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-SDLPAL
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-======
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-
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-SDLPAL is an SDL-based reimplementation of the classic Chinese-language RPG
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-"Xian Jian Qi Xia Zhuan" (also known as PAL or Legend of Sword and Fairy).
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-
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-
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-LICENSE
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-=======
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-
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-SDLPAL is originally created by Wei Mingzhi from 2009.
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-Copyright (c) 2009-2011 Wei Mingzhi <whistler_wmz@users.sf.net>.
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-Copyright (c) 2011-2017 SDLPAL development team.
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-All rights reserved.
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-
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-SDLPAL is distributed under the terms of GNU General Public License, version 3
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-(or any later version) as published by the Free Software Foundation. See
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-gpl.txt for details.
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-
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-Many of the ideas of this program are based on documents from PAL
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-Research Project (https://github.com/palxex/palresearch), and portions of the
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-code are based on the work done by Baldur and louyihua.
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-
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-The resampler code is based on the code in Kode54's foo_input_adplug project
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-(https://github.com/kode54/foo_input_adplug).
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-
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-This program made extensive use of the following libraries:
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-
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-SDL (http://www.libsdl.org/)
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-Adplug (http://adplug.sourceforge.net/)
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-SDL_mixer (http://www.libsdl.org/projects/SDL_mixer/)
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-libmad (http://www.underbit.com/products/mad/)
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-libogg & libvorbis (http://www.vorbis.com/)
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-FLTK (http://www.fltk.org)
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-
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-And some of the OPL simulation cores this program used are from the DOSBOX
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-project (http://www.dosbox.com) and MAME project (http://mamedev.org/).
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-
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-Please see authors.txt for additional authors.
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-
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-This program does NOT include any code or data files of the original game,
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-which is proprietary and copyrighted by SoftStar Inc.
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-
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-
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-COMPILE FOR WINDOWS
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-===================
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-
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-The Microsoft Visual Studio 2013 or higher is supported under Windows.
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-
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-To compile the WIN32 desktop version, open the Visual Studio project file
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-'sdlpal.sln' under the 'win32' directory.
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-
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-To comiple the WinRT version, open one of the project files (SDLPal.UWP.sln,
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-SDLPal.Windows.sln, SDLPal.WindowsPhone.sln) under the 'winrt' directory.
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-Please note that, to compile the UWP version, Visual Studio 2015 or higher
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-is required.
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-
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-For all situations, you need to have SDL 2.0 development or source files
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-installed at the SDL2 directory under the source tree.
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-
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-
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-COMPILE FOR GNU/LINUX OR UNIX
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-=============================
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-
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-To compile, type:
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-
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-cd unix
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-make
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-
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-You need to have SDL 2.0 development files installed. The compiled executable
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-should be generated with the filename 'sdlpal' at the current directory. By
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-default, SDLPAL uses the FLTK library to provide setting GUI at launch. If you
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-do not want to use the library, please define the macro 'PAL_NO_LAUNCH_UI' in
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-the makefile.
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-
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-SDLPAL should also be able to compile and run under other UNIX-like systems,
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-however it's not tested.
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-
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-
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-COMPILE FOR MAC OS X
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-====================
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-
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-To compile, open the project Pal.xcodeproj with Xcode, and click Build. You
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-need to have SDL framework installed at /Library/Frameworks.
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-
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-COMPILE FOR IOS
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-===============
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-
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-You need to have SDL2 source extracted in the SDL2 folder.To compile,
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-open the project iOS/SDLPAL/SDLPal.xcodeproj with Xcode, and click Build.
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-
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-
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-COMPILE FOR ANDROID
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-===================
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-
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-You need to have SDL2 source extracted in the SDL2 folder.
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-To compile, type:
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-cd android/jni
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-ndk-build
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-cd ..
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-ant debug
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-
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-COMPILE FOR NINTENDO 3DS
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-========================
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-
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-To compile, type:
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-
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-cd 3ds
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-make
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-make cia
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-
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-You need to have DevkitPro ARM and SDL 1.2 for 3DS portlib installed. The
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-compiled executable should be generated with the filename 'sdlpal' at the
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-current directory.
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-
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-COMPILE FOR OTHER PLATFORMS
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-===========================
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-
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-To be written.
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-
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-
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-REVISED BUILD
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-=============
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-
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-By default, SDLPAL builds a "classic" turn-based battle system which is
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-designed to be 100% the same as the original game.
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-
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-However, SDLPAL also provides a revised battle system which is more exciting
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-yet somewhat harder than the original game. If you prefer this new battle
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-system, please define the macro ENABLE_REVISIED_BATTLE in Makefile or in
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-common.h, and then recompile the project.
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-
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-
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-RUNNING THE GAME
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-================
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-
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-The data files required for running the game are not included with the source
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-package due to copyright issues. You must obtain them from the original CD.
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-
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-To run the game, copy all the files on the original CD to a directory, then
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-copy the SDLPAL executable to the same directory, and run the executable.
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-
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-Note that the filenames of data files should be in lower-case under GNU/Linux
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-(or other UNIX-like operating systems).
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-
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-
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-CONFIGURE THE GAME
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-==================
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-
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-PAL has several variants using different and incompatible resource files. Now
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-SDLPAL supports several configuration options for supporting such variants.
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-
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-To set these configuration options, create a file named as 'sdlpal.cfg' (make
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-sure to use lower-case file name in UNIX-like operating systems) in the game
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-directory created by the above step. If no configuration file exists, SDLPAL
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-uses default values that supports the original resources of DOS version.
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-
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-Please refer to the 'sdlpal.cfg.example' for configuration file format.
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-
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-
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--END OF FILE-
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