#include "main.h" #include static int input_event_filter(const SDL_Event *lpEvent, PALINPUTSTATE *state) { switch (lpEvent->type) { case SDL_JOYHATMOTION: switch (lpEvent->jhat.value) { case SDL_HAT_LEFT: state->prevdir = (gpGlobals->fInBattle ? kDirUnknown : state->dir); state->dir = kDirWest; state->dwKeyPress = kKeyLeft; break; case SDL_HAT_RIGHT: state->prevdir = (gpGlobals->fInBattle ? kDirUnknown : state->dir); state->dir = kDirEast; state->dwKeyPress = kKeyRight; break; case SDL_HAT_UP: state->prevdir = (gpGlobals->fInBattle ? kDirUnknown : state->dir); state->dir = kDirNorth; state->dwKeyPress = kKeyUp; break; case SDL_HAT_DOWN: state->prevdir = (gpGlobals->fInBattle ? kDirUnknown : state->dir); state->dir = kDirSouth; state->dwKeyPress = kKeyDown; break; } return 1; case SDL_JOYBUTTONDOWN: switch (lpEvent->jbutton.button) { case 2: state->dwKeyPress |= kKeyMenu; return 1; case 3: state->dwKeyPress |= kKeySearch; return 1; } } return 0; } BOOL UTIL_GetScreenSize( DWORD *pdwScreenWidth, DWORD *pdwScreenHeight ) { return FALSE; } BOOL UTIL_IsAbsolutePath( LPCSTR lpszFileName ) { return FALSE; } INT UTIL_Platform_Init( int argc, char* argv[] ) { fatInitDefault(); PAL_RegisterInputFilter(NULL, input_event_filter, NULL); gConfig.fLaunchSetting = FALSE; return 0; } VOID UTIL_Platform_Quit( VOID ) { }