<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{FF96772A-FC17-4B67-B770-F4E09DECC15A}</ProjectGuid> <RootNamespace>sdlpal-test</RootNamespace> <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseOfMfc>false</UseOfMfc> <PlatformToolset>v140_xp</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseOfMfc>false</UseOfMfc> <PlatformToolset>v120_xp</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseOfMfc>false</UseOfMfc> <PlatformToolset>v120_xp</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseOfMfc>false</UseOfMfc> <PlatformToolset>v120_xp</PlatformToolset> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <IncludePath>..\SDL2\include;$(IncludePath)</IncludePath> <LibraryPath>..\SDL2\VisualC\$(Platform)\$(Configuration)\;..\SDL2\lib\x86;$(LibraryPath)</LibraryPath> <TargetName>$(ProjectName)_gta</TargetName> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <IncludePath>..\SDL2\include;$(IncludePath)</IncludePath> <LibraryPath>..\SDL2\VisualC\$(Platform)\$(Configuration)\;..\SDL2\lib\x64;$(LibraryPath)</LibraryPath> <TargetName>$(ProjectName)_gta</TargetName> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <IncludePath>..\SDL2\include;$(IncludePath)</IncludePath> <LibraryPath>..\SDL2\VisualC\$(Platform)\$(Configuration)\;..\SDL2\lib\x86;$(LibraryPath)</LibraryPath> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <IncludePath>..\SDL2\include;$(IncludePath)</IncludePath> <LibraryPath>..\SDL2\VisualC\$(Platform)\$(Configuration)\;..\SDL2\lib\x64;$(LibraryPath)</LibraryPath> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Midl> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MkTypLibCompatible>true</MkTypLibCompatible> <SuppressStartupBanner>true</SuppressStartupBanner> <TargetEnvironment>Win32</TargetEnvironment> <TypeLibraryName>.\Release/sdlpal-test_sdl2.tlb</TypeLibraryName> <HeaderFileName> </HeaderFileName> </Midl> <ClCompile> <AdditionalIncludeDirectories>.\;..\liboggvorbis\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>PAL_HAS_PLATFORM_SPECIFIC_UTILS;WIN32;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <StringPooling>true</StringPooling> <FunctionLevelLinking>true</FunctionLevelLinking> <WarningLevel>Level3</WarningLevel> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <Culture>0x0804</Culture> </ResourceCompile> <Link> <AdditionalDependencies>winmm.lib;sdl2.lib;sdl2main.lib;%(AdditionalDependencies)</AdditionalDependencies> <SuppressStartupBanner>true</SuppressStartupBanner> <SubSystem>Windows</SubSystem> <TargetMachine>MachineX86</TargetMachine> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> <Bscmake /> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <Midl> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MkTypLibCompatible>true</MkTypLibCompatible> <SuppressStartupBanner>true</SuppressStartupBanner> <TypeLibraryName>.\Release/sdlpal-test_sdl2.tlb</TypeLibraryName> <HeaderFileName> </HeaderFileName> </Midl> <ClCompile> <AdditionalIncludeDirectories>.\;..\liboggvorbis\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>PAL_HAS_PLATFORM_SPECIFIC_UTILS;WIN32;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <StringPooling>true</StringPooling> <FunctionLevelLinking>true</FunctionLevelLinking> <WarningLevel>Level3</WarningLevel> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <Culture>0x0804</Culture> </ResourceCompile> <Link> <AdditionalDependencies>winmm.lib;sdl2.lib;sdl2main.lib;%(AdditionalDependencies)</AdditionalDependencies> <SuppressStartupBanner>true</SuppressStartupBanner> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> <Bscmake /> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Midl> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MkTypLibCompatible>true</MkTypLibCompatible> <SuppressStartupBanner>true</SuppressStartupBanner> <TargetEnvironment>Win32</TargetEnvironment> <TypeLibraryName>.\Debug/sdlpal-test_sdl2.tlb</TypeLibraryName> <HeaderFileName> </HeaderFileName> </Midl> <ClCompile> <AdditionalIncludeDirectories>.\;..\3rd\googletest\googletest;..\3rd\googletest\googletest\include;.\packages\sdl2.2.0.5\build\native\include;..\;..\liboggvorbis\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>UNIT_TEST;PAL_HAS_PLATFORM_SPECIFIC_UTILS;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <Culture>0x0804</Culture> </ResourceCompile> <Link> <AdditionalDependencies>winmm.lib;sdl2.lib;%(AdditionalDependencies)</AdditionalDependencies> <SuppressStartupBanner>true</SuppressStartupBanner> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Console</SubSystem> <TargetMachine>MachineX86</TargetMachine> <AdditionalLibraryDirectories>.\packages\sdl2.2.0.5\build\native\lib\Win32\dynamic;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> </Link> <Bscmake /> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <Midl> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MkTypLibCompatible>true</MkTypLibCompatible> <SuppressStartupBanner>true</SuppressStartupBanner> <TypeLibraryName>.\Debug/sdlpal-test_sdl2.tlb</TypeLibraryName> <HeaderFileName> </HeaderFileName> </Midl> <ClCompile> <AdditionalIncludeDirectories>.\;..\3rd\googletest\googletest;..\3rd\googletest\googletest\include;.\packages\sdl2.2.0.5\build\native\include;..\;..\liboggvorbis\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>PAL_HAS_PLATFORM_SPECIFIC_UTILS;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <Culture>0x0804</Culture> </ResourceCompile> <Link> <AdditionalDependencies>winmm.lib;sdl2.lib;%(AdditionalDependencies)</AdditionalDependencies> <SuppressStartupBanner>true</SuppressStartupBanner> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Console</SubSystem> <AdditionalLibraryDirectories>.\packages\sdl2.2.0.5\build\native\lib\x64\dynamic;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> </Link> <Bscmake /> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="..\3rd\googletest\googletest\src\gtest-all.cc" /> <ClCompile Include="..\adplug\adlibemu.c" /> <ClCompile Include="..\adplug\dbemuopl.cpp" /> <ClCompile Include="..\adplug\dbopl.cpp"> <InlineFunctionExpansion Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AnySuitable</InlineFunctionExpansion> <InlineFunctionExpansion Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AnySuitable</InlineFunctionExpansion> <IntrinsicFunctions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</IntrinsicFunctions> <IntrinsicFunctions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</IntrinsicFunctions> <FavorSizeOrSpeed Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Speed</FavorSizeOrSpeed> <FavorSizeOrSpeed Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Speed</FavorSizeOrSpeed> <OmitFramePointers Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</OmitFramePointers> <OmitFramePointers Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</OmitFramePointers> </ClCompile> <ClCompile Include="..\adplug\demuopl.cpp" /> <ClCompile Include="..\audio.c" /> <ClCompile Include="..\battle.c" /> <ClCompile Include="..\ending.c" /> <ClCompile Include="..\fight.c" /> <ClCompile Include="..\font.c" /> <ClCompile Include="..\game.c" /> <ClCompile Include="..\global.c" /> <ClCompile Include="..\input.c" /> <ClCompile Include="..\itemmenu.c" /> <ClCompile Include="..\liboggvorbis\src\analysis.c" /> <ClCompile Include="..\liboggvorbis\src\bitrate.c" /> <ClCompile Include="..\liboggvorbis\src\bitwise.c" /> <ClCompile Include="..\liboggvorbis\src\block.c" /> <ClCompile Include="..\liboggvorbis\src\codebook.c" /> <ClCompile Include="..\liboggvorbis\src\envelope.c" /> <ClCompile Include="..\liboggvorbis\src\floor0.c" /> <ClCompile Include="..\liboggvorbis\src\floor1.c" /> <ClCompile Include="..\liboggvorbis\src\framing.c" /> <ClCompile Include="..\liboggvorbis\src\info.c" /> <ClCompile Include="..\liboggvorbis\src\lookup.c" /> <ClCompile Include="..\liboggvorbis\src\lpc.c" /> <ClCompile Include="..\liboggvorbis\src\lsp.c" /> <ClCompile Include="..\liboggvorbis\src\mapping0.c" /> <ClCompile Include="..\liboggvorbis\src\mdct.c" /> <ClCompile Include="..\liboggvorbis\src\psy.c" /> <ClCompile Include="..\liboggvorbis\src\registry.c" /> <ClCompile Include="..\liboggvorbis\src\res0.c" /> <ClCompile Include="..\liboggvorbis\src\sharedbook.c" /> <ClCompile Include="..\liboggvorbis\src\smallft.c" /> <ClCompile Include="..\liboggvorbis\src\synthesis.c" /> <ClCompile Include="..\liboggvorbis\src\vorbisenc.c" /> <ClCompile Include="..\liboggvorbis\src\vorbisfile.c" /> <ClCompile Include="..\liboggvorbis\src\window.c" /> <ClCompile Include="..\magicmenu.c" /> <ClCompile Include="..\main.c" /> <ClCompile Include="..\map.c" /> <ClCompile Include="..\midi.c" /> <ClCompile Include="..\mp3play.c" /> <ClCompile Include="..\oggplay.c" /> <ClCompile Include="..\overlay.c" /> <ClCompile Include="..\palcfg.c" /> <ClCompile Include="..\palcommon.c" /> <ClCompile Include="..\palette.c" /> <ClCompile Include="..\play.c" /> <ClCompile Include="..\res.c" /> <ClCompile Include="..\resampler.c" /> <ClCompile Include="..\rixplay.cpp" /> <ClCompile Include="..\rngplay.c" /> <ClCompile Include="..\scene.c" /> <ClCompile Include="..\script.c" /> <ClCompile Include="..\sound.c" /> <ClCompile Include="..\tests\testmain.cpp" /> <ClCompile Include="..\tests\test_swprintf.cpp" /> <ClCompile Include="..\text.c" /> <ClCompile Include="..\ui.c" /> <ClCompile Include="..\uibattle.c" /> <ClCompile Include="..\uigame.c" /> <ClCompile Include="..\util.c" /> <ClCompile Include="..\video.c" /> <ClCompile Include="..\yj1.c" /> <ClCompile Include="..\adplug\binfile.cpp" /> <ClCompile Include="..\adplug\binio.cpp" /> <ClCompile Include="..\adplug\dosbox_opl.cpp" /> <ClCompile Include="..\adplug\emuopl.cpp" /> <ClCompile Include="..\adplug\fmopl.c" /> <ClCompile Include="..\adplug\fprovide.cpp" /> <ClCompile Include="..\adplug\player.cpp" /> <ClCompile Include="..\adplug\rix.cpp" /> <ClCompile Include="..\adplug\surroundopl.cpp" /> <ClCompile Include="..\native_midi\native_midi_common.c" /> <ClCompile Include="..\native_midi\native_midi_win32.c" /> <ClCompile Include="..\libmad\bit.c" /> <ClCompile Include="..\libmad\decoder.c" /> <ClCompile Include="..\libmad\fixed.c" /> <ClCompile Include="..\libmad\frame.c" /> <ClCompile Include="..\libmad\huffman.c" /> <ClCompile Include="..\libmad\layer12.c" /> <ClCompile Include="..\libmad\layer3.c" /> <ClCompile Include="..\libmad\music_mad.c" /> <ClCompile Include="..\libmad\stream.c" /> <ClCompile Include="..\libmad\synth.c" /> <ClCompile Include="..\libmad\timer.c" /> <ClCompile Include="win32.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="..\adplug\adlibemu.h" /> <ClInclude Include="..\adplug\dbemuopl.h" /> <ClInclude Include="..\adplug\dbopl.h" /> <ClInclude Include="..\adplug\kemuopl.h" /> <ClInclude Include="..\ascii.h" /> <ClInclude Include="..\battle.h" /> <ClInclude Include="..\codepage.h" /> <ClInclude Include="..\common.h" /> <ClInclude Include="..\liboggvorbis\include\ogg\config_types.h" /> <ClInclude Include="..\ending.h" /> <ClInclude Include="..\fight.h" /> <ClInclude Include="..\font.h" /> <ClInclude Include="..\fontglyph.h" /> <ClInclude Include="..\game.h" /> <ClInclude Include="..\global.h" /> <ClInclude Include="..\input.h" /> <ClInclude Include="..\itemmenu.h" /> <ClInclude Include="..\liboggvorbis\include\ogg\ogg.h" /> <ClInclude Include="..\liboggvorbis\include\ogg\os_types.h" /> <ClInclude Include="..\liboggvorbis\include\vorbis\codec.h" /> <ClInclude Include="..\liboggvorbis\include\vorbis\vorbisenc.h" /> <ClInclude Include="..\liboggvorbis\include\vorbis\vorbisfile.h" /> <ClInclude Include="..\liboggvorbis\src\backends.h" /> <ClInclude Include="..\liboggvorbis\src\bitrate.h" /> <ClInclude Include="..\liboggvorbis\src\books\coupled\res_books_51.h" /> <ClInclude Include="..\liboggvorbis\src\books\coupled\res_books_stereo.h" /> <ClInclude Include="..\liboggvorbis\src\books\floor\floor_books.h" /> <ClInclude Include="..\liboggvorbis\src\books\uncoupled\res_books_uncoupled.h" /> <ClInclude Include="..\liboggvorbis\src\codebook.h" /> <ClInclude Include="..\liboggvorbis\src\codec_internal.h" /> <ClInclude Include="..\liboggvorbis\src\envelope.h" /> <ClInclude Include="..\liboggvorbis\src\highlevel.h" /> <ClInclude Include="..\liboggvorbis\src\lookup.h" /> <ClInclude Include="..\liboggvorbis\src\lookup_data.h" /> <ClInclude Include="..\liboggvorbis\src\lpc.h" /> <ClInclude Include="..\liboggvorbis\src\lsp.h" /> <ClInclude Include="..\liboggvorbis\src\masking.h" /> <ClInclude Include="..\liboggvorbis\src\mdct.h" /> <ClInclude Include="..\liboggvorbis\src\misc.h" /> <ClInclude Include="..\liboggvorbis\src\modes\floor_all.h" /> <ClInclude Include="..\liboggvorbis\src\modes\psych_11.h" /> <ClInclude Include="..\liboggvorbis\src\modes\psych_16.h" /> <ClInclude Include="..\liboggvorbis\src\modes\psych_44.h" /> <ClInclude Include="..\liboggvorbis\src\modes\psych_8.h" /> <ClInclude Include="..\liboggvorbis\src\modes\residue_16.h" /> <ClInclude Include="..\liboggvorbis\src\modes\residue_44.h" /> <ClInclude Include="..\liboggvorbis\src\modes\residue_44p51.h" /> <ClInclude Include="..\liboggvorbis\src\modes\residue_44u.h" /> <ClInclude Include="..\liboggvorbis\src\modes\residue_8.h" /> <ClInclude Include="..\liboggvorbis\src\modes\setup_11.h" /> <ClInclude Include="..\liboggvorbis\src\modes\setup_16.h" /> <ClInclude Include="..\liboggvorbis\src\modes\setup_22.h" /> <ClInclude Include="..\liboggvorbis\src\modes\setup_32.h" /> <ClInclude Include="..\liboggvorbis\src\modes\setup_44.h" /> <ClInclude Include="..\liboggvorbis\src\modes\setup_44p51.h" /> <ClInclude Include="..\liboggvorbis\src\modes\setup_44u.h" /> <ClInclude Include="..\liboggvorbis\src\modes\setup_8.h" /> <ClInclude Include="..\liboggvorbis\src\modes\setup_X.h" /> <ClInclude Include="..\liboggvorbis\src\os.h" /> <ClInclude Include="..\liboggvorbis\src\psy.h" /> <ClInclude Include="..\liboggvorbis\src\registry.h" /> <ClInclude Include="..\liboggvorbis\src\scales.h" /> <ClInclude Include="..\liboggvorbis\src\smallft.h" /> <ClInclude Include="..\liboggvorbis\src\window.h" /> <ClInclude Include="..\magicmenu.h" /> <ClInclude Include="..\main.h" /> <ClInclude Include="..\map.h" /> <ClInclude Include="..\midi.h" /> <ClInclude Include="..\palcfg.h" /> <ClInclude Include="..\palcommon.h" /> <ClInclude Include="..\palette.h" /> <ClInclude Include="..\play.h" /> <ClInclude Include="..\res.h" /> <ClInclude Include="..\resampler.h" /> <ClInclude Include="..\players.h" /> <ClInclude Include="..\rngplay.h" /> <ClInclude Include="..\scene.h" /> <ClInclude Include="..\script.h" /> <ClInclude Include="..\audio.h" /> <ClInclude Include="..\text.h" /> <ClInclude Include="..\ui.h" /> <ClInclude Include="..\uibattle.h" /> <ClInclude Include="..\uigame.h" /> <ClInclude Include="..\util.h" /> <ClInclude Include="..\video.h" /> <ClInclude Include="..\adplug\binfile.h" /> <ClInclude Include="..\adplug\binio.h" /> <ClInclude Include="..\adplug\demuopl.h" /> <ClInclude Include="..\adplug\dosbox_opl.h" /> <ClInclude Include="..\adplug\emuopl.h" /> <ClInclude Include="..\adplug\fmopl.h" /> <ClInclude Include="..\adplug\fprovide.h" /> <ClInclude Include="..\adplug\opl.h" /> <ClInclude Include="..\adplug\player.h" /> <ClInclude Include="..\adplug\rix.h" /> <ClInclude Include="..\adplug\surroundopl.h" /> <ClInclude Include="..\native_midi\native_midi.h" /> <ClInclude Include="..\native_midi\native_midi_common.h" /> <ClInclude Include="..\libmad\bit.h" /> <ClInclude Include="..\libmad\decoder.h" /> <ClInclude Include="..\libmad\fixed.h" /> <ClInclude Include="..\libmad\frame.h" /> <ClInclude Include="..\libmad\huffman.h" /> <ClInclude Include="..\libmad\layer12.h" /> <ClInclude Include="..\libmad\layer3.h" /> <ClInclude Include="..\libmad\libmad_config.h" /> <ClInclude Include="..\libmad\libmad_global.h" /> <ClInclude Include="..\libmad\mad.h" /> <ClInclude Include="..\libmad\music_mad.h" /> <ClInclude Include="..\libmad\stream.h" /> <ClInclude Include="..\libmad\synth.h" /> <ClInclude Include="..\libmad\timer.h" /> <ClInclude Include="pal_config.h" /> <ClInclude Include="resource.h" /> </ItemGroup> <ItemGroup> <None Include="..\sdlpal.cfg.example" /> <None Include="..\sdlpal.ico" /> <None Include="..\libmad\D.dat" /> <None Include="..\libmad\imdct_s.dat" /> <None Include="..\libmad\qc_table.dat" /> <None Include="..\libmad\rq_table.dat" /> <None Include="..\libmad\sf_table.dat" /> </ItemGroup> <ItemGroup> <ResourceCompile Include="sdlpal.rc" /> </ItemGroup> <ItemGroup> <Text Include="..\AUTHORS.txt" /> <Text Include="..\README.txt" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>