/* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */ // // Copyright (c) 2009-2011, Wei Mingzhi . // Copyright (c) 2011-2017, SDLPAL development team. // All rights reserved. // // This file is part of SDLPAL. // // SDLPAL is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // 3ds/pal_config.h: Nintendo 3DS specific header. // @Author: Lou Yihua , 2017. // #ifndef PAL_CONFIG_H # define PAL_CONFIG_H # define PAL_PREFIX "sdmc:/3ds/sdlpal/" # define PAL_SAVE_PREFIX "sdmc:/3ds/sdlpal/" # define PAL_CONFIG_PREFIX "sdmc:/3ds/sdlpal/" # define PAL_SCREENSHOT_PREFIX "sdmc:/3ds/sdlpal/" # define PAL_AUDIO_DEFAULT_BUFFER_SIZE 2048 # define PAL_HAS_JOYSTICKS 0 # define PAL_HAS_MP3 0 # define PAL_HAS_OGG 0 # define PAL_HAS_TOUCH 0 # define PAL_DEFAULT_WINDOW_WIDTH 320 # define PAL_DEFAULT_WINDOW_HEIGHT 240 # define PAL_VIDEO_INIT_FLAGS (SDL_SWSURFACE | SDL_TOPSCR | SDL_CONSOLEBOTTOM | SDL_FULLSCREEN) # define PAL_SDL_INIT_FLAGS (SDL_INIT_VIDEO | SDL_INIT_AUDIO) # define PAL_PLATFORM "Nintendo 3DS" # define PAL_CREDIT "ZephRay" # define PAL_PORTYEAR "2017" # define PAL_LARGE static # define PAL_FORCE_UPDATE_ON_PALETTE_SET # define PAL_FILESYSTEM_IGNORE_CASE 1 # define PAL_SCALE_SCREEN FALSE # include <3ds.h> #endif