. if (gAudioDevice.fMusicEnabled && gAudioDevice.iMusicVolume > 0)
  112. {
  113. if (gAudioDevice.pMusPlayer)
  114. {
  115. gAudioDevice.pMusPlayer->FillBuffer(gAudioDevice.pMusPlayer, stream, len);
  116. }
  117. if (gAudioDevice.pCDPlayer)
  118. {
  119. gAudioDevice.pCDPlayer->FillBuffer(gAudioDevice.pCDPlayer, stream, len);
  120. }
  121. //
  122. // Adjust volume for music
  123. //
  124. AUDIO_AdjustVolume((short *)stream, gAudioDevice.iMusicVolume, len >> 1);
  125. }
  126. //
  127. // Play sound
  128. //
  129. if (gAudioDevice.fSoundEnabled && gAudioDevice.pSoundPlayer && gAudioDevice.iSoundVolume > 0)
  130. {
  131. memset(gAudioDevice.pSoundBuffer, 0, len);
  132. gAudioDevice.pSoundPlayer->FillBuffer(gAudioDevice.pSoundPlayer, gAudioDevice.pSoundBuffer, len);
  133. //
  134. // Adjust volume for sound
  135. //
  136. AUDIO_AdjustVolume((short *)gAudioDevice.pSoundBuffer, gAudioDevice.iSoundVolume, len >> 1);
  137. //
  138. // Mix sound & music
  139. //
  140. AUDIO_MixNative((short *)stream, gAudioDevice.pSoundBuffer, len >> 1);
  141. }
  142. //
  143. // Play sound for AVI
  144. //
  145. AVI_FillAudioBuffer(AVI_GetPlayState(), (LPBYTE)stream, len);
  146. //
  147. // Convert audio from native byte-order to actual byte-order
  148. //
  149. SDL_ConvertAudio(&gAudioDevice.cvt);
  150. }
  151. INT
  152. AUDIO_OpenDevice(
  153. VOID
  154. )
  155. /*++
  156. Purpose:
  157. Initialize the audio subsystem.
  158. Parameters:
  159. None.
  160. Return value:
  161. 0 if succeed, others if failed.
  162. --*/
  163. {
  164. SDL_AudioSpec spec;
  165. if (gAudioDevice.fOpened)
  166. {
  167. //
  168. // Already opened
  169. //
  170. return -1;
  171. }
  172. #if defined( __EMSCRIPTEN__ ) // Now either music/sound enabled will makes whole app crash in emscripten. Disabled until a solution is found.
  173. return -1;
  174. #endif
  175. gAudioDevice.fOpened = FALSE;
  176. gAudioDevice.fMusicEnabled = TRUE;
  177. gAudioDevice.fSoundEnabled = TRUE;
  178. gAudioDevice.iMusicVolume = gConfig.iMusicVolume * SDL_MIX_MAXVOLUME / PAL_MAX_VOLUME;
  179. gAudioDevice.iSoundVolume = gConfig.iSoundVolume * SDL_MIX_MAXVOLUME / PAL_MAX_VOLUME;
  180. MIDI_SetVolume(gConfig.iMusicVolume);
  181. //
  182. // Initialize the resampler module
  183. //
  184. resampler_init();
  185. //
  186. // Open the audio device.
  187. //
  188. gAudioDevice.spec.freq = gConfig.iSampleRate;
  189. gAudioDevice.spec.format = AUDIO_S16;
  190. gAudioDevice.spec.channels = gConfig.iAudioChannels;
  191. gAudioDevice.spec.samples = gConfig.wAudioBufferSize;
  192. gAudioDevice.spec.callback = AUDIO_FillBuffer;
  193. if (SDL_OpenAudio(&gAudioDevice.spec, &spec) < 0)
  194. {
  195. //
  196. // Failed
  197. //
  198. return -3;
  199. }
  200. else
  201. {
  202. gAudioDevice.spec = spec;
  203. gAudioDevice.pSoundBuffer = malloc(spec.size);
  204. }
  205. SDL_BuildAudioCVT(&gAudioDevice.cvt, AUDIO_S16SYS, spec.channels, spec.freq, spec.format, spec.channels, spec.freq);
  206. gAudioDevice.fOpened = TRUE;
  207. //
  208. // Initialize the sound subsystem.
  209. //
  210. gAudioDevice.pSoundPlayer = SOUND_Init();
  211. //
  212. // Initialize the music subsystem.
  213. //
  214. switch (gConfig.eMusicType)
  215. {
  216. case MUSIC_RIX:
  217. gAudioDevice.pMusPlayer = RIX_Init(UTIL_GetFullPathName(PAL_BUFFER_SIZE_ARGS(0), gConfig.pszGamePath, "mus.mkf"));
  218. break;
  219. case MUSIC_MP3:
  220. gAudioDevice.pMusPlayer = MP3_Init();
  221. break;
  222. case MUSIC_OGG:
  223. gAudioDevice.pMusPlayer = OGG_Init();
  224. break;
  225. case MUSIC_MIDI:
  226. gAudioDevice.pMusPlayer = NULL;
  227. break;
  228. default:
  229. break;
  230. }
  231. //
  232. // Initialize the CD audio.
  233. //
  234. switch (gConfig.eCDType)
  235. {
  236. case MUSIC_SDLCD:
  237. {
  238. #if PAL_HAS_SDLCD
  239. int i;
  240. gAudioDevice.pCD = NULL;
  241. for (i = 0; i < SDL_CDNumDrives(); i++)
  242. {
  243. gAudioDevice.pCD = SDL_CDOpen(i);
  244. if (gAudioDevice.pCD != NULL)
  245. {
  246. if (!CD_INDRIVE(SDL_CDStatus(gAudioDevice.pCD)))
  247. {
  248. SDL_CDClose(gAudioDevice.pCD);
  249. gAudioDevice.pCD = NULL;
  250. }
  251. else
  252. {
  253. break;
  254. }
  255. }
  256. }
  257. #endif
  258. gAudioDevice.pCDPlayer = NULL;
  259. break;
  260. }
  261. case MUSIC_MP3:
  262. gAudioDevice.pCDPlayer = MP3_Init();
  263. break;
  264. case MUSIC_OGG:
  265. gAudioDevice.pCDPlayer = OGG_Init();
  266. break;
  267. default:
  268. break;
  269. }
  270. //
  271. // Let the callback function run so that musics will be played.
  272. //
  273. SDL_PauseAudio(0);
  274. return 0;
  275. }
  276. VOID
  277. AUDIO_CloseDevice(
  278. VOID
  279. )
  280. /*++
  281. Purpose:
  282. Close the audio subsystem.
  283. Parameters:
  284. None.
  285. Return value:
  286. None.
  287. --*/
  288. {
  289. SDL_CloseAudio();
  290. if (gAudioDevice.pSoundPlayer != NULL)
  291. {
  292. gAudioDevice.pSoundPlayer->Shutdown(gAudioDevice.pSoundPlayer);
  293. gAudioDevice.pSoundPlayer = NULL;
  294. }
  295. if (gAudioDevice.pMusPlayer)
  296. {
  297. gAudioDevice.pMusPlayer->Shutdown(gAudioDevice.pMusPlayer);
  298. gAudioDevice.pMusPlayer = NULL;
  299. }
  300. if (gAudioDevice.pCDPlayer)
  301. {
  302. gAudioDevice.pCDPlayer->Shutdown(gAudioDevice.pCDPlayer);
  303. gAudioDevice.pCDPlayer = NULL;
  304. }
  305. #if PAL_HAS_SDLCD
  306. if (gAudioDevice.pCD != NULL)
  307. {
  308. AUDIO_PlayCDTrack(-1);
  309. SDL_CDClose(gAudioDevice.pCD);
  310. }
  311. #endif
  312. if (gAudioDevice.pSoundBuffer != NULL)
  313. {
  314. free(gAudioDevice.pSoundBuffer);
  315. gAudioDevice.pSoundBuffer = NULL;
  316. }
  317. if (gConfig.eMusicType == MUSIC_MIDI)
  318. {
  319. MIDI_Play(0, FALSE);
  320. }
  321. gAudioDevice.fOpened = FALSE;
  322. }
  323. SDL_AudioSpec*
  324. AUDIO_GetDeviceSpec(
  325. VOID
  326. )
  327. {
  328. return &gAudioDevice.spec;
  329. }
  330. static INT
  331. AUDIO_ChangeVolumeByValue(
  332. INT *iVolume,
  333. INT iValue
  334. )
  335. {
  336. *iVolume += iValue;
  337. if (*iVolume > PAL_MAX_VOLUME)
  338. *iVolume = PAL_MAX_VOLUME;
  339. else if (*iVolume < 0)
  340. *iVolume = 0;
  341. return *iVolume;
  342. }
  343. VOID
  344. AUDIO_IncreaseVolume(
  345. VOID
  346. )
  347. /*++
  348. Purpose:
  349. Increase global volume by 3%.
  350. Parameters:
  351. None.
  352. Return value:
  353. None.
  354. --*/
  355. {
  356. AUDIO_ChangeVolumeByValue(&gConfig.iMusicVolume, 3);
  357. AUDIO_ChangeVolumeByValue(&gConfig.iSoundVolume, 3);
  358. gAudioDevice.iMusicVolume = gConfig.iMusicVolume * SDL_MIX_MAXVOLUME / PAL_MAX_VOLUME;
  359. gAudioDevice.iSoundVolume = gConfig.iSoundVolume * SDL_MIX_MAXVOLUME / PAL_MAX_VOLUME;
  360. MIDI_SetVolume(gConfig.iMusicVolume);
  361. }
  362. VOID
  363. AUDIO_DecreaseVolume(
  364. VOID
  365. )
  366. /*++
  367. Purpose:
  368. Decrease global volume by 3%.
  369. Parameters:
  370. None.
  371. Return value:
  372. None.
  373. --*/
  374. {
  375. AUDIO_ChangeVolumeByValue(&gConfig.iMusicVolume, -3);
  376. AUDIO_ChangeVolumeByValue(&gConfig.iSoundVolume, -3);
  377. gAudioDevice.iMusicVolume = gConfig.iMusicVolume * SDL_MIX_MAXVOLUME / PAL_MAX_VOLUME;
  378. gAudioDevice.iSoundVolume = gConfig.iSoundVolume * SDL_MIX_MAXVOLUME / PAL_MAX_VOLUME;
  379. MIDI_SetVolume(gConfig.iMusicVolume);
  380. }
  381. VOID
  382. AUDIO_PlaySound(
  383. INT iSoundNum
  384. )
  385. /*++
  386. Purpose:
  387. Play a sound in voc.mkf/sounds.mkf file.
  388. Parameters:
  389. [IN] iSoundNum - number of the sound; the absolute value is used.
  390. Return value:
  391. None.
  392. --*/
  393. {
  394. // Unlike musics that use the 'load as required' strategy, sound player
  395. // load the entire sound file at once, which may cause about 0.5s or longer
  396. // latency for large sound files. To prevent this latency affects audio playing,
  397. // the mutex lock is obtained inside the SOUND_Play function rather than here.
  398. if (gAudioDevice.pSoundPlayer)
  399. {
  400. gAudioDevice.pSoundPlayer->Play(gAudioDevice.pSoundPlayer, abs(iSoundNum), FALSE, 0.0f);
  401. }
  402. }
  403. VOID
  404. AUDIO_PlayMusic(
  405. INT iNumRIX,
  406. BOOL fLoop,
  407. FLOAT flFadeTime
  408. )
  409. {
  410. if (iNumRIX > 0)
  411. {
  412. //
  413. // Stop the current CD music.
  414. //
  415. AUDIO_PlayCDTrack(-1);
  416. }
  417. if (gConfig.eMusicType == MUSIC_MIDI)
  418. {
  419. MIDI_Play(iNumRIX, fLoop);
  420. return;
  421. }
  422. SDL_LockAudio();
  423. if (gAudioDevice.pMusPlayer)
  424. {
  425. gAudioDevice.pMusPlayer->Play(gAudioDevice.pMusPlayer, iNumRIX, fLoop, flFadeTime);
  426. }
  427. SDL_UnlockAudio();
  428. }
  429. BOOL
  430. AUDIO_PlayCDTrack(
  431. INT iNumTrack
  432. )
  433. /*++
  434. Purpose:
  435. Play a CD Audio Track.
  436. Parameters:
  437. [IN] iNumTrack - number of the CD Audio Track.
  438. Return value:
  439. TRUE if the track can be played, FALSE if not.
  440. --*/
  441. {
  442. BOOL ret = FALSE;
  443. if (iNumTrack > 0)
  444. {
  445. AUDIO_PlayMusic(-1, FALSE, 0);
  446. }
  447. #if PAL_HAS_SDLCD
  448. if (gAudioDevice.pCD != NULL)
  449. {
  450. if (CD_INDRIVE(SDL_CDStatus(gAudioDevice.pCD)))
  451. {
  452. SDL_CDStop(gAudioDevice.pCD);
  453. if (iNumTrack != -1)
  454. {
  455. if (SDL_CDPlayTracks(gAudioDevice.pCD, iNumTrack - 1, 0, 1, 0) == 0)
  456. {
  457. return TRUE;
  458. }
  459. }
  460. }
  461. }
  462. #endif
  463. SDL_LockAudio();
  464. if (gAudioDevice.pCDPlayer)
  465. {
  466. if (iNumTrack != -1)
  467. {
  468. ret = gAudioDevice.pCDPlayer->Play(gAudioDevice.pCDPlayer, PAL_CDTRACK_BASE + iNumTrack, TRUE, 0);
  469. }
  470. else
  471. {
  472. ret = gAudioDevice.pCDPlayer->Play(gAudioDevice.pCDPlayer, -1, FALSE, 0);
  473. }
  474. }
  475. SDL_UnlockAudio();
  476. return ret;
  477. }
  478. VOID
  479. AUDIO_EnableMusic(
  480. BOOL fEnable
  481. )
  482. {
  483. gAudioDevice.fMusicEnabled = fEnable;
  484. }
  485. BOOL
  486. AUDIO_MusicEnabled(
  487. VOID
  488. )
  489. {
  490. return gAudioDevice.fMusicEnabled;
  491. }
  492. VOID
  493. AUDIO_EnableSound(
  494. BOOL fEnable
  495. )
  496. {
  497. gAudioDevice.fSoundEnabled = fEnable;
  498. }
  499. BOOL
  500. AUDIO_SoundEnabled(
  501. VOID
  502. )
  503. {
  504. return gAudioDevice.fSoundEnabled;
  505. }