Debug
Win32
Debug
ARM
Release
Win32
Release
ARM
{f59b48bc-5646-4f8b-90b2-4b09a9d94c5c}
SDLPal
en-US
11.0
true
SDLPal_$(Configuration)_$(Platform).xap
true
Application
true
v110_wp80
Application
true
v110_wp80
Application
false
true
v110_wp80
Application
false
true
v110_wp80
.\SDL2\include;$(IncludePath)
.\SDL2\include;$(IncludePath)
.\SDL2\include;$(IncludePath)
.\SDL2\include;$(IncludePath)
PSAPI_VERSION=2;%(PreprocessorDefinitions);__WINPHONE__=1
NotUsing
pch.h
$(ProjectDir)\SDL2\include;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)
false
d3d11.lib;%(AdditionalDependencies)
false
ole32.lib;%(IgnoreSpecificDefaultLibraries)
PSAPI_VERSION=2;%(PreprocessorDefinitions);__WINPHONE__=1
NotUsing
pch.h
$(ProjectDir)\SDL2\include;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)
false
d3d11.lib;%(AdditionalDependencies)
false
ole32.lib;%(IgnoreSpecificDefaultLibraries)
PSAPI_VERSION=2;%(PreprocessorDefinitions);__WINPHONE__=1
NotUsing
pch.h
$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)
false
d3d11.lib;%(AdditionalDependencies)
false
ole32.lib;%(IgnoreSpecificDefaultLibraries)
PSAPI_VERSION=2;%(PreprocessorDefinitions);__WINPHONE__=1
NotUsing
pch.h
$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)
false
d3d11.lib;%(AdditionalDependencies)
false
ole32.lib;%(IgnoreSpecificDefaultLibraries)
true
false
true
true
true
true
true
true
true
Designer
true
true
true
true
true
true
{33048af1-031a-4ce6-b61e-fad2db832e9e}
<_CustomResource Include="Assets\Data\**\*">
Assets\Data\%(RecursiveDir)%(FileName)%(Extension)
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true