@@ -76,12 +76,24 @@ PAL_BattleEnemyPerformAction(
WORD wEnemyIndex
);
+#ifdef PAL_WIN95
+
+VOID
+PAL_BattleShowPlayerPreMagicAnim(
+ WORD wPlayerIndex,
+ WORD wObjectID
+);
+#else
VOID
PAL_BattleShowPlayerPreMagicAnim(
WORD wPlayerIndex,
BOOL fSummon
+#endif
PAL_BattleDelay(
WORD wDuration,