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@@ -667,15 +667,103 @@ PAL_TouchEventFilter(
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--*/
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--*/
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{
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{
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#ifdef PAL_HAS_TOUCH
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#ifdef PAL_HAS_TOUCH
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+ static float startX = 0.0;
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+ static float startY = 0.0;
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+ static float dx = 0.0;
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+ static float dy = 0.0;
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+
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+ static SDL_TouchID finger = 0;
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+ static int moved = 0;
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+
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switch (lpEvent->type)
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switch (lpEvent->type)
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{
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{
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case SDL_FINGERDOWN:
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case SDL_FINGERDOWN:
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+ // only care about the first finger
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+ finger = lpEvent->tfinger.fingerId;
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+ startX = lpEvent->tfinger.x;
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+ startY = lpEvent->tfinger.y;
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+ dx = 0.0;
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+ dy = 0.0;
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+ moved = 0;
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break;
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break;
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case SDL_FINGERUP:
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case SDL_FINGERUP:
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+ if (lpEvent->tfinger.fingerId == finger && !moved)
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+ {
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+ if (startX > 0.7 && startY < 0.2)
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+ {
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+ // click on right corner: menu
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+ g_InputState.dwKeyPress = kKeyMenu;
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+ }
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+ else
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+ {
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+ // click on rest of the area: enter
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+ g_InputState.dwKeyPress = kKeySearch;
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+ }
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+ }
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break;
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break;
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case SDL_FINGERMOTION:
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case SDL_FINGERMOTION:
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+ if (lpEvent->tfinger.fingerId == finger)
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+ {
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+ dx = lpEvent->tfinger.dx;
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+ dy = lpEvent->tfinger.dy;
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+
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+ if (fabs(dx) > 0.1 && fabs(dy) > 0.1)
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+ {
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+ moved = 1;
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+
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+ if (dx > 0.1)
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+ {
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+ if (dy > 0.1)
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+ {
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+ g_InputState.dir = kDirNorth;
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+ g_InputState.prevdir = kDirUnknown;
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+ }
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+ else if (dy < -0.1)
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+ {
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+ g_InputState.dir = kDirEast;
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+ g_InputState.prevdir = kDirUnknown;
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+ }
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+ }
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+ else if (dx < -0.1)
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+ {
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+ if (dy > 0.1)
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+ {
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+ g_InputState.dir = kDirWest;
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+ g_InputState.prevdir = kDirUnknown;
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+ }
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+ else if (dy < -0.1)
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+ {
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+ g_InputState.dir = kDirSouth;
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+ g_InputState.prevdir = kDirUnknown;
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+ }
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+ }
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+
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+ if (fabs(dx) > fabs(dy))
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+ {
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+ if (dx > 0.3)
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+ {
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+ g_InputState.dwKeyPress |= kKeyRight;
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+ }
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+ else if (dx < -0.3)
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+ {
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+ g_InputState.dwKeyPress |= kKeyLeft;
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+ }
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+ }
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+ else if (fabs(dy) > fabs(dx))
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+ {
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+ if (dy > 0.3)
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+ {
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+ g_InputState.dwKeyPress |= kKeyUp;
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+ }
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+ else if (dy < -0.3)
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+ {
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+ g_InputState.dwKeyPress |= kKeyDown;
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+ }
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+ }
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+ }
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+ }
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break;
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break;
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}
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}
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#endif
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#endif
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