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-SDLPAL
-======
-
-SDLPAL is an SDL-based reimplementation of the classic Chinese-language RPG
-"Xian Jian Qi Xia Zhuan" (also known as PAL or Legend of Sword and Fairy).
-
-
-LICENSE
-=======
-
-SDLPAL is originally created by Wei Mingzhi from 2009.
-Copyright (c) 2009-2011 Wei Mingzhi <whistler_wmz@users.sf.net>.
-Copyright (c) 2011-2017 SDLPAL development team.
-All rights reserved.
-
-SDLPAL is distributed under the terms of GNU General Public License, version 3
-(or any later version) as published by the Free Software Foundation. See
-gpl.txt for details.
-
-Many of the ideas of this program are based on documents from PAL
-Research Project (https://github.com/palxex/palresearch), and portions of the
-code are based on the work done by Baldur and louyihua.
-
-The resampler code is based on the code in Kode54's foo_input_adplug project
-(https://github.com/kode54/foo_input_adplug).
-
-This program made extensive use of the following libraries:
-
-SDL (http://www.libsdl.org/)
-Adplug (http://adplug.sourceforge.net/)
-SDL_mixer (http://www.libsdl.org/projects/SDL_mixer/)
-libmad (http://www.underbit.com/products/mad/)
-libogg & libvorbis (http://www.vorbis.com/)
-FLTK (http://www.fltk.org)
-
-And some of the OPL simulation cores this program used are from the DOSBOX
-project (http://www.dosbox.com) and MAME project (http://mamedev.org/).
-
-Please see authors.txt for additional authors.
-
-This program does NOT include any code or data files of the original game,
-which is proprietary and copyrighted by SoftStar Inc.
-
-
-COMPILE FOR WINDOWS
-===================
-
-The Microsoft Visual Studio 2013 or higher is supported under Windows.
-
-To compile the WIN32 desktop version, open the Visual Studio project file 
-'sdlpal.sln' under the 'win32' directory.
-
-To comiple the WinRT version, open one of the project files (SDLPal.UWP.sln,
-SDLPal.Windows.sln, SDLPal.WindowsPhone.sln) under the 'winrt' directory.
-Please note that, to compile the UWP version, Visual Studio 2015 or higher
-is required.
-
-For all situations, you need to have SDL 2.0 development or source files 
-installed at the SDL2 directory under the source tree.
-
-
-COMPILE FOR GNU/LINUX OR UNIX
-=============================
-
-To compile, type:
-
-cd unix
-make
-
-You need to have SDL 2.0 development files installed. The compiled executable
-should be generated with the filename 'sdlpal' at the current directory. By
-default, SDLPAL uses the FLTK library to provide setting GUI at launch. If you
-do not want to use the library, please define the macro 'PAL_NO_LAUNCH_UI' in
-the makefile.
-
-SDLPAL should also be able to compile and run under other UNIX-like systems, 
-however it's not tested.
-
-
-COMPILE FOR MAC OS X
-====================
-
-To compile, open the project Pal.xcodeproj with Xcode, and click Build. You
-need to have SDL framework installed at /Library/Frameworks.
-
-COMPILE FOR IOS
-===============
-
-You need to have SDL2 source extracted in the SDL2 folder.To compile, 
-open the project iOS/SDLPAL/SDLPal.xcodeproj with Xcode, and click Build. 
-
-
-COMPILE FOR ANDROID
-===================
-
-You need to have SDL2 source extracted in the SDL2 folder.
-To compile, type:
-cd android/jni
-ndk-build
-cd ..
-ant debug
-
-COMPILE FOR NINTENDO 3DS
-========================
-
-To compile, type:
-
-cd 3ds
-make
-make cia
-
-You need to have DevkitPro ARM and SDL 1.2 for 3DS portlib installed. The 
-compiled executable should be generated with the filename 'sdlpal' at the
-current directory.
-
-COMPILE FOR OTHER PLATFORMS
-===========================
-
-To be written.
-
-
-REVISED BUILD
-=============
-
-By default, SDLPAL builds a "classic" turn-based battle system which is 
-designed to be 100% the same as the original game.
-
-However, SDLPAL also provides a revised battle system which is more exciting
-yet somewhat harder than the original game. If you prefer this new battle 
-system, please define the macro ENABLE_REVISIED_BATTLE in Makefile or in
-common.h, and then recompile the project.
-
-
-RUNNING THE GAME
-================
-
-The data files required for running the game are not included with the source
-package due to copyright issues. You must obtain them from the original CD.
-
-To run the game, copy all the files on the original CD to a directory, then
-copy the SDLPAL executable to the same directory, and run the executable.
-
-Note that the filenames of data files should be in lower-case under GNU/Linux
-(or other UNIX-like operating systems).
-
-
-CONFIGURE THE GAME
-==================
-
-PAL has several variants using different and incompatible resource files. Now
-SDLPAL supports several configuration options for supporting such variants.
-
-To set these configuration options, create a file named as 'sdlpal.cfg' (make
-sure to use lower-case file name in UNIX-like operating systems) in the game
-directory created by the above step. If no configuration file exists, SDLPAL
-uses default values that supports the original resources of DOS version.
-
-Please refer to the 'sdlpal.cfg.example' for configuration file format.
-
-
--END OF FILE-