<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="8.00"
	Name="sdlpal"
	ProjectGUID="{837BDF47-9375-4C30-866B-07E262E94A01}"
	RootNamespace="sdlpal"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\Release"
			IntermediateDirectory=".\Release"
			ConfigurationType="1"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\Release/sdlpal_sdl2.tlb"
				HeaderFileName=""
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="1"
				AdditionalIncludeDirectories="d:\sdl\include"
				PreprocessorDefinitions="WIN32;_WINDOWS"
				StringPooling="true"
				RuntimeLibrary="2"
				EnableFunctionLevelLinking="true"
				PrecompiledHeaderFile=".\Release/sdlpal_sdl2.pch"
				AssemblerListingLocation=".\Release/"
				ObjectFile=".\Release/"
				ProgramDataBaseFileName=".\Release/"
				WarningLevel="3"
				SuppressStartupBanner="true"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="2052"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="odbc32.lib odbccp32.lib winmm.lib sdl2.lib sdl2main.lib"
				OutputFile=".\Release/sdlpal.exe"
				LinkIncremental="1"
				SuppressStartupBanner="true"
				AdditionalLibraryDirectories="d:\sdl\lib"
				ProgramDatabaseFile=".\Release/sdlpal_sdl2.pdb"
				SubSystem="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
				SuppressStartupBanner="true"
				OutputFile=".\Release/sdlpal_sdl2.bsc"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\Debug"
			IntermediateDirectory=".\Debug"
			ConfigurationType="1"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\Debug/sdlpal_sdl2.tlb"
				HeaderFileName=""
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="d:\sdl\include"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
				MinimalRebuild="true"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				PrecompiledHeaderFile=".\Debug/sdlpal_sdl2.pch"
				AssemblerListingLocation=".\Debug/"
				ObjectFile=".\Debug/"
				ProgramDataBaseFileName=".\Debug/"
				BrowseInformation="1"
				WarningLevel="3"
				SuppressStartupBanner="true"
				DebugInformationFormat="4"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="2052"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="odbc32.lib odbccp32.lib winmm.lib sdl2.lib sdl2main.lib"
				OutputFile=".\Debug/sdlpal.exe"
				LinkIncremental="2"
				SuppressStartupBanner="true"
				AdditionalLibraryDirectories="d:\sdl\lib"
				GenerateDebugInformation="true"
				ProgramDatabaseFile=".\Debug/sdlpal_sdl2.pdb"
				SubSystem="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
				SuppressStartupBanner="true"
				OutputFile=".\Debug/sdlpal_sdl2.bsc"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
			>
			<File
				RelativePath="battle.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="ending.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="fight.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="font.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="game.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="getopt.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="global.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="input.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="itemmenu.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="magicmenu.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="main.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="map.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="midi.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="palcommon.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="palette.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="play.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="res.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="rixplay.cpp"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="rngplay.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="scene.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="script.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="sound.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="text.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="ui.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="uibattle.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="uigame.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="util.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="video.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="yj1.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl"
			>
			<File
				RelativePath="ascii.h"
				>
			</File>
			<File
				RelativePath="battle.h"
				>
			</File>
			<File
				RelativePath="common.h"
				>
			</File>
			<File
				RelativePath="ending.h"
				>
			</File>
			<File
				RelativePath="fight.h"
				>
			</File>
			<File
				RelativePath="font.h"
				>
			</File>
			<File
				RelativePath="game.h"
				>
			</File>
			<File
				RelativePath="getopt.h"
				>
			</File>
			<File
				RelativePath="global.h"
				>
			</File>
			<File
				RelativePath="input.h"
				>
			</File>
			<File
				RelativePath="itemmenu.h"
				>
			</File>
			<File
				RelativePath="magicmenu.h"
				>
			</File>
			<File
				RelativePath="main.h"
				>
			</File>
			<File
				RelativePath="map.h"
				>
			</File>
			<File
				RelativePath="midi.h"
				>
			</File>
			<File
				RelativePath="palcommon.h"
				>
			</File>
			<File
				RelativePath="palette.h"
				>
			</File>
			<File
				RelativePath="play.h"
				>
			</File>
			<File
				RelativePath="res.h"
				>
			</File>
			<File
				RelativePath="rixplay.h"
				>
			</File>
			<File
				RelativePath="rngplay.h"
				>
			</File>
			<File
				RelativePath="scene.h"
				>
			</File>
			<File
				RelativePath="script.h"
				>
			</File>
			<File
				RelativePath="sound.h"
				>
			</File>
			<File
				RelativePath="text.h"
				>
			</File>
			<File
				RelativePath="ui.h"
				>
			</File>
			<File
				RelativePath="uibattle.h"
				>
			</File>
			<File
				RelativePath="uigame.h"
				>
			</File>
			<File
				RelativePath="util.h"
				>
			</File>
			<File
				RelativePath="video.h"
				>
			</File>
		</Filter>
		<Filter
			Name="adplug"
			>
			<File
				RelativePath="adplug\binfile.cpp"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="adplug\binfile.h"
				>
			</File>
			<File
				RelativePath="adplug\binio.cpp"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="adplug\binio.h"
				>
			</File>
			<File
				RelativePath="adplug\demuopl.h"
				>
			</File>
			<File
				RelativePath="adplug\dosbox_opl.cpp"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="adplug\dosbox_opl.h"
				>
			</File>
			<File
				RelativePath="adplug\emuopl.cpp"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="adplug\emuopl.h"
				>
			</File>
			<File
				RelativePath="adplug\fmopl.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="adplug\fmopl.h"
				>
			</File>
			<File
				RelativePath="adplug\fprovide.cpp"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="adplug\fprovide.h"
				>
			</File>
			<File
				RelativePath="adplug\opl.h"
				>
			</File>
			<File
				RelativePath="adplug\player.cpp"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="adplug\player.h"
				>
			</File>
			<File
				RelativePath="adplug\rix.cpp"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="adplug\rix.h"
				>
			</File>
			<File
				RelativePath="adplug\surroundopl.cpp"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="adplug\surroundopl.h"
				>
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			>
			<File
				RelativePath="sdlpal.ico"
				>
			</File>
			<File
				RelativePath="sdlpal.rc"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCResourceCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCResourceCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="native_midi"
			>
			<File
				RelativePath="native_midi\native_midi.h"
				>
			</File>
			<File
				RelativePath="native_midi\native_midi_common.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="native_midi\native_midi_common.h"
				>
			</File>
			<File
				RelativePath="native_midi\native_midi_win32.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="libmad"
			>
			<File
				RelativePath="libmad\bit.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="libmad\bit.h"
				>
			</File>
			<File
				RelativePath="libmad\D.dat"
				>
			</File>
			<File
				RelativePath="libmad\decoder.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="libmad\decoder.h"
				>
			</File>
			<File
				RelativePath="libmad\fixed.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="libmad\fixed.h"
				>
			</File>
			<File
				RelativePath="libmad\frame.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="libmad\frame.h"
				>
			</File>
			<File
				RelativePath="libmad\huffman.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="libmad\huffman.h"
				>
			</File>
			<File
				RelativePath="libmad\imdct_s.dat"
				>
			</File>
			<File
				RelativePath="libmad\layer12.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="libmad\layer12.h"
				>
			</File>
			<File
				RelativePath="libmad\layer3.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="libmad\layer3.h"
				>
			</File>
			<File
				RelativePath="libmad\libmad_config.h"
				>
			</File>
			<File
				RelativePath="libmad\libmad_global.h"
				>
			</File>
			<File
				RelativePath="libmad\mad.h"
				>
			</File>
			<File
				RelativePath="libmad\music_mad.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="libmad\music_mad.h"
				>
			</File>
			<File
				RelativePath="libmad\qc_table.dat"
				>
			</File>
			<File
				RelativePath="libmad\rq_table.dat"
				>
			</File>
			<File
				RelativePath="libmad\sf_table.dat"
				>
			</File>
			<File
				RelativePath="libmad\stream.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="libmad\stream.h"
				>
			</File>
			<File
				RelativePath="libmad\synth.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="libmad\synth.h"
				>
			</File>
			<File
				RelativePath="libmad\timer.c"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="libmad\timer.h"
				>
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>