/* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */ // // Copyright (c) 2009-2011, Wei Mingzhi . // Copyright (c) 2011-2017, SDLPAL development team. // All rights reserved. // // This file is part of SDLPAL. // // SDLPAL is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // players.h: Common definition of sound/music players. // @Author: Lou Yihua , 2015-07-28. // #ifndef PLAYERS_H #define PLAYERS_H #include "common.h" typedef struct tagAUDIOPLAYER { #define AUDIOPLAYER_COMMONS \ VOID (*Shutdown)(VOID*); \ BOOL (*Play)(VOID*, INT, BOOL, FLOAT); \ VOID (*FillBuffer)(VOID*, LPBYTE, INT) AUDIOPLAYER_COMMONS; } AUDIOPLAYER, *LPAUDIOPLAYER; PAL_C_LINKAGE_BEGIN /* RIX */ LPAUDIOPLAYER RIX_Init( LPCSTR szFileName ); /* OGG */ LPAUDIOPLAYER OGG_Init( VOID ); /* MP3 */ LPAUDIOPLAYER MP3_Init( VOID ); LPAUDIOPLAYER SOUND_Init( VOID ); PAL_C_LINKAGE_END #endif