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    Example:
    
    ... ado.net/XML headers & schema ...
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    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
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        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
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    There are any number of "resheader" rows that contain simple 
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    Classes that don't support this are serialized and stored with the 
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    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
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    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
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    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
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            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
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  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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          <xsd:element name="assembly">
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              <xsd:attribute name="name" type="xsd:string" />
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  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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  <data name="AppDescription" xml:space="preserve">
    <value>基于 SDL 重制的经典 RPG 游戏《仙剑奇侠传》。</value>
  </data>
  <data name="AspectRatio.Header" xml:space="preserve">
    <value>保持纵横比</value>
  </data>
  <data name="AspectRatio.OffContent" xml:space="preserve">
    <value>否</value>
  </data>
  <data name="AspectRatio.OnContent" xml:space="preserve">
    <value>是</value>
  </data>
  <data name="AudioBuffer.Header" xml:space="preserve">
    <value>音频缓冲区大小</value>
  </data>
  <data name="AudioBuffer.PlaceholderText" xml:space="preserve">
    <value>音频缓冲区大小</value>
  </data>
  <data name="BGM.Header" xml:space="preserve">
    <value>背景音乐格式</value>
  </data>
  <data name="BGM.PlaceholderText" xml:space="preserve">
    <value>背景音乐格式</value>
  </data>
  <data name="ButtonBrowse.Content" xml:space="preserve">
    <value>浏览文件夹</value>
  </data>
  <data name="ButtonBrowseFile.Content" xml:space="preserve">
    <value>选择语言文件</value>
  </data>
  <data name="ButtonClearFile.Content" xml:space="preserve">
    <value>禁用语言文件</value>
  </data>
  <data name="ButtonDefault.Content" xml:space="preserve">
    <value>默认设置</value>
  </data>
  <data name="ButtonFinish.Content" xml:space="preserve">
    <value>完成设置</value>
  </data>
  <data name="CD.Header" xml:space="preserve">
    <value>CD 音轨格式</value>
  </data>
  <data name="CD.PlaceholderText" xml:space="preserve">
    <value>CD 音轨格式</value>
  </data>
  <data name="DOS.Header" xml:space="preserve">
    <value>游戏资源版本</value>
  </data>
  <data name="DOS.OffContent" xml:space="preserve">
    <value>WIN95</value>
  </data>
  <data name="DOS.OnContent" xml:space="preserve">
    <value>DOS</value>
  </data>
  <data name="EmbeddedFont.Header" xml:space="preserve">
    <value>使用游戏资源内置字体</value>
  </data>
  <data name="EmbeddedFont.OffContent" xml:space="preserve">
    <value>否</value>
  </data>
  <data name="EmbeddedFont.OnContent" xml:space="preserve">
    <value>是</value>
  </data>
  <data name="GamePath.Header" xml:space="preserve">
    <value>游戏资源文件夹</value>
  </data>
  <data name="GamePath.PlaceholderText" xml:space="preserve">
    <value>未选择文件夹</value>
  </data>
  <data name="Language.Header" xml:space="preserve">
    <value>游戏资源语言</value>
  </data>
  <data name="Language.OffContent" xml:space="preserve">
    <value>繁体中文</value>
  </data>
  <data name="Language.OnContent" xml:space="preserve">
    <value>简体中文</value>
  </data>
  <data name="MBCrashContent" xml:space="preserve">
    <value>上次程序异常退出,已显示设置页供您检查设置是否正确。</value>
  </data>
  <data name="MBEmptyContent" xml:space="preserve">
    <value>必须指定游戏资源文件夹!</value>
  </data>
  <data name="MBExitContent" xml:space="preserve">
    <value>您的设置已保存,下次启动时将直接开始游戏。
在游戏中,您可以通过游戏系统菜单中的返回设置选项回到本设置页面。</value>
  </data>
  <data name="MBExitTitle" xml:space="preserve">
    <value>设置已完成</value>
  </data>
  <data name="MessageFile.Header" xml:space="preserve">
    <value>自定义语言文件</value>
  </data>
  <data name="MessageFile.PlaceholderText" xml:space="preserve">
    <value>无自定义语言文件</value>
  </data>
  <data name="MusicVolume.Header" xml:space="preserve">
    <value>音乐音量</value>
  </data>
  <data name="OPL.Header" xml:space="preserve">
    <value>OPL 模拟器</value>
  </data>
  <data name="OPL.PlaceholderText" xml:space="preserve">
    <value>OPL 模拟器</value>
  </data>
  <data name="OPLSR.Header" xml:space="preserve">
    <value>OPL 模拟器采样率</value>
  </data>
  <data name="OPLSR.PlaceholderText" xml:space="preserve">
    <value>OPL 模拟器采样率</value>
  </data>
  <data name="Publisher" xml:space="preserve">
    <value>SDLPAL 开发组</value>
  </data>
  <data name="Quality.Header" xml:space="preserve">
    <value>音频质量</value>
  </data>
  <data name="Samplerate.Header" xml:space="preserve">
    <value>音频输出采样率</value>
  </data>
  <data name="Samplerate.PlaceholderText" xml:space="preserve">
    <value>音频输出采样率</value>
  </data>
  <data name="SoundVolume.Header" xml:space="preserve">
    <value>音效音量</value>
  </data>
  <data name="Stereo.Header" xml:space="preserve">
    <value>立体声</value>
  </data>
  <data name="Stereo.OffContent" xml:space="preserve">
    <value>否</value>
  </data>
  <data name="Stereo.OnContent" xml:space="preserve">
    <value>是</value>
  </data>
  <data name="SurroundOPL.Header" xml:space="preserve">
    <value>环绕声 OPL</value>
  </data>
  <data name="SurroundOPL.OffContent" xml:space="preserve">
    <value>否</value>
  </data>
  <data name="SurroundOPL.OnContent" xml:space="preserve">
    <value>是</value>
  </data>
  <data name="Title.Text" xml:space="preserve">
    <value>设置模式</value>
  </data>
  <data name="TouchOverlay.Header" xml:space="preserve">
    <value>启用触屏辅助</value>
  </data>
  <data name="TouchOverlay.OffContent" xml:space="preserve">
    <value>否</value>
  </data>
  <data name="TouchOverlay.OnContent" xml:space="preserve">
    <value>是</value>
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