Commit History

Author SHA1 Message Date
  Pal Lockheart c1586c0457 posix build fix 7 years ago
  Pal Lockheart 1080ef28b3 some UI text tweak, mainly for using in international project 7 years ago
  Pal Lockheart f2233d05bb added mingw makefile ( static build ) 7 years ago
  Pal Lockheart a0681238ce HTML5 support via emscripten( no audio/sfx now) 8 years ago
  Pal Lockheart af9685ec0b add build instruments for iOS/android, remove mac PPC 7 years ago
  Pal Lockheart e64819b0a8 remove unnecessary header 7 years ago
  Pal Lockheart 8e8cdecdd4 OSX compilation fix & travis-ci fix 8 years ago
  Pal Lockheart c6937fbb50 auto detect the box size of battle misc menu 7 years ago
  Pal Lockheart 4bb69f49cb remove assets 7 years ago
  Pal Lockheart 8e20a747db add back iso-font, reverse in horizon at loading 7 years ago
  Pal Lockheart 663a512aaf bugfix: desc in DOS res was reversed in horizon 7 years ago
  Pal Lockheart 1c5f8c91eb fix desc.dat parsing problem, eliminate DOS ver show CR/LF anywhere 7 years ago
  Wei Mingzhi d9a9a248d2 'make clean' should also delete all .o files 8 years ago
  Wei Mingzhi db959a75bb added bdf font support 8 years ago
  louyihua 9c43187b03 Added two missing newline marks in makemessage.py 8 years ago
  Yihua LOU 5c0d3d20e4 Merge pull request #1 from louyihua/fight_fix 8 years ago
  louyihua 764f0fed3b Try fix enemy magic sound & animation in battle 8 years ago
  louyihua 966a775da0 Android Makefile update 8 years ago
  louyihua 71ee1b519c Fix the overlay render bug on some platforms 8 years ago
  louyihua ae5e9deff9 Fix android compilation bug & little sound play bug 8 years ago
  louyihua c0f0d0230a Use SDL's LockAudio() & UnlockAudio() instead of customized mutex 8 years ago
  louyihua 124361ef8a Eliminate MIDI calls when PAL_HAS_NATIVEMIDI is not defined 8 years ago
  louyihua 6b1286beb9 Reduce sound mutex lock range 8 years ago
  louyihua 45fef8a855 Fix two audio bugs 8 years ago
  louyihua 439e9253c3 Project file update for new sound play model 8 years ago
  louyihua f3ae0012c5 New sound play model: Moving major processing steps (resample & convert) from main thread to audio thread 8 years ago
  louyihua c862af68a2 Fix stupid bug on AUDIO_IsIntegerConversion() macro 8 years ago
  louyihua 1bf48cd079 Use SDL's audio converter for integer resample in SOUND_Play() 8 years ago
  louyihua c28b8b4598 Comments change in sound.c 8 years ago
  louyihua 0e93ecac0a Comment change & RIX volume optimize & resampler optimize with bug fix in BLEP filter 8 years ago