/* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */ // // Copyright (c) 2009-2011, Wei Mingzhi . // Copyright (c) 2011-2017, SDLPAL development team. // All rights reserved. // // This file is part of SDLPAL. // // SDLPAL is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // #ifndef MAIN_H #define MAIN_H #include "common.h" #include "util.h" #include "palcommon.h" #include "font.h" #include "global.h" #include "palcfg.h" #include "map.h" #include "res.h" #include "scene.h" #include "players.h" #include "audio.h" #include "video.h" #include "input.h" #include "text.h" #include "ui.h" #include "uigame.h" #include "uibattle.h" #include "magicmenu.h" #include "itemmenu.h" #include "palette.h" #include "rngplay.h" #include "ending.h" #include "script.h" #include "battle.h" #include "fight.h" #include "play.h" #include "game.h" #include "midi.h" #include "aviplay.h" VOID PAL_Shutdown( int exit_code ); #endif