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- /* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
- //
- // Copyright (c) 2009-2011, Wei Mingzhi <whistler_wmz@users.sf.net>.
- // Copyright (c) 2011-2017, SDLPAL development team.
- // All rights reserved.
- //
- // This file is part of SDLPAL.
- //
- // SDLPAL is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- //
- #include "palcommon.h"
- #include "global.h"
- #include "palcfg.h"
- #include "audio.h"
- #include "players.h"
- #include "util.h"
- #include "resampler.h"
- #include "midi.h"
- #include "aviplay.h"
- #include <math.h>
- #define PAL_CDTRACK_BASE 10000
- typedef void(*ResampleMixFunction)(void *, const void *, int, void *, int, int, uint8_t);
- typedef struct tagAUDIODEVICE
- {
- SDL_AudioSpec spec; /* Actual-used sound specification */
- SDL_AudioCVT cvt; /* Audio format conversion parameter */
- AUDIOPLAYER *pMusPlayer;
- AUDIOPLAYER *pCDPlayer;
- #if PAL_HAS_SDLCD
- SDL_CD *pCD;
- #endif
- AUDIOPLAYER *pSoundPlayer;
- void *pSoundBuffer; /* The output buffer for sound */
- INT iMusicVolume; /* The BGM volume ranged in [0, 128] for better performance */
- INT iSoundVolume; /* The sound effect volume ranged in [0, 128] for better performance */
- BOOL fMusicEnabled; /* Is BGM enabled? */
- BOOL fSoundEnabled; /* Is sound effect enabled? */
- BOOL fOpened; /* Is the audio device opened? */
- } AUDIODEVICE;
- static AUDIODEVICE gAudioDevice;
- PAL_FORCE_INLINE
- void
- AUDIO_MixNative(
- short *dst,
- short *src,
- int samples
- )
- {
- while (samples > 0)
- {
- int val = *src++ + *dst;
- if (val > SHRT_MAX)
- *dst++ = SHRT_MAX;
- else if (val < SHRT_MIN)
- *dst++ = SHRT_MIN;
- else
- *dst++ = (short)val;
- samples--;
- }
- }
- PAL_FORCE_INLINE
- void
- AUDIO_AdjustVolume(
- short *srcdst,
- int iVolume,
- int samples
- )
- {
- if (iVolume == SDL_MIX_MAXVOLUME) return;
- if (iVolume == 0) { memset(srcdst, 0, samples << 1); return; }
- while (samples > 0)
- {
- *srcdst = *srcdst * iVolume / SDL_MIX_MAXVOLUME;
- samples--; srcdst++;
- }
- }
- static VOID SDLCALL
- AUDIO_FillBuffer(
- LPVOID udata,
- LPBYTE stream,
- INT len
- )
- /*++
- Purpose:
- SDL sound callback function.
- Parameters:
- [IN] udata - pointer to user-defined parameters (Not used).
- [OUT] stream - pointer to the stream buffer.
- [IN] len - Length of the buffer.
- Return value:
- None.
- --*/
- {
- memset(stream, 0, len);
- gAudioDevice.cvt.buf = stream;
- gAudioDevice.cvt.len = len;
- //
- // Play music
- //
- if (gAudioDevice.fMusicEnabled && gAudioDevice.iMusicVolume > 0)
- {
- if (gAudioDevice.pMusPlayer)
- {
- gAudioDevice.pMusPlayer->FillBuffer(gAudioDevice.pMusPlayer, stream, len);
- }
- if (gAudioDevice.pCDPlayer)
- {
- gAudioDevice.pCDPlayer->FillBuffer(gAudioDevice.pCDPlayer, stream, len);
- }
- //
- // Adjust volume for music
- //
- AUDIO_AdjustVolume((short *)stream, gAudioDevice.iMusicVolume, len >> 1);
- }
- //
- // Play sound
- //
- if (gAudioDevice.fSoundEnabled && gAudioDevice.pSoundPlayer && gAudioDevice.iSoundVolume > 0)
- {
- memset(gAudioDevice.pSoundBuffer, 0, len);
- gAudioDevice.pSoundPlayer->FillBuffer(gAudioDevice.pSoundPlayer, gAudioDevice.pSoundBuffer, len);
- //
- // Adjust volume for sound
- //
- AUDIO_AdjustVolume((short *)gAudioDevice.pSoundBuffer, gAudioDevice.iSoundVolume, len >> 1);
- //
- // Mix sound & music
- //
- AUDIO_MixNative((short *)stream, gAudioDevice.pSoundBuffer, len >> 1);
- }
- //
- // Play sound for AVI
- //
- AVI_FillAudioBuffer(AVI_GetPlayState(), (LPBYTE)stream, len);
- //
- // Convert audio from native byte-order to actual byte-order
- //
- SDL_ConvertAudio(&gAudioDevice.cvt);
- }
- INT
- AUDIO_OpenDevice(
- VOID
- )
- /*++
- Purpose:
- Initialize the audio subsystem.
- Parameters:
- None.
- Return value:
- 0 if succeed, others if failed.
- --*/
- {
- SDL_AudioSpec spec;
- if (gAudioDevice.fOpened)
- {
- //
- // Already opened
- //
- return -1;
- }
- #if defined( __EMSCRIPTEN__ ) // Now either music/sound enabled will makes whole app crash in emscripten. Disabled until a solution is found.
- return -1;
- #endif
- gAudioDevice.fOpened = FALSE;
- gAudioDevice.fMusicEnabled = TRUE;
- gAudioDevice.fSoundEnabled = TRUE;
- gAudioDevice.iMusicVolume = gConfig.iMusicVolume * SDL_MIX_MAXVOLUME / PAL_MAX_VOLUME;
- gAudioDevice.iSoundVolume = gConfig.iSoundVolume * SDL_MIX_MAXVOLUME / PAL_MAX_VOLUME;
- MIDI_SetVolume(gConfig.iMusicVolume);
- //
- // Initialize the resampler module
- //
- resampler_init();
- //
- // Open the audio device.
- //
- gAudioDevice.spec.freq = gConfig.iSampleRate;
- gAudioDevice.spec.format = AUDIO_S16;
- gAudioDevice.spec.channels = gConfig.iAudioChannels;
- gAudioDevice.spec.samples = gConfig.wAudioBufferSize;
- gAudioDevice.spec.callback = AUDIO_FillBuffer;
- if (SDL_OpenAudio(&gAudioDevice.spec, &spec) < 0)
- {
- //
- // Failed
- //
- return -3;
- }
- else
- {
- gAudioDevice.spec = spec;
- gAudioDevice.pSoundBuffer = malloc(spec.size);
- }
- SDL_BuildAudioCVT(&gAudioDevice.cvt, AUDIO_S16SYS, spec.channels, spec.freq, spec.format, spec.channels, spec.freq);
- gAudioDevice.fOpened = TRUE;
- //
- // Initialize the sound subsystem.
- //
- gAudioDevice.pSoundPlayer = SOUND_Init();
- //
- // Initialize the music subsystem.
- //
- switch (gConfig.eMusicType)
- {
- case MUSIC_RIX:
- gAudioDevice.pMusPlayer = RIX_Init(UTIL_GetFullPathName(PAL_BUFFER_SIZE_ARGS(0), gConfig.pszGamePath, "mus.mkf"));
- break;
- case MUSIC_MP3:
- gAudioDevice.pMusPlayer = MP3_Init();
- break;
- case MUSIC_OGG:
- gAudioDevice.pMusPlayer = OGG_Init();
- break;
- case MUSIC_MIDI:
- gAudioDevice.pMusPlayer = NULL;
- break;
- default:
- break;
- }
- //
- // Initialize the CD audio.
- //
- switch (gConfig.eCDType)
- {
- case MUSIC_SDLCD:
- {
- #if PAL_HAS_SDLCD
- int i;
- gAudioDevice.pCD = NULL;
- for (i = 0; i < SDL_CDNumDrives(); i++)
- {
- gAudioDevice.pCD = SDL_CDOpen(i);
- if (gAudioDevice.pCD != NULL)
- {
- if (!CD_INDRIVE(SDL_CDStatus(gAudioDevice.pCD)))
- {
- SDL_CDClose(gAudioDevice.pCD);
- gAudioDevice.pCD = NULL;
- }
- else
- {
- break;
- }
- }
- }
- #endif
- gAudioDevice.pCDPlayer = NULL;
- break;
- }
- case MUSIC_MP3:
- gAudioDevice.pCDPlayer = MP3_Init();
- break;
- case MUSIC_OGG:
- gAudioDevice.pCDPlayer = OGG_Init();
- break;
- default:
- break;
- }
- //
- // Let the callback function run so that musics will be played.
- //
- SDL_PauseAudio(0);
- return 0;
- }
- VOID
- AUDIO_CloseDevice(
- VOID
- )
- /*++
- Purpose:
- Close the audio subsystem.
- Parameters:
- None.
- Return value:
- None.
- --*/
- {
- SDL_CloseAudio();
- if (gAudioDevice.pSoundPlayer != NULL)
- {
- gAudioDevice.pSoundPlayer->Shutdown(gAudioDevice.pSoundPlayer);
- gAudioDevice.pSoundPlayer = NULL;
- }
- if (gAudioDevice.pMusPlayer)
- {
- gAudioDevice.pMusPlayer->Shutdown(gAudioDevice.pMusPlayer);
- gAudioDevice.pMusPlayer = NULL;
- }
- if (gAudioDevice.pCDPlayer)
- {
- gAudioDevice.pCDPlayer->Shutdown(gAudioDevice.pCDPlayer);
- gAudioDevice.pCDPlayer = NULL;
- }
- #if PAL_HAS_SDLCD
- if (gAudioDevice.pCD != NULL)
- {
- AUDIO_PlayCDTrack(-1);
- SDL_CDClose(gAudioDevice.pCD);
- }
- #endif
- if (gAudioDevice.pSoundBuffer != NULL)
- {
- free(gAudioDevice.pSoundBuffer);
- gAudioDevice.pSoundBuffer = NULL;
- }
- if (gConfig.eMusicType == MUSIC_MIDI)
- {
- MIDI_Play(0, FALSE);
- }
- gAudioDevice.fOpened = FALSE;
- }
- SDL_AudioSpec*
- AUDIO_GetDeviceSpec(
- VOID
- )
- {
- return &gAudioDevice.spec;
- }
- static INT
- AUDIO_ChangeVolumeByValue(
- INT *iVolume,
- INT iValue
- )
- {
- *iVolume += iValue;
- if (*iVolume > PAL_MAX_VOLUME)
- *iVolume = PAL_MAX_VOLUME;
- else if (*iVolume < 0)
- *iVolume = 0;
- return *iVolume;
- }
- VOID
- AUDIO_IncreaseVolume(
- VOID
- )
- /*++
- Purpose:
- Increase global volume by 3%.
- Parameters:
- None.
- Return value:
- None.
- --*/
- {
- AUDIO_ChangeVolumeByValue(&gConfig.iMusicVolume, 3);
- AUDIO_ChangeVolumeByValue(&gConfig.iSoundVolume, 3);
- gAudioDevice.iMusicVolume = gConfig.iMusicVolume * SDL_MIX_MAXVOLUME / PAL_MAX_VOLUME;
- gAudioDevice.iSoundVolume = gConfig.iSoundVolume * SDL_MIX_MAXVOLUME / PAL_MAX_VOLUME;
- MIDI_SetVolume(gConfig.iMusicVolume);
- }
- VOID
- AUDIO_DecreaseVolume(
- VOID
- )
- /*++
- Purpose:
- Decrease global volume by 3%.
- Parameters:
- None.
- Return value:
- None.
- --*/
- {
- AUDIO_ChangeVolumeByValue(&gConfig.iMusicVolume, -3);
- AUDIO_ChangeVolumeByValue(&gConfig.iSoundVolume, -3);
- gAudioDevice.iMusicVolume = gConfig.iMusicVolume * SDL_MIX_MAXVOLUME / PAL_MAX_VOLUME;
- gAudioDevice.iSoundVolume = gConfig.iSoundVolume * SDL_MIX_MAXVOLUME / PAL_MAX_VOLUME;
- MIDI_SetVolume(gConfig.iMusicVolume);
- }
- VOID
- AUDIO_PlaySound(
- INT iSoundNum
- )
- /*++
- Purpose:
- Play a sound in voc.mkf/sounds.mkf file.
- Parameters:
- [IN] iSoundNum - number of the sound; the absolute value is used.
- Return value:
- None.
- --*/
- {
- // Unlike musics that use the 'load as required' strategy, sound player
- // load the entire sound file at once, which may cause about 0.5s or longer
- // latency for large sound files. To prevent this latency affects audio playing,
- // the mutex lock is obtained inside the SOUND_Play function rather than here.
- if (gAudioDevice.pSoundPlayer)
- {
- gAudioDevice.pSoundPlayer->Play(gAudioDevice.pSoundPlayer, abs(iSoundNum), FALSE, 0.0f);
- }
- }
- VOID
- AUDIO_PlayMusic(
- INT iNumRIX,
- BOOL fLoop,
- FLOAT flFadeTime
- )
- {
- if (iNumRIX > 0)
- {
- //
- // Stop the current CD music.
- //
- AUDIO_PlayCDTrack(-1);
- }
- if (gConfig.eMusicType == MUSIC_MIDI)
- {
- MIDI_Play(iNumRIX, fLoop);
- return;
- }
- SDL_LockAudio();
- if (gAudioDevice.pMusPlayer)
- {
- gAudioDevice.pMusPlayer->Play(gAudioDevice.pMusPlayer, iNumRIX, fLoop, flFadeTime);
- }
- SDL_UnlockAudio();
- }
- BOOL
- AUDIO_PlayCDTrack(
- INT iNumTrack
- )
- /*++
- Purpose:
- Play a CD Audio Track.
- Parameters:
- [IN] iNumTrack - number of the CD Audio Track.
- Return value:
- TRUE if the track can be played, FALSE if not.
- --*/
- {
- BOOL ret = FALSE;
- if (iNumTrack > 0)
- {
- AUDIO_PlayMusic(-1, FALSE, 0);
- }
- #if PAL_HAS_SDLCD
- if (gAudioDevice.pCD != NULL)
- {
- if (CD_INDRIVE(SDL_CDStatus(gAudioDevice.pCD)))
- {
- SDL_CDStop(gAudioDevice.pCD);
- if (iNumTrack != -1)
- {
- if (SDL_CDPlayTracks(gAudioDevice.pCD, iNumTrack - 1, 0, 1, 0) == 0)
- {
- return TRUE;
- }
- }
- }
- }
- #endif
- SDL_LockAudio();
- if (gAudioDevice.pCDPlayer)
- {
- if (iNumTrack != -1)
- {
- ret = gAudioDevice.pCDPlayer->Play(gAudioDevice.pCDPlayer, PAL_CDTRACK_BASE + iNumTrack, TRUE, 0);
- }
- else
- {
- ret = gAudioDevice.pCDPlayer->Play(gAudioDevice.pCDPlayer, -1, FALSE, 0);
- }
- }
- SDL_UnlockAudio();
- return ret;
- }
- VOID
- AUDIO_EnableMusic(
- BOOL fEnable
- )
- {
- gAudioDevice.fMusicEnabled = fEnable;
- }
- BOOL
- AUDIO_MusicEnabled(
- VOID
- )
- {
- return gAudioDevice.fMusicEnabled;
- }
- VOID
- AUDIO_EnableSound(
- BOOL fEnable
- )
- {
- gAudioDevice.fSoundEnabled = fEnable;
- }
- BOOL
- AUDIO_SoundEnabled(
- VOID
- )
- {
- return gAudioDevice.fSoundEnabled;
- }
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