/* -*- mode: c; tab-width: 4; c-basic-offset: 3; c-file-style: "linux" -*- */ // // Copyright (c) 2009, Wei Mingzhi . // All rights reserved. // // This file is part of SDLPAL. // // SDLPAL is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // Modified by Lou Yihua with unicode support, 2015 // #ifndef UIGAME_H #define UIGAME_H #ifdef __cplusplus extern "C" { #endif #include "ui.h" VOID PAL_DrawOpeningMenuBackground( VOID ); INT PAL_OpeningMenu( VOID ); INT PAL_SaveSlotMenu( WORD wDefaultSlot ); BOOL PAL_ConfirmMenu( VOID ); BOOL PAL_SwitchMenu( BOOL fEnabled ); VOID PAL_InGameMagicMenu( VOID ); VOID PAL_InGameMenu( VOID ); VOID PAL_PlayerStatus( VOID ); WORD PAL_ItemUseMenu( WORD wItemToUse ); VOID PAL_BuyMenu( WORD wStoreNum ); VOID PAL_SellMenu( VOID ); VOID PAL_EquipItemMenu( WORD wItem ); #ifdef __cplusplus } #endif #endif