Commit History

Author SHA1 Message Date
  Pal Lockheart 1080ef28b3 some UI text tweak, mainly for using in international project 9 years ago
  Pal Lockheart f2233d05bb added mingw makefile ( static build ) 9 years ago
  Pal Lockheart a0681238ce HTML5 support via emscripten( no audio/sfx now) 10 years ago
  Pal Lockheart af9685ec0b add build instruments for iOS/android, remove mac PPC 9 years ago
  Pal Lockheart e64819b0a8 remove unnecessary header 9 years ago
  Pal Lockheart 8e8cdecdd4 OSX compilation fix & travis-ci fix 10 years ago
  Pal Lockheart c6937fbb50 auto detect the box size of battle misc menu 9 years ago
  Pal Lockheart 4bb69f49cb remove assets 9 years ago
  Pal Lockheart 8e20a747db add back iso-font, reverse in horizon at loading 9 years ago
  Pal Lockheart 663a512aaf bugfix: desc in DOS res was reversed in horizon 9 years ago
  Pal Lockheart 1c5f8c91eb fix desc.dat parsing problem, eliminate DOS ver show CR/LF anywhere 9 years ago
  Wei Mingzhi d9a9a248d2 'make clean' should also delete all .o files 9 years ago
  Wei Mingzhi db959a75bb added bdf font support 9 years ago
  louyihua 9c43187b03 Added two missing newline marks in makemessage.py 9 years ago
  Yihua LOU 5c0d3d20e4 Merge pull request #1 from louyihua/fight_fix 9 years ago
  louyihua 764f0fed3b Try fix enemy magic sound & animation in battle 9 years ago
  louyihua 966a775da0 Android Makefile update 9 years ago
  louyihua 71ee1b519c Fix the overlay render bug on some platforms 9 years ago
  louyihua ae5e9deff9 Fix android compilation bug & little sound play bug 9 years ago
  louyihua c0f0d0230a Use SDL's LockAudio() & UnlockAudio() instead of customized mutex 10 years ago
  louyihua 124361ef8a Eliminate MIDI calls when PAL_HAS_NATIVEMIDI is not defined 10 years ago
  louyihua 6b1286beb9 Reduce sound mutex lock range 10 years ago
  louyihua 45fef8a855 Fix two audio bugs 10 years ago
  louyihua 439e9253c3 Project file update for new sound play model 10 years ago
  louyihua f3ae0012c5 New sound play model: Moving major processing steps (resample & convert) from main thread to audio thread 10 years ago
  louyihua c862af68a2 Fix stupid bug on AUDIO_IsIntegerConversion() macro 10 years ago
  louyihua 1bf48cd079 Use SDL's audio converter for integer resample in SOUND_Play() 10 years ago
  louyihua c28b8b4598 Comments change in sound.c 10 years ago
  louyihua 0e93ecac0a Comment change & RIX volume optimize & resampler optimize with bug fix in BLEP filter 10 years ago
  louyihua 1f46e581b7 Slight performance improvement on volume adjust & function name changes 10 years ago