Pal Lockheart
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c1586c0457
posix build fix
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7 years ago |
Pal Lockheart
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1080ef28b3
some UI text tweak, mainly for using in international project
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7 years ago |
Pal Lockheart
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f2233d05bb
added mingw makefile ( static build )
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7 years ago |
Pal Lockheart
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a0681238ce
HTML5 support via emscripten( no audio/sfx now)
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8 years ago |
Pal Lockheart
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af9685ec0b
add build instruments for iOS/android, remove mac PPC
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7 years ago |
Pal Lockheart
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e64819b0a8
remove unnecessary header
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7 years ago |
Pal Lockheart
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8e8cdecdd4
OSX compilation fix & travis-ci fix
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8 years ago |
Pal Lockheart
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c6937fbb50
auto detect the box size of battle misc menu
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7 years ago |
Pal Lockheart
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4bb69f49cb
remove assets
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7 years ago |
Pal Lockheart
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8e20a747db
add back iso-font, reverse in horizon at loading
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7 years ago |
Pal Lockheart
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663a512aaf
bugfix: desc in DOS res was reversed in horizon
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7 years ago |
Pal Lockheart
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1c5f8c91eb
fix desc.dat parsing problem, eliminate DOS ver show CR/LF anywhere
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7 years ago |
Wei Mingzhi
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d9a9a248d2
'make clean' should also delete all .o files
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8 years ago |
Wei Mingzhi
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db959a75bb
added bdf font support
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8 years ago |
louyihua
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9c43187b03
Added two missing newline marks in makemessage.py
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8 years ago |
Yihua LOU
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5c0d3d20e4
Merge pull request #1 from louyihua/fight_fix
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8 years ago |
louyihua
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764f0fed3b
Try fix enemy magic sound & animation in battle
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8 years ago |
louyihua
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966a775da0
Android Makefile update
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8 years ago |
louyihua
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71ee1b519c
Fix the overlay render bug on some platforms
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8 years ago |
louyihua
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ae5e9deff9
Fix android compilation bug & little sound play bug
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8 years ago |
louyihua
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c0f0d0230a
Use SDL's LockAudio() & UnlockAudio() instead of customized mutex
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8 years ago |
louyihua
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124361ef8a
Eliminate MIDI calls when PAL_HAS_NATIVEMIDI is not defined
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8 years ago |
louyihua
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6b1286beb9
Reduce sound mutex lock range
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8 years ago |
louyihua
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45fef8a855
Fix two audio bugs
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8 years ago |
louyihua
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439e9253c3
Project file update for new sound play model
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8 years ago |
louyihua
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f3ae0012c5
New sound play model: Moving major processing steps (resample & convert) from main thread to audio thread
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8 years ago |
louyihua
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c862af68a2
Fix stupid bug on AUDIO_IsIntegerConversion() macro
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8 years ago |
louyihua
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1bf48cd079
Use SDL's audio converter for integer resample in SOUND_Play()
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8 years ago |
louyihua
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c28b8b4598
Comments change in sound.c
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8 years ago |
louyihua
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0e93ecac0a
Comment change & RIX volume optimize & resampler optimize with bug fix in BLEP filter
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8 years ago |