Browse Source

Drop support for Windows Store 8.1

[skip ci]
Lou Yihua 2 years ago
parent
commit
d56259ba01
41 changed files with 0 additions and 2109 deletions
  1. 0 5
      .appveyor.yml
  2. 0 100
      winrt/SDLPal.Windows.sln
  3. 0 7
      winrt/SDLPal.Windows/App.xaml
  4. 0 125
      winrt/SDLPal.Windows/App.xaml.cpp
  5. 0 31
      winrt/SDLPal.Windows/App.xaml.h
  6. BIN
      winrt/SDLPal.Windows/Assets/Logo.scale-100.png
  7. BIN
      winrt/SDLPal.Windows/Assets/Logo.scale-140.png
  8. BIN
      winrt/SDLPal.Windows/Assets/Logo.scale-180.png
  9. BIN
      winrt/SDLPal.Windows/Assets/Logo.scale-80.png
  10. BIN
      winrt/SDLPal.Windows/Assets/SmallLogo.scale-100.png
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      winrt/SDLPal.Windows/Assets/SmallLogo.scale-140.png
  12. BIN
      winrt/SDLPal.Windows/Assets/SmallLogo.scale-180.png
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      winrt/SDLPal.Windows/Assets/SmallLogo.scale-80.png
  14. BIN
      winrt/SDLPal.Windows/Assets/SplashScreen.scale-100.png
  15. BIN
      winrt/SDLPal.Windows/Assets/SplashScreen.scale-140.png
  16. BIN
      winrt/SDLPal.Windows/Assets/SplashScreen.scale-180.png
  17. BIN
      winrt/SDLPal.Windows/Assets/Square310x310Logo.scale-100.png
  18. BIN
      winrt/SDLPal.Windows/Assets/Square310x310Logo.scale-140.png
  19. BIN
      winrt/SDLPal.Windows/Assets/Square310x310Logo.scale-180.png
  20. BIN
      winrt/SDLPal.Windows/Assets/Square310x310Logo.scale-80.png
  21. BIN
      winrt/SDLPal.Windows/Assets/Square70x70Logo.scale-100.png
  22. BIN
      winrt/SDLPal.Windows/Assets/Square70x70Logo.scale-140.png
  23. BIN
      winrt/SDLPal.Windows/Assets/Square70x70Logo.scale-180.png
  24. BIN
      winrt/SDLPal.Windows/Assets/Square70x70Logo.scale-80.png
  25. BIN
      winrt/SDLPal.Windows/Assets/StoreLogo.scale-100.png
  26. BIN
      winrt/SDLPal.Windows/Assets/StoreLogo.scale-140.png
  27. BIN
      winrt/SDLPal.Windows/Assets/StoreLogo.scale-180.png
  28. BIN
      winrt/SDLPal.Windows/Assets/WideLogo.scale-100.png
  29. BIN
      winrt/SDLPal.Windows/Assets/WideLogo.scale-140.png
  30. BIN
      winrt/SDLPal.Windows/Assets/WideLogo.scale-180.png
  31. BIN
      winrt/SDLPal.Windows/Assets/WideLogo.scale-80.png
  32. 0 25
      winrt/SDLPal.Windows/Package.appxmanifest
  33. 0 209
      winrt/SDLPal.Windows/SDLPal.Common.vcxproj
  34. 0 13
      winrt/SDLPal.Windows/SDLPal.Common.vcxproj.filters
  35. 0 419
      winrt/SDLPal.Windows/SDLPal.Core.vcxproj
  36. 0 662
      winrt/SDLPal.Windows/SDLPal.Core.vcxproj.filters
  37. 0 347
      winrt/SDLPal.Windows/SDLPal.vcxproj
  38. 0 149
      winrt/SDLPal.Windows/SDLPal.vcxproj.filters
  39. BIN
      winrt/SDLPal.Windows/SDLPal_TemporaryKey.pfx
  40. 0 6
      winrt/SDLPal.Windows/pch.cpp
  41. 0 11
      winrt/SDLPal.Windows/pch.h

+ 0 - 5
.appveyor.yml

@@ -24,8 +24,6 @@ environment:
       APPX_OPTIONS:
     - solution_name: winrt/SDLPal.UWP.sln
       APPX_OPTIONS:  /p:AppxBundle=Always;AppxBundlePlatforms="x86|x64|ARM";AppxPackageDir="AppPackages"
-    - solution_name: winrt/SDLPal.Windows.sln
-      APPX_OPTIONS:  /p:AppxBundle=Always;AppxBundlePlatforms="x86|x64|ARM";AppxPackageDir="AppPackages"
     - solution_name: winrt/SDLPal.WindowsPhone.sln
       APPX_OPTIONS:  /p:AppxBundle=Always;AppxBundlePlatforms="ARM";AppxPackageDir="AppPackages"
 build_script:
@@ -39,7 +37,6 @@ after_build:
   - |-
     if exist win32\Win32\Release\sdlpal.exe ( cd win32\Win32\Release & 7z a ..\..\..\sdlpal-win32.zip sdlpal.exe & cd ..\..\..\ )
     for /d %%d in ("winrt\SDLPal.UWP\AppPackages\*") do ( cd %%d & del /q *.appxsym & 7z a ..\..\..\..\sdlpal-uwp.zip * & cd ..\..\..\..\ )
-    for /d %%d in ("winrt\SDLPal.Windows\AppPackages\*") do ( cd %%d & del /q *.appxsym & 7z a ..\..\..\..\sdlpal-ws81.zip * & cd ..\..\..\..\ )
     for /d %%d in ("winrt\SDLPal.WindowsPhone\AppPackages\*") do ( cd %%d & del /q *.appxsym & 7z a ..\..\..\..\sdlpal-wp81.zip * & cd ..\..\..\..\ )
 
 deploy:
@@ -54,8 +51,6 @@ artifacts:
     name: Win32
   - path: sdlpal-uwp.zip
     name: UWP
-  - path: sdlpal-ws81.zip
-    name: WindowsStore
   - path: sdlpal-wp81.zip
     name: WindowsPhone
 

+ 0 - 100
winrt/SDLPal.Windows.sln

@@ -1,100 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 14
-VisualStudioVersion = 14.0.25123.0
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-WinRT81", "..\3rd\SDL\VisualC-WinRT\WinRT81_VS2013\SDL-WinRT81.vcxproj", "{C8DF6173-06A1-4F56-A9BC-2002596B30E9}"
-	ProjectSection(ProjectDependencies) = postProject
-		{30689076-D95B-4947-A05E-07843DA8C10B} = {30689076-D95B-4947-A05E-07843DA8C10B}
-	EndProjectSection
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDLPal.Common", "SDLPal.Windows\SDLPal.Common.vcxproj", "{30689076-D95B-4947-A05E-07843DA8C10B}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDLPal.Core", "SDLPal.Windows\SDLPal.Core.vcxproj", "{0E07ED16-7084-4976-A65C-9CDB7BE8DC53}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDLPal", "SDLPal.Windows\SDLPal.vcxproj", "{A01AFDD3-3E89-47B8-B341-D7A4E61D0E7D}"
-	ProjectSection(ProjectDependencies) = postProject
-		{0E07ED16-7084-4976-A65C-9CDB7BE8DC53} = {0E07ED16-7084-4976-A65C-9CDB7BE8DC53}
-	EndProjectSection
-EndProject
-Global
-	GlobalSection(SolutionConfigurationPlatforms) = preSolution
-		Debug|ARM = Debug|ARM
-		Debug|x64 = Debug|x64
-		Debug|x86 = Debug|x86
-		Release|ARM = Release|ARM
-		Release|x64 = Release|x64
-		Release|x86 = Release|x86
-	EndGlobalSection
-	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|ARM.ActiveCfg = Debug|ARM
-		{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|ARM.Build.0 = Debug|ARM
-		{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|x64.ActiveCfg = Debug|x64
-		{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|x64.Build.0 = Debug|x64
-		{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|x86.ActiveCfg = Debug|Win32
-		{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|x86.Build.0 = Debug|Win32
-		{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|ARM.ActiveCfg = Release|ARM
-		{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|ARM.Build.0 = Release|ARM
-		{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|x64.ActiveCfg = Release|x64
-		{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|x64.Build.0 = Release|x64
-		{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|x86.ActiveCfg = Release|Win32
-		{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|x86.Build.0 = Release|Win32
-		{30689076-D95B-4947-A05E-07843DA8C10B}.Debug|ARM.ActiveCfg = Debug|ARM
-		{30689076-D95B-4947-A05E-07843DA8C10B}.Debug|ARM.Build.0 = Debug|ARM
-		{30689076-D95B-4947-A05E-07843DA8C10B}.Debug|ARM.Deploy.0 = Debug|ARM
-		{30689076-D95B-4947-A05E-07843DA8C10B}.Debug|x64.ActiveCfg = Debug|x64
-		{30689076-D95B-4947-A05E-07843DA8C10B}.Debug|x64.Build.0 = Debug|x64
-		{30689076-D95B-4947-A05E-07843DA8C10B}.Debug|x64.Deploy.0 = Debug|x64
-		{30689076-D95B-4947-A05E-07843DA8C10B}.Debug|x86.ActiveCfg = Debug|Win32
-		{30689076-D95B-4947-A05E-07843DA8C10B}.Debug|x86.Build.0 = Debug|Win32
-		{30689076-D95B-4947-A05E-07843DA8C10B}.Debug|x86.Deploy.0 = Debug|Win32
-		{30689076-D95B-4947-A05E-07843DA8C10B}.Release|ARM.ActiveCfg = Release|ARM
-		{30689076-D95B-4947-A05E-07843DA8C10B}.Release|ARM.Build.0 = Release|ARM
-		{30689076-D95B-4947-A05E-07843DA8C10B}.Release|ARM.Deploy.0 = Release|ARM
-		{30689076-D95B-4947-A05E-07843DA8C10B}.Release|x64.ActiveCfg = Release|x64
-		{30689076-D95B-4947-A05E-07843DA8C10B}.Release|x64.Build.0 = Release|x64
-		{30689076-D95B-4947-A05E-07843DA8C10B}.Release|x64.Deploy.0 = Release|x64
-		{30689076-D95B-4947-A05E-07843DA8C10B}.Release|x86.ActiveCfg = Release|Win32
-		{30689076-D95B-4947-A05E-07843DA8C10B}.Release|x86.Build.0 = Release|Win32
-		{30689076-D95B-4947-A05E-07843DA8C10B}.Release|x86.Deploy.0 = Release|Win32
-		{0E07ED16-7084-4976-A65C-9CDB7BE8DC53}.Debug|ARM.ActiveCfg = Debug|ARM
-		{0E07ED16-7084-4976-A65C-9CDB7BE8DC53}.Debug|ARM.Build.0 = Debug|ARM
-		{0E07ED16-7084-4976-A65C-9CDB7BE8DC53}.Debug|ARM.Deploy.0 = Debug|ARM
-		{0E07ED16-7084-4976-A65C-9CDB7BE8DC53}.Debug|x64.ActiveCfg = Debug|x64
-		{0E07ED16-7084-4976-A65C-9CDB7BE8DC53}.Debug|x64.Build.0 = Debug|x64
-		{0E07ED16-7084-4976-A65C-9CDB7BE8DC53}.Debug|x64.Deploy.0 = Debug|x64
-		{0E07ED16-7084-4976-A65C-9CDB7BE8DC53}.Debug|x86.ActiveCfg = Debug|Win32
-		{0E07ED16-7084-4976-A65C-9CDB7BE8DC53}.Debug|x86.Build.0 = Debug|Win32
-		{0E07ED16-7084-4976-A65C-9CDB7BE8DC53}.Debug|x86.Deploy.0 = Debug|Win32
-		{0E07ED16-7084-4976-A65C-9CDB7BE8DC53}.Release|ARM.ActiveCfg = Release|ARM
-		{0E07ED16-7084-4976-A65C-9CDB7BE8DC53}.Release|ARM.Build.0 = Release|ARM
-		{0E07ED16-7084-4976-A65C-9CDB7BE8DC53}.Release|ARM.Deploy.0 = Release|ARM
-		{0E07ED16-7084-4976-A65C-9CDB7BE8DC53}.Release|x64.ActiveCfg = Release|x64
-		{0E07ED16-7084-4976-A65C-9CDB7BE8DC53}.Release|x64.Build.0 = Release|x64
-		{0E07ED16-7084-4976-A65C-9CDB7BE8DC53}.Release|x64.Deploy.0 = Release|x64
-		{0E07ED16-7084-4976-A65C-9CDB7BE8DC53}.Release|x86.ActiveCfg = Release|Win32
-		{0E07ED16-7084-4976-A65C-9CDB7BE8DC53}.Release|x86.Build.0 = Release|Win32
-		{0E07ED16-7084-4976-A65C-9CDB7BE8DC53}.Release|x86.Deploy.0 = Release|Win32
-		{A01AFDD3-3E89-47B8-B341-D7A4E61D0E7D}.Debug|ARM.ActiveCfg = Debug|ARM
-		{A01AFDD3-3E89-47B8-B341-D7A4E61D0E7D}.Debug|ARM.Build.0 = Debug|ARM
-		{A01AFDD3-3E89-47B8-B341-D7A4E61D0E7D}.Debug|ARM.Deploy.0 = Debug|ARM
-		{A01AFDD3-3E89-47B8-B341-D7A4E61D0E7D}.Debug|x64.ActiveCfg = Debug|x64
-		{A01AFDD3-3E89-47B8-B341-D7A4E61D0E7D}.Debug|x64.Build.0 = Debug|x64
-		{A01AFDD3-3E89-47B8-B341-D7A4E61D0E7D}.Debug|x64.Deploy.0 = Debug|x64
-		{A01AFDD3-3E89-47B8-B341-D7A4E61D0E7D}.Debug|x86.ActiveCfg = Debug|Win32
-		{A01AFDD3-3E89-47B8-B341-D7A4E61D0E7D}.Debug|x86.Build.0 = Debug|Win32
-		{A01AFDD3-3E89-47B8-B341-D7A4E61D0E7D}.Debug|x86.Deploy.0 = Debug|Win32
-		{A01AFDD3-3E89-47B8-B341-D7A4E61D0E7D}.Release|ARM.ActiveCfg = Release|ARM
-		{A01AFDD3-3E89-47B8-B341-D7A4E61D0E7D}.Release|ARM.Build.0 = Release|ARM
-		{A01AFDD3-3E89-47B8-B341-D7A4E61D0E7D}.Release|ARM.Deploy.0 = Release|ARM
-		{A01AFDD3-3E89-47B8-B341-D7A4E61D0E7D}.Release|x64.ActiveCfg = Release|x64
-		{A01AFDD3-3E89-47B8-B341-D7A4E61D0E7D}.Release|x64.Build.0 = Release|x64
-		{A01AFDD3-3E89-47B8-B341-D7A4E61D0E7D}.Release|x64.Deploy.0 = Release|x64
-		{A01AFDD3-3E89-47B8-B341-D7A4E61D0E7D}.Release|x86.ActiveCfg = Release|Win32
-		{A01AFDD3-3E89-47B8-B341-D7A4E61D0E7D}.Release|x86.Build.0 = Release|Win32
-		{A01AFDD3-3E89-47B8-B341-D7A4E61D0E7D}.Release|x86.Deploy.0 = Release|Win32
-	EndGlobalSection
-	GlobalSection(SolutionProperties) = preSolution
-		HideSolutionNode = FALSE
-	EndGlobalSection
-EndGlobal

+ 0 - 7
winrt/SDLPal.Windows/App.xaml

@@ -1,7 +0,0 @@
-<Application
-    x:Class="SDLPal.App"
-    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
-    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
-    xmlns:local="using:SDLPal">
-
-</Application>

+ 0 - 125
winrt/SDLPal.Windows/App.xaml.cpp

@@ -1,125 +0,0 @@
-//
-// App.xaml.cpp
-// App 类的实现。
-//
-
-#include "pch.h"
-#include "MainPage.xaml.h"
-
-using namespace SDLPal;
-
-using namespace Platform;
-using namespace Windows::ApplicationModel;
-using namespace Windows::ApplicationModel::Activation;
-using namespace Windows::Foundation;
-using namespace Windows::Foundation::Collections;
-using namespace Windows::UI::Xaml;
-using namespace Windows::UI::Xaml::Controls;
-using namespace Windows::UI::Xaml::Controls::Primitives;
-using namespace Windows::UI::Xaml::Data;
-using namespace Windows::UI::Xaml::Input;
-using namespace Windows::UI::Xaml::Interop;
-using namespace Windows::UI::Xaml::Media;
-using namespace Windows::UI::Xaml::Navigation;
-
-// “空白应用程序”模板在 http://go.microsoft.com/fwlink/?LinkId=234227 上有介绍
-
-/// <summary>
-/// 初始化单一实例应用程序对象。这是执行的创作代码的第一行,
-/// 已执行,逻辑上等同于 main() 或 WinMain()。
-/// </summary>
-App::App()
-{
-	InitializeComponent();
-	Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending);
-}
-
-/// <summary>
-/// 在最终用户正常启动应用程序时调用。	将在启动应用程序
-/// 将在启动应用程序以打开特定文件等情况下使用。
-/// </summary>
-/// <param name="e">有关启动请求和过程的详细信息。</param>
-void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e)
-{
-
-#if _DEBUG
-		// 调试时显示图形分析信息。
-		if (IsDebuggerPresent())
-		{
-			// 显示当前帧速率计数器
-			 DebugSettings->EnableFrameRateCounter = true;
-		}
-#endif
-
-	auto rootFrame = dynamic_cast<Frame^>(Window::Current->Content);
-
-	// 不要在窗口已包含内容时重复应用程序初始化,
-	// 只需确保窗口处于活动状态
-	if (rootFrame == nullptr)
-	{
-		// 创建一个 Frame 以用作导航上下文并将其与
-		// SuspensionManager 键关联
-		rootFrame = ref new Frame();
-
-		//设置默认语言
-		rootFrame->Language = Windows::Globalization::ApplicationLanguages::Languages->GetAt(0);
-
-		rootFrame->NavigationFailed += ref new Windows::UI::Xaml::Navigation::NavigationFailedEventHandler(this, &App::OnNavigationFailed);
-
-		if (e->PreviousExecutionState == ApplicationExecutionState::Terminated)
-		{
-			// TODO: 仅当适用时还原保存的会话状态,并安排
-			// 还原完成后的最终启动步骤
-
-		}
-
-		if (rootFrame->Content == nullptr)
-		{
-			// 当导航堆栈尚未还原时,导航到第一页,
-			// 并通过将所需信息作为导航参数传入来配置
-			// 参数
-			rootFrame->Navigate(TypeName(MainPage::typeid), e->Arguments);
-		}
-		// 将框架放在当前窗口中
-		Window::Current->Content = rootFrame;
-		// 确保当前窗口处于活动状态
-		Window::Current->Activate();
-	}
-	else
-	{
-		if (rootFrame->Content == nullptr)
-		{
-			// 当导航堆栈尚未还原时,导航到第一页,
-			// 并通过将所需信息作为导航参数传入来配置
-			// 参数
-			rootFrame->Navigate(TypeName(MainPage::typeid), e->Arguments);
-		}
-		// 确保当前窗口处于活动状态
-		Window::Current->Activate();
-	}
-}
-
-/// <summary>
-/// 在挂起应用程序执行时调用。	保存应用程序状态
-/// 无需知道应用程序会被终止还是会恢复,
-/// 并让内存内容保持不变。
-/// </summary>
-/// <param name="sender">挂起的请求的源。</param>
-/// <param name="e">有关挂起请求的详细信息。</param>
-void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e)
-{
-	(void) sender;	// 未使用的参数
-	(void) e;	// 未使用的参数
-
-	//TODO: 保存应用程序状态并停止任何后台活动
-}
-
-/// <summary>
-///导航到特定页失败时调用
-/// </summary>
-///<param name="sender">导航失败的框架</param>
-///<param name="e">有关导航失败的详细信息</param>
-void App::OnNavigationFailed(Platform::Object ^sender, Windows::UI::Xaml::Navigation::NavigationFailedEventArgs ^e)
-{
-	throw ref new FailureException("Failed to load Page " + e->SourcePageType.Name);
-}

+ 0 - 31
winrt/SDLPal.Windows/App.xaml.h

@@ -1,31 +0,0 @@
-//
-// App.xaml.h
-// App 类的声明。
-//
-
-#pragma once
-
-#include "App.g.h"
-
-namespace SDLPal
-{
-	/// <summary>
-	/// 提供特定于应用程序的行为,以补充默认的应用程序类。
-	/// </summary>
-	ref class App sealed
-	{
-	protected:
-		virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override;
-
-	internal:
-		App();
-
-		property bool LastCrashed;
-
-	private:
-		void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ e);
-		void OnNavigationFailed(Platform::Object ^sender, Windows::UI::Xaml::Navigation::NavigationFailedEventArgs ^e);
-	};
-}
-
-extern HANDLE g_eventHandle;

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winrt/SDLPal.Windows/Assets/Logo.scale-100.png


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winrt/SDLPal.Windows/Assets/Logo.scale-140.png


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winrt/SDLPal.Windows/Assets/Logo.scale-180.png


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winrt/SDLPal.Windows/Assets/SmallLogo.scale-100.png


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winrt/SDLPal.Windows/Assets/SmallLogo.scale-140.png


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winrt/SDLPal.Windows/Assets/SmallLogo.scale-180.png


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winrt/SDLPal.Windows/Assets/SmallLogo.scale-80.png


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winrt/SDLPal.Windows/Assets/SplashScreen.scale-100.png


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winrt/SDLPal.Windows/Assets/SplashScreen.scale-140.png


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winrt/SDLPal.Windows/Assets/SplashScreen.scale-180.png


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winrt/SDLPal.Windows/Assets/Square310x310Logo.scale-100.png


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