Resources.resw 15 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <root>
  3. <!--
  4. Microsoft ResX Schema
  5. Version 2.0
  6. The primary goals of this format is to allow a simple XML format
  7. that is mostly human readable. The generation and parsing of the
  8. various data types are done through the TypeConverter classes
  9. associated with the data types.
  10. Example:
  11. ... ado.net/XML headers & schema ...
  12. <resheader name="resmimetype">text/microsoft-resx</resheader>
  13. <resheader name="version">2.0</resheader>
  14. <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
  15. <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
  16. <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
  17. <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
  18. <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
  19. <value>[base64 mime encoded serialized .NET Framework object]</value>
  20. </data>
  21. <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
  22. <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
  23. <comment>This is a comment</comment>
  24. </data>
  25. There are any number of "resheader" rows that contain simple
  26. name/value pairs.
  27. Each data row contains a name, and value. The row also contains a
  28. type or mimetype. Type corresponds to a .NET class that support
  29. text/value conversion through the TypeConverter architecture.
  30. Classes that don't support this are serialized and stored with the
  31. mimetype set.
  32. The mimetype is used for serialized objects, and tells the
  33. ResXResourceReader how to depersist the object. This is currently not
  34. extensible. For a given mimetype the value must be set accordingly:
  35. Note - application/x-microsoft.net.object.binary.base64 is the format
  36. that the ResXResourceWriter will generate, however the reader can
  37. read any of the formats listed below.
  38. mimetype: application/x-microsoft.net.object.binary.base64
  39. value : The object must be serialized with
  40. : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
  41. : and then encoded with base64 encoding.
  42. mimetype: application/x-microsoft.net.object.soap.base64
  43. value : The object must be serialized with
  44. : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
  45. : and then encoded with base64 encoding.
  46. mimetype: application/x-microsoft.net.object.bytearray.base64
  47. value : The object must be serialized into a byte array
  48. : using a System.ComponentModel.TypeConverter
  49. : and then encoded with base64 encoding.
  50. -->
  51. <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
  52. <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
  53. <xsd:element name="root" msdata:IsDataSet="true">
  54. <xsd:complexType>
  55. <xsd:choice maxOccurs="unbounded">
  56. <xsd:element name="metadata">
  57. <xsd:complexType>
  58. <xsd:sequence>
  59. <xsd:element name="value" type="xsd:string" minOccurs="0" />
  60. </xsd:sequence>
  61. <xsd:attribute name="name" use="required" type="xsd:string" />
  62. <xsd:attribute name="type" type="xsd:string" />
  63. <xsd:attribute name="mimetype" type="xsd:string" />
  64. <xsd:attribute ref="xml:space" />
  65. </xsd:complexType>
  66. </xsd:element>
  67. <xsd:element name="assembly">
  68. <xsd:complexType>
  69. <xsd:attribute name="alias" type="xsd:string" />
  70. <xsd:attribute name="name" type="xsd:string" />
  71. </xsd:complexType>
  72. </xsd:element>
  73. <xsd:element name="data">
  74. <xsd:complexType>
  75. <xsd:sequence>
  76. <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
  77. <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
  78. </xsd:sequence>
  79. <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
  80. <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
  81. <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
  82. <xsd:attribute ref="xml:space" />
  83. </xsd:complexType>
  84. </xsd:element>
  85. <xsd:element name="resheader">
  86. <xsd:complexType>
  87. <xsd:sequence>
  88. <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
  89. </xsd:sequence>
  90. <xsd:attribute name="name" type="xsd:string" use="required" />
  91. </xsd:complexType>
  92. </xsd:element>
  93. </xsd:choice>
  94. </xsd:complexType>
  95. </xsd:element>
  96. </xsd:schema>
  97. <resheader name="resmimetype">
  98. <value>text/microsoft-resx</value>
  99. </resheader>
  100. <resheader name="version">
  101. <value>2.0</value>
  102. </resheader>
  103. <resheader name="reader">
  104. <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  105. </resheader>
  106. <resheader name="writer">
  107. <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  108. </resheader>
  109. <data name="AppDescription" xml:space="preserve">
  110. <value>基于 SDL 重制的经典 RPG 游戏《仙剑奇侠传》。</value>
  111. </data>
  112. <data name="AspectRatio.Header" xml:space="preserve">
  113. <value>保持纵横比</value>
  114. </data>
  115. <data name="AspectRatio.OffContent" xml:space="preserve">
  116. <value>否</value>
  117. </data>
  118. <data name="AspectRatio.OnContent" xml:space="preserve">
  119. <value>是</value>
  120. </data>
  121. <data name="AudioBuffer.Header" xml:space="preserve">
  122. <value>音频缓冲区大小</value>
  123. </data>
  124. <data name="AudioBuffer.PlaceholderText" xml:space="preserve">
  125. <value>选择音频缓冲区大小</value>
  126. </data>
  127. <data name="BGM.Header" xml:space="preserve">
  128. <value>背景音乐格式</value>
  129. </data>
  130. <data name="BGM.PlaceholderText" xml:space="preserve">
  131. <value>选择背景音乐格式</value>
  132. </data>
  133. <data name="ButtonBrowse.Content" xml:space="preserve">
  134. <value>浏览</value>
  135. </data>
  136. <data name="ButtonDefault.Content" xml:space="preserve">
  137. <value>默认设置</value>
  138. </data>
  139. <data name="ButtonDownload.Content" xml:space="preserve">
  140. <value>下载游戏资源</value>
  141. </data>
  142. <data name="ButtonFinish.Content" xml:space="preserve">
  143. <value>完成设置</value>
  144. </data>
  145. <data name="ButtonReset.Content" xml:space="preserve">
  146. <value>还原设置</value>
  147. </data>
  148. <data name="CD.Header" xml:space="preserve">
  149. <value>CD 音轨格式</value>
  150. </data>
  151. <data name="CD.PlaceholderText" xml:space="preserve">
  152. <value>选择 CD 音轨格式</value>
  153. </data>
  154. <data name="Debug.Content" xml:space="preserve">
  155. <value>调试信息</value>
  156. </data>
  157. <data name="Downloading.PrimaryButtonText" xml:space="preserve">
  158. <value>停止</value>
  159. </data>
  160. <data name="Downloading.Title" xml:space="preserve">
  161. <value>正在下载……</value>
  162. </data>
  163. <data name="DownloadLink1.Content" xml:space="preserve">
  164. <value>地址 1</value>
  165. </data>
  166. <data name="DownloadLink2.Content" xml:space="preserve">
  167. <value>地址 2</value>
  168. </data>
  169. <data name="DownloadLink3.Content" xml:space="preserve">
  170. <value>地址 3</value>
  171. </data>
  172. <data name="EnableAVI.Header" xml:space="preserve">
  173. <value>启用 AVI 过场动画</value>
  174. </data>
  175. <data name="EnableAVI.OffContent" xml:space="preserve">
  176. <value>否</value>
  177. </data>
  178. <data name="EnableAVI.OnContent" xml:space="preserve">
  179. <value>是</value>
  180. </data>
  181. <data name="Error.Content" xml:space="preserve">
  182. <value>严重错误</value>
  183. </data>
  184. <data name="Extracting" xml:space="preserve">
  185. <value>正在解压缩……</value>
  186. </data>
  187. <data name="Fatal.Content" xml:space="preserve">
  188. <value>致命错误</value>
  189. </data>
  190. <data name="FontFile.PlaceholderText" xml:space="preserve">
  191. <value>无自定义字体文件</value>
  192. </data>
  193. <data name="GamePath.Header" xml:space="preserve">
  194. <value>游戏资源文件夹</value>
  195. </data>
  196. <data name="GamePath.PlaceholderText" xml:space="preserve">
  197. <value>未选择文件夹</value>
  198. </data>
  199. <data name="Information.Content" xml:space="preserve">
  200. <value>运行信息</value>
  201. </data>
  202. <data name="LogFile.PlaceholderText" xml:space="preserve">
  203. <value>无日志文件</value>
  204. </data>
  205. <data name="LogFileType" xml:space="preserve">
  206. <value>日志文件</value>
  207. </data>
  208. <data name="LogLevel.Header" xml:space="preserve">
  209. <value>日志记录级别</value>
  210. </data>
  211. <data name="LogLevel.PlaceholderText" xml:space="preserve">
  212. <value>选择日志记录级别</value>
  213. </data>
  214. <data name="MBButtonCancel" xml:space="preserve">
  215. <value>取消</value>
  216. </data>
  217. <data name="MBButtonOK" xml:space="preserve">
  218. <value>确定(&amp;O)</value>
  219. </data>
  220. <data name="MBCrashContent" xml:space="preserve">
  221. <value>上次程序异常退出,已显示设置页供您检查设置是否正确。</value>
  222. </data>
  223. <data name="MBDownloadCanceled" xml:space="preserve">
  224. <value>下载已被用户中止!</value>
  225. </data>
  226. <data name="MBDownloadError" xml:space="preserve">
  227. <value>下载已被如下错误中止:</value>
  228. </data>
  229. <data name="MBDownloadMessage" xml:space="preserve">
  230. <value>本应用即将为您从baiyou100.com网站下载免费的《仙剑奇侠传 98柔情篇》游戏资源文件并保存于您所选择的文件夹中。
  231. 您应知晓,该数据文件的版权归游戏开发方大宇资讯所有,本应用仅出于方便您进行游戏的目的在此提供下载功能,游戏开发方可能会随时移除相关下载链接。您同意,您对下载资源文件的使用仅代表您个人意愿,与本应用的开发者无关。
  232. 如您同意此约定,请点击“确定”按钮开始下载,否则请点击“取消”返回设置页面。</value>
  233. </data>
  234. <data name="MBDownloadOK" xml:space="preserve">
  235. <value>游戏资源下载已成功完成!</value>
  236. </data>
  237. <data name="MBDownloadTitle" xml:space="preserve">
  238. <value>下载提示</value>
  239. </data>
  240. <data name="MBEmptyContent" xml:space="preserve">
  241. <value>必须指定游戏资源文件夹!</value>
  242. </data>
  243. <data name="MBExitContent" xml:space="preserve">
  244. <value>您的设置已保存,下次启动时将直接开始游戏。
  245. 在游戏中,您可以通过游戏系统菜单中的返回设置选项回到本设置页面。</value>
  246. </data>
  247. <data name="MBExitTitle" xml:space="preserve">
  248. <value>设置已完成</value>
  249. </data>
  250. <data name="MBStartupMessage" xml:space="preserve">
  251. <value>请您首先在设置页面中选择游戏资源所在文件夹后方可进入游戏;如您尚未拥有可执行的游戏资源,您也可以在选择文件夹后点击“下载游戏”按钮从游戏发行方网站下载免费游戏资源。
  252. 一旦您完成设置,在您下一次启动本应用时将直接开始游戏进程。</value>
  253. </data>
  254. <data name="MBStartupTitle" xml:space="preserve">
  255. <value>欢迎您使用 SDLPal!</value>
  256. </data>
  257. <data name="MessageFile.PlaceholderText" xml:space="preserve">
  258. <value>无自定义语言文件</value>
  259. </data>
  260. <data name="MusicVolume.Header" xml:space="preserve">
  261. <value>音乐音量</value>
  262. </data>
  263. <data name="OPL.Header" xml:space="preserve">
  264. <value>OPL 模拟器</value>
  265. </data>
  266. <data name="OPL.PlaceholderText" xml:space="preserve">
  267. <value>选择 OPL 模拟器</value>
  268. </data>
  269. <data name="OPLSR.Header" xml:space="preserve">
  270. <value>OPL 模拟器采样率</value>
  271. </data>
  272. <data name="OPLSR.PlaceholderText" xml:space="preserve">
  273. <value>选择 OPL 模拟器采样率</value>
  274. </data>
  275. <data name="Publisher" xml:space="preserve">
  276. <value>SDLPAL 开发组</value>
  277. </data>
  278. <data name="Quality.Header" xml:space="preserve">
  279. <value>音频质量</value>
  280. </data>
  281. <data name="Samplerate.Header" xml:space="preserve">
  282. <value>音频输出采样率</value>
  283. </data>
  284. <data name="Samplerate.PlaceholderText" xml:space="preserve">
  285. <value>选择音频输出采样率</value>
  286. </data>
  287. <data name="SoundVolume.Header" xml:space="preserve">
  288. <value>音效音量</value>
  289. </data>
  290. <data name="Stereo.Header" xml:space="preserve">
  291. <value>立体声</value>
  292. </data>
  293. <data name="Stereo.OffContent" xml:space="preserve">
  294. <value>否</value>
  295. </data>
  296. <data name="Stereo.OnContent" xml:space="preserve">
  297. <value>是</value>
  298. </data>
  299. <data name="SurroundOPL.Header" xml:space="preserve">
  300. <value>环绕声 OPL</value>
  301. </data>
  302. <data name="SurroundOPL.OffContent" xml:space="preserve">
  303. <value>否</value>
  304. </data>
  305. <data name="SurroundOPL.OnContent" xml:space="preserve">
  306. <value>是</value>
  307. </data>
  308. <data name="Title.Text" xml:space="preserve">
  309. <value>设置模式</value>
  310. </data>
  311. <data name="TouchOverlay.Header" xml:space="preserve">
  312. <value>启用触屏辅助</value>
  313. </data>
  314. <data name="TouchOverlay.OffContent" xml:space="preserve">
  315. <value>否</value>
  316. </data>
  317. <data name="TouchOverlay.OnContent" xml:space="preserve">
  318. <value>是</value>
  319. </data>
  320. <data name="UseFontFile.Content" xml:space="preserve">
  321. <value>自定义字体文件</value>
  322. </data>
  323. <data name="UseLogFile.Content" xml:space="preserve">
  324. <value>记录日志到文件</value>
  325. </data>
  326. <data name="UseMessageFile.Content" xml:space="preserve">
  327. <value>自定义语言文件</value>
  328. </data>
  329. <data name="Verbose.Content" xml:space="preserve">
  330. <value>详细信息</value>
  331. </data>
  332. <data name="Warning.Content" xml:space="preserve">
  333. <value>普通警告</value>
  334. </data>
  335. <data name="MBButtonNo" xml:space="preserve">
  336. <value>否</value>
  337. </data>
  338. <data name="MBButtonYes" xml:space="preserve">
  339. <value>是</value>
  340. </data>
  341. <data name="MBDownloadOverwrite" xml:space="preserve">
  342. <value>检测到目标文件夹中已存在游戏资源,下载成功后将会覆盖现有的资源文件,是否继续?</value>
  343. </data>
  344. <data name="MBRequired" xml:space="preserve">
  345. <value>在文件夹“{0}”中缺少必需的游戏资源文件,请选择正确的文件夹或从官方网站下载游戏数据文件!</value>
  346. </data>
  347. </root>