Commit History

Author SHA1 Message Date
  Pal Lockheart fd53774a0a save path customable in config file like game path( behaviour same as before if unspecified ); now savefile-only sync is possible 8 years ago
  Pal Lockheart 1d4d774ddc fix load slots not disappear when press esc in initial load menu 8 years ago
  LouYihua a9871d8d68 Move most platform-specific code into separate files. 8 years ago
  Pal Lockheart 889f9d766f fix several render problem introduced by UI shadow; make script FFFF behaviour more like original version in dialogs; hidden exp upgrade dialog tweak 8 years ago
  Wenting Zhang 3f6284967f nbzwt: Port to Nintendo 3DS; Fix SDL 1.2 support (#2) 8 years ago
  Pal Lockheart c14510fee0 status UI: applied 8x8/shadow for most labels used here 8 years ago
  Pal Lockheart 7a41c89148 update dialog update rect; for translation usage 8 years ago
  Pal Lockheart 1080ef28b3 some UI text tweak, mainly for using in international project 8 years ago
  louyihua 1d74726652 Audio system refactor 9 years ago
  louyihua 3d484b530d Resource version auto-detection & bug fixes & fullscreen enabled 9 years ago
  louyihua 5ec7fae05b Fix WIN32 complation bug & not specify SDL version for WIN32 & fix switch menu display bug 9 years ago
  louyihua 04a80fb39e Combine the "return to setting" item to the "end game" menu 9 years ago
  louyihua 4105283155 Several changes 9 years ago
  louyihua d2d077f77b Combine call to PAL_Shutdown & exit(), and abnormal termination detection on WP platform. 9 years ago
  louyihua e2b06e561a [WIP] Refactor 3: Make screenshot work properly 9 years ago
  louyihua 174f929f43 [WIP] Refactor 2: new configuration model & WP8.1 enhancement 9 years ago
  louyihua 8b01585662 Change: Customization for status screen. 9 years ago
  louyihua 614e33d3c2 Bug fix: dead lock on exit, overlay on non-touch devices 9 years ago
  louyihua 77bf04e2cc Minor change in licensing information & bug fix in makemessage.py 9 years ago
  louyihua 5fa74edd95 SDL_GetTicks() ralted fix, avoiding possible bugs on extreme cases when SDL_GetTicks() wrapped, and remove some redundant codes on SDL 2.0 drawing. 9 years ago
  louyihua 56cbdfb63f Compilation fix for non-WIN systems (cont.) 9 years ago
  louyihua e5ac3699f1 Change SWAPxx into SDL's built-in SDL_SwapLExx. 9 years ago
  louyihua f0e7a2bfed A new audio player model 9 years ago
  louyihua 2bb354c7b8 Japanese & rix player fix, with refaction 9 years ago
  louyihua 112754ca15 Remove PAL_UNICODE definition 9 years ago
  louyihua 6bd2c3e469 Some fixes for better japanese support 10 years ago
  louyihua d01049520f Fix typos and add comments 10 years ago
  louyihua 1b7a8de3c4 Default to classic, fix japanese menu, configuration file 10 years ago
  Wei Mingzhi d70187aec1 Emacs 12 years ago
  Wei Mingzhi 8d4be3267d Initial check-in. 12 years ago