#include "pch.h" #include #include #include "../SDLPal.Common/AsyncHelper.h" #include "../../global.h" #include "App.xaml.h" HANDLE g_eventHandle; int CALLBACK WinMain(HINSTANCE, HINSTANCE, LPSTR, int) { if (FAILED(Windows::Foundation::Initialize(RO_INIT_MULTITHREADED))) { return 1; } g_eventHandle = CreateEventEx(NULL, NULL, 0, EVENT_ALL_ACCESS); PAL_LoadConfig(TRUE); if (gConfig.fLaunchSetting) { Windows::UI::Xaml::Application::Start( ref new Windows::UI::Xaml::ApplicationInitializationCallback( [](Windows::UI::Xaml::ApplicationInitializationCallbackParams^ p) { auto app = ref new SDLPal::App(); } ) ); } else SDL_WinRTRunApp(SDL_main, NULL); return 0; }