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@@ -8,16 +8,16 @@
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#ifndef PAL_NO_LAUNCH_UI
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-#include <Fl/Fl.H>
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-#include <Fl/Fl_Window.H>
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-#include <Fl/Fl_Box.H>
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-#include <Fl/Fl_Button.H>
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-#include <Fl/Fl_Check_Button.H>
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-#include <Fl/Fl_Radio_Round_Button.H>
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-#include <Fl/Fl_Hor_Value_Slider.H>
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-#include <Fl/Fl_Input.H>
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-#include <Fl/Fl_Int_Input.H>
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-#include <Fl/Fl_Choice.H>
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+#include <FL/Fl.H>
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+#include <FL/Fl_Window.H>
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+#include <FL/Fl_Box.H>
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+#include <FL/Fl_Button.H>
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+#include <FL/Fl_Check_Button.H>
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+#include <FL/Fl_Radio_Round_Button.H>
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+#include <FL/Fl_Hor_Value_Slider.H>
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+#include <FL/Fl_Input.H>
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+#include <FL/Fl_Int_Input.H>
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+#include <FL/Fl_Choice.H>
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struct {
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Fl_Input* gamepath;
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