Debug Win32 Debug ARM Release Win32 Release ARM {f59b48bc-5646-4f8b-90b2-4b09a9d94c5c} SDLPal en-US 11.0 true SDLPal_$(Configuration)_$(Platform).xap true Application true v110_wp80 Application true v110_wp80 Application false true v110_wp80 Application false true v110_wp80 .\SDL2\include;$(IncludePath) .\SDL2\include;$(IncludePath) .\SDL2\include;$(IncludePath) .\SDL2\include;$(IncludePath) PSAPI_VERSION=2;%(PreprocessorDefinitions);__WINPHONE__=1 NotUsing pch.h $(ProjectDir)\SDL2\include;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories) false d3d11.lib;%(AdditionalDependencies) false ole32.lib;%(IgnoreSpecificDefaultLibraries) PSAPI_VERSION=2;%(PreprocessorDefinitions);__WINPHONE__=1 NotUsing pch.h $(ProjectDir)\SDL2\include;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories) false d3d11.lib;%(AdditionalDependencies) false ole32.lib;%(IgnoreSpecificDefaultLibraries) PSAPI_VERSION=2;%(PreprocessorDefinitions);__WINPHONE__=1 NotUsing pch.h $(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories) false d3d11.lib;%(AdditionalDependencies) false ole32.lib;%(IgnoreSpecificDefaultLibraries) PSAPI_VERSION=2;%(PreprocessorDefinitions);__WINPHONE__=1 NotUsing pch.h $(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories) false d3d11.lib;%(AdditionalDependencies) false ole32.lib;%(IgnoreSpecificDefaultLibraries) true false true true true true true true true Designer true true true true true true {33048af1-031a-4ce6-b61e-fad2db832e9e} <_CustomResource Include="Assets\Data\**\*"> Assets\Data\%(RecursiveDir)%(FileName)%(Extension) true true true true true true true true true true true true true true true true true true true true