# Microsoft Developer Studio Project File - Name="sdlpal" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=sdlpal - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "sdlpal.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "sdlpal.mak" CFG="sdlpal - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "sdlpal - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "sdlpal - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "sdlpal - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /Zi /O2 /Op /I "d:\sdl\include" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x804 /d "NDEBUG" # ADD RSC /l 0x804 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib sdl.lib sdlmain.lib /nologo /subsystem:windows /machine:I386 /libpath:"d:\sdl\lib" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "sdlpal - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "d:\sdl\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x804 /d "_DEBUG" # ADD RSC /l 0x804 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib sdl.lib sdlmain.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /libpath:"d:\sdl\lib" !ENDIF # Begin Target # Name "sdlpal - Win32 Release" # Name "sdlpal - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\battle.c # End Source File # Begin Source File SOURCE=.\ending.c # End Source File # Begin Source File SOURCE=.\fight.c # End Source File # Begin Source File SOURCE=.\font.c # End Source File # Begin Source File SOURCE=.\game.c # End Source File # Begin Source File SOURCE=.\getopt.c # End Source File # Begin Source File SOURCE=.\global.c # End Source File # Begin Source File SOURCE=.\input.c # End Source File # Begin Source File SOURCE=.\itemmenu.c # End Source File # Begin Source File SOURCE=.\magicmenu.c # End Source File # Begin Source File SOURCE=.\main.c # End Source File # Begin Source File SOURCE=.\map.c # End Source File # Begin Source File SOURCE=.\midi.c # End Source File # Begin Source File SOURCE=.\palcommon.c # End Source File # Begin Source File SOURCE=.\palette.c # End Source File # Begin Source File SOURCE=.\play.c # End Source File # 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End Source File # Begin Source File SOURCE=.\fight.h # End Source File # Begin Source File SOURCE=.\font.h # End Source File # Begin Source File SOURCE=.\game.h # End Source File # Begin Source File SOURCE=.\getopt.h # End Source File # Begin Source File SOURCE=.\global.h # End Source File # Begin Source File SOURCE=.\input.h # End Source File # Begin Source File SOURCE=.\itemmenu.h # End Source File # Begin Source File SOURCE=.\magicmenu.h # End Source File # Begin Source File SOURCE=.\main.h # End Source File # Begin Source File SOURCE=.\map.h # End Source File # Begin Source File SOURCE=.\midi.h # End Source File # Begin Source File SOURCE=.\palcommon.h # End Source File # Begin Source File SOURCE=.\palette.h # End Source File # Begin Source File SOURCE=.\play.h # End Source File # Begin Source File SOURCE=.\res.h # End Source File # Begin Source File SOURCE=.\rixplay.h # End Source File # Begin Source File SOURCE=.\rngplay.h # End Source File # Begin Source File SOURCE=.\scene.h # 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End Source File # Begin Source File SOURCE=.\adplug\emuopl.h # End Source File # Begin Source File SOURCE=.\adplug\fmopl.c # End Source File # Begin Source File SOURCE=.\adplug\fmopl.h # End Source File # Begin Source File SOURCE=.\adplug\fprovide.cpp # End Source File # Begin Source File SOURCE=.\adplug\fprovide.h # End Source File # Begin Source File SOURCE=.\adplug\opl.h # End Source File # Begin Source File SOURCE=.\adplug\player.cpp # End Source File # Begin Source File SOURCE=.\adplug\player.h # End Source File # Begin Source File SOURCE=.\adplug\rix.cpp # End Source File # Begin Source File SOURCE=.\adplug\rix.h # End Source File # Begin Source File SOURCE=.\adplug\surroundopl.cpp # End Source File # Begin Source File SOURCE=.\adplug\surroundopl.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "" # Begin Source File SOURCE=.\sdlpal.ico # End Source File # Begin Source File SOURCE=.\sdlpal.rc # End Source File # End Group # Begin Group "native_midi" # 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