<?xml version="1.0" encoding="utf-8"?> <root> <!-- Microsoft ResX Schema Version 2.0 The primary goals of this format is to allow a simple XML format that is mostly human readable. The generation and parsing of the various data types are done through the TypeConverter classes associated with the data types. Example: ... ado.net/XML headers & schema ... <resheader name="resmimetype">text/microsoft-resx</resheader> <resheader name="version">2.0</resheader> <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> <value>[base64 mime encoded serialized .NET Framework object]</value> </data> <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> <comment>This is a comment</comment> </data> There are any number of "resheader" rows that contain simple name/value pairs. Each data row contains a name, and value. The row also contains a type or mimetype. Type corresponds to a .NET class that support text/value conversion through the TypeConverter architecture. Classes that don't support this are serialized and stored with the mimetype set. The mimetype is used for serialized objects, and tells the ResXResourceReader how to depersist the object. This is currently not extensible. For a given mimetype the value must be set accordingly: Note - application/x-microsoft.net.object.binary.base64 is the format that the ResXResourceWriter will generate, however the reader can read any of the formats listed below. mimetype: application/x-microsoft.net.object.binary.base64 value : The object must be serialized with : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter : and then encoded with base64 encoding. mimetype: application/x-microsoft.net.object.soap.base64 value : The object must be serialized with : System.Runtime.Serialization.Formatters.Soap.SoapFormatter : and then encoded with base64 encoding. mimetype: application/x-microsoft.net.object.bytearray.base64 value : The object must be serialized into a byte array : using a System.ComponentModel.TypeConverter : and then encoded with base64 encoding. --> <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> <xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> <xsd:element name="root" msdata:IsDataSet="true"> <xsd:complexType> <xsd:choice maxOccurs="unbounded"> <xsd:element name="metadata"> <xsd:complexType> <xsd:sequence> <xsd:element name="value" type="xsd:string" minOccurs="0" /> </xsd:sequence> <xsd:attribute name="name" use="required" type="xsd:string" /> <xsd:attribute name="type" type="xsd:string" /> <xsd:attribute name="mimetype" type="xsd:string" /> <xsd:attribute ref="xml:space" /> </xsd:complexType> </xsd:element> <xsd:element name="assembly"> <xsd:complexType> <xsd:attribute name="alias" type="xsd:string" /> <xsd:attribute name="name" type="xsd:string" /> </xsd:complexType> </xsd:element> <xsd:element name="data"> <xsd:complexType> <xsd:sequence> <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> </xsd:sequence> <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> <xsd:attribute ref="xml:space" /> </xsd:complexType> </xsd:element> <xsd:element name="resheader"> <xsd:complexType> <xsd:sequence> <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> </xsd:sequence> <xsd:attribute name="name" type="xsd:string" use="required" /> </xsd:complexType> </xsd:element> </xsd:choice> </xsd:complexType> </xsd:element> </xsd:schema> <resheader name="resmimetype"> <value>text/microsoft-resx</value> </resheader> <resheader name="version"> <value>2.0</value> </resheader> <resheader name="reader"> <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> </resheader> <resheader name="writer"> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> </resheader> <data name="AppDescription" xml:space="preserve"> <value>SDL-based reimplementation of classic Chinese RPG "Xian Jian Qi Xia Zhuan".</value> </data> <data name="AspectRatio.Header" xml:space="preserve"> <value>Keep aspect ratio</value> </data> <data name="AspectRatio.OffContent" xml:space="preserve"> <value>No</value> </data> <data name="AspectRatio.OnContent" xml:space="preserve"> <value>Yes</value> </data> <data name="AudioBuffer.Header" xml:space="preserve"> <value>Audio buffer size</value> </data> <data name="AudioBuffer.PlaceholderText" xml:space="preserve"> <value>Audio buffer size</value> </data> <data name="BGM.Header" xml:space="preserve"> <value>Format of BGM</value> </data> <data name="BGM.PlaceholderText" xml:space="preserve"> <value>Format of BGM</value> </data> <data name="ButtonBrowse.Content" xml:space="preserve"> <value>Browse folder</value> </data> <data name="ButtonBrowseFile.Content" xml:space="preserve"> <value>Select</value> </data> <data name="ButtonClearFile.Content" xml:space="preserve"> <value>Disable</value> </data> <data name="ButtonDefault.Content" xml:space="preserve"> <value>Default setting</value> </data> <data name="ButtonFinish.Content" xml:space="preserve"> <value>Finish setting</value> </data> <data name="CD.Header" xml:space="preserve"> <value>Format of CD track</value> </data> <data name="CD.PlaceholderText" xml:space="preserve"> <value>Format of CD track</value> </data> <data name="DOS.Header" xml:space="preserve"> <value>Game resource version</value> </data> <data name="DOS.OffContent" xml:space="preserve"> <value>WIN95</value> </data> <data name="DOS.OnContent" xml:space="preserve"> <value>DOS</value> </data> <data name="EmbeddedFont.Header" xml:space="preserve"> <value>Use the font embedded in game resource</value> </data> <data name="EmbeddedFont.OffContent" xml:space="preserve"> <value>No</value> </data> <data name="EmbeddedFont.OnContent" xml:space="preserve"> <value>Yes</value> </data> <data name="GamePath.Header" xml:space="preserve"> <value>Folder of game resource</value> </data> <data name="GamePath.PlaceholderText" xml:space="preserve"> <value>No folder selected</value> </data> <data name="Language.Header" xml:space="preserve"> <value>Game resource language</value> </data> <data name="Language.OffContent" xml:space="preserve"> <value>Traditional Chinese</value> </data> <data name="Language.OnContent" xml:space="preserve"> <value>Simplified Chinese</value> </data> <data name="MBCrashContent" xml:space="preserve"> <value>The program is abnormally terminated last time. The setting page has been launched for you. Please check if there are any incorrect settings.</value> </data> <data name="MBEmptyContent" xml:space="preserve"> <value>The game resource folder must be specified!</value> </data> <data name="MBExitContent" xml:space="preserve"> <value>Settings have been saved and the game will be started on next launch. You can use the main menu option inside the game to return to this page.</value> </data> <data name="MBExitTitle" xml:space="preserve"> <value>Setting finished</value> </data> <data name="MessageFile.Header" xml:space="preserve"> <value>Customized message file</value> </data> <data name="MessageFile.PlaceholderText" xml:space="preserve"> <value>No customized message file</value> </data> <data name="MusicVolume.Header" xml:space="preserve"> <value>Music volume</value> </data> <data name="OPL.Header" xml:space="preserve"> <value>Type of OPL simulator</value> </data> <data name="OPL.PlaceholderText" xml:space="preserve"> <value>Type of OPL simulator</value> </data> <data name="OPLSR.Header" xml:space="preserve"> <value>Sample rate of OPL simulator</value> </data> <data name="OPLSR.PlaceholderText" xml:space="preserve"> <value>Sample rate of OPL simulator</value> </data> <data name="Publisher" xml:space="preserve"> <value>SDLPAL development team</value> </data> <data name="Quality.Header" xml:space="preserve"> <value>Audio quality</value> </data> <data name="Samplerate.Header" xml:space="preserve"> <value>Sample rate of audio output</value> </data> <data name="Samplerate.PlaceholderText" xml:space="preserve"> <value>Sample rate of audio output</value> </data> <data name="SoundVolume.Header" xml:space="preserve"> <value>Sound volume</value> </data> <data name="Stereo.Header" xml:space="preserve"> <value>Stereo</value> </data> <data name="Stereo.OffContent" xml:space="preserve"> <value>No</value> </data> <data name="Stereo.OnContent" xml:space="preserve"> <value>Yes</value> </data> <data name="SurroundOPL.Header" xml:space="preserve"> <value>Use surround OPL</value> </data> <data name="SurroundOPL.OffContent" xml:space="preserve"> <value>No</value> </data> <data name="SurroundOPL.OnContent" xml:space="preserve"> <value>Yes</value> </data> <data name="Title.Text" xml:space="preserve"> <value>Setting mode</value> </data> <data name="TouchOverlay.Header" xml:space="preserve"> <value>Use touch overlay</value> </data> <data name="TouchOverlay.OffContent" xml:space="preserve"> <value>No</value> </data> <data name="TouchOverlay.OnContent" xml:space="preserve"> <value>Yes</value> </data> </root>