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tweak item description pos as #54 suggest, avoid rendered word overflow

Pal Lockheart 6 years ago
parent
commit
e20c232857
2 changed files with 4 additions and 2 deletions
  1. 3 1
      itemmenu.c
  2. 1 1
      script.c

+ 3 - 1
itemmenu.c

@@ -207,8 +207,10 @@ PAL_ItemSelectMenuUpdate(
    //
    // Draw the picture of current selected item
    //
+   PAL_RLEBlitToSurfaceWithShadow(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_ITEMBOX), gpScreen,
+      PAL_XY(5, 145 - iPictureYOffset),TRUE);
    PAL_RLEBlitToSurface(PAL_SpriteGetFrame(gpSpriteUI, SPRITENUM_ITEMBOX), gpScreen,
-      PAL_XY(5, 140 - iPictureYOffset));
+      PAL_XY(0, 140 - iPictureYOffset));
 
    wObject = gpGlobals->rgInventory[gpGlobals->iCurInvMenuItem].wItem;
 

+ 1 - 1
script.c

@@ -3454,7 +3454,7 @@ begin:
    case 0xFFFF:
 	   if (gConfig.fIsWIN95)
 	   {
-		   int XBase = (wEventObjectID & PAL_ITEM_DESC_BOTTOM) ? 75 : 102;
+		   int XBase = (wEventObjectID & PAL_ITEM_DESC_BOTTOM) ? 71 : 102;
 		   int YBase = (wEventObjectID & PAL_ITEM_DESC_BOTTOM) ? 150 - gConfig.ScreenLayout.ExtraItemDescLines * 16 : 3;
 		   int iDescLine = (wEventObjectID & ~PAL_ITEM_DESC_BOTTOM);