Wei Mingzhi
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62822eef8b
add keyrepeat to config (still disabled by default)
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7 年之前 |
Wei Mingzhi
|
eaa87c8a5a
disable keyrepeat by default (to satisfy many people who are too paranoid about the consistency with the original game)
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7 年之前 |
Pal Lockheart
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c479813b80
fix joystick deny keyboard movement
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7 年之前 |
Pal Lockheart
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5a8acf83c4
compilation fix for non-joystick platforms
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7 年之前 |
Pal Lockheart
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1313f23883
joystick handling refactoried; all platforms should be as flexible as expected
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7 年之前 |
Pal Lockheart
|
065a35cec7
Wii backport(rebased). Saving works( previous is really a stupid error ).
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7 年之前 |
Wei Mingzhi
|
02bf9d9acc
add keypad home/end
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7 年之前 |
Wei Mingzhi
|
80ab1c613d
add missing s key
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7 年之前 |
Wei Mingzhi
|
42b6b53958
keyrepeat in SDL2 is non-customizable, so use PAL_GetKeyboardState() instead
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7 年之前 |
Wei Mingzhi
|
6856a4bf62
refactor keyboard handling
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7 年之前 |
Wei Mingzhi
|
bc7441f30a
optimize touch keys: F is used more frequently than E, allow keyrepeat.
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7 年之前 |
Wei Mingzhi
|
15073fe811
make keyrepeat work outside battle
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7 年之前 |
Wei Mingzhi
|
3d4b6c0fb4
simplify keyboard handling
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7 年之前 |
LouYihua
|
bcdb2ae6fc
New MIDI framework: base & WIN32 & UWP
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7 年之前 |
LouYihua
|
c706728e89
Reduce conditional compilation of PAL_HAS_NATIVEMIDI
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7 年之前 |
LouYihua
|
2c677d7ee4
License update
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7 年之前 |
LouYihua
|
9ed8b65201
audio & video & input modify for SDL & SDL2 compatibility
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7 年之前 |
LouYihua
|
12dea8595c
Deal with input code & move osx->macos
|
7 年之前 |
LouYihua
|
a9871d8d68
Move most platform-specific code into separate files.
|
7 年之前 |
Wenting Zhang
|
3f6284967f
nbzwt: Port to Nintendo 3DS; Fix SDL 1.2 support (#2)
|
7 年之前 |
louyihua
|
124361ef8a
Eliminate MIDI calls when PAL_HAS_NATIVEMIDI is not defined
|
8 年之前 |
louyihua
|
1f46e581b7
Slight performance improvement on volume adjust & function name changes
|
8 年之前 |
louyihua
|
1d74726652
Audio system refactor
|
8 年之前 |
louyihua
|
3d484b530d
Resource version auto-detection & bug fixes & fullscreen enabled
|
8 年之前 |
louyihua
|
d2d077f77b
Combine call to PAL_Shutdown & exit(), and abnormal termination detection on WP platform.
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8 年之前 |
louyihua
|
85c5018aac
[WIP] Refactor 3 (cont): Fix WP(ARM) compilation bug & move the location of SDL2 folder
|
8 年之前 |
louyihua
|
614e33d3c2
Bug fix: dead lock on exit, overlay on non-touch devices
|
9 年之前 |
louyihua
|
25f11cd80a
Home & End support in item & magic selection.
|
9 年之前 |
louyihua
|
145280df36
IOS & WinPhone with same util set. MP3 player can use enhanced instructions now. Better touch support if KeepAspectRatio is set.
|
9 年之前 |
louyihua
|
5fa74edd95
SDL_GetTicks() ralted fix, avoiding possible bugs on extreme cases when SDL_GetTicks() wrapped, and remove some redundant codes on SDL 2.0 drawing.
|
9 年之前 |