Wei Mingzhi
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15073fe811
make keyrepeat work outside battle
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7 years ago |
Pal Lockheart
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224cb0a0cc
revert R behavior (#45)
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7 years ago |
LouYihua
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2c677d7ee4
License update
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7 years ago |
LouYihua
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2de87ad8a9
Remove some direct calls to "SDL_xxx" outside video.c
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7 years ago |
LouYihua
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b875957d65
Add missing PAL_GetWord
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7 years ago |
LouYihua
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28e3b9498b
PAL_swprintf accepts number of chars rather than bytes.
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7 years ago |
Pal Lockheart
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cb732e7ab4
apply PAL_swprintf in several missing place
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7 years ago |
LouYihua
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2ae14ef18f
Added the PAL_swprintf function to avoid incorrect Chinese character output in OSX/iOS/Android.
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7 years ago |
Pal Lockheart
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889f9d766f
fix several render problem introduced by UI shadow; make script FFFF behaviour more like original version in dialogs; hidden exp upgrade dialog tweak
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7 years ago |
Pal Lockheart
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02a161dd1a
adaptive width for hidden exp upgrade dialog; all swprintf adds manual code path( only win32 and emscripten works )
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7 years ago |
Pal Lockheart
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c14510fee0
status UI: applied 8x8/shadow for most labels used here
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7 years ago |
louyihua
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1d74726652
Audio system refactor
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8 years ago |
louyihua
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614e33d3c2
Bug fix: dead lock on exit, overlay on non-touch devices
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9 years ago |
louyihua
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5fa74edd95
SDL_GetTicks() ralted fix, avoiding possible bugs on extreme cases when SDL_GetTicks() wrapped, and remove some redundant codes on SDL 2.0 drawing.
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9 years ago |
louyihua
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f0e7a2bfed
A new audio player model
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9 years ago |
louyihua
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305aba1c83
Change ICON & fix dialog
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9 years ago |
EC2 Default User
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d6035000dc
SDL 1.2.15 compatibility
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10 years ago |
Wei Mingzhi
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c9d172a5eb
battle bug fix
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10 years ago |
Wei Mingzhi
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d70187aec1
Emacs
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11 years ago |
Wei Mingzhi
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8d4be3267d
Initial check-in.
|
12 years ago |