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    Example:
    
    ... ado.net/XML headers & schema ...
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    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
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    There are any number of "resheader" rows that contain simple 
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    Classes that don't support this are serialized and stored with the 
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    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
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    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
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    mimetype: application/x-microsoft.net.object.soap.base64
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            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
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            : and then encoded with base64 encoding.
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  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
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  <resheader name="version">
    <value>2.0</value>
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    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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  <data name="AppDescription" xml:space="preserve">
    <value>SDL-based reimplementation of classic Chinese RPG "Xian Jian Qi Xia Zhuan".</value>
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  <data name="AspectRatio.Header" xml:space="preserve">
    <value>Keep aspect ratio</value>
  </data>
  <data name="AspectRatio.OffContent" xml:space="preserve">
    <value>No</value>
  </data>
  <data name="AspectRatio.OnContent" xml:space="preserve">
    <value>Yes</value>
  </data>
  <data name="AudioBuffer.Header" xml:space="preserve">
    <value>Audio buffer size</value>
  </data>
  <data name="AudioBuffer.PlaceholderText" xml:space="preserve">
    <value>Audio buffer size</value>
  </data>
  <data name="BGM.Header" xml:space="preserve">
    <value>Format of BGM</value>
  </data>
  <data name="BGM.PlaceholderText" xml:space="preserve">
    <value>Format of BGM</value>
  </data>
  <data name="ButtonBrowse.Content" xml:space="preserve">
    <value>Browse folder</value>
  </data>
  <data name="ButtonBrowseFile.Content" xml:space="preserve">
    <value>Select</value>
  </data>
  <data name="ButtonClearFile.Content" xml:space="preserve">
    <value>Disable</value>
  </data>
  <data name="ButtonDefault.Content" xml:space="preserve">
    <value>Default setting</value>
  </data>
  <data name="ButtonFinish.Content" xml:space="preserve">
    <value>Finish setting</value>
  </data>
  <data name="CD.Header" xml:space="preserve">
    <value>Format of CD track</value>
  </data>
  <data name="CD.PlaceholderText" xml:space="preserve">
    <value>Format of CD track</value>
  </data>
  <data name="DOS.Header" xml:space="preserve">
    <value>Game resource version</value>
  </data>
  <data name="DOS.OffContent" xml:space="preserve">
    <value>WIN95</value>
  </data>
  <data name="DOS.OnContent" xml:space="preserve">
    <value>DOS</value>
  </data>
  <data name="EmbeddedFont.Header" xml:space="preserve">
    <value>Use the font embedded in game resource</value>
  </data>
  <data name="EmbeddedFont.OffContent" xml:space="preserve">
    <value>No</value>
  </data>
  <data name="EmbeddedFont.OnContent" xml:space="preserve">
    <value>Yes</value>
  </data>
  <data name="GamePath.Header" xml:space="preserve">
    <value>Folder of game resource</value>
  </data>
  <data name="GamePath.PlaceholderText" xml:space="preserve">
    <value>No folder selected</value>
  </data>
  <data name="Language.Header" xml:space="preserve">
    <value>Game resource language</value>
  </data>
  <data name="Language.OffContent" xml:space="preserve">
    <value>Traditional Chinese</value>
  </data>
  <data name="Language.OnContent" xml:space="preserve">
    <value>Simplified Chinese</value>
  </data>
  <data name="MBCrashContent" xml:space="preserve">
    <value>The program is abnormally terminated last time. The setting page has been launched for you. Please check if there are any incorrect settings.</value>
  </data>
  <data name="MBEmptyContent" xml:space="preserve">
    <value>The game resource folder must be specified!</value>
  </data>
  <data name="MBExitContent" xml:space="preserve">
    <value>Settings have been saved and the game will be started on next launch.
You can use the main menu option inside the game to return to this page.</value>
  </data>
  <data name="MBExitTitle" xml:space="preserve">
    <value>Setting finished</value>
  </data>
  <data name="MessageFile.Header" xml:space="preserve">
    <value>Customized message file</value>
  </data>
  <data name="MessageFile.PlaceholderText" xml:space="preserve">
    <value>No customized message file</value>
  </data>
  <data name="MusicVolume.Header" xml:space="preserve">
    <value>Music volume</value>
  </data>
  <data name="OPL.Header" xml:space="preserve">
    <value>Type of OPL simulator</value>
  </data>
  <data name="OPL.PlaceholderText" xml:space="preserve">
    <value>Type of OPL simulator</value>
  </data>
  <data name="OPLSR.Header" xml:space="preserve">
    <value>Sample rate of OPL simulator</value>
  </data>
  <data name="OPLSR.PlaceholderText" xml:space="preserve">
    <value>Sample rate of OPL simulator</value>
  </data>
  <data name="Publisher" xml:space="preserve">
    <value>SDLPAL development team</value>
  </data>
  <data name="Quality.Header" xml:space="preserve">
    <value>Audio quality</value>
  </data>
  <data name="Samplerate.Header" xml:space="preserve">
    <value>Sample rate of audio output</value>
  </data>
  <data name="Samplerate.PlaceholderText" xml:space="preserve">
    <value>Sample rate of audio output</value>
  </data>
  <data name="SoundVolume.Header" xml:space="preserve">
    <value>Sound volume</value>
  </data>
  <data name="Stereo.Header" xml:space="preserve">
    <value>Stereo</value>
  </data>
  <data name="Stereo.OffContent" xml:space="preserve">
    <value>No</value>
  </data>
  <data name="Stereo.OnContent" xml:space="preserve">
    <value>Yes</value>
  </data>
  <data name="SurroundOPL.Header" xml:space="preserve">
    <value>Use surround OPL</value>
  </data>
  <data name="SurroundOPL.OffContent" xml:space="preserve">
    <value>No</value>
  </data>
  <data name="SurroundOPL.OnContent" xml:space="preserve">
    <value>Yes</value>
  </data>
  <data name="Title.Text" xml:space="preserve">
    <value>Setting mode</value>
  </data>
  <data name="TouchOverlay.Header" xml:space="preserve">
    <value>Use touch overlay</value>
  </data>
  <data name="TouchOverlay.OffContent" xml:space="preserve">
    <value>No</value>
  </data>
  <data name="TouchOverlay.OnContent" xml:space="preserve">
    <value>Yes</value>
  </data>
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